Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:14:43 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1616) 1616 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3576 Bonus ------- None Cogmind --------- Core Integrity 269/550 Matter 300/300 Energy 140/140 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Hardlight Generator > --- WEAPON (2) ------- Pulse Rifle Heavy Mace > --- INVENTORY (10) --- Disposable Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Particle Charger Hacking Suite Pulse Rifle Pulse Rifle Pulse Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Disposable Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Particle Charger Hacking Suite Pulse Rifle Pulse Rifle Mini Grenade Launcher Heavy Mace [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 68 | 6 2 35 25 Power 12 | 1 . 1 10 Engine 8 | 1 . 1 6 Core 4 | . . . 4 Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads 10 | 2 . 6 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 2 7 7 Device 8 | . . 2 6 Storage 2 | 1 1 . . Processor 3 | . . 3 . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 29 | 2 . 21 6 Energy Gun 12 | . . 9 3 Energy Cannon 2 | . . 2 . Ballistic Gun 10 | 2 . 8 . Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 11 | . . 5 6 Power 3 | . . 2 1 Propulsion 2 | . . . 2 Utility 6 | . . 3 3 Weapon . | . . . . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 87 92 92 Engine 11 | . 14 9 13 Core 1 | . . . 2 Treads 19 | . 28 22 15 Device 13 | . . 10 17 Storage 10 | . 13 11 9 Processor 8 | . . 8 9 Protection 7 | . 3 9 7 Energy Gun 13 | . . 9 17 Ballistic Gun 5 | . 28 9 . Naked Turns . | . . . . Heaviest Build 39 | 13 21 30 39 Greatest Support 43 | 40 40 43 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 3 5 10 10 Average Carried 8 | . 3 8 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 3 8 10 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1136 | 288 . 477 371 Remotely . | . . . . Salvage Created 2105 | 119 16 1005 965 Parts 107 | 6 2 60 39 Haulers Intercepted 6 | . . 3 3 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . . 15 21 Guns 31 | . . 13 18 Cannons 2 | . . 2 . AOE 3 | . . . 3 Classes Destroyed 12 | 2 1 7 2 Worker 2 | . . 2 . Tunneler 1 | 1 . . . Hauler 6 | . . 3 3 Recycler 1 | 1 . . . Mechanic 1 | . . 1 . Operator 3 | . . 2 1 Watcher 6 | . 1 4 1 Swarmer 4 | . . . 4 Grunt 18 | . . 10 8 Brawler 1 | . . 1 . Sentry 10 | . . 4 6 Hunter 3 | . . . 3 Best Kill Streak 5 | 2 1 4 5 Combat Bots Only 5 | . . 3 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 223 | . . 122 101 Missed 63 | . . 37 26 Damage Taken 2411 | . . 1213 1198 Core 478 | . . 197 281 Absorbed by Shields 108 | . . . 108 Core Remaining (%) 83 | 100 100 50 . Volleys Fired 177 | 7 4 92 74 Largest 2 | 2 2 2 2 Hottest 136 | 40 40 136 126 Shots Fired 349 | 14 8 183 144 Gun 335 | 14 8 173 140 Cannon 9 | . . 9 . Launcher 5 | . . 1 4 Special . | . . . . Kinetic 97 | 14 8 75 . Thermal 247 | . . 107 140 Explosive 5 | . . 1 4 Electromagnetic . | . . . . Robot Hit Streak 22 | 3 2 15 22 Robot Miss Streak 4 | 1 3 4 4 Penetration Max . | . . . . Secondary Targets 5 | . . 4 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 243 | 9 3 128 103 Core Hits 96 | 3 3 43 47 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 9 | . . 5 4 Burn 7 | . . 3 4 Destroy 2 | . . 2 . Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4198 | 117 34 1842 2205 Guns 3740 | 117 34 1668 1921 Cannons 160 | . . 160 . Explosions 298 | . . 14 284 Melee . | . . . . Ramming . | . . . . Kinetic 847 | 117 34 696 . Thermal 3053 | . . 1132 1921 Explosive 298 | . . 14 284 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 9 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Misfires 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 21 | . . 