Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 23:28:03 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2724) 2724 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 8001 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 40/100 System Corruption 9% Temperature Hot (252) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System > --- UTILITY (5) ------ Gravity Neutralizer Reflective Plating Hacking Suite > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Relay Coupler [Duelist] (27) KE Penetrator Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Improved Energy Well Seismic Detector Reaction Control System Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Hypervelocity Coil Gun Magnetic Acceleration Cannon Scythe > --- INVENTORY -------- Gyrokinetic Inverter Advanced Sensor Array Hacking Suite Mini Grenade Launcher Lance [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Matter Filter Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . . . . 2 . . Utility 3 | . . 1 1 . . . 1 . . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 107 | 6 8 23 8 8 4 4 24 6 8 8 Power 13 | 1 1 3 . 1 . 1 6 . . . Engine 6 | 1 1 1 . . . . 3 . . . Core 7 | . . 2 . 1 . 1 3 . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 2 9 1 1 1 1 6 2 2 1 Treads 5 | . 1 4 . . . . . . . . Leg 2 | . . . . . . . 2 . . . Wheel 3 | 2 1 . . . . . . . . . Hover 16 | . . 4 1 1 1 1 4 2 1 1 Flight 2 | . . 1 . . . . . . 1 . Utility 32 | 1 3 4 4 3 2 1 6 2 2 4 Device 17 | . 1 2 2 1 . 1 6 1 1 2 Storage 4 | 1 1 . . . 1 . . 1 . . Processor 1 | . . 1 . . . . . . . . Hackware 2 | . . 1 . . . . . . . 1 Protection 8 | . 1 . 2 2 1 . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 7 3 3 1 1 6 2 4 3 Energy Gun 6 | 1 1 1 . . . . 2 . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 1 4 . . . . 2 2 1 2 Ballistic Cannon 9 | . . 1 3 2 1 1 1 . . . Launcher 2 | . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . . 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . 1 2 . 2 Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . Parts Lost 49 | . 2 8 . . 3 . 10 . 25 1 Power 3 | . . . . . . . 1 . 2 . Propulsion 20 | . 2 4 . . 2 . 4 . 8 . Utility 13 | . . 1 . . 1 . 4 . 7 . Weapon 13 | . . 3 . . . . 1 . 8 1 Highest Loss Streak 14 | . 1 3 . . 2 . 4 . 14 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 92 90 99 91 84 86 74 100 72 11 Engine 3 | . 14 1 . . . . 3 5 2 . Core 6 | . . 9 9 7 7 13 4 5 3 . Treads 3 | . 1 15 . . . . . . . . Wheel 3 | . 20 . . . . . . . . . Hover 16 | . . 9 36 30 26 28 14 35 24 3 Device 10 | . 12 10 9 13 10 5 12 17 11 2 Storage 7 | . 13 11 9 7 7 7 6 5 4 . Processor 1 | . . 8 . . . . . . . . Hackware 4 | . . . 9 7 7 7 6 5 4 . Protection 2 | . 1 . 8 1 3 7 1 . . 1 Energy Gun 3 | . 14 3 . . . . 3 5 2 . Ballistic Gun 5 | . 14 14 6 . . . 2 5 3 2 Ballistic Cannon 5 | . . 3 12 15 11 7 4 5 1 . Slashing Weapon 3 | . . . . 6 7 7 6 5 3 . Peak Build Rating 76 | 6 9 21 28 36 37 40 64 76 76 27 Average Rating 29 | 4 7 15 26 34 33 37 42 72 56 12 On Entrance 27 | . 6 9 21 28 36 31 40 58 76 . Naked Turns 79 | . . . . . . . . . 12 67 Heaviest Build 46 | 10 16 21 26 30 28 29 43 46 46 12 Greatest Support 66 | 32 32 60 28 28 28 30 42 66 66 23 Greatest Overweight (x) 5 | 2 1 2 . 1 1 . 5 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 7 8 8 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 5 5 Average Carried 5 | 2 7 7 7 7 6 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 5 4 5 5 2 5 Class Distribution -------------------- 78% | Mutant 10% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Matter Collected 1883 | 227 138 353 252 36 121 121 279 142 214 . Remotely . | . . . . . . . . . . . Salvage Created 2315 | . 339 820 229 102 34 . 411 46 334 . Parts 134 | . 21 45 14 6 3 . 25 4 16 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Combat Hostiles Destroyed 64 | . 14 20 6 1 1 . 9 . 13 . Melee 5 | . . . . 1 . . 2 . 2 . Guns 35 | . 14 17 1 . . . 2 . 1 . Cannons 12 | . . 1 5 . 1 . 5 . . . AOE 12 | . . 2 . . . . . . 10 . Classes Destroyed 12 | . 2 2 2 2 1 . 3 . . . Worker 1 | . . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . Operator 2 | . . . . . . . 1 1 . . Watcher 3 | . . . . 2 . . . 1 . . Swarmer 27 | . 9 6 2 . . . . . 10 . Grunt 21 | . 5 8 3 . . . 3 . 2 . Brawler 1 | . . . . . . . 1 . . . Sentry 9 | . . 6 1 . . . 1 . 1 . Hunter 2 | . . . . . 1 . 1 . . . Programmer 4 | . . . . 1 . . 3 . . . Best Kill Streak 11 | . 3 8 4 1 1 . 2 1 11 . Combat Bots Only 11 | . 3 7 2 1 1 . 1 . 11 . Max Kills in Single Turn 5 | . 1 2 1 1 1 . 1 1 5 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . 4 . Melee 1 | . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Hostile Shots Fired 623 | . 51 139 22 21 31 2 101 . 230 26 Missed 224 | . 17 37 8 7 17 1 35 . 90 12 Damage Taken 6536 | . 348 1341 211 210 168 . 1206 50 2774 228 Core 1749 | . 80 252 78 61 17 . 250 . 900 111 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 68 37 85 . . 88 70 . . . Volleys Fired 188 | . 36 60 24 . 5 . 41 4 15 3 Largest 3 | . 2 2 2 . 2 . 3 3 3 1 Hottest 148 | . 85 105 83 . 96 . 146 128 148 33 Shots Fired 345 | . 72 112 48 . 9 . 63 12 26 3 Gun 237 | . 72 99 18 . . . 22 8 15 3 Cannon 95 | . . 8 30 . 9 . 41 4 3 . Launcher 13 | . . 5 . . . . . . 8 . Special . | . . . . . . . . . . . Kinetic 234 | . 36 73 48 . 