Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 20:53:35 Player: Moose Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1670) 1670 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5445 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 627/1000 Matter 207/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Field Laser Plasma Rifle Autogun > --- INVENTORY -------- Light Treads Improved Medium Treads Aluminum Leg Improved Aluminum Leg Flight Unit Power Amplifier Cooling System High-capacity Battery Machine Analyzer Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor EM Disruption Field Tractor Beam Tractor Beam Improved Field Recycling Unit Improved Field Recycling Unit [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Visual Processing Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 10 | . . . . 8 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 3 1 Weapon 3 | . . . . 2 1 Parts Attached 60 | 6 3 4 3 41 3 Power 10 | 1 . 1 . 7 1 Engine 7 | 1 . 1 . 5 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 14 | 2 . 2 . 9 1 Treads 5 | . . 2 . 3 . Leg 8 | 2 . . . 6 . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 23 | 1 2 . 2 17 1 Device 7 | . 1 . . 6 . Storage 4 | 1 1 . 1 1 . Processor 6 | . . . 1 4 1 Hackware . | . . . . . . Protection 6 | . . . . 6 . Artifact . | . . . . . . Weapon 13 | 2 1 1 1 8 . Energy Gun 6 | . . . . 6 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 43 | . . 4 . 30 9 Power 8 | . . 1 . 5 2 Propulsion 10 | . . 1 . 7 2 Utility 12 | . . . . 8 4 Weapon 13 | . . 2 . 10 1 Highest Loss Streak 11 | . . 2 . 11 9 To Critical Strikes . | . . . . . . Average Backups 12 | 2 8 11 13 14 3 Power . | . 1 1 1 . . Propulsion 4 | 1 3 5 5 4 . Utility 6 | . 2 3 6 9 3 Weapon . | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 15 | . . . 2 11 2 Power . | . . . . . . Propulsion 4 | . . . . 4 . Utility 10 | . . . 2 6 2 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 95 99 100 82 43 Engine 11 | . 14 14 14 10 3 Treads 11 | . . 9 28 12 . Leg 10 | . 28 18 . 5 3 Device 9 | . 1 14 11 10 7 Storage 9 | . 21 14 14 3 . Processor 5 | . . . 2 9 14 Protection 2 | . . . . 4 4 Energy Gun 5 | . . . . 10 . Ballistic Gun 14 | . 25 18 20 8 3 Ballistic Cannon 2 | . . . 7 2 . Peak Build Rating 58 | 6 8 8 13 58 46 Average Rating 24 | 4 7 7 9 37 32 On Entrance 10 | . 6 8 7 13 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 115 | 13 33 31 92 115 22 Greatest Support 90 | 20 20 40 40 90 16 Greatest Overweight (x) 3 | 1 1 1 2 3 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 5 Average Capacity 16 | 7 14 15 19 17 5 Most Carried 25 | 4 14 13 24 25 5 Average Carried 12 | 2 8 11 14 14 3 Final Capacity 25 | 8 15 15 25 5 5 Final Carried 24 | 4 13 9 24 5 3 Class Distribution -------------------- 51% | Mutant 17% | Scavenger-Skirmisher 13% | Tank 8% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 1078 | 260 211 95 99 413 . Remotely 23 | . . . . 23 . Salvage Created 1462 | . 234 95 80 1053 . Parts 95 | . 15 9 8 63 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . 19 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 36 | . 7 4 2 23 . Melee 1 | . . . . 1 . Guns 25 | . 7 2 . 16 . Cannons 5 | . . 2 2 1 . AOE 4 | . . . . 4 . Classes Destroyed 9 | . 3 1 2 3 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 2 | . 1 . . 1 . Swarmer 13 | . 3 4 . 6 . Grunt 16 | . 4 . . 12 . Sentry 3 | . . . 1 2 . Programmer 4 | . . . 1 3 . Best Kill Streak 6 | . 3 4 1 6 . Combat Bots Only 5 | . 3 4 1 5 . Max Kills in Single Turn 4 | . 2 2 1 4 . Gunslinging 1 | . 1 . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 550 | . 36 151 10 305 48 Missed 168 | . 7 68 3 79 11 Hits 382 | . 29 83 7 226 37 Projectile 382 | . 