Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 00:39:40 Player: Pitt Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (580) 580 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2600 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Nuclear Core Medium Storage Unit Structural Scanner Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Mining Laser Axe > --- INVENTORY -------- Nuclear Core Flight Unit Medium Storage Unit Structural Scanner Advanced EMP Blaster [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 41 | 8 . 3 16 14 Power 5 | 1 . . 2 2 Engine 4 | 1 . . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 2 4 Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 3 | . . . . 3 Utility 10 | 3 . . 4 3 Device 4 | 2 . . 1 1 Storage 1 | 1 . . . . Processor 4 | . . . 3 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 . 3 8 5 Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 6 | . . 2 2 2 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . . 6 7 Power 2 | . . . 1 1 Propulsion 4 | . . . 1 3 Utility 4 | . . . 2 2 Weapon 3 | . . . 2 1 Highest Loss Streak 7 | . . . 4 7 Average Slot Usage (%) 87 | . 100 100 90 66 Engine 10 | . 14 14 9 6 Leg 21 | . 28 28 27 . Flight 5 | . . . . 20 Device 10 | . 14 14 10 6 Storage 11 | . 14 14 11 7 Processor 7 | . . . 11 12 Ballistic Gun 12 | . 28 25 7 1 Special Weapon 3 | . . 2 4 3 Slashing Weapon 1 | . . . . 4 Special Melee Weapon 2 | . . . 5 . Naked Turns 17 | . . . . 17 Heaviest Build 17 | 11 11 11 12 17 Greatest Support 33 | 20 20 20 33 12 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 5 6 6 6 6 Average Carried 5 | 2 5 5 5 4 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 5 6 6 6 4 Class Distribution -------------------- 79% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 742 | 308 . 60 274 100 Remotely 141 | 141 . . . . Salvage Created 1039 | 124 . 145 461 309 Parts 68 | 6 . 7 35 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 15 | . . 3 9 3 Guns 12 | . . 3 9 . AOE 2 | . . . . 2 Classes Destroyed 8 | 2 . 1 5 . Builder 5 | . . . 2 3 Tunneler 4 | 2 . . 2 . Hauler 1 | . . . 1 . Recycler 2 | 1 . 1 . . Watcher 5 | . . . 3 2 Swarmer 7 | . . 3 4 . Grunt 7 | . . . 4 3 Sentry 1 | . . . 1 . Best Kill Streak 5 | 2 . 3 5 4 Combat Bots Only 5 | . . 2 5 2 Max Kills in Single Turn 3 | 1 . 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1872 | . . 111 797 964 Core 702 | . . 16 131 555 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 93 67 . Volleys Fired 98 | 7 . 14 68 9 Largest 2 | 2 . 2 1 1 Hottest 100 | 40 . 100 100 100 Shots Fired 115 | 14 . 24 68 9 Gun 94 | 14 . 20 60 . Cannon . | . . . . . Launcher 8 | . . . . 8 Special 13 | . . 4 8 1 Kinetic 87 | 14 . 20 53 . Thermal 13 | . . 4 8 1 Explosive . | . . . . . Electromagnetic 15 | . . . 7 8 Robot Hit Streak 8 | 2 . 5 8 2 Robot Miss Streak 2 | 2 . 2 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 71 | 6 . 11 47 7 Core Hits 46 | 5 . 7 21 13 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . . . 2 6 Impact . | . . . . . Slashing 6 | . . . . 6 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1792 | 59 . 108 739 886 Guns 837 | 59 . 108 670 . Cannons . | . . . . . Explosions 837 | . . . 69 768 Melee 111 | . . . . 111 Ramming 7 | . . . . 7 Kinetic 707 | 59 . 108 540 . Thermal 198 | . . . 69 129 Explosive . | . . . . . Electromagnetic 769 | . . . 130 639 Impact . | . . . . . Slashing 111 | . . . . 111 Piercing . | . . . . . Highest Corruption 9 | . . . 9 . Average Corruption 9 | . . . 9 . Corruption Purged . | . . . . . Effects 6 | . . . 6 . Message Errors 2 | . . . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 51 | . . . 18 33 Projectiles . | . . . . . Explosions 47 | . . . 18 29 Melee 4 | . . . . 4 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 58 | . . . 36 22 Shots 2 | . . . 1 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 270 | . . 24 270 11 Average Temperature 39 | . . 11 53 6 Received Heat Transfer 468 | . . . 162 306 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . . 50 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 282 | 15 9 93 150 282 Average Influence 54 | 10 9 21 47 136 Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 79 Level 1 4 | . . . . 