Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 23:26:38 Player: Cherman0 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4069) 4069 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 8696 Bonus ------- High Alert Combat Kills 222 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 124/550 Matter 300/300 Energy 150/150 System Corruption 31% Temperature Cool (0) Movement Core (1600) Ox31 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Melee Analysis Suite Actuator Array > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Compact Battery (200) High-capacity Matter Pod (200) Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Gauss Rifle Missile Launcher Missile Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Actuator Array Medium Reactive Plating > --- WEAPON ----------- Great Maul Longsword +1 > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Compact Battery High-capacity Matter Pod Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Shield Generator Shield Generator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Missile Launcher Missile Launcher Missile Launcher Improved Datajack Axe [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Huge Storage Unit Device Actuator Array Storage Huge Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Impact Weapon Great Maul Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 95 | 8 11 4 18 1 . 4 43 6 Power 12 | 1 3 1 1 . . 1 4 1 Engine 8 | 1 3 . 1 . . 1 2 . Core 4 | . . 1 . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 3 2 7 . . 2 17 3 Treads 36 | 2 3 2 7 . . 2 17 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 4 1 7 1 . . 13 1 Device 5 | 1 . . . . . . 4 . Storage 6 | 1 2 . 2 1 . . . . Processor 4 | . . . 2 . . . 2 . Hackware . | . . . . . . . . . Protection 14 | . 2 1 3 . . . 7 1 Artifact . | . . . . . . . . . Weapon 18 | 3 1 . 3 . . 1 9 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 9 | 2 1 . 3 . . 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 4 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . . 1 . . 3 6 10 Power 2 | . . . . . . . 2 . Propulsion 9 | . . . . . . 2 1 6 Utility 5 | . . . 1 . . . 2 2 Weapon 4 | . . . . . . 1 1 2 Highest Loss Streak 6 | . . . 1 . . 2 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 99 99 91 Engine 7 | . 14 9 1 11 11 11 6 . Core 3 | . . 4 9 . . . 2 6 Treads 32 | . 28 28 32 33 33 32 35 31 Device 3 | . 3 . . . . . 7 9 Storage 11 | . 15 14 11 11 11 11 9 9 Processor 8 | . . . 10 11 11 11 10 9 Protection 10 | . 8 14 11 11 11 11 8 8 Ballistic Gun 15 | . 27 28 21 22 22 22 1 . Impact Weapon 1 | . . . . . . . 3 8 Slashing Weapon 2 | . . . . . . . 8 8 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 15 36 36 41 99 99 100 118 118 Greatest Support 84 | 40 40 40 66 66 66 66 84 82 Greatest Overweight (x) 39 | 4 . . . 1 1 1 1 39 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 20 | 7 11 15 15 20 25 25 25 25 Most Carried 25 | 4 15 15 15 16 18 18 25 25 Average Carried 17 | 3 9 15 14 15 16 16 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 4 15 15 15 16 18 16 25 22 Class Distribution -------------------- 82% | Mutant 9% | Gladiator 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2928 | 227 482 350 816 99 . 127 774 53 Remotely . | . . . . . . . . . Salvage Created 4700 | 72 524 377 1031 27 . 80 2307 282 Parts 290 | 7 33 29 77 . . 7 119 18 Haulers Intercepted 9 | . 2 . 4 . . . 3 . Recyclers Shooed 4 | . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 96 | . 10 7 28 3 . 4 38 6 Melee 41 | . . . . . . . 35 6 Guns 55 | . 10 7 28 3 . 4 3 . Classes Destroyed 15 | 2 4 1 2 1 . . 4 1 Worker 6 | 1 . . 1 . . 1 3 . Tunneler 4 | 3 . 1 . . . . . . Hauler 9 | . 2 . 4 . . . 3 . Recycler 4 | . . 2 . . . . 2 . Operator 1 | . . . . . . . 1 . Watcher 12 | . 3 . 4 . . . 5 . Swarmer 20 | . 3 3 9 . . 2 3 . Grunt 43 | . 7 4 8 . . 2 20 2 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . 