Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 09:34:08 Player: STU Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (1058) 1058 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 7438 Bonus ------- Follower Combat Kills 144 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 301/400 Energy 25/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Matter Pod Antimissile System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Large Storage Unit Advanced Weight Redist. System Improved Particle Charger Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Neutrino Core Neutrino Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Medium Matter Pod 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Wave Gun Autogun Heavy Machine Gun KE Penetrator Linear Accelerator > --- INVENTORY -------- Large Storage Unit Large Battery Advanced Weight Redist. System Improved Particle Charger Antimissile System Hacking Drone Bay Heavy Machine Gun Heavy Flak Cannon [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility 0b10 Decoder Chip [Looter] Device Advanced Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 4 | . . . 2 . . . . 1 . 1 Propulsion 3 | . . . . . . . 3 . . . Utility 4 | . . . . . . . 2 1 . 1 Weapon 3 | . . . . . . . 1 . 2 . Parts Attached 66 | 6 1 3 . . 10 3 15 12 7 9 Power 10 | 1 . . . . 1 . 2 4 . 2 Engine 2 | 1 . . . . 1 . . . . . Core 8 | . . . . . . . 2 4 . 2 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 2 . . . 2 8 . . . Treads 4 | . . 2 . . . 2 . . . . Leg 3 | . . . . . . . 3 . . . Wheel 7 | 2 . . . . . . 5 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 1 . . . 3 . 3 3 2 2 Device 6 | . . . . . 2 . . 1 1 2 Storage 6 | 1 1 . . . . . 2 2 . . Processor 2 | . . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . 1 . . 6 1 2 5 5 5 Energy Gun 4 | 1 . . . . . . . 2 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 1 . . . . 4 1 1 2 3 3 Ballistic Cannon 5 | . . . . . . . 1 1 1 2 Launcher 2 | . . . . . 2 . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 5 | . . . . . . . . . . 5 Parts Lost 21 | . . . . . . 2 1 . 1 17 Power 4 | . . . . . . . . . . 4 Propulsion 3 | . . . . . . 1 . . 1 1 Utility 5 | . . . . . . . . . . 5 Weapon 9 | . . . . . . 1 1 . . 7 Highest Loss Streak 17 | . . . . . . 1 1 . 1 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 88 100 77 77 87 87 73 95 68 62 Engine 15 | . 14 14 11 11 21 22 11 2 . . Core 2 | . . . . . . . 4 16 10 9 Treads 17 | . . 24 22 22 22 21 10 . . . Wheel 3 | . 28 3 . . . . 2 28 9 3 Device 5 | . . . . . 4 11 5 4 5 8 Storage 9 | . 16 28 22 22 7 . 13 11 10 8 Processor 7 | . . . . . 9 11 6 5 9 8 Energy Gun 1 | . 14 5 . . . . . 4 1 3 Ballistic Gun 10 | . 14 14 11 11 13 4 6 9 15 13 Launcher 5 | . . . . . 2 17 5 . . . Special Weapon 3 | . . 8 11 11 6 . . . . . Peak Build Rating 74 | 6 7 7 7 7 27 27 51 54 48 74 Average Rating 25 | 4 6 7 7 7 18 23 34 48 43 57 On Entrance 17 | . 6 7 7 7 7 22 26 45 20 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 13 15 15 15 15 24 23 56 70 60 97 Greatest Support 89 | 20 20 40 40 40 49 57 89 80 32 16 Greatest Overweight (x) 28 | 1 . . . . . . 4 1 3 28 Average Overweight (x) . | . . . . . . . . . 1 4 Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 8 15 15 15 Average Capacity 8 | 7 8 8 8 8 6 5 8 13 15 14 Most Carried 11 | 4 3 3 3 3 8 5 8 11 10 10 Average Carried 5 | 1 2 2 3 3 5 4 5 8 5 6 Final Capacity 15 | 8 8 8 8 8 5 5 8 15 15 5 Final Carried 11 | 2 2 3 3 3 5 4 6 11 6 4 Class Distribution -------------------- 73% | Mutant 7% | Scavenger-Gunner 5% | Derelict-Mutant 3% | Tank 3% | Gunner 3% | Derelict-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Tank | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1528 | 192 . 