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 2 5 23 31 Peak Tracking Total 13 | . 2 3 5 13 Tactical Retreats 11 | . . 1 5 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . . . 3 4 Terminals 5 | . . . 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . . . 13 11 Successful 20 | . . . 12 8 Failed 4 | . . . 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 11 | . . . 4 7 Terminals 16 | . . . 8 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 13 | . . . 7 6 Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Terminal Index 2 | . . . 1 1 Repair Station Index 1 | . . . . 1 Recycling Unit Index 1 | . . . . 1 Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 2 | . . . 1 1 Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1684 | 187 111 401 611 374 Spaces Moved 897 | 122 81 125 229 340 Core 74 | 4 . . . 70 Treads . | . . . . . Legs 553 | 118 81 125 229 . Wheels 28 | . . . . 28 Hover . | . . . . . Flight 242 | . . . . 242 Fastest Speed 34 | 50 120 120 120 34 Average Speed 100 | 117 120 120 120 68 Slowest Speed 197 | 120 120 120 120 197 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 20 | 6 23 17 18 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . 4 8 1 Terrain Destroyed 22 | . . 4 12 6 Melee . | . . . . . Projectile 13 | . . 4 8 1 AOE 9 | . . . 4 5 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1530 | 149 95 345 480 461 Wait 439 | 8 12 200 149 70 Move 893 | 121 80 124 228 340 Hop . | . . . . . Pick Up 24 | 4 2 2 8 8 Fast Attach 18 | 8 . . 7 3 Attach 7 | . . . 4 3 Detach 7 | 1 . . 2 4 Swap 16 | . . 3 5 8 Drop 19 | . 1 2 7 9 Fire 98 | 7 . 14 68 9 Melee 8 | . . . 2 6 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 11) 700 | -10/Mines | Entered Materials 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Identified exit to Storage 1092 | -9/Materials | Discovered new exit (range 13) 1160 | -9/Materials | Crushed by falling debris 1215 | -9/Materials | Lost 4 parts (2u2w) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x2 1562 | -8/Materials | Repaired Flight Unit 1633 | -8/Materials | Core integrity fell below 50% 1657 | -8/Materials | Core integrity fell below 20% 1663 | -8/Materials | Identified exit to Factory 1669 | -8/Materials | Lost 7 parts (1p3n2u1w) 1685 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01645_ K-01 Serf cleans the Material Compactor. 01657_ Triggered Blade Trap. 01657_ Massive razor-sharp blades shoot up from within the floor. 01657_ Wheel severed. 01657_ Visual Processing Unit severed. 01657_ Signal Interpreter severed. 01663_ Connecting with Terminal... >>Access(Branch) No branch access points found. >>Access(Main) Found 3 level access points to Factory: (90,48) (12,55) (47,10) Map updated. 01664_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01669_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01673_ W-25 Informer sends out distress signal. 01674_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01674_ Acquired System Shield. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????##########??????????? | | ??????????# ! #??######### | | ??????????# #### # | | ??????????# # # @ """# | | ??????????# # #! """# | | ??????????# # # s """# | | ??????????# # #s """# | | ??????????#! # ss """# | | ??????????? / # # # | | ????????????? # # ! # | | ?????##########/#/##s # # | | ?????# """ / # # | | ###### "T" # # # | | ## ! # ############## | | * ## # #??? !!! ???? | | ######+#/## / !!!?????? | | / # ???????????? | | ###### #! ??????????? | | "" #????#+#######? ?????????? | | "" #??????????????? ????????? | | "" #??????????????? ????????? | | #???????????????? ???????? | | #####?????????????????##??????? | | ??????????????????????????????? | | ??????????????????????????????? | | ###???????????????????????????? | | #???????????????????????????? | | ""#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellPhasingCapacitor Manual? 0 Play Time 00:32:28 Cumulative 53.5 hours Start 2020.02.15 @ 00:02:21 End 2020.02.15 @ 00:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 432293f0-7863-4bc1-87df-2857687bda10