Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 21:49:19 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (952) 952 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5177 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 604/850 Matter 157/300 Energy 21/100 System Corruption 0% Temperature Hot (227) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (25) --- Large Battery (200) High-capacity Matter Pod (64) Signal Interpreter Improved Terrain Scanner Seismic Detector Hacking Suite Improved Hacking Suite Heavy Ion Cannon Assault Cannon Gauss Cannon Grenade Launcher Grenade Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Large Battery High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Seismic Detector Hacking Suite Improved Hacking Suite Heavy Ion Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Assault Cannon Gauss Cannon Grenade Launcher Grenade Launcher Heavy Rocket Launcher Datajack Chainsword [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Layered Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 39 | 6 10 3 1 2 17 Power 7 | 1 2 . . 1 3 Engine 6 | 1 2 . . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 1 3 . . 1 Treads 5 | 2 1 2 . . . Leg . | . . . . . . Wheel 2 | . . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 1 1 4 Device 3 | . 1 . 1 . 1 Storage 3 | 1 1 . . 1 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 5 . . . 9 Energy Gun 2 | 2 . . . . . Energy Cannon 4 | . 1 . . . 3 Ballistic Gun 7 | . 2 . . . 5 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 3 3 . . 13 Power 2 | . . . . . 2 Propulsion 6 | . 1 3 . . 2 Utility 3 | . . . . . 3 Weapon 8 | . 2 . . . 6 Highest Loss Streak 11 | . 1 2 . . 11 To Critical Strikes . | . . . . . . Average Backups 14 | 2 9 14 13 16 17 Power . | . 1 1 1 1 . Propulsion . | . 2 2 . . . Utility 6 | . 3 4 5 8 8 Weapon 5 | . 3 6 6 5 8 Tool/Special . | . . . . . . Unused Backups 16 | . 1 . . 2 13 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon 9 | . 1 . . 2 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 87 99 99 97 63 Engine 13 | . 14 14 14 14 10 Treads 25 | . 25 22 28 28 11 Device 9 | . 4 14 13 11 3 Storage 13 | . 14 14 14 14 6 Energy Gun 1 | . 7 . . . . Energy Cannon 11 | . 2 14 14 14 8 Ballistic Gun 4 | . 15 . . . 8 Ballistic Cannon 9 | . 1 6 14 14 . Peak Build Rating 41 | 6 10 10 10 14 41 Average Rating 11 | 5 7 9 9 11 29 On Entrance 7 | . 6 10 10 10 11 Avg Prop Armor Cover (%) 13 | . . 12 . . 15 Naked Turns . | . . . . . . Heaviest Build 114 | 13 32 32 33 93 114 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . 1 1 . 2 9 Average Overweight (x) 1 | . . . . 1 8 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 19 | 6 12 15 15 23 25 Most Carried 22 | 5 15 15 15 22 22 Average Carried 14 | 2 9 14 13 16 17 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 22 | 5 15 13 14 22 14 Class Distribution -------------------- 90% | Mutant 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 747 | 213 168 127 . 91 148 Remotely . | . . . . . . Salvage Created 1107 | 53 604 155 . . 295 Parts 61 | 5 39 10 . . 7 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . 10 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 30 | . 19 6 . . 5 Guns 18 | . 17 . . . 1 Cannons 11 | . 2 6 . . 3 Classes Destroyed 8 | 1 4 1 . . 2 Worker 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Turret 2 | . . 2 . . . Swarmer 13 | . 9 4 . . . Grunt 14 | . 10 2 . . 2 Duelist 1 | . . . . . 1 Hunter 2 | . . . . . 2 Best Kill Streak 6 | 1 3 6 . . 3 Combat Bots Only 4 | . 3 4 . . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 273 | . 86 75 . . 112 Missed 58 | . 14 23 . . 21 Hits 215 | . 72 52 . . 91 Melee 8 | . . . . . 8 Projectile 207 | . 72 52 . . 83 Critical Strikes 5 | . . . . . 