47 . . 283 360 149 128 72 297 Remotely . | . . . . . . . . . . . Salvage Created 722 | . . 47 27 . . 351 . 128 72 97 Parts 43 | . . 3 6 . . 12 . 12 3 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 14 . . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 27 | . . 3 2 . . 14 . 5 1 2 Guns 12 | . . 3 2 . . 2 . 5 . . Cannons 3 | . . . . . . . . . 1 2 AOE 12 | . . . . . . 12 . . . . Classes Destroyed 5 | . . 1 . . . 4 . . . . Swarmer 14 | . . 3 2 . . 4 . 5 . . Grunt 7 | . . . . . . 7 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 2 | . . . . . . 1 . . 1 . Programmer 3 | . . . . . . 1 . . . 2 Best Kill Streak 5 | . . 2 2 . . 4 . 5 1 1 Combat Bots Only 5 | . . 2 2 . . 4 . 5 1 1 Max Kills in Single Turn 4 | . . 1 1 . . 4 . 2 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . . . . . 4 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 239 | . 1 20 16 4 . 45 27 12 5 109 Missed 76 | . 1 5 4 2 . 15 14 4 . 31 Damage Taken 3770 | . . 118 114 31 . 484 139 118 111 2655 Core 1486 | . . 12 17 31 . 53 5 17 24 1327 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 . 95 . . . 74 99 98 97 . Volleys Fired 50 | . . 9 7 . . 17 3 3 2 9 Largest 5 | . . 2 1 . . 2 3 3 5 5 Hottest 233 | . . 60 20 . . 75 122 125 217 233 Shots Fired 123 | . . 18 7 . . 33 9 9 10 37 Gun 85 | . . 18 7 . . 12 5 9 8 26 Cannon 16 | . . . . . . . 3 . 2 11 Launcher 22 | . . . . . . 21 1 . . . Special . | . . . . . . . . . . . Kinetic 83 | . . 9 7 . . 12 8 6 8 33 Thermal 15 | . . 9 . . . . . . 2 4 Explosive 22 | . . . . . . 21 1 . . . Electromagnetic 3 | . . . . . . . . 3 . . Robot Hit Streak 7 | . . 4 7 . . 6 6 4 5 3 Robot Miss Streak 9 | . . 3 1 . . 2 4 1 4 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 74 | . . 9 6 . . 20 8 5 8 18 Core Hits 48 | . . 3 2 . . 27 3 5 5 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2723 | . . 106 79 . . 1450 182 125 167 614 Guns 1078 | . . 106 79 . . 181 90 125 120 377 Cannons 357 | . . . . . . . 73 . 47 237 Explosions 1288 | . . . . . . 1269 19 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1244 | . . 31 79 . . 181 163 63 143 584 Thermal 129 | . . 75 . . . . . . 24 30 Explosive 1288 | . . . . . . 1269 19 . . . Electromagnetic 62 | . . . . . . . . 62 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 17 Average Corruption 8 | . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 56 | . . . . . . 6 . . . 50 Projectiles 50 | . . . . . . . . . . 50 Explosions 6 | . . . . . . 6 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . 33 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 732 | . . . 14 4 . 126 238 216 238 732 Average Temperature 171 | . . . 7 4 . 44 150 103 121 411 Received Heat Transfer 267 | . . . 27 36 . 150 36 . 18 . Effects 30 | . . . . . . . . . 1 29 Shutdowns 9 | . . . . . . . . . . 9 Energy Bleed 6 | . . . . . . . . . 1 5 Interference 5 | . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 249 | . . 175 . . . . . . 37 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Peak Influence 136 | . . 70 70 27 . . 111 136 116 60 Initial 111 | . . . . 27 . . 111 11 66 60 Average 61 | . . 52 18 27 . . 80 82 71 51 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . 1 . . 3 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 2 | . . . . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals . | . . . . . . . . . . . Communications Jammed 4 | . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . 4 Times Spotted 41 | . 2 3 6 3 . 9 1 7 2 8 Peak Tracking Total 6 | . 3 3 4 3 . 4 1 6 1 5 Tactical Retreats 1 | . . . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 4 | . . . