Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 03:09:58 Player: VisuLies Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (4768) 4768 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 8569 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 55 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -137 Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 217/220 System Corruption 3% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Improved Assault Rifle Chainsword > --- INVENTORY (25) --- Light Nuclear Core Light Treads Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Small Storage Unit Salvage Targeting Computer Melee Analysis Suite Microactuators Core Shielding Light Armor Plating Hacking Suite System Shield Improved Field Recycling Unit (0) Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Minigun Minigun Gauss Rifle Chainsword > --- INVENTORY -------- Advanced Treads Advanced Treads Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Small Storage Unit Salvage Targeting Computer Melee Analysis Suite Microactuators Core Shielding Light Armor Plating Hacking Suite System Shield Improved Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle Missile Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Salvage Targeting Computer Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 127 | 9 7 34 14 28 35 Power 22 | 2 2 7 2 3 6 Engine 7 | 2 2 3 . . . Core 15 | . . 4 2 3 6 Reactor . | . . . . . . Propulsion 33 | 3 2 4 2 11 11 Treads 26 | . 2 4 2 11 7 Leg 3 | . . . . . 3 Wheel 3 | 3 . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 7 | 2 1 1 2 1 . Device 4 | 1 . . 2 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 65 | 2 2 22 8 13 18 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 53 | 2 2 19 7 12 11 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . 1 5 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . 3 1 . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 2 4 1 6 12 Power 7 | . 1 1 1 1 3 Propulsion 8 | . 1 . . 2 5 Utility 1 | . . 1 . . . Weapon 9 | . . 2 . 3 4 Highest Loss Streak 8 | . 1 2 1 2 8 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 98 | . 99 99 99 97 95 Engine 1 | . 14 1 . . . Core 13 | . . 9 17 17 17 Treads 21 | . 5 22 26 26 17 Leg 1 | . . . . . 6 Wheel 1 | . 21 . . . . Device 6 | . 14 1 8 9 9 Storage 10 | . 14 11 9 9 9 Processor 3 | . . 9 . . . Ballistic Gun 35 | . 28 42 35 34 28 Slashing Weapon 1 | . . . . 1 6 Peak Build Rating 39 | 7 11 26 36 39 37 Average Rating 27 | 4 9 21 34 36 31 On Entrance 19 | . 7 11 26 36 35 Naked Turns . | . . . . . . Heaviest Build 108 | 14 92 99 107 108 106 Greatest Support 66 | 32 40 46 66 66 64 Greatest Overweight (x) 32 | 2 4 2 2 2 32 Average Overweight (x) 1 | . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 Most Carried 25 | 5 15 23 25 25 25 Average Carried 20 | 2 10 17 22 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 12 20 25 23 23 Class Distribution -------------------- 68% | Gunner 20% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 3980 | 256 270 1017 491 1106 840 Remotely . | . . . . . . Salvage Created 5175 | 14 428 1611 641 1627 854 Parts 313 | 3 22 98 49 82 59 Haulers Intercepted 7 | . . 5 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 105 | . 11 28 13 32 21 Guns 101 | . 11 28 13 32 17 AOE 4 | . . . . . 4 Classes Destroyed 12 | 1 3 5 3 . . Worker 2 | . . . 2 . . Builder 3 | . . 1 1 1 . Tunneler 1 | 1 . . . . . Hauler 7 | . . 5 1 1 . Operator 3 | . 1 2 . . . Watcher 2 | . . 1 . . 1 Swarmer 17 | . 3 4 3 3 4 Grunt 52 | . 8 18 3 15 8 Brawler 3 | . . 1 . 2 . Duelist 6 | . . . 1 5 . Sentry 23 | . . 5 4 5 9 Hunter 4 | . . . 2 2 . Thug 1 | . . . . 1 . Best Kill Streak 9 | 1 5 8 9 7 9 Combat Bots Only 8 | . 4 7 3 7 8 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 489 | . 44 119 66 144 116 Missed 127 | . 10 28 19 35 35 Damage Taken 5678 | . 390 1188 655 2095 1350 Core 788 | . 