5 Damage Taken 3052 | . 743 477 . . 1832 Core 412 | . 102 64 . . 246 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 112 | 6 56 23 . . 27 Largest 3 | 2 2 2 . . 3 Hottest 208 | 90 90 90 . . 208 Shots Fired 228 | 12 111 46 . . 59 Gun 152 | 12 105 . . . 35 Cannon 75 | . 6 46 . . 23 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 104 | . 46 23 . . 35 Thermal 123 | 12 65 23 . . 23 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 9 13 4 . . 12 Robot Miss Streak 7 | 2 5 7 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 143 | 10 67 22 . . 44 Core Hits 60 | 3 34 11 . . 12 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 1 . . 1 Burn 2 | . 2 . . . . Meltdown 1 | . . . . . 1 Blast 1 | . . 1 . . . Melee Attacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2411 | 120 790 393 1 . 1107 Guns 1437 | 118 726 . . . 593 Cannons 932 | . 55 393 . . 484 Explosions 30 | . . . . . 30 Melee . | . . . . . . Ramming 12 | 2 9 . 1 . . Kinetic 1054 | . 260 201 . . 593 Thermal 1315 | 118 521 192 . . 484 Explosive 30 | . . . . . 30 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . . . . 60 Shots 1 | . . . . . 1 Rammed 6 | 1 4 . 1 . . Targets Rammed 7 | 1 5 . 1 . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 336 | 60 336 8 . . 296 Average Temperature 86 | 22 68 3 . . 146 Received Heat Transfer 969 | . 282 147 . . 540 Effects 4 | . 2 . . . 2 Energy Bleed 2 | . 2 . . . . Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | 1 3 . . . 3 Heat Transferred 2996 | 310 1557 407 . . 722 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | 5 176 . 50 . 47 Initial 50 | . . . 50 . . Average 49 | . 71 . 17 . 7 Influence Increases 908 | 10 490 215 6 . 187 Destroy 0b10 Robot/C 640 | . 380 160 . . 100 Destroy 0b10 Robot/NC 25 | 10 15 . . . . Destroy Leader 94 | . 64 10 . . 20 Successful Hack 36 | . 30 . 6 . . Disable Machine 60 | . . . . . 60 Destroy Structure 8 | . 1 . . . 7 Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 875 | 10 479 121 111 . 154 Entered New Map 61 | . . 6 55 . . Time Decay 664 | 10 449 85 56 . 64 Lost Part 150 | . 30 30 . . 90 Squads Dispatched 4 | . 3 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 27 10 . . 10 Peak Tracking Total 6 | . 4 6 . . 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 6 | . . 2 . . 4 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 9 | . 4 . 2 2 1 Terminals 6 | . 4 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 . 3 6 1 Successful 13 | . 4 . 2 6 1 Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 10 | . 6 . 3 . 1 Terminals 9 | . 6 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 1 6 . Robot Analysis 7 | . 1 . 1 5 . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . 1 . 1 Terminals 4 | . 3 . 1 . . Botnet 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 24 | . . . . . 24 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 4182 | . 493 536 178 2898 77 Terrain 1052 | . 493 536 23 . . Traps 3053 | . . . 155 2898 . Decoding 77 | . . . . . 77 Robot Analysis Total 7 | . 1 . 1 5 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Decoded 0b10 Intel 2 | . . . . . 2 Traps 1 | . . . . . 1 Emergency Access 1 | . . . . . 1 Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 6210 | 158 1386 536 191 3530 409 Spaces Moved 2438 | 81 548 314 117 1256 122 Core 9 | 9 . . . . . Treads 2194 | 72 548 189 117 1256 12 Legs . | . . . . . . Wheels 235 | . . 125 . . 110 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 160 160 210 Average Speed 224 | 147 166 142 160 279 233 Slowest Speed 320 | 160 240 160 160 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 81 20 30 83 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 8 | . 1 . . . 7 Melee 1 | . 1 . . . . Projectile 1 | . . . . . 