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . . . . . 1 . . . . Successful 1 | . . . . . . 1 . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . 4 . . . 3 2 Terminals 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . . . Record 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 15 | . . 1 . . 7 . . . . 7 Largest Group 7 | . . 1 . . 7 3 1 . . 4 Highest-Rated Group 222 | . . 31 . . 222 100 38 . . 165 Highest-Rated Ally 46 | . . 31 . . 40 38 38 . . 46 Zionite Dispatches 1 | . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . . . . . 26 3 . . 16 Total Damage 1010 | . . . . . . 457 62 . . 491 Kills 3 | . . . . . . 1 . . . 2 Allies Corrupted 3 | . . . . . . . 1 . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 87 | . . . . . . . 22 24 13 28 Items 87 | . . . . . . . 22 24 13 28 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 5709 | 48 50 497 96 16 2333 1117 544 353 183 472 Spaces Moved 3142 | 42 60 290 52 11 1183 532 301 282 136 253 Core 18 | 5 . . . . . . 4 . . 9 Treads 2309 | . . 272 52 11 1183 532 259 . . . Legs 18 | . . . . . . . 18 . . . Wheels 797 | 37 60 18 . . . . 20 282 136 244 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 160 100 100 115 100 Average Speed 150 | 81 80 155 160 160 160 160 163 100 118 167 Slowest Speed 1450 | 100 80 160 160 160 160 165 250 115 145 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 15 53 4 6 86 78 7 6 5 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 5 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 231 | . . . . . . 204 22 . . 5 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . . . . 5 AOE 226 | . . . . . . 204 22 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 4020 | 55 61 319 58 10 1627 762 351 342 153 282 Wait 674 | . . 15 . . 408 202 7 33 5 4 Move 3132 | 41 59 289 51 10 1182 531 300 281 135 253 Hop . | . . . . . . . . . . . Pick Up 66 | 8 1 2 . . 15 5 16 10 3 6 Fast Attach . | . . . . . . . . . . . Attach 42 | 6 1 . . . 5 2 13 2 7 6 Detach 6 | . . . . . 2 . 4 . . . Swap 24 | . . 3 . . 5 1 2 10 . 3 Drop 26 | . . 1 . . 10 4 6 3 1 1 Fire 50 | . . 9 7 . . 17 3 3 2 9 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 15) 99 | -10/Materials | Entered Mines 112 | -10/Mines | Discovered new exit (range 9) 183 | -10/Mines | Learned 2 Materials zone layouts 290 | -10/Mines | Received a Mining Laser from a helpful Derelict 318 | -10/Mines | Build established: Mutant 596 | -10/Mines | Entered Materials 596 | -9/Materials | Evolved 2 slots: Power x2 596 | -9/Materials | Discovered new exit (range 7) 597 | -9/Materials | Identified exit to Materials 692 | -9/Materials | Entered Mines 700 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 708 | -9/Mines | Entered Zion 1105 | -7/Zion | Met Imprinter 1142 | -7/Zion | Imprinted 1144 | -7/Zion | Declared Zion's savior 1294 | -7/Zion | Learned Factory emergency access door positions 1347 | -7/Zion | Received a visual enhancement algorithm 1845 | -7/Zion | Learned location of Armory (-4) 2060 | -7/Zion | Given the Hacking Drone Bay 2061 | -7/Zion | Found Prototype Device 2065 | -7/Zion | Identified Hacking Drone Bay 2971 | -7/Zion | Gained Derelict followers 3017 | -7/Zion | Discovered new exit (range 15) 3041 | -7/Zion | Entered Proximity Caves 3041 | -6/Proximity Caves | Accompanied by 3 allies 3062 | -6/Proximity Caves | P-60 Hacker assimilated allied T4-HYT(l) 3451 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3719 | -6/Proximity Caves | Learned Factory trap positions 4047 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4111 | -6/Proximity Caves | Discovered new exit (range 8) 4158 | -6/Proximity Caves | Entered Factory 4158 | -6/Factory | Accompanied by 1 ally 4158 