104 124 85 283 192 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 277 | . . . . 277 . Core Remaining (%) 75 | 100 58 69 . . . Volleys Fired 243 | 2 35 62 27 78 39 Largest 4 | 2 2 4 4 4 4 Hottest 101 | 40 46 92 92 101 101 Shots Fired 823 | 4 70 238 107 281 123 Gun 817 | 4 70 238 107 281 117 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 1 | . . . . . 1 Kinetic 817 | 4 70 238 107 281 117 Thermal . | . . . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 23 | 3 8 20 14 23 18 Robot Miss Streak 5 | . 4 5 5 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets 22 | . . 8 4 7 3 Max Gunslinging Chain 2 | . . 2 1 1 1 Shots Hit Robots 545 | 3 38 144 77 194 89 Core Hits 224 | 1 20 54 32 73 44 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 7 | . . 1 2 3 1 Destroy 7 | . . 1 2 3 1 Melee Attacks 45 | . . 5 2 10 28 Impact . | . . . . . . Slashing 38 | . . . . 10 28 Piercing . | . . . . . . Sneak Attacks 7 | . . 5 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9017 | 33 438 2093 1055 3477 1921 Guns 8357 | 33 438 2083 1039 3442 1322 Cannons . | . . . . . . Explosions 599 | . . . . . 599 Melee 29 | . . . . 29 . Ramming 32 | . . 10 16 6 . Kinetic 8357 | 33 438 2083 1039 3442 1322 Thermal . | . . . . . . Explosive 599 | . . . . . 599 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 29 | . . . . 29 . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . . 17 36 Message Errors 12 | . . . . 5 7 Matter Fused 15 | . . . . 4 11 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 6 | . . . . 4 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 1 5 Data Loss (major) 1 | . . . . . 1 Misfires 5 | . . . . . 5 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 41 | . . . . . 41 Projectiles . | . . . . . . Explosions 41 | . . . . . 41 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . 87 . . 116 Shots 4 | . . 1 . . 3 Rammed 7 | . . 2 3 2 . Targets Rammed 8 | . . 2 3 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 150 | . 18 150 23 71 122 Average Temperature 29 | . 8 36 12 20 37 Received Heat Transfer 1926 | . 183 420 108 648 567 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 1111 | 5 269 429 367 684 1111 Initial 371 | . 3 45 154 85 371 Average 411 | . 148 291 248 389 792 Maximum Alert Level 4 | . 1 2 1 2 4 Low Security (%) 19 | 100 76 16 38 14 . Level 1 44 | . 23 80 61 27 2 Level 2 19 | . . 3 . 58 30 Level 3 16 | . . . . . 67 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 4 . 10 . Investigation 9 | . 1 2 . 6 . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 2 | . . . . 2 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 13 | . 1 4 2 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 15 40 23 46 31 Peak Tracking Total 11 | . 4 5 5 5 11 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 6 | . . 2 . 1 3 Max in Single Turn 2 | . . 2 . 1 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 23 | . 3 8 1 9 2 Terminals 16 | . 2 8 . 4 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 1 . 1 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 5 23 1 28 5 Successful 34 | . 3 15 1 14 1 Failed 28 | . 2 8 . 14 4 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 25 | . 4 13 . 8 . Terminals 45 | . 4 23 . 13 5 Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 9 | . 1 . 1 7 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . . 7 . . 1 Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Locate Traps 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 7 | . 1 . 1 5 . Report Inventory 5 | . 1 . 1 3 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 2 8 . 3 . Terminals 13 | . 2 8 . 3 . Botnet 12 | . 2 8 . 2 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 2 6 . 8 2 Full Trace Events 12 | . . 5 . 6 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 89 | . . . . 89 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . . . . 17 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 5 | . . 