Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 01:39:19 Player: Sara Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (3800) 3800 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 8446 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 171 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (900) Ox17 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Reinforced Deuterium Engine Light Fission Core Medium Treads Improved Medium Treads Improved Salvage Targeting Computer Improved Transmission Jammer Advanced ECM Suite Hardlight Generator Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Phasing AFG > --- WEAPON ----------- Precision Grenade Launcher Rocket Array > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Heat Sink Advanced Heat Sink Makeshift Terrain Scan Processor Improved Salvage Targeting Computer Hardlight Generator Hacking Suite Improved Reclamation Unit Precision Beam Rifle Gatling Laser Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 108 | . 15 26 6 35 2 7 7 10 Power 8 | . . 3 1 2 . 1 1 . Engine 5 | . . 2 1 2 . . . . Core 3 | . . 1 . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 34 | . 2 11 3 11 . 3 . 4 Treads 34 | . 2 11 3 11 . 3 . 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | . 4 4 . 6 2 1 3 . Device 8 | . . 1 . 4 . . 3 . Storage 2 | . 2 . . . . . . . Processor 3 | . 2 1 . . . . . . Hackware 7 | . . 2 . 2 2 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 46 | . 9 8 2 16 . 2 3 6 Energy Gun 13 | . 2 . . 6 . 2 . 3 Energy Cannon 8 | . 3 2 1 2 . . . . Ballistic Gun 18 | . 3 6 1 8 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . . . 3 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 3 . . 3 . Parts Lost 29 | . . 1 . 6 . 9 . 13 Power 4 | . . 1 . 1 . 1 . 1 Propulsion 8 | . . . . . . 4 . 4 Utility 5 | . . . . 1 . 2 . 2 Weapon 12 | . . . . 4 . 2 . 6 Highest Loss Streak 7 | . . 1 . 2 . 3 . 7 Average Slot Usage (%) 94 | . 99 99 100 98 100 91 88 74 Engine 6 | . 14 6 11 8 7 1 . . Core 3 | . . 3 . . . 5 7 4 Treads 15 | . 18 22 22 18 15 11 7 8 Leg 1 | . 9 . . . . . . . Device 6 | . . 3 . 8 7 7 11 12 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 4 | . 13 11 11 . . . . . Hackware 28 | . . 18 22 35 46 42 38 32 Energy Gun 4 | . 2 . . 3 . 6 9 . Energy Cannon 1 | . 1 . . 5 . . . . Ballistic Gun 10 | . 19 20 21 8 15 8 . . Launcher 1 | . . . . . . . 5 6 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 12 43 48 47 49 47 47 74 74 Greatest Support 48 | 20 40 46 40 46 43 46 20 48 Greatest Overweight (x) 3 | . 1 1 1 1 1 2 3 3 Average Overweight (x) 1 | . . . 1 . 1 1 2 2 Largest Inventory Capacity 12 | . 12 12 12 12 12 12 12 12 Average Capacity 11 | . 8 12 12 12 12 12 12 12 Most Carried 12 | . 9 12 12 12 11 10 12 12 Average Carried 9 | . 6 11 11 11 10 6 9 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 6 9 12 12 12 10 5 12 10 Class Distribution -------------------- 68% | Hacker-Mutant 16% | Mutant 6% | Wizard-Mutant 5% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Commander-Mutant | -9/Storage Hacker-Mutant | -8/Materials Wizard-Mutant | -7/Factory Wizard-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 2568 | 167 418 536 414 604 . 296 50 83 Remotely . | . . . . . . . . . Salvage Created 5505 | . 597 932 891 2367 . 562 . 156 Parts 300 | . 46 66 64 92 . 27 . 5 Haulers Intercepted 14 | . 2 4 4 4 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 26 3 16 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 91 | . 11 13 10 37 . 15 . 5 Guns 67 | . 8 13 10 21 . 15 . . Cannons 19 | . 3 . . 16 . . . . AOE 5 | . . . . . . . . 5 Classes Destroyed 14 | . 7 2 2 2 . 1 . . Worker 1 | . . . 1 . . . . . Builder 2 | . 1 . 1 . . . . . Hauler 14 | . 2 4 4 4 . . . . Recycler 8 | . 2 2 1 3 . . . . Mechanic 1 | . . . 1 . . . . . Operator 10 | . 1 2 4 3 . . . . Watcher 6 | . 2 2 . 2 . . . . Swarmer 24 | . 6 3 1 4 . 8 . 2 Grunt 44 | . 5 5 8 21 . 2 . 3 Brawler 2 | . . . . 1 . 1 . . Duelist 5 | . . 1 . 2 . 2 . . Sentry 16 | . . 4 3 8 . 1 . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 5 | . 5 4 5 5 . 3 . 5 Combat Bots Only 5 | . 3 4 3 4 . 3 . 5 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Damage Taken 6359 | . 265 386 451 2004 . 1443 . 1810 Core 1182 | . 30 33 62 337 . 281 . 439 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 88 . 76 38 . . . . Volleys Fired 355 | . 