Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 14:28:27 Player: shapeshifter Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (3139) 3139 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 8851 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 105 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 190/290 System Corruption 0% Temperature Cool (27) Movement Walking (90) Location -5/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Energy Well (350) Advanced Targeting Computer Weapon Cycler Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Particle Charger Heavy Armor Plating System Shield > --- WEAPON ----------- Field Laser Gatling Laser Cooled Particle Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator Force Field Heavy Laser Heavy Ion Cannon Cooled Particle Cannon Heavy Machine Gun Gauss Cannon [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware System Shield Protection Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . . 1 2 2 . Weapon 2 | . . 2 . . . . . . . Parts Attached 72 | 7 1 13 6 10 . 11 9 . 15 Power 14 | 1 . 5 . 1 . 3 4 . . Engine 12 | 1 . 4 . . . 3 4 . . Core 2 | . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 1 2 5 . 4 1 . 8 Treads 15 | 2 . 1 2 5 . 4 1 . . Leg 5 | . . . . . . . . . 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 2 | . . . . . . . . . 2 Utility 13 | 2 1 2 1 2 . 2 3 . . Device 4 | 1 . . . 1 . . 2 . . Storage 5 | 1 1 2 1 . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . . . . 2 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 5 3 2 . 2 1 . 7 Energy Gun 12 | 1 . 3 . 1 . 2 . . 5 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 6 | 1 . 2 2 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . . 1 . 2 Parts Lost 27 | . . . . 4 . . 1 . 22 Power 4 | . . . . 1 . . . . 3 Propulsion 8 | . . . . 2 . . . . 6 Utility 5 | . . . . . . . 1 . 4 Weapon 10 | . . . . 1 . . . . 9 Highest Loss Streak 17 | . . . . 3 . . 1 . 17 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 5 8 14 17 15 18 19 17 13 Power 1 | 1 1 1 1 1 1 . 3 2 . Propulsion 1 | . . . 3 3 1 2 . 1 . Utility 7 | . . 3 5 8 9 12 9 8 7 Weapon 4 | . 3 2 3 4 3 3 5 6 4 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 1 4 6 1 . 7 1 . 10 Power 3 | . 1 . 1 1 . . . . . Propulsion 3 | . . . 3 . . . . . . Utility 14 | . . 1 1 . . 5 1 . 6 Weapon 10 | . . 3 1 . . 2 . . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 99 99 100 99 93 88 50 Engine 9 | . 14 10 9 6 . 8 12 11 5 Core 1 | . . . . 2 9 5 . . . Treads 28 | . 28 22 35 35 36 30 26 23 9 Device 7 | . 14 11 9 8 . . 6 11 3 Storage 8 | . 14 11 9 9 9 7 6 5 3 Hackware 3 | . . . . . 9 7 6 5 2 Protection 2 | . . . . . . 6 6 5 2 Energy Gun 11 | . 14 19 14 1 9 14 13 11 6 Energy Cannon 4 | . . . 1 9 9 7 6 5 1 Ballistic Gun 10 | . 14 24 19 19 9 . . . . Launcher 4 | . . . . 5 9 7 6 5 2 Peak Build Rating 59 | 7 8 14 24 29 29 50 59 58 58 Average Rating 34 | 4 7 12 19 25 28 45 56 58 41 On Entrance 27 | . 7 8 14 23 28 29 50 58 58 Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 15 20 25 63 69 65 87 100 97 97 Greatest Support 112 | 40 40 40 80 80 80 112 112 96 96 Greatest Overweight (x) 20 | . . . . 1 . . 