29 83 7 226 37 Critical Strikes 5 | . . . . 5 . Damage Taken 5052 | . 297 453 102 3468 732 Core 1097 | . 66 90 30 538 373 Absorbed by Shields 139 | . . . . 139 . Redirected to Shielding 101 | . . . . 23 78 Ignored by Resistances 127 | . . . . 127 . Core Remaining (%) 53 | 100 . . 25 36 . Volleys Fired 122 | . 22 22 7 67 4 Largest 4 | . 2 2 2 4 1 Hottest 221 | . 40 80 57 221 28 Shots Fired 294 | . 44 43 14 189 4 Gun 261 | . 44 26 11 176 4 Cannon 33 | . . 17 3 13 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 165 | . 44 26 14 77 4 Thermal 114 | . . 17 . 97 . Explosive . | . . . . . . Electromagnetic 15 | . . . . 15 . Robot Hit Streak 10 | . 7 7 5 10 3 Robot Miss Streak 8 | . 3 3 1 8 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 185 | . 28 26 12 115 4 Core Hits 104 | . 13 13 5 70 3 Critical Kills 2 | . 2 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 10 | . 3 . 1 6 . Burn 5 | . . . . 5 . Destroy 3 | . 3 . . . . Blast 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3924 | . 297 332 154 3051 90 Guns 2373 | . 291 149 85 1809 39 Cannons 369 | . . 178 69 122 . Explosions 1048 | . . . . 1048 . Melee . | . . . . . . Ramming 134 | . 6 5 . 72 51 Kinetic 1306 | . 291 149 154 673 39 Thermal 1630 | . . 178 . 1452 . Explosive 765 | . . . . 765 . Electromagnetic 89 | . . . . 89 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 3 2 Average Corruption 2 | . . . 1 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 13 . Message Errors 3 | . . . . 3 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 250 | . . 13 . 237 . Projectiles 13 | . . 13 . . . Explosions 237 | . . . . 237 . Melee . | . . . . . . Knockbacks 5 | . . . . 3 2 Impact 2 | . . . . . 2 Kinetic 2 | . . . . 2 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 478 | . . . . 455 23 Shots 6 | . . . . 6 . Rammed 22 | . . 4 1 5 12 Targets Rammed 36 | . 7 4 1 12 12 Kicked 13 | . 7 . . 6 . Crushed 1 | . . . . 1 . Highest Temperature 646 | . 12 36 21 646 . Average Temperature 143 | . 8 11 11 174 . Received Heat Transfer 1276 | . 126 336 9 805 . Effects 24 | . . . . 24 . Shutdowns 5 | . . . . 5 . Energy Bleed 4 | . . . . 4 . Interference 7 | . . . . 7 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . . . 8 . Heat Transferred 3585 | . . 370 . 3215 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level 2 | . . . . 2 . Low Security (%) 78 | 100 100 . 100 61 100 Level 1 16 | . . . . 29 . Level 2 4 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 430 | . 76 . 43 430 181 Initial 181 | . . . 43 . 181 Average 102 | . 19 . 8 163 147 Influence Increases 1518 | . 177 180 76 1085 . Destroy 0b10 Robot/C 840 | . 140 120 60 520 . Destroy 0b10 Robot/NC 35 | . 5 . . 30 . Destroy Leader 130 | . 32 . . 98 . Allied During Kill 4 | . . . 1 3 . Successful Hack 4 | . . . . 4 . Disable Machine 255 | . . . . 255 . Destroy Structure 70 | . . . . 70 . Lose Combat Pursuer 180 | . . 60 15 105 . Influence Decreases 1467 | . 165 102 166 715 319 Entered New Map 243 | . . 7 47 . 189 Time Decay 774 | . 165 55 119 395 40 Lost Part 430 | . . 40 . 300 90 Lost Ally 20 | . . . . 20 . Squads Dispatched 8 | . 3 . . 5 . Investigation 3 | . 2 . . 1 . Extermination 3 | . . . . 3 . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 14 6 3 34 2 Peak Tracking Total 6 | . 4 6 1 5 2 Tactical Retreats 10 | . . 3 1 6 . Traps | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 18 | . . 1 . 17 . Max in Single Turn 6 | . . 1 . 6 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 7 | . 2 . . 5 . Terminals 5 | . 2 . . 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 6 . . 12 . Successful 6 | . 2 . . 4 . Failed 12 | . 4 . . 8 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 6 . . 8 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . 2 . . 3 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Dispatch Records 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . . 5 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 18 | . . . 18 18 . Highest-Rated Ally 18 | . . . 18 18 . Total Orders . | . . . . . . Ally Attacks 10 | . . . 3 7 . Total Damage 251 | . . . 33 218 . Kills 6 | . . . 1 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) 2371 | . 107 153 427 1602 82 Optics 1670 | . . . . 1601 69 Sensors 1271 | . 107 153 427 529 55 Machine Analysis 74 | . . . . 2 72 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 3391 | 57 719 153 533 1847 82 Spaces Moved 1344 | 38 337 46 220 663 40 Core 13 | 8 . . . . 5 Treads 564 | . . 20 220 324 . Legs 758 | 30 337 26 . 339 26 Wheels . | . . . . . . Hover 9 | . . . . . 9 Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 50 Average Speed 208 | 109 187 176 211 230 137 Slowest Speed 400 | 120 190 190 320 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 4 39 4 24 19 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . . 81 . Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . . . 81 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Total 1683 | 53 380 76 276 836 62 Wait . | . . . . . . Move 1339 | 37 336 45 219 662 40 Hop . | . . . . . . Pick Up 76 | 10 11 . 18 35 2 Fast Attach . | . . . . . . Attach 49 | 6 2 4 . 33 4 Detach 1 | . . . . 1 . Swap 18 | . 1 1 3 13 . Drop 14 | . 1 . 4 9 . Fire 122 | . 22 22 7 67 4 Melee . | . . . . . . Ram 12 | . . . . . 12 Kick 13 | . 7 . . 6 . Crush 11 | . . 4 1 6 . Escape Stasis 4 | . . . . 4 . Rewire 24 | . . . 24 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Discovered new exit (range 11) 777 | -10/Materials | Entered Subcaves 867 | -10/Subcaves | Discovered new exit (range 14) 882 | -10/Subcaves | Core integrity fell below 50% 930 | -10/Subcaves | Entered Recycling 931 | -8/Recycling | Met a Zionite searching for Scraptown 1394 | -8/Recycling | Discovered new exit (range 15) 1463 | -8/Recycling | Entered Factory 1463 | -6/Factory | Accompanied by 1 ally 1463 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 1970 | -6/Factory | Build established: Scavenger-Skirmisher 2439 | -6/Factory | Lost 10 parts (2p3n2u3w) 2495 | -6/Factory | Lost 3 parts (1p1u1w) 2658 | -6/Factory | Core integrity fell below 50% 2688 | -6/Factory | Lost 11 parts (1p4n3u3w) 3114 | -6/Factory | Build established: Tank 3259 | -6/Factory | Discovered new exit (range 9) 3306 | -6/Factory | Identified exit to Factory 3310 | -6/Factory | Entered another Factory area 3310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3325 | -5/Factory | Lost 4 parts (1p1u2w) 3392 | -5/Factory | Self-destructed Last Messages --------------- Antigrav System destroyed. Visual Processing Unit destroyed. EM Disruption Field destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Imp. Core Shielding destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Slammed into H-66 Slayer. Destabilizing: Core damaged (-10). Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Penetrated by Slug. Slammed into H-66 Slayer. 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""" """ # #???????????????????? | | ??????# # #???????????????????? | | ????????################ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ^ #???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????+ ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 275 Matter Stores 430 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustTowerBeamcaster Manual? 0 Play Time 00:27:10 Cumulative 8.8 hours Start 2025.12.26 @ 20:26:52 End 2025.12.26 @ 20:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 523cb94f-a723-4c74-be73-ac923b3bd774