2 . . . 1 . Sentry 18 | . . . 9 . . . 8 1 Hunter 4 | . . . . . . . 4 . Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . Best Kill Streak 5 | 1 3 3 3 1 . 2 5 2 Combat Bots Only 3 | . 3 3 3 1 . 2 3 2 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 571 | . 35 24 94 14 . 67 196 141 Missed 132 | . 10 6 26 2 . 19 39 30 Damage Taken 6307 | . 288 241 993 300 . 676 2133 1676 Core 728 | . 32 33 104 91 . 42 120 306 Absorbed by Shields 236 | . . . . . . . 236 . Ignored by Resistances 47 | . . . . . . . 33 14 Regen/Repaired (Parts) 422 | . 117 . 189 . . . 116 . Core Remaining (%) 71 | 100 . 74 . . . 40 . . Volleys Fired 202 | 10 40 23 86 10 . 15 18 . Largest 2 | 2 2 2 2 2 . 2 2 . Hottest 75 | 40 40 40 50 50 . 50 75 . Shots Fired 405 | 20 80 46 172 20 . 30 37 . Gun 402 | 20 80 46 172 20 . 30 34 . Cannon 3 | . . . . . . . 3 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 402 | 20 80 46 172 20 . 30 34 . Thermal 3 | . . . . . . . 3 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 3 16 7 10 4 . 10 11 . Robot Miss Streak 8 | 2 7 2 8 6 . 5 4 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . Shots Hit Robots 404 | 10 52 29 122 11 . 23 131 26 Core Hits 181 | 5 24 16 57 7 . 9 56 7 Critical Kills 4 | . . 2 1 . . . 1 . Critical Parts Destroyed 5 | . . 1 1 . . . . 3 Critical Strikes 23 | . . 3 2 . . . 14 4 Destroy 5 | . . 3 2 . . . . . Smash 4 | . . . . . . . 1 3 Sever 14 | . . . . . . . 13 1 Melee Attacks 146 | . . . . . . . 116 30 Impact 15 | . . . . . . . 6 9 Slashing 131 | . . . . . . . 110 21 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . . . . 18 . Combat Hostiles 7 | . . . . . . . 7 . Follow-up Attacks 11 | . . . . . . . 4 7 Damage Inflicted 11136 | 157 679 411 2260 230 . 515 5898 986 Guns 4552 | 151 679 387 2218 174 . 494 449 . Cannons 25 | . . . . . . . 25 . Explosions . | . . . . . . . . . Melee 6402 | . . . . . . . 5416 986 Ramming 157 | 6 . 24 42 56 . 21 8 . Kinetic 4552 | 151 679 387 2218 174 . 494 449 . Thermal 25 | . . . . . . . 25 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 429 | . . . . . . . 168 261 Slashing 5973 | . . . . . . . 5248 725 Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . . . 12 31 Average Corruption 12 | . . . . . . . 11 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 166 | . . . . . . . 147 19 Message Errors 41 | . . . . . . . 36 5 Matter Fused 37 | . . . . . . . 33 4 Heat Flow Errors 29 | . . . . . . . 28 1 Energy Discharges 19 | . . . . . . . 17 2 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 22 | . . . . . . . 18 4 Data Loss (major) 9 | . . . . . . . 7 2 Misfires 2 | . . . . . . . 2 . Alerts 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 445 | . . . . . . . 315 130 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 445 | . . . . . . . 315 130 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 15 | 2 . 2 3 5 . 3 . . Targets Rammed 19 | 2 . 3 4 5 . 4 1 . Kicked . | . . . . . . . . . Crushed 4 | . . 1 1 . . 1 1 . Highest Temperature 278 | . 20 13 24 . . 158 278 278 Average Temperature 76 | . 5 5 5 . . 81 94 135 Received Heat Transfer 1421 | . 147 117 204 . . 333 503 117 Effects 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 7 | . . . . . . . 2 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 37 | . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 638 | 20 195 105 509 184 . 70 638 526 Initial 414 | . 13 22 19 184 . . 1 414 Average 184 | 7 59 43 192 36 . 14 328 462 Maximum Alert Level 2 | . . . 2 . . . 2 2 Low Security (%) 65 | 100 100 100 66 100 . 100 30 . Level 1 13 | . . . 19 . . . 27 . Level 2 21 | . . . 14 . . . 42 100 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 3 1 . . 9 . Investigation 5 | . 2 . . 1 . . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 . . . 3 . Assault 2 | . . . 1 . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 8 | . 1 . 1 2 . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 15 8 47 4 . 7 58 8 Peak Tracking Total 6 | . 4 3 5 1 . 4 6 5 Tactical Retreats 9 | . 1 1 1 . . . 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 7 | . . . 5 . . . 1 1 Max in Single Turn 1 | . . . 1 . . . 1 1 Garrison Relay 4 | . . . . . . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 35 | . 10 . 12 1 1 . 10 1 Terminals 22 | . 7 . 8 1 . . 5 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 108 | . 31 . 33 5 1 . 36 2 Successful 70 | . 18 . 20 2 1 . 28 1 Failed 36 | . 12 . 12 3 . . 8 1 Catastrophic 3 | . 1 . 1 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 68 | . 26 . 22 4 1 . 15 . Terminals 60 | . 22 . 18 5 . . 13 2 Fabricators . | . . . . . . . . . Repair Stations 12 | . 4 . 5 . . . 3 . Recycling Units 15 | . 5 . 7 . . . 3 . Scanalyzers 19 | . . . 3 . . . 16 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 14 | . 4 . 4 2 1 . 2 1 Robot Analysis 3 | . 1 . 1 . . . 1 . Prototype ID Bank 6 | . 2 . 3 1 . . . . Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 4 . 4 . . . 2 . Scan Component 5 | . 2 . 2 . . . 1 . Repair 5 | . 2 . 2 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 16 | . . . 1 . . . 15 . Insert Component 10 | . . . 1 . . . 9 . Analyze 6 | . . . . . . . 6 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 29 | . 10 . 11 . . . 8 . Terminals 16 | . 7 . 4 . . . 5 . Botnet 16 | . 7 . 4 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 13 | . 3 . 7 . . . 3 . Monitor 1 | . . . 1 . . . . . Reject 4 | . 1 . 2 . . . 1 . Recyclers 4 | . 1 . 2 . . . 1 . Mask 4 | . 1 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 . 11 1 . . 8 1 Full Trace Events 4 | . 1 . . 1 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 . 2 . . . 1 . Time 140 | . 26 . 76 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 6 . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . 14 Machine Destruction 14 | . . . . . . . . 14 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 4 | . . . . 3 . . . 1 Largest Group 3 | . . . . 3 . . . 1 Highest-Rated Group 40 | . . . . 40 . . . 39 Highest-Rated Ally 39 | . . . . 16 . . . 39 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . 12 . . . 1 Total Damage 121 | . . . . 89 . . . 32 Kills 2 | . . . . 2 . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 1 . 1 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 14623 | 230 1488 1060 2837 1658 1193 1167 4418 572 Spaces Moved 6024 | 117 749 589 1495 794 530 443 1170 137 Core 13 | 11 . . . . . . . 2 Treads 6011 | 106 749 589 1495 794 530 443 1170 135 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 225 225 232 238 Average Speed 188 | 155 160 160 148 186 225 227 235 272 Slowest Speed 2000 | 250 160 160 160 225 225 230 238 2000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 73 | 5 98 97 97 98 88 98 68 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 8746 | 140 959 660 1949 950 531 570 2688 299 Wait 2091 | . 134 33 292 138 . 103 1257 134 Move 6016 | 116 748 588 1494 793 529 442 1169 137 Hop . | . . . . . . . . . Pick Up 103 | 4 16 4 27 2 2 1 46 1 Fast Attach 20 | 7 2 . 2 . . . 9 . Attach 24 | . . . 6 . . 3 10 5 Detach 5 | . . . 2 . . . 3 . Swap 51 | 1 9 4 10 1 . 1 24 1 Drop 85 | . 10 5 26 1 . 1 42 . Fire 202 | 10 40 23 86 10 . 15 18 . Melee 130 | . . . . . . . 109 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 19 | 2 . 3 4 5 . 