1 1 20 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 10 25 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 9 19 20 20 20 20 20 16 Most Carried 20 | 4 9 11 20 20 20 20 20 19 20 Average Carried 15 | 2 5 8 15 18 16 19 19 18 14 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 5 Final Carried 20 | 2 9 10 20 15 20 18 18 19 5 Class Distribution -------------------- 44% | Scavenger-Gunner 28% | Gunner 14% | Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Tank | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Matter Collected 1959 | 160 370 248 308 441 56 43 229 . 104 Remotely . | . . . . . . . . . . Salvage Created 3091 | 29 340 227 398 870 316 198 285 . 428 Parts 171 | 3 19 15 24 52 17 13 16 . 12 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Combat Hostiles Destroyed 54 | . 7 4 5 21 2 3 8 . 4 Guns 30 | . 7 4 3 9 2 . 2 . 3 Cannons 13 | . . . 2 8 . 2 . . 1 AOE 10 | . . . . 4 . 1 5 . . Classes Destroyed 16 | 1 5 2 1 2 2 . 1 . 2 Worker 1 | . 1 . . . . . . . . Builder 2 | . . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 4 | . 1 . 1 . 2 . . . . Operator 1 | . . . 1 . . . . . . Watcher 4 | . 1 . 1 . 1 1 . . . Swarmer 12 | . 3 . . 6 . . 3 . . Grunt 19 | . 4 2 1 11 1 . . . . Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 11 | . . 2 4 2 . 2 1 . . Demolisher 2 | . . . . . . . 2 . . Specialist 3 | . . . . . . . . . 3 Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . 1 . 1 2 . . Best Kill Streak 6 | 1 4 2 5 6 5 1 3 . 2 Combat Bots Only 6 | . 3 2 3 6 1 1 3 . 2 Max Kills in Single Turn 4 | 1 1 1 1 2 4 1 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . 1 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Hostile Shots Fired 575 | . 62 16 18 82 23 29 63 . 282 Missed 183 | . 21 5 6 27 8 11 27 . 78 Hits 392 | . 41 11 12 55 15 18 36 . 204 Melee 1 | . . . . . . . . . 1 Projectile 391 | . 41 11 12 55 15 18 36 . 203 AOE 2 | . . . . . . . 2 . . Critical Strikes 6 | . . . . 2 . . 1 . 3 Part Disruptions 3 | . . . . 1 . . . . 2 Damage Taken 6411 | . 439 159 174 1134 209 174 732 . 3390 Core 1398 | . 114 . 46 185 41 11 . . 1001 Absorbed by Shields 305 | . . . . . . . . . 305 Core Remaining (%) 83 | 100 54 100 . . 50 98 100 . . Volleys Fired 149 | 1 27 12 18 40 9 6 22 . 14 Largest 4 | 2 2 4 4 4 4 4 4 . 4 Hottest 233 | 70 70 136 136 116 155 212 233 . 212 Shots Fired 478 | 2 54 38 72 151 28 24 78 . 31 Gun 355 | 2 54 38 66 98 13 12 45 . 27 Cannon 86 | . . . 6 40 9 6 23 . 2 Launcher 37 | . . . . 13 6 6 10 . 2 Special . | . . . . . . . . . . Kinetic 194 | 1 27 24 42 90 9 . . . 1 Thermal 247 | 1 27 14 30 48 13 18 68 . 28 Explosive . | . . . . . . . . . . Electromagnetic 37 | . . . . 13 6 6 10 . 2 Robot Hit Streak 14 | 1 7 14 7 10 5 5 8 . 5 Robot Miss Streak 6 | . 5 2 2 5 3 6 4 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 246 | 1 31 26 39 73 13 11 27 . 25 Core Hits 126 | 1 15 10 16 40 7 8 13 . 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . 2 . 1 . . . 1 . 3 Burn 7 | . 2 . 1 . . . 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5477 | 13 440 261 536 1892 421 330 904 . 680 Guns 3037 | 13 440 261 408 673 113 133 427 . 569 Cannons 1222 | . . . 106 690 136 60 172 . 58 Explosions 1193 | . . . . 529 169 137 305 . 53 Melee . | . . . . . . . . . . Ramming 25 | . . . 22 . 3 . . . . Kinetic 1223 | 13 193 135 199 606 77 . . . . Thermal 3139 | . 247 126 315 805 227 193 599 . 627 Explosive 65 | . . . . . . . 65 . . Electromagnetic 1025 | . . . . 481 114 137 240 . 53 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 3 4 . 6 . . Average Corruption 4 | . . . . 2 3 . 5 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . 7 7 . 28 . . Message Errors 6 | . . . . 2 . . 4 . . Matter Fused 10 | . . . . 1 1 . 8 . . Heat Flow Errors 7 | . . . . 