Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 22:32:33 Player: kway_side Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2822) 2822 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 7001 Bonus ------- Follower Combat Kills 114 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 21/100 System Corruption 1% Temperature Warning (319) Movement Core (350) Ox6 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Carbon-fiber Leg Power Amplifier Huge Storage Unit Advanced Weight Redist. System Triangulator Advanced Sensor Array Melee Analysis Suite Cloaking Device Hacking Suite Heavy Particle Gun Heavy Particle Gun Mining Laser Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Cargo Legs VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Huge Storage Unit Gravity Neutralizer Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Nuclear Pulse Thruster Nuclear Pulse Thruster Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Melee Analysis Suite Kinecellerator Heavy Armor Plating Medium Reactive Plating Hacking Suite Heavy Particle Gun Advanced EMP Blaster Missile Launcher Remote Datajack Mining Laser Great Axe [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Slots Evolved 8 | . . . 4 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 5 | . . . 2 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 78 | 3 8 8 24 12 9 14 Power 8 | . 1 . 4 . 1 2 Engine 7 | . 1 . 4 . . 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 3 1 2 7 Treads 5 | . 2 . 2 . 1 . Leg 7 | . . 1 1 1 1 3 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight 4 | . . . . . . 4 Utility 31 | 1 3 2 9 7 6 3 Device 12 | 1 1 1 2 3 3 1 Storage 3 | . 1 . 1 . . 1 Processor 5 | . . . 3 2 . . Hackware 1 | . 1 . . . . . Protection 10 | . . 1 3 2 3 1 Artifact . | . . . . . . . Weapon 20 | . 2 4 8 4 . 2 Energy Gun 6 | . . . 3 2 . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 8 | . 2 2 3 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 2 1 . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 21 | . 2 1 7 3 . 8 Power 3 | . 1 . 1 . . 1 Propulsion 5 | . . . 1 . . 4 Utility 8 | . 1 . 4 . . 3 Weapon 5 | . . 1 1 3 . . Highest Loss Streak 8 | . 2 1 2 2 . 8 To Critical Strikes . | . . . . . . . Average Backups 17 | 6 10 14 18 23 23 21 Power 1 | 1 . 1 1 2 2 1 Propulsion 3 | 4 3 4 3 3 4 4 Utility 5 | . 2 3 5 9 9 8 Weapon 6 | 1 3 6 8 7 6 5 Tool/Special . | . . . . . . . Unused Backups 28 | . 11 . 5 1 1 10 Power 2 | . . . 1 . 1 . Propulsion 7 | . 3 . 1 1 . 2 Utility 10 | . 5 . . . . 5 Weapon 8 | . 3 . 3 . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 98 96 89 89 90 84 Engine 8 | . 13 13 8 7 . 1 Treads 8 | . 22 13 2 1 . . Leg 9 | . . 3 14 13 16 13 Wheel 2 | . 5 5 . . . . Device 6 | . 7 3 3 7 13 12 Storage 9 | . 14 13 8 7 6 6 Processor 10 | . . . 16 22 16 12 Hackware 4 | . 6 13 1 . . . Protection 5 | . . 3 7 5 9 9 Energy Gun 5 | . 7 . 3 6 13 7 Ballistic Gun 15 | . 20 13 20 15 4 3 Special Weapon 2 | . . 9 . . . . Peak Build Rating 71 | 7 10 31 46 55 69 71 Average Rating 35 | 6 8 16 41 52 64 60 On Entrance 31 | 6 7 10 31 41 55 67 Avg Prop Armor Cover (%) 7 | . . . 7 6 5 . Naked Turns . | . . . . . . . Heaviest Build 126 | 13 28 32 104 116 122 126 Greatest Support 102 | 20 40 55 70 75 102 97 Greatest Overweight (x) 6 | . . 1 1 1 1 6 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 18 | 8 10 15 20 25 25 22 Most Carried 25 | 8 15 15 25 25 25 25 Average Carried 17 | 6 10 14 18 23 24 22 Final Capacity 25 | 8 15 15 25 25 25 15 Final Carried 25 | 8 15 14 24 24 25 14 Class Distribution -------------------- 43% | Mutant 30% | Gunner 19% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Ext Matter Collected 2132 | 230 277 131 826 194 166 308 Remotely . | . . . . . . . Salvage Created 3350 | 122 457 134 1570 229 627 211 Parts 203 | 6 40 12 103 17 21 4 Haulers Intercepted 5 | . 