4 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 3) 326 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Central database locked down 879 | -10/Materials | Discovered new exit (range 5) 1152 | -10/Materials | Discovered new exit (range 9) 1347 | -10/Materials | Discovered new exit (range 15) 1640 | -10/Materials | Repaired Assault Rifle 1654 | -10/Materials | Repaired Lgt. Treads 1719 | -10/Materials | Entered Mines 1732 | -10/Mines | Learned Materials trap positions 1823 | -10/Mines | Discovered new exit (range 8) 1905 | -10/Mines | Discovered new exit (range 6) 2153 | -10/Mines | Found a hidden stash of uninstalled traps 2720 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2779 | -10/Mines | Entered Materials 2779 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -9/Materials | Loaded intel: 19 trap records 3908 | -9/Materials | Discovered new exit (range 16) 4238 | -9/Materials | Discovered new exit (range 16) 4690 | -9/Materials | Repaired Adv. Treads 4730 | -9/Materials | Repaired Hpw. Shotgun 4746 | -9/Materials | Discovered new exit (range 5) 5218 | -9/Materials | Central database locked down 5341 | -9/Materials | Discovered new exit (range 16) 5579 | -9/Materials | First assault squad dispatched 5596 | -9/Materials | Discovered new exit (range 9) 5616 | -9/Materials | Entered Mines 5630 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5712 | -9/Mines | Assembled infested the area 5714 | -9/Mines | Learned location of Zion (-6) 5767 | -9/Mines | Lost 3 allies 6034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6036 | -9/Mines | Discovered new exit (range 5) 6305 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6551 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6556 | -9/Mines | Found Prototype Device 6698 | -9/Mines | Discovered new exit (range 13) 6965 | -9/Mines | Discovered new exit (range 9) 7274 | -9/Mines | Entered Exiles 7304 | -9/Exiles | Discovered new exit (range 15) 7335 | -9/Exiles | Met 8R-AWN 7367 | -9/Exiles | Met EX-HEX 7544 | -9/Exiles | Met EX-BIN 7571 | -9/Exiles | Aligned with FarCom system 7574 | -9/Exiles | Given EX-Vault access code 7625 | -9/Exiles | Opened EX-Vault 7648 | -9/Exiles | Found Longsword +1 7696 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8038 | -9/Exiles | Met EX-DEC 8118 | -9/Exiles | Visited The Gauntlet 8449 | -9/Exiles | Discovered new exit (range 10) 8467 | -9/Exiles | Left Exiles lab with Longsword +1 8467 | -9/Exiles | Entered Mines 8506 | -8/Mines | Discovered new exit (range 7) 8886 | -8/Mines | Core integrity fell below 50% 9170 | -8/Mines | Discovered new exit (range 10) 9634 | -8/Mines | Entered Materials 9634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10238 | -8/Materials | System corruption reached 10% 10268 | -8/Materials | Lost 3 parts (2u1w) 10708 | -8/Materials | Repaired Adv. Treads 11025 | -8/Materials | Discovered new exit (range 15) 12431 | -8/Materials | Build established: Gladiator 12786 | -8/Materials | Build established: Scavenger-Gladiator 13100 | -8/Materials | Build established: Gladiator 13463 | -8/Materials | Garrison activated, responded to threat 13772 | -8/Materials | Build established: Scavenger-Gladiator 14034 | -8/Materials | First assault squad dispatched 14050 | -8/Materials | Identified exit to Garrison 14052 | -8/Materials | Entered Garrison 14300 | -8/Garrison | Triggered checkpoint 14353 | -8/Garrison | Garrison Relay disabled 14405 | -8/Garrison | Rescued a captive Derelict 14528 | -8/Garrison | Garrison Relay disabled 14540 | -8/Garrison | Garrison Relay disabled 14559 | -8/Garrison | Garrison Relay disabled 14585 | -8/Garrison | Core integrity fell below 50% 14605 | -8/Garrison | Lost 6 parts (4n1u1w) 14610 | -8/Garrison | System corruption reached 30% 14624 | -8/Garrison | Self-destructed Last Messages --------------- 14559_ Relay Coupler [Demolisher] tumbles out of relay unit. 14559_ Unknown Hackware tumbles out of relay unit. 14559_ Relay Coupler [Sentry] tumbles out of relay unit. 14563_ P-60 Hacker Shock Rifle severed. 14565_ P-60 Hacker destroyed. 14566_ Med. Reactive Plating destroyed. 14568_ Destroyed Unknown Hover Unit. 14570_ Great Maul follow-up attack on P-60 Hacker. 14570_ P-60 Hacker suffers critical hit (Smash). 14570_ Destroyed Target Analyzer. 14570_ P-60 Hacker system corrupted by crushing effect. 14572_ U6OAVS#VFV& =2AARI=S