49 45 61 138 . 50 . 12 Largest 2 | . 2 2 2 2 . 2 . 1 Hottest 141 | . 136 136 68 136 . 141 . 50 Shots Fired 684 | . 94 90 120 269 . 99 . 12 Gun 553 | . 79 86 118 170 . 99 . 1 Cannon 119 | . 14 4 2 99 . . . . Launcher 11 | . . . . . . . . 11 Special 1 | . 1 . . . . . . . Kinetic 437 | . 62 86 118 92 . 79 . . Thermal 231 | . 28 4 2 177 . 20 . . Explosive 11 | . . . . . . . . 11 Electromagnetic 5 | . 4 . . . . . . 1 Robot Hit Streak 35 | . 10 29 35 26 . 15 . 10 Robot Miss Streak 6 | . 3 3 2 6 . 5 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 490 | . 54 64 91 199 . 72 . 10 Core Hits 222 | . 23 32 35 82 . 32 . 18 Critical Hits 13 | . . . 1 12 . . . . Critical Kills 3 | . . . . 3 . . . . Critical Parts Destroyed 10 | . . . 1 9 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9179 | . 800 1088 1388 3944 . 1242 . 717 Guns 6856 | . 624 1086 1388 2494 . 1242 . 22 Cannons 1618 | . 176 . . 1442 . . . . Explosions 642 | . . . . . . . . 642 Melee . | . . . . . . . . . Ramming 63 | . . 2 . 8 . . . 53 Kinetic 5264 | . 560 1086 1388 1215 . 1015 . . Thermal 3188 | . 240 . . 2721 . 227 . . Explosive 642 | . . . . . . . . 642 Electromagnetic 22 | . . . . . . . . 22 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . 1 1 . Average Corruption 1 | . . . . 1 . 1 1 . Corruption Purged . | . . . . . . . . . Effects 13 | . . . . 8 . 5 . . Message Errors 6 | . . . . 3 . 3 . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . 1 . . . 23 Projectiles 1 | . . . . 1 . . . . Explosions 23 | . . . . . . . . 23 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 16 | . . 1 . 2 . . . 13 Targets Rammed 16 | . . 1 . 2 . . . 13 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 249 | . 184 138 24 249 . 12 . . Average Temperature 40 | . 45 51 10 42 . 5 . . Received Heat Transfer 1557 | . 39 111 102 756 . 153 . 396 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . 11 . 1 . . Heat Transferred 5852 | . 446 . . 4884 . 522 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Peak Influence 656 | . 213 174 354 656 285 . . . Initial 278 | . . 1 49 24 278 . . . Average 176 | . 64 53 113 342 279 . . . Maximum Alert Level 2 | . 1 . 1 2 1 . . . Low Security (%) 68 | . 98 100 84 26 . . . . Level 1 19 | . 1 . 15 41 100 . . . Level 2 11 | . . . . 31 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 2 3 5 1 . . 1 Investigation 5 | . 1 . . 2 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 7 | . . 2 3 2 . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 6 | . . 3 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 21 23 21 64 . 20 . 13 Peak Tracking Total 7 | . 4 4 2 7 . 4 . 7 Tactical Retreats 9 | . . . . 5 . 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 6 | . . 1 2 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 7 | . . . 1 4 . . . 2 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 37 | . 10 8 7 10 1 . . 1 Terminals 28 | . 8 7 5 6 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 6 | . 2 1 2 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 132 | . 35 31 19 36 7 . . 4 Successful 90 | . 16 21 14 32 3 . . 4 Failed 39 | . 18 9 5 3 4 . . . Catastrophic 4 | . 1 . 1 1 1 . . . Database Lockouts 3 | . 1 1 . 1 . . . . Manual 90 | . 27 24 9 22 7 . 1 . Terminals 96 | . 27 26 13 19 7 . . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 21 | . 8 5 6 2 . . . . Scanalyzers 13 | . . . . 13 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 45 | . 8 14 7 11 1 . . 4 Record 8 | . 2 . . 1 1 . . 4 Part Schematic 2 | . . . 1 1 . . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 13 | . 4 5 1 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 2 | . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Machine Index 2 | . . . . 2 . . . . Terminal Index 3 | . 1 1 . 1 . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 3 | . . 1 2 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 4 | . . 3 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . 2 1 . . . . Retrieve Components 4 | . 1 . 2 1 . . . . Scanalyzer 13 | . . . . 13 . . . . Insert Component 6 | . . . . 6 . . . . Analyze 7 | . . . . 7 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 26 | . 7 7 5 5 2 . . . Terminals 15 | . 4 4 1 4 2 . . . Assimilate 4 | . 2 1 . 1 . . . . Botnet 7 | . 1 2 1 2 1 . . . Operators 4 | . 