1 . 3 1 . . Recyclers Shooed 4 | . 2 . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Combat Hostiles Destroyed 64 | . 13 3 30 6 7 5 Guns 46 | . 11 2 24 3 3 3 Cannons 3 | . . 1 . . . 2 AOE 12 | . 1 . 6 3 2 . Classes Destroyed 13 | 2 4 1 5 1 . . Worker 4 | . . . 4 . . . Builder 4 | . . . 2 . 2 . Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 . 3 1 . . Recycler 3 | 1 . . 1 . 1 . Operator 2 | . 1 . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 14 | . 6 . 4 3 . 1 Grunt 32 | . 7 . 18 . 5 2 Sentry 11 | . . . 7 1 1 2 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 2 1 . Subdweller 3 | . . 3 . . . . Best Kill Streak 13 | 2 3 1 13 3 7 2 Combat Bots Only 8 | . 3 1 8 3 4 2 Max Kills in Single Turn 4 | 1 1 1 4 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 2 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Ext Hostile Shots Fired 624 | . 60 19 129 103 64 249 Missed 196 | . 17 7 36 28 31 77 Hits 428 | . 43 12 93 75 33 172 Melee 2 | . . . . 2 . . Projectile 426 | . 43 12 93 73 33 172 AOE 2 | . . 2 . . . . Critical Strikes 10 | . . . 6 1 . 3 Damage Taken 6116 | . 599 381 1465 934 472 2265 Core 1560 | . 92 143 217 245 96 767 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . . 52 . . . Ignored by Resistances 96 | . . . . . . 96 Regen/Repaired (Parts) 208 | . 208 . . . . . Core Remaining (%) 57 | 100 . 6 60 65 . . Volleys Fired 211 | 2 52 24 77 20 13 23 Largest 3 | 2 2 2 3 3 3 3 Hottest 146 | 90 90 100 118 133 146 133 Shots Fired 479 | 4 104 37 197 56 24 57 Gun 419 | 4 104 13 189 54 16 39 Cannon 31 | . . 13 . . . 18 Launcher 18 | . . . 8 2 8 . Special 11 | . . 11 . . . . Kinetic 325 | . 78 13 158 34 4 38 Thermal 107 | 2 5 24 25 20 12 19 Explosive 10 | . . . 8 2 . . Electromagnetic 37 | 2 21 . 6 . 8 . Robot Hit Streak 15 | 2 10 14 15 9 10 13 Robot Miss Streak 4 | 1 4 1 3 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 311 | 2 69 24 124 37 18 37 Core Hits 154 | 2 26 7 77 13 17 12 Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 14 | 1 3 . 5 1 . 4 Burn 8 | 1 2 . 1 1 . 3 Destroy 5 | . 1 . 4 . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7213 | 27 856 380 3110 940 1106 794 Guns 4950 | 27 800 204 2398 765 265 491 Cannons 478 | . . 175 . . . 303 Explosions 1762 | . 56 . 712 153 841 . Melee . | . . . . . . . Ramming 23 | . . 1 . 22 . . Kinetic 3804 | . 545 204 1981 470 59 545 Thermal 1642 | 12 94 175 311 295 506 249 Explosive 851 | . . . 698 153 . . Electromagnetic 893 | 15 217 . 120 . 541 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 1 3 8 Message Errors 4 | . . . . 1 1 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 4 . 8 27 Projectiles 27 | . . . . . . 27 Explosions 12 | . . . 4 . 8 . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 285 | . 39 . 86 . 160 . Shots 10 | . 1 . 1 . 8 . Rammed 2 | . 1 1 . . . . Targets Rammed 4 | . 1 1 . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 527 | 60 218 . 400 266 274 527 Average Temperature 139 | 30 88 . 128 107 87 224 Received Heat Transfer 2481 | . 210 42 693 141 96 1299 Effects 22 | . 1 . 4 . . 17 Shutdowns 6 | . . . 2 . . 4 Energy Bleed 7 | . 1 . 2 . . 4 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 3 | . 1 . . . 2 . Combat Hostiles 3 | . 1 . . . 2 . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 1 1 . . 1 2 Heat Transferred 3421 | 111 359 370 716 592 570 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 74 | 100 100 . 38 100 31 100 Level 1 25 | . . . 61 . 68 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 327 | 10 113 . 327 137 307 127 Initial 137 | . . . . 137 . 109 Average 97 | 3 33 . 198 28 183 55 Influence Increases 2312 | 10 411 . 1017 228 407 239 Destroy 0b10 Robot/C 1300 | . 260 . 600 120 140 180 Destroy 0b10 Robot/NC 105 | 10 10 . 65 5 15 . Destroy Leader 294 | . 52 . 