1 AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2971 | 107 910 355 121 1280 198 Wait 297 | 3 268 14 1 . 11 Move 2433 | 80 547 313 116 1255 122 Hop . | . . . . . . Pick Up 54 | 11 18 1 1 15 8 Fast Attach 4 | . . . . . 4 Attach 31 | 6 5 3 1 . 16 Detach 4 | . . . 1 . 3 Swap 9 | . 5 1 . 2 1 Drop 18 | . 4 . . 8 6 Fire 112 | 6 56 23 . . 27 Melee 2 | . 2 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | 1 5 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 673 | -10/Materials | Discovered new exit (range 8) 785 | -10/Materials | Discovered new exit (range 4) 1356 | -10/Materials | Discovered new exit (range 16) 1540 | -10/Materials | Discovered new exit (range 3) 1545 | -10/Materials | Entered Subcaves 1550 | -10/Subcaves | Learned 2 Materials zone layouts 1844 | -10/Subcaves | Discovered new exit (range 6) 1975 | -10/Subcaves | Discovered new exit (range 15) 1997 | -10/Subcaves | Core integrity fell below 50% 2081 | -10/Subcaves | Entered Recycling 2231 | -8/Recycling | Scanned before Scraplab entrance 2255 | -8/Recycling | Entered Scraplab 2269 | -8/Recycling | Discovered new exit (range 3) 2272 | -8/Recycling | Entered Scraptown 2521 | -8/Scraptown | Visited UFD Registry 2521 | -8/Scraptown | Registered with UFD as "Metalforce" 2579 | -8/Scraptown | Visited Science Guys 2617 | -8/Scraptown | Visited Science Testing Area 2739 | -8/Scraptown | Visited Botcube Research 2769 | -8/Scraptown | Visited Infowarlord's Domain 2846 | -8/Scraptown | Visited Analyses Database 3016 | -8/Scraptown | Visited Junk Repository 3116 | -8/Scraptown | Visited Scrapoid Research Area 3218 | -8/Scraptown | Visited Observation Area 3532 | -8/Scraptown | Visited Awakened 3551 | -8/Scraptown | Visited Fellowship of the Rings 3570 | -8/Scraptown | Visited Artisan Demo Area 3688 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3784 | -8/Scraptown | Discovered new exit (range 11) 4586 | -8/Scraptown | Visited Assassins FH 4612 | -8/Scraptown | Visited Shadow of the Wyrm 4775 | -8/Scraptown | Visited Symbiants 5629 | -8/Scraptown | Met Optimus 5629 | -8/Scraptown | Accepted into 0bPrime 5795 | -8/Scraptown | Discovered new exit (range 3) 5802 | -8/Scraptown | Entered Factory 5802 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 5919 | -6/Factory | Loaded intel: 8 recycling unit locations 6101 | -6/Factory | Build established: Gunner 6211 | -6/Factory | Self-destructed Last Messages --------------- 06173_ Acquired Gauss Rifle. 06175_ Slug penetrates G-50 Soldier. 06175_ Arm. Wheel destroyed. 06178_ Slug penetrates G-50 Soldier. 06178_ Pressure Siphon disabled. 06178_ Slug penetrates G-50 Soldier. 06178_ Pressure Siphon disabled. 06180_ >> DECODED: Emergency access location. 06181_ Slug penetrates Pressure Siphon. 06183_ Gauss Rifle destroyed. 06186_ Slug penetrates G-50 Soldier. 06186_ G-50 Soldier destroyed. 06188_ Gauss Rifle destroyed. 06192_ Angular Momentum Engine destroyed. 06199_ G-50 Soldier destroyed. 06206_ Pressure Siphon disabled. 06208_ >> DECODED: Heavy Explosive Trap location. 06208_ Hvy. Plasma Cannon destroyed. 06211_ Hvy. Rocket Launcher destroyed. 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""" ! #???????????????????????? | | ??????? #???????????????????????? | | ???????#### ? #???????????????????????? | | ??????????# ###+####???????????????????????? | | ???????????###+##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????^????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightRecoilEdition Manual? 0 Play Time 00:20:16 Cumulative 345.1 hours Start 2026.09.25 @ 21:25:55 End 2026.09.25 @ 21:49:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 386 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f70a999a-019d-428d-b2c3-ed3912a03c6b