3 2 . . Non-combat 5 | . . 3 2 . . Combat . | . . . . . . Robot Hacks Applied 6 | . . 4 2 . . no_distress 5 | . . 4 1 . . find_recycling 1 | . . . 1 . . Relay Couplers Released 9 | . . . . . 9 Machine Destruction 9 | . . . . . 9 Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . . 4 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 6 | . . . . 2 4 Largest Group 4 | . . . . 2 4 Highest-Rated Group 62 | . . . . 62 52 Highest-Rated Ally 31 | . . . . 31 16 Total Orders . | . . . . . . Ally Attacks 26 | . . . . 11 15 Total Damage 296 | . . . . 189 107 Kills 3 | . . . . 1 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 6579 | 74 461 2391 814 1259 1580 Spaces Moved 2025 | 53 201 654 296 365 456 Core 17 | 13 . . . . 4 Treads 1696 | . 33 654 296 365 348 Legs 104 | . . . . . 104 Wheels 208 | 40 168 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 240 225 225 230 Average Speed 260 | 97 165 318 226 226 286 Slowest Speed 1650 | 150 480 320 305 305 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 32 54 26 47 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . 18 . 4 9 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 27 | . . 18 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 2725 | 66 264 806 373 616 600 Wait 152 | . 12 21 11 103 5 Move 2021 | 52 200 653 295 365 456 Hop . | . . . . . . Pick Up 50 | 3 7 14 13 10 3 Fast Attach 17 | 7 . . . 2 8 Attach 26 | . 3 6 4 7 6 Detach 3 | . 1 . 1 . 1 Swap 84 | 2 4 28 10 19 21 Drop 45 | . 2 15 7 17 4 Fire 243 | 2 35 62 27 78 39 Melee 45 | . . 5 2 10 28 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . 2 3 3 . Escape Stasis 2 | . . . . 2 . Rewire 29 | . . . . . 29 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Weapon x2 820 | -9/Materials | Destroyed 7 combat bots 870 | -9/Materials | Build established: Gunner 2001 | -9/Materials | Discovered new exit (range 4) 2576 | -9/Materials | Discovered new exit (range 16) 2927 | -9/Materials | Entered another Materials area 2927 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3707 | -8/Materials | Discovered new exit (range 8) 3741 | -8/Materials | Entered Storage 3782 | -8/Storage | Met a pair of Derelict thieves 4176 | -8/Storage | Destroyed 7 combat bots 4336 | -8/Storage | Repaired Imp. Assault Rifle 4658 | -8/Storage | Repaired Adv. Treads 4859 | -8/Storage | Garrison activated, responded to threat 4977 | -8/Storage | Core integrity fell below 50% 5000 | -8/Storage | Identified exit to Garrison 5000 | -8/Storage | Entered Garrison 5052 | -8/Garrison | Triggered checkpoint 5085 | -8/Garrison | Garrison Relay disabled 5286 | -8/Garrison | Build established: Scavenger-Gunner 5308 | -8/Garrison | Triggered checkpoint 5357 | -8/Garrison | Discovered new exit (range 8) 5372 | -8/Garrison | Triggered checkpoint 5492 | -8/Garrison | Garrison Relay disabled 5514 | -8/Garrison | Triggered checkpoint 5596 | -8/Garrison | Installed Relay Interface Framework 5639 | -8/Garrison | Garrison Relay disabled 6042 | -8/Garrison | Triggered checkpoint 6060 | -8/Garrison | Core integrity fell below 20% 6082 | -8/Garrison | Lost 3 allies 6102 | -8/Garrison | Destroyed 8 combat bots 6133 | -8/Garrison | Lost 8 parts (2p3n3w) 6246 | -8/Garrison | Triggered checkpoint 6413 | -8/Garrison | Discovered new exit (range 10) 6580 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Acquired Aluminum Leg. Acquired 19 matter. Acquired 30 matter. System corrupted: Matter fused (-6). Acquired Lgt. Assault Rifle. Acquired 19 matter. Acquired 88 matter. System corrupted: Matter fused (-7). EXIT=FOUND Connecting with Garrison Terminal... >>Access(Emergency) Found 58 emergency access points. Map updated. System corrupted: Matter fused (-6). System corrupted: Component data lost. System corrupted: Heat flow error (+129). System corrupted: Heat flow error (+113). System corrupted: Component data lost. 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