150 42 40 10 Allied During Kill 25 | . . . . . . 25 Successful Hack 111 | . 39 . 38 34 . . Disable Machine 150 | . . . 75 15 60 . Destroy Structure 132 | . 5 . 74 12 32 9 Lose Combat Pursuer 195 | . 45 . 15 . 120 15 Influence Decreases 2312 | 10 341 70 714 531 182 464 Entered New Map 316 | . . 34 . 166 . 116 Time Decay 1662 | 10 321 36 494 338 182 281 Lost Part 127 | . 20 . 70 27 . 10 Lost Ally 57 | . . . . . . 57 Purge Threat 150 | . . . 150 . . . Squads Dispatched 13 | . 1 . 3 3 2 4 Investigation 4 | . . . 2 . 1 1 Extermination 4 | . . . . 3 1 . Reinforcement 5 | . 1 . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Distress Signals 14 | . 3 . 9 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 21 5 47 11 15 21 Peak Tracking Total 9 | . 5 2 6 4 7 9 Tactical Retreats 9 | . 3 1 1 . 3 1 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Traps Triggered 9 | . 2 1 1 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Ext Machines Disabled 11 | . . 1 5 1 4 . Max in Single Turn 4 | . . 1 3 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Machines Accessed 31 | . 9 1 10 3 4 4 Terminals 22 | . 6 . 7 2 3 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 83 | . 28 9 26 7 7 6 Successful 45 | . 18 9 11 5 1 1 Failed 38 | . 10 . 15 2 6 5 Catastrophic 6 | . 1 . 1 1 2 1 Database Lockouts . | . . . . . . . Manual 39 | . 20 . 13 2 3 1 Terminals 51 | . 16 . 20 4 5 6 Fabricators . | . . . . . . . Repair Stations 9 | . 6 . 3 . . . Recycling Units 10 | . 6 . 2 . 2 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 3 . . Terminal Hacks 19 | . 1 9 5 2 1 1 Record 10 | . . 8 2 . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . . . . 1 1 Alert Level 3 | . 1 . 2 . . . Unreport Threat 1 | . . . 1 . . . Investigation Status 1 | . . . . 1 . . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 . 1 . . . Scan Component 3 | . 2 . 1 . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks 12 | . 8 . 3 1 . . Terminals 11 | . 7 . 3 1 . . Assimilate 2 | . 2 . . . . . Operators 1 | . 1 . . . . . Skim 8 | . 4 . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 24 | . 6 . 9 3 3 3 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Ext Total Allies 4 | . . . . . . 4 Largest Group 3 | . . . . . . 3 Highest-Rated Group 75 | . . . . . . 75 Highest-Rated Ally 25 | . . . . . . 25 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 465 | . . . . . . 465 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Active Infowar (turns) 4655 | 19 656 . 1522 1229 579 650 Optics 3980 | . . . 1522 1229 579 650 Sensors 2245 | . . . . 1160 464 621 Terrain 178 | . . . . 178 . . Seismic 675 | 19 656 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Ext Turns Passed 6880 | 32 1386 1422 1567 1229 579 665 Spaces Moved 3466 | 19 808 958 654 484 236 307 Core 8 | . . . . . . 8 Treads 934 | . 527 407 . . . . Legs 1891 | 11 . 320 654 484 236 186 Wheels 520 | 8 281 231 . . . . Hover . | . . . . . . . Flight 113 | . . . . . . 113 Fastest Speed 29 | 80 80 95 125 200 196 29 Average Speed 152 | 103 132 135 159 200 197 136 Slowest Speed 350 | 120 160 160 200 200 200 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 86 46 52 10 7 43 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 160 | . 4 . 97 9 42 8 Melee . | . . . . . . . Projectile 18 | . . . 9 1 . 8 AOE 142 | . 4 . 88 8 42 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Total 4630 | 25 1028 1016 1020 701 329 511 Wait 692 | . 131 12 212 167 54 116 Move 3460 | 18 807 957 653 483 235 307 Hop . | . . . . . . . Pick Up 61 | 2 16 4 25 4 6 4 Fast Attach 32 | 1 5 4 10 4 3 5 Attach 27 | . 1 3 8 7 2 6 Detach 12 | . . . 4 4 1 3 Swap 40 | 2 5 4 13 5 6 5 Drop 67 | . 10 7 18 5 9 18 Fire 211 | 2 52 24 77 20 13 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 2 | . 1 1 . . . . Escape Stasis 10 | . . . . . . 