Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 12:30:16

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (538)      538
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (247)                247
              TOTAL SCORE: 2995

 Bonus
-------
Follower Combat Kills      28
Aligned with FarCom        300
Friendly Fire              -81

 Cogmind 
---------
Core Integrity             415/550
Matter                     196/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (240) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
           Airjet
           Flight Unit
>          --- UTILITY (4) ------
     Small Storage Unit
           0b10 Alert Chip
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
           EM Pulse Gun
           EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
  Improved Heat Sink
           EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Advanced Treads
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           0b10 Alert Chip
>          --- WEAPON -----------
           Latent Energy Streamer
  Improved Grenade Launcher
>          --- INVENTORY --------
           Airjet
           Flight Unit
           Flight Unit
           Trap Scanner
     Light Armor Plating
           Hacking Suite
           EM Pulse Gun
           Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             50   | 7   4   16  5   4   14  
  Power                    6    | 1   1   2   .   1   1   
    Engine                 6    | 1   1   2   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   6   .   1   5   
    Treads                 2    | .   .   1   .   .   1   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 6    | .   .   5   .   .   1   
  Utility                  11   | 2   1   2   3   .   3   
    Device                 3    | 1   1   1   .   .   .   
    Storage                4    | 1   .   .   2   .   1   
    Processor              1    | .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   2   6   2   2   5   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          3    | .   1   .   1   .   1   
    Ballistic Gun          9    | 1   1   5   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   .   
Parts Lost                 7    | .   .   .   .   1   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  100 99  84  
  Engine                   13   | .   14  14  14  14  9   
  Treads                   7    | .   .   5   14  14  2   
  Leg                      2    | .   .   .   .   11  .   
  Wheel                    5    | .   28  2   .   .   .   
  Hover                    1    | .   .   .   .   .   15  
  Flight                   8    | .   .   18  14  1   .   
  Device                   6    | .   14  8   6   .   .   
  Storage                  13   | .   14  14  14  14  9   
  Processor                5    | .   .   .   7   14  9   
  Hackware                 1    | .   .   .   .   .   8   
  Protection               2    | .   .   5   .   .   6   
  Energy Gun               2    | .   8   .   .   .   5   
  Energy Cannon            1    | .   5   1   .   .   4   
  Ballistic Gun            15   | .   14  21  13  14  12  
  Launcher                 7    | .   .   5   14  14  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 13  17  17  16  15  26  
  Greatest Support         32   | 32  32  32  22  22  15  
  Greatest Overweight (x)  3    | .   .   3   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   7   8   8   
  Most Carried             8    | 3   8   8   8   8   7   
  Average Carried          6    | 1   6   7   7   7   3   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   8   3   