21 . Projectiles . | . . . . Explosions 21 | . . 21 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . . 38 . Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | . . 199 312 Average Temperature 91 | . . 90 92 Received Heat Transfer 897 | . . 498 399 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 17 | . . 7 10 Heat Transferred 7141 | . . 2960 4181 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 337 | 10 33 206 337 Initial 42 | . 6 13 42 Average 138 | 2 24 82 204 Maximum Alert Level 1 | . . 1 1 Low Security (%) 74 | 100 100 98 52 Level 1 25 | . . 1 47 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 3 26 29 Peak Tracking Total 7 | . 1 4 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 1 4 7 Terminals 11 | . 1 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 2 12 25 Successful 16 | . 1 3 12 Failed 22 | . 1 9 12 Catastrophic 1 | . . . 1 Database Lockouts 1 | . . . 1 Manual 38 | . 2 12 24 Terminals 38 | . 2 12 24 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 2 3 Robot Analysis 4 | . . 2 2 Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 1 1 9 Terminals 10 | . 1 1 8 Track 1 | . . . 1 Assimilate 1 | . . . 1 Botnet 8 | . 1 1 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Reject 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 11 | . 1 4 6 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 4 | . . 2 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3614 | 141 232 1360 1881 Spaces Moved 1556 | 69 91 551 845 Core 4 | 4 . . . Treads 1552 | 65 91 551 845 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 167 | 153 160 160 174 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 33 | 5 27 43 59 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 16 | . . 11 5 Terrain Destroyed 51 | . . 11 40 Melee 5 | . . . 5 Projectile . | . . . . AOE 46 | . . 11 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2211 | 89 171 856 1095 Wait 328 | 5 71 138 114 Move 1553 | 68 90 550 845 Hop . | . . . . Pick Up 27 | 3 1 12 11 Fast Attach 33 | 6 2 14 11 Attach 6 | . . 4 2 Detach 7 | . 1 5 1 Swap 29 | . . 17 12 Drop 44 | . 2 24 18 Fire 177 | 7 4 92 74 Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Discovered new exit (range 13) 360 | -10/Materials | Discovered new exit (range 8) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x2 493 | -9/Materials | Discovered new exit (range 10) 918 | -9/Materials | Discovered new exit (range 16) 1704 | -9/Materials | Discovered new exit (range 16) 1732 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3322 | -8/Materials | Central database locked down 3402 | -8/Materials | Core integrity fell below 50% 3615 | -8/Materials | Crushed by falling debris 3615 | -8/Materials | Self-destructed Last Messages --------------- 03393_ G-47 Trooper heat spikes uncontrollably. 03394_ G-47 Trooper heat damages Aluminum Leg. 03394_ Lgt. Nuclear Core melted. 03394_ Imp. Heat Sink melted. 03394_ G-47 Trooper destroyed. 03409_ Dropped Lgt. Deuterium Engine. 03439_ Dropped Lgt. Nuclear Core. 03442_ Dropped Imp. Ion Engine. 03443_ Acquired Lgt. Deuterium Engine. 03451_ Dropped Lgt. Deuterium Engine. 03454_ Dropped Nuclear Core. 03459_ Acquired Lgt. Deuterium Engine. 03581_ Acquired 42 matter. 03582_ Acquired 18 matter. 03615_ The unstable cave ceiling collapses. 03615_ Crushed by falling debris. 03615_ Lgt. Deuterium Engine destroyed. 03615_ System corrupted by crushing effect (+4). 03615_ Hrd. Light Armor Plating destroyed. 03615_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????# ## ## """"" # # ?? | | ???????????????# """" ?# ## """"" ### # ??? | | ???????????????# """"??# ## ### #####???? | | ???????????????#! 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