1 1 . 5 . . Energy Discharges 10 | . . . . 2 2 . 6 . . Data Loss (minor) 4 | . . . . . 2 . 2 . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 4 | . . . . 1 . . 3 . . Overload Shots 1 | . . . . . . . 1 . . Effects 1 | . . . . . . . 1 . . Heat Surge 1 | . . . . . . . 1 . . Overflow Damage 131 | . . . . 59 40 2 30 . . Projectiles 36 | . . . . 6 . . 30 . . Explosions 95 | . . . . 53 40 2 . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . . Impact 2 | . . . 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 605 | . . . . 242 10 20 309 . 24 Shots 24 | . . . . 13 1 2 6 . 2 Rammed 6 | . 1 . 4 . 1 . . . . Targets Rammed 6 | . 1 . 4 . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 501 | 9 195 302 339 335 315 324 501 . 174 Average Temperature 121 | 6 63 97 123 100 72 132 163 . 68 Received Heat Transfer 1594 | . 150 57 54 432 . 48 72 . 781 Effects 11 | . . . 3 1 . . 7 . . Shutdowns 4 | . . . . . . . 4 . . Energy Bleed 3 | . . . 1 1 . . 1 . . Interference 2 | . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 12 | . 4 1 2 1 . . 4 . . Heat Transferred 6029 | . 888 285 681 1123 309 361 1042 . 1340 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 3 2 1 1 . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Maximum Alert Level 3 | . . . . 3 2 . 1 . . Low Security (%) 78 | 100 100 100 100 17 . 100 92 100 100 Level 1 6 | . . . . 16 20 . 7 . . Level 2 13 | . . . . 52 79 . . . . Level 3 2 | . . . . 13 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 804 | 5 70 40 97 804 473 173 224 100 150 Initial 391 | . 3 16 . 53 391 173 35 100 31 Average 126 | . 19 7 9 459 422 61 35 71 38 Influence Increases 2304 | 5 192 111 174 831 142 128 481 5 235 Destroy 0b10 Robot/C 1140 | . 140 80 100 480 40 60 160 . 80 Destroy 0b10 Robot/NC 70 | 5 15 5 15 . 25 5 . . . Destroy Leader 230 | . 32 22 42 20 12 32 50 . 20 Allied During Kill 12 | . . . . 12 . . . . . Successful Hack 121 | . 5 4 . 14 . 12 81 5 . Disable Machine 195 | . . . . . 60 15 105 . 15 Anti-Garrison Action 200 | . . . . 200 . . . . . Destroy Structure 141 | . . . 2 45 5 4 85 . . Lose Combat Pursuer 195 | . . . 15 60 . . . . 120 Influence Decreases 2154 | . 158 150 91 110 563 438 349 165 130 Entered New Map 835 | . 2 23 . 30 413 210 38 105 14 Time Decay 1113 | . 156 127 91 . 150 228 301 60 . Lost Part 166 | . . . . 40 . . 10 . 116 Lost Ally 40 | . . . . 40 . . . . . Squads Dispatched 10 | . 1 . . . 1 2 4 . 2 Investigation 2 | . 1 . . . . . 1 . . Extermination 5 | . . . . . . 2 3 . . Reinforcement 3 | . . . . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 8 5 8 28 4 4 7 . 17 Peak Tracking Total 11 | . 4 3 5 5 1 1 3 . 11 Tactical Retreats 7 | . . . 1 3 . . . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Traps Triggered 6 | . . . . 1 2 . 2 . 1 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Machines Disabled 16 | . . . . 3 4 1 7 . 1 Max in Single Turn 3 | . . . . 1 2 1 3 . 1 Garrison Relay 3 | . . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Machines Accessed 22 | . 3 2 4 3 . 2 7 1 . Terminals 19 | . 2 2 3 3 . 1 7 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 55 | . 7 6 11 8 . 5 16 2 . Successful 22 | . 4 4 3 2 . 2 6 1 . Failed 33 | . 3 2 8 6 . 3 10 1 . Catastrophic 5 | . . . 2 1 . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 51 | . 6 6 10 8 . 3 16 2 . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 20 | . 3 4 2 2 . 2 6 1 . Record 3 | . . . . . . 2 1 . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . . 1 1 . Level Access Points 1 | . . . . . . . 1 . . Alert Level 2 | . . 2 . . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . Recall Reinforcements 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 4 | . 1 1 1 . . . 1 . . Patrol Navigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 18 | . 3 1 3 2 . 2 6 1 . Full Trace Events 4 | . 1 . 1 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . 13 . . . . . Machine Destruction 10 | . . . . 10 . . . . . Programmers 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 51 | . . . . 51 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Initial Warlord ECA Mod 6 | . . . . . 3 2 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . Total Damage 491 | . . . . 491 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Active Infowar (turns) 2656 | 5 453 586 803 809 . . . . . Seismic 2656 | 5 453 586 803 809 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Turns Passed 6000 | 71 453 586 803 1070 311 622 1699 133 252 Spaces Moved 2928 | 41 225 316 325 555 170 355 769 56 116 Core 12 | 11 . . . . . . . . 1 Treads 2839 | 30 225 316 325 555 170 355 769 56 38 Legs 45 | . . . . . . . . . 45 Wheels . | . . . . . . . . . . Hover 13 | . . . . . . . . . 13 Flight 19 | . . . . . . . . . 19 Fastest Speed 40 | 50 160 160 160 160 160 160 160 240 40 Average Speed 170 | 130 160 160 160 161 160 160 194 240 156 Slowest Speed 1050 | 160 160 160 160 240 160 160 240 240 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 41 26 28 66 22 12 16 2 88 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . . . . . 7 . . Terrain Destroyed 114 | . . . 2 5 6 4 97 . . Melee . | . . . . . . . . . . Projectile 24 | . . . 2 . 3 . 19 . . AOE 90 | . . . . 5 3 4 78 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Total 3626 | 57 264 376 573 644 187 397 915 56 157 Wait 326 | . . 8 187 32 3 1 94 . 1 Move 2918 | 40 224 315 325 552 169 354 768 55 116 Hop . | . . . . . . . . . . Pick Up 89 | 9 9 14 22 3 5 11 11 1 4 Fast Attach 10 | . . 3 . . . . . . 7 Attach 37 | 7 . 3 3 5 . 2 7 . 10 Detach 1 | . . . . . . . 1 . . Swap 32 | . 1 9 3 6 . 9 4 . . Drop 56 | . 2 12 11 6 . 14 8 . 3 Fire 149 | 1 27 12 18 40 9 6 22 . 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . 1 . 4 . 1 . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 6) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Weapon x2 850 | -9/Materials | Discovered new exit (range 15) 933 | -9/Materials | Build established: Scavenger-Gunner 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Propulsion x2 1914 | -8/Materials | Identified exit to Garrison 1914 | -8/Materials | Entered Garrison 2003 | -8/Garrison | Rescued a captive Derelict 2005 | -8/Garrison | Rescued a captive Derelict 2092 | -8/Garrison | Triggered checkpoint 2140 | -8/Garrison | Triggered checkpoint 2168 | -8/Garrison | Triggered checkpoint 2184 | -8/Garrison | Discovered new exit (range 14) 2215 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2275 | -8/Garrison | Garrison Relay disabled 2354 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Discovered new exit (range 10) 2544 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2604 | -8/Garrison | Garrison Relay disabled 2604 | -8/Garrison | Triggered checkpoint 2670 | -8/Garrison | Triggered checkpoint 2715 | -8/Garrison | Lost 3 parts (1p2n) 2828 | -8/Garrison | Triggered checkpoint 2866 | -8/Garrison | Garrison Relay disabled 2947 | -8/Garrison | Discovered new exit (range 11) 2984 | -8/Garrison | Entered Materials 3174 | -8/Materials | Discovered new exit (range 16) 3295 | -8/Materials | Entered Factory 3295 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3689 | -7/Factory | Build established: Tank 3862 | -7/Factory | Discovered new exit (range 5) 3917 | -7/Factory | Entered another Factory area 3917 | -6/Factory | Evolved 2 slots: Utility x2 4101 | -6/Factory | Identified exit to Factory 4213 | -6/Factory | Build established: Gunner 5616 | -6/Factory | Entered another Factory area 5616 | -5/Factory | Evolved 2 slots: Utility x2 5749 | -5/Factory | Identified exit to DSF 5749 | -5/Factory | Entered DSF 5772 | -5/DSF | Build established: Tank 5776 | -5/DSF | Additional patrols routed to DSF 5896 | -5/DSF | Lost 17 parts (3p4n4u6w) 5920 | -5/DSF | Core integrity fell below 50% 5939 | -5/DSF | Core integrity fell below 20% 5966 | -5/DSF | Lost 5 parts (2n3w) 5979 | -5/DSF | Discovered new exit (range 15) 6001 | -5/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 05935_ Phase Gun destroyed. 05938_ Dropped Hcp. Storage Unit. 05939_ Extracted 39 matter. 05947_ Acquired Gravmag Array. 05956_ Dropped Gravmag Array. 05956_ Dropped Nuclear Pulse Array. 05957_ Acquired Adv. VSS Leg. 05968_ C-30 ARC bursts open, deploying its payload. 05968_ G-67 Veteran unfolds itself. 05968_ G-50 Soldier unfolds itself. 05979_ EXIT=FOUND 05981_ C-30 ARC bursts open, deploying its payload. 05981_ B-60 Warrior unfolds itself. 05981_ G-50 Soldier unfolds itself. 05984_ Acquired Gatling Laser. 05991_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05994_ B-60 Warrior destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????##??????????????????????????????????????? | | ????""#?????????????????????????????????????? | | ????#"#?????????????????????????????????????? | | ?####"##???????#########????????????????????? | | ?#""""%#?#####?#!!===]]########???"?????????? | | ?#%"%%%##!!#!!!#!!===]]# #//##"""""???????? | | ##" % = gx <""???????? | | """ ! x /%gg "%""???????? | | ##" !%##!!# ### ### @[#]]##? "????????? | | ?### ##???#???### ###[[[#????? #????????? | | ??## ###??????#!! #####????? #????????? | | ??#! !!#??????#!! #????????? ????????? | | ??#! !!#??????#!! #????????? ????????? | | ??## ###??????### ###????????# ##???????? | | ??#! !!#??????#!! !!#????????[ ]#???????? | | ??#! !!#??????#!! !!#????????[ ]#???????? | | ??#! !!#??????#!! !!#????????[ ]????????? | | ?### ########?### ############ ###??????? | | ?#!! ##]]]#!!!### ###= # ## **#??????? | | ?#!! #"]]]#!!!## ## = # ## **#??????? | | ?#|| == % ==#??????? | | ?#|| H ==#??????? | | ?#|| ==#??????? | | ?#!! ##!!!#!!!## ##!!!# ## !!#??????? | | ?#!! ##!!!#!!!### ###!!!# ## !!#??????? | | ?### ########?### ############ ###??????? | | ??#= ==#??????#!! ][[########== #???????? | | ??#=% ==#??????#!! ![[[+!!!!! /== #???????? | | ??#= ==#??????#!! ![%!]##// ##= #???????? | | ??## "##??????### [![##?#// #### ##???????? | | ??#= #??????#!! % #?### ##== =#???????? | | ??#= ==#??????#!! #???# ##== =#???????? | | ??## ##########!! #???#+#### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 560 Matter Stores 406 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstGravjetMatrix Manual? 0 Play Time 00:42:25 Cumulative 21.4 hours Start 2025.07.20 @ 13:46:34 End 2025.07.20 @ 14:28:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e90fcf77-d859-45e7-9b7b-e70e0d77c9c0