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 4159 | -6/Factory | Loaded intel: 115 trap records 4688 | -6/Factory | Discovered new exit (range 3) 4702 | -6/Factory | Entered another Factory area 4702 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5042 | -5/Factory | Discovered new exit (range 11) 5055 | -5/Factory | Entered another Factory area 5055 | -4/Factory | Evolved 2 slots: Weapon x2 5203 | -4/Factory | Discovered new exit (range 16) 5238 | -4/Factory | Entered Research 5238 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5449 | -3/Research | Allied Derelicts emerged from ambush trap array 5527 | -3/Research | Build established: Scavenger-Gunner 5558 | -3/Research | Zion Hacking Resupply teleported in 5663 | -3/Research | Lost 3 allies 5663 | -3/Research | Allied Derelicts emerged from ambush trap array 5681 | -3/Research | System corruption reached 10% 5696 | -3/Research | Core integrity fell below 50% 5706 | -3/Research | Core integrity fell below 20% 5710 | -3/Research | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 05701_ Penetrated by Slug. 05701_ Broken Imp. Targeting Computer destroyed. 05702_ Imp. Transmission Jammer destroyed. 05702_ Lrg. Storage Unit destroyed. 05703_ Chain reaction triggered in Lgt. Antimatter Reactor. 05703_ H-77 Assassin destroyed. 05703_ Field Manipulator disabled. 05703_ K-01 Serf collects debris. 05705_ Dropped Hacking Drone Bay. 05705_ Penetrated by Slug. 05706_ Acquired 63 matter. 05707_ U-05 Engineer lays Concrete. 05707_ K-01 Serf collects debris. 05708_ Acquired 68 matter. 05708_ U-05 Engineer builds a Wall. 05709_ System corrupted: Matter fused (-10). 05709_ Slug penetrates X-87 Electro. 05709_ Slug penetrates Wall. 05710_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????=???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????]???????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #?????????#?????????????? | | ???????????????????????# ######?? #?????????????? | | ???????????????????????# ;;;;## k #?????????????? | | ??????????############## !xh%[u #?????????????? | | ??????????# ! =!!@x *[ #?????????????? | | ??????????# [!!%;= !%=% #????????!????? | | ?????????#; !*![%%![ ; ?????????? | | ?????????## !%!#R [ k # ""?????????? | | ??????????# !; " "" #?????????????? | | ??????????# ;% """ #?????????????? | | ??????????# # #?????????????? | | ??????????# %; #?????????????? | | ??????????# # #?????????????? | | ??????????# # #???????????!?? | | ??????????# *# #;#+####?????????????? | | ??????????# # # ??????????????????? | | ??????????############## % # ?????????????????? | | ????????????????# #? " ????????????????? | | ????????????????# #??"?????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ???????########## ########????????????????????? | | ???????# # ###########?????????????????? | | ???????# # # #?????????????????? | | ???????# """ # # ] #?????????????????? | | ???????# """ # # #?????????????????? | | ???????# "" # # !! #?????????????????? | | ???????# F"" + / !! #?????????????????? | | ???????# """ # # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 70 Energy Capacity 700 Matter Stores 303 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Point Defense Rating 240 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Decoder Ring I'm Back, Baby! Leap Before You Look Made in Tau Ceti IV More Dakka Please Please Form A Line Remodeling Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HellfireChainPenetrator Manual? 0 Play Time 00:56:48 Cumulative 0.9 hours Start 2025.02.14 @ 08:37:55 End 2025.02.14 @ 09:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc184aad-4dad-46a9-a46e-60e8d4fd5f26