1 1 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 3 3 4 1 . . . . Monitor 3 | . 1 1 1 . . . . . Reject 5 | . 1 1 2 1 . . . . Recyclers 3 | . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used 1 | . . . 1 . . . . . Hacking Detections 31 | . 9 8 5 7 1 . . 1 Full Trace Events 4 | . 1 . . 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 1 6 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 51 | . . . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 26 | . 2 . 14 10 . . . . Parts Scanalyzed 6 | . . . . 6 . . . . Part Schematics Acquired 6 | . . . . 6 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total Allies 17 | . 1 1 10 1 . . 4 . Largest Group 12 | . 1 2 12 1 1 1 4 4 Highest-Rated Group 154 | . 10 20 108 10 10 10 154 154 Highest-Rated Ally 40 | . 10 10 16 10 10 10 40 40 Total Orders 6 | . . 4 1 . . 1 . . STAY 4 | . . 2 1 . . 1 . . FOLLOW 2 | . . 2 . . . . . . Ally Attacks 73 | . . . 21 . . . . 52 Total Damage 809 | . . . 172 . . . . 637 Kills 10 | . . . 5 . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Robot Analysis Total 13 | . 4 5 1 3 . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 14232 | . 1729 2109 1470 3213 116 1489 3337 769 Spaces Moved 6417 | 1 935 975 626 1342 64 685 1465 324 Core . | . . . . . . . . . Treads 6079 | . 598 975 626 1342 64 685 1465 324 Legs 338 | 1 337 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 180 160 180 165 210 185 Average Speed 188 | 120 152 179 180 178 180 195 221 212 Slowest Speed 230 | 120 180 180 180 180 180 210 230 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 1 85 61 58 64 2 66 89 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 4 1 Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . 1 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . . . . . . . 55 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 55 | . . . . . . . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total 7956 | . 1156 1255 853 1921 65 768 1559 379 Wait 917 | . 135 169 145 363 . 25 67 13 Move 6409 | . 934 974 625 1341 63 684 1464 324 Hop . | . . . . . . . . . Pick Up 69 | . 11 18 5 17 . 2 12 4 Fast Attach 21 | . 3 4 1 6 . . 4 3 Attach 25 | . 2 3 . 7 2 7 . 4 Detach 1 | . . . . 1 . . . . Swap 62 | . 10 19 5 22 . . 3 3 Drop 79 | . 12 22 9 24 . . 9 3 Fire 355 | . 49 45 61 138 . 50 . 12 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 15 | . . 1 . 2 . . . 12 Escape Stasis 2 | . . . 2 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 10) 723 | -10/Materials | Discovered new exit (range 10) 948 | -10/Materials | Discovered new exit (range 16) 1713 | -10/Materials | Central database locked down 1724 | -10/Materials | Identified exit to Mines 1730 | -10/Materials | Entered another Materials area 1730 | -9/Materials | Accompanied by 1 ally 1730 | -9/Materials | Evolved 2 slots: Utility x2 2234 | -9/Materials | Discovered new exit (range 14) 2628 | -9/Materials | Build established: Hacker-Mutant 2650 | -9/Materials | Discovered new exit (range 16) 2864 | -9/Materials | Discovered new exit (range 15) 3016 | -9/Materials | Build established: Scavenger-Mutant 3437 | -9/Materials | Discovered new exit (range 10) 3551 | -9/Materials | Build established: Hacker-Mutant 3646 | -9/Materials | Central database locked down 3839 | -9/Materials | Entered Storage 3839 | -9/Storage | Accompanied by 2 allies 4175 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4485 | -9/Storage | Build established: Commander-Mutant 5086 | -9/Storage | Identified exit to Materials 5236 | -9/Storage | Build established: Hacker-Mutant 5309 | -9/Storage | Entered Materials 5309 | -8/Materials | Evolved 2 slots: Utility x2 5637 | -8/Materials | Repaired Cld. Ion Engine 7709 | -8/Materials | First assault squad dispatched 7732 | -8/Materials | Discovered new exit (range 15) 7809 | -8/Materials | Core integrity fell below 50% 8145 | -8/Materials | Central database locked down 8318 | -8/Materials | Identified exit to Factory 8522 | -8/Materials | Entered Factory 8522 | -7/Factory | Accompanied by 1 ally 8522 | -7/Factory | Evolved 2 slots: Utility x2 8616 | -7/Factory | Discovered new exit (range 11) 8638 | -7/Factory | Entered Lower Caves 8638 | -7/Lower Caves | Accompanied by 1 ally 8763 | -7/Lower Caves | Lost 3 parts (2n1u) 8946 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9144 | -7/Lower Caves | Build established: Wizard-Mutant 9470 | -7/Lower Caves | Lost 3 parts (1n2w) 9488 | -7/Lower Caves | Discovered new exit (range 13) 9825 | -7/Lower Caves | Build established: Hacker-Mutant 10027 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10127 | -7/Lower Caves | Entered Zion 10146 | -6/Zion | Given A8's code to call for help 10199 | -6/Zion | Discovered new exit (range 11) 10256 | -6/Zion | System corruption cleaned by Quarantine Array 10348 | -6/Zion | Learned location of Armory (-4) 10377 | -6/Zion | Learned location of Quarantine (-3) 10394 | -6/Zion | Received a visual enhancement algorithm 10489 | -6/Zion | Learned Factory terminal intel 10661 | -6/Zion | Learned 4 Factory zone layouts 11010 | -6/Zion | Learned location of Extension (-6) 11427 | -6/Zion | Learned location of Warlord (-5) 11436 | -6/Zion | Found Prototype Device 11436 | -6/Zion | Identified Phasing AFG 11768 | -6/Zion | Imprinted 11771 | -6/Zion | Declared Zion's savior 12285 | -6/Zion | Found Prototype Launcher 12290 | -6/Zion | Identified Rocket Array 13464 | -6/Zion | Entered Proximity Caves 13464 | -5/Proximity Caves | Accompanied by 4 allies 13750 | -5/Proximity Caves | Lost 3 parts (1u2w) 13800 | -5/Proximity Caves | Spotted B-75 Beast 13822 | -5/Proximity Caves | Allies destroyed B-75 Beast 13935 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13950 | -5/Proximity Caves | Core integrity fell below 50% 13972 | -5/Proximity Caves | Learned Factory stockpile data 14005 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 14171 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14200 | -5/Proximity Caves | Core integrity fell below 20% 14233 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 14214_ Slammed into Y-64 Sentinel. 14216_ The unstable cave ceiling collapses. 14216_ Slammed into Y-64 Sentinel. 14216_ Penetrated by Slug. 14217_ Slammed into Y-64 Sentinel. 14219_ Penetrated by Slug. 14219_ Slammed into Y-64 Sentinel. 14220_ The unstable cave ceiling collapses. 14221_ Slammed into Y-64 Sentinel. 14221_ Slug penetrates Wall. 14223_ Slammed into Y-64 Sentinel. 14224_ Arm. Treads destroyed. 14224_ Slug penetrates Wall. 14225_ Slammed into Y-64 Sentinel. 14227_ Penetrated by Slug. 14227_ Slammed into Y-64 Sentinel. 14230_ Penetrated by Slug. 14230_ Arm. Treads destroyed. 14231_ Slammed into Y-64 Sentinel. 14233_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???? ## ??????????????????????????????????????? | | #??? ???????????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #?? #??????????????????????????????????????????? | | #? #???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #????????????????????????????????????? | | ### ??????????????????????????????????? | | ##?? ?????????#?????????????????????????? | | ##?? ###????????? #????????????????????????? | | #??? #???????????? ????????????????????????? | | ##?????#????????????# ##??????????????????????? | | #????????? ??????## #??????????????????????? | | # #?????????# ?????? #??????????????????????? | | #?????????# ?????# #????????? #???????????? | | #?????? ## ##?### #???????? ##??????????? | | # ##?????? ## ####???? ##?????????? | | # ##????? ##??? ?????????? | | # ##???? Y ### ?????????? | | # ##????# @ # # ????????????? | | # #?????# # # ##??????????????? | | # ######## #??????????????? | | # # ##??????????????? | | ### #### #?????????????? | | ##### #?## ??# ####?????????????? | | #???# ##### ???# ##????????????????? | | ##?### #?##????## #?????????????????? | | #?## ########### ##?????????????????? | | # #?# ## #??????????????????? | | ## #?# ## ##??????????????????? | | ## ### ## ### ##;???????????????????? | | ###?## #?# ##?#???????????????????? | | #????## ######?# #??????????????????????? | | "## #?????######??????## #??????????????????????? | | "## #??????????????????###??????????????????????? | | ## #???????????????????????????????????????????? | | ""# #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 60 Defensive Hacking 10 Item Schematics ----------------- Salvage Targeting Computer | -9/Storage | Hacked System Shield | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorElectronSword Manual? 0 Play Time 01:26:53 Cumulative 78.5 hours Start 2022.01.16 @ 00:32:46 End 2022.01.17 @ 01:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f9ffbc76-5fed-4626-914e-96ae24869c38