10 Rewire 14 | . . . . . . 14 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 3) 689 | -10/Materials | Discovered new exit (range 7) 810 | -10/Materials | Repaired Lgt. Treads 837 | -10/Materials | Repaired Lgt. Treads 1263 | -10/Materials | Discovered new exit (range 3) 1403 | -10/Materials | Discovered new exit (range 8) 1419 | -10/Materials | Entered Subcaves 1524 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1528 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1537 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1539 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1624 | -10/Subcaves | Discovered new exit (range 6) 1788 | -10/Subcaves | Learned location of Zion (-6) 1788 | -10/Subcaves | Met a Zionite searching for "candidates" 1929 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1971 | -10/Subcaves | Learned Materials interactive machine intel 2074 | -10/Subcaves | Core integrity fell below 50% 2098 | -10/Subcaves | Ambushed by Subdweller buried in earth 2102 | -10/Subcaves | Core integrity fell below 20% 2390 | -10/Subcaves | Visited 4L-MR0's lab 2419 | -10/Subcaves | Found Cargo Legs 2421 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2841 | -10/Subcaves | Entered Materials 2841 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2842 | -8/Materials | Loaded intel: 19 interactive machine locations 3112 | -8/Materials | Destroyed 8 combat bots 3627 | -8/Materials | Build established: Gunner 4021 | -8/Materials | Discovered new exit (range 18) 4408 | -8/Materials | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Utility x2 4618 | -7/Factory | Identified exit to Garrison 4708 | -7/Factory | Build established: Skirmisher 5465 | -7/Factory | Discovered new exit (range 11) 5599 | -7/Factory | Identified exit to Factory 5637 | -7/Factory | Entered another Factory area 5637 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6052 | -6/Factory | Discovered new exit (range 18) 6125 | -6/Factory | Build established: Gunner 6200 | -6/Factory | Discovered new exit (range 10) 6216 | -6/Factory | Entered Extension 6583 | -6/Extension | Rescued a captive Derelict 6856 | -6/Extension | Spotted B-75 Beast 6860 | -6/Extension | Spotted B-75 Beast 6869 | -6/Extension | Core integrity fell below 50% 6873 | -6/Extension | Core integrity fell below 20% 6881 | -6/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06848_ Slug penetrates Wall. 06850_ Dropped Hvy. Armor Plating. 06851_ Acquired Triangulator. 06853_ Acquired Cloaking Device. 06856_ Nuclear Pulse Thruster destroyed. 06862_ Imp. Deuterium Engine destroyed. 06865_ Critical hit (Meltdown: +320). 06865_ Machine disabled. 06866_ Visual Processing Unit destroyed. 06867_ Overheating: Energy bleed (-18). 06868_ Nuclear Pulse Thruster destroyed. 06869_ Knocked back. 06874_ Slug penetrates Wall. 06875_ U-05 Engineer builds a Wall. 06875_ Y-54 Guardian destroyed. 06878_ Med. Reactive Plating destroyed. 06878_ Critical hit (Meltdown: +310). 06878_ Gravity Neutralizer destroyed. 06878_ Knocked back. 06879_ Acquired 5 matter. 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BB R ???????????? | | ???????############ BB k ##????????????? | | ??????????????????# BB #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# ??????????????? | | ??????????????????# ????????????????? | | ??????????????????######T#"""###?????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 750 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials Lgt. Treads | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity Challenges ------------ None Game ------ Seed LinkedReinforcedCyclogen Manual? 0 Play Time 01:53:34 Cumulative 154.0 hours Start 2026.08.25 @ 09:48:18 End 2026.08.25 @ 22:32:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a3d599c-d6b6-4e00-abd6-0ea11f788393