 Class Distribution 
--------------------
 73% | Mutant
 15% | Scavenger-Mutant
  5% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           956  | 198 96  197 127 176 162 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            605  | 30  172 77  .   80  246 
  Parts                    38   | 2   11  10  .   7   8   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   3   6   .   18  5   
  Guns                     11   | .   .   4   .   3   4   
  Cannons                  5    | .   3   2   .   .   .   
  AOE                      16   | .   .   .   .   15  1   
Classes Destroyed          10   | 1   3   1   .   1   4   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  13   | .   .   6   .   6   1   
  Grunt                    5    | .   3   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                12   | .   .   .   .   12  .   
Best Kill Streak           11   | 1   3   3   .   11  6   
  Combat Bots Only         11   | .   3   3   .   11  4   
Max Kills in Single Turn   7    | 1   1   1   .   7   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   7   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        136  | .    20   26   .    37   53   
  Missed                   33   | .    4    6    .    11   12   
Damage Taken               1380 | .    187  163  .    344  686  
  Core                     304  | .    45   44   .    80   135  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    .    .    32   .    
Volleys Fired              79   | 2    18   13   .    27   19   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  123  | 70   80   80   .    56   123  
Shots Fired                151  | 4    36   25   .    36   50   
  Gun                      108  | 4    20   19   .    27   38   
  Cannon                   27   | .    16   6    .    .    5    
  Launcher                 16   | .    .    .    .    9    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  97   | 2    18   19   .    27   31   
  Thermal                  26   | 2    18   6    .    .    .    
  Explosive                16   | .    .    .    .    9    7    
  Electromagnetic          12   | .    .    .    .    .    12   
  Robot Hit Streak         11   | 2    6    6    .    4    11   
  Robot Miss Streak        4    | 2    2    2    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           86   | 2    22   15   .    16   31   
  Core Hits                59   | 1    10   8    .    24   16   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2902 | 27   332  175  .    1478 890  
  Guns                     644  | 27   156  118  .    109  234  
  Cannons                  332  | .    176  53   .    .    103  
  Explosions               1922 | .    .    .    .    1369 553  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  592  | 15   143  118  .    109  207  
  Thermal                  330  | 12   189  53   .    .    76   
  Explosive                1846 | .    .    .    .    1369 477  
  Electromagnetic          130  | .    .    .    .    .    130  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    1    4    .    
  Average Corruption       1    | .    1    1    1    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    2    4    3    9    .    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           5    | .    1    .    1    3    .    
    Heat Flow Errors       3    | .    1    .    .    2    .    
    Energy Discharges      4    | .    .    2    1    1    .    
    Data Loss (minor)      4    | .    .    2    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            156  | .    .    .    .    92   64   
  Projectiles              7    | .    .    .    .    .    7    
  Explosions               149  | .    .    .    .    92   57   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      102  | .    .    .    .    12   90   
  Shots                    4    | .    .    .    .    1    3    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             2    | .    .    1    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        306  | 9    306  108  .    229  171  
  Average Temperature      79   | 6    124  38   .    66   56   
  Received Heat Transfer   317  | .    99   .    .    20   198  
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         655  | 37   407  111  .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             227  | 5   100 164 .   227 183 
  Initial                  39   | .   3   39  .   .   10  
  Average                  72   | 1   30  96  .   70  93  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 .   94  100 
  Level 1                  1    | .   .   .   .   5   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   .   3   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   7   9   .   28  9   
  Peak Tracking Total      15   | .   3   3   .   15  3   
  Tactical Retreats        6    | .   1   1   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   3   1   .   2   .   
  Terminals                5    | .   3   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   8   1   .   4   .   
  Successful               3    | .   .   1   .   2   .   
  Failed                   10   | .   8   .   .   2   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                12   | .   8   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   2   .   
  Open Door                1    | .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   2   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   2   .   
  Highest-Rated Group      40   | .   .   40  32  32  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               39   | .   .   7   .   32  .   
  Total Damage             375  | .   .   68  .   307 .   
  Kills                    10   | .   .   3   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2224 | 79  366 657 418 435 269 
Spaces Moved               1315 | 47  149 434 279 297 109 
  Core                     1    | 1   .   .   .   .   .   
  Treads                   485  | .   .   175 279 31  .   
  Legs                     266  | .   .   .   .   266 .   
  Wheels                   232  | 46  149 37  .   .   .   
  Hover                    109  | .   .   .   .   .   109 
  Flight                   222  | .   .   222 .   .   .   
  Fastest Speed            50   | 50  100 100 145 120 56  
  Average Speed            126  | 98  100 128 145 122 131 
  Slowest Speed            280  | 100 100 280 145 145 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   24  79  62  65  17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          114  | .   .   .   .   71  43  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      114  | .   .   .   .   71  43  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1743 | 72  330 513 293 339 196 
  Wait                     239  | 14  152 23  .   2   48  
  Move                     1310 | 46  148 433 278 296 109 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 3   6   8   4   3   2   
  Fast Attach              22   | 7   .   5   5   2   3   
  Attach                   9    | .   .   1   .   .   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | .   4   10  .   2   3   
  Drop                     37   | .   2   19  6   6   4   
  Fire                     79   | 2   18  13  .   27  19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 7)
  446 | -10/Materials | Entered Mines
  610 | -10/Mines     | Learned Materials emergency access door positions
  621 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  758 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  761 | -10/Mines     | Found Prototype Device
  761 | -10/Mines     | Identified Exp. Sensor Array
  784 | -10/Mines     | Build established: Scavenger-Mutant
  815 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1094 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1094 | -10/Mines     | Discovered new exit (range 5)
 1103 | -10/Mines     | Entered Exiles
 1103 | -10/Exiles    | Accompanied by 2 allies
 1125 | -10/Exiles    | Discovered new exit (range 15)
 1126 | -10/Exiles    | Build established: Mutant
 1161 | -10/Exiles    | Met 8R-AWN
 1183 | -10/Exiles    | Met EX-HEX
 1234 | -10/Exiles    | Met EX-BIN
 1251 | -10/Exiles    | Aligned with FarCom system
 1253 | -10/Exiles    | Given EX-Vault access code
 1286 | -10/Exiles    | Opened EX-Vault
 1293 | -10/Exiles    | Found Prototype Processor
 1293 | -10/Exiles    | Identified 0b10 Alert Chip
 1299 | -10/Exiles    | Found Prototype Storage
 1299 | -10/Exiles    | Identified Superbattery
 1319 | -10/Exiles    | Found Prototype Energy Cannon
 1319 | -10/Exiles    | Identified Latent Energy Streamer
 1356 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1360 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1501 | -10/Exiles    | Discovered new exit (range 14)
 1521 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1521 | -10/Exiles    | Entered Mines
 1521 | -9/Mines      | Accompanied by 2 allies
 1522 | -9/Mines      | Assembled infested the area
 1527 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1533 | -9/Mines      | Met a Derelict bent on vengeance
 1571 | -9/Mines      | Destroyed 11 combat bots
 1578 | -9/Mines      | Core integrity fell below 50%
 1704 | -9/Mines      | Learned 2 Materials zone layouts
 1783 | -9/Mines      | Identified exit to Materials
 1872 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1956 | -9/Mines      | Entered Materials
 1956 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1957 | -8/Materials  | Identified exit to Factory
 2033 | -8/Materials  | Garrison activated, responded to threat
 2085 | -8/Materials  | Lost 5 parts (2n3w)
 2225 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02205_ U-05 Engineer builds a Wall.
02207_ U-05 Engineer lays Concrete.
02208_ U-05 Engineer builds a Wall.
02209_ U-05 Engineer lays Concrete. <x3>
02211_ U-05 Engineer builds a Wall. <x3>
02216_ U-05 Engineer lays Concrete.
02216_ Chain reaction triggered in Lgt. Ion
  Engine.
02216_ S-10 Pest destroyed.
02216_ Hover Unit destroyed.
02216_ Destroyed Hover Unit.
02217_ U-05 Engineer builds a Wall.
02217_ U-05 Engineer lays Concrete.
02218_ U-05 Engineer builds a Wall. <x2>
02222_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
02222_ U-05 Engineer lays Concrete.
02222_ U-05 Engineer builds a Wall.
02223_ U-05 Engineer builds a Door.
02224_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            1625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowPowerPrototype
  Manual?         0
Play Time         00:20:31
  Cumulative      56.2 hours
  Start           2024.04.29 @ 10:20:24
  End             2024.04.29 @ 12:30:16
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           78
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          36
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b97290ea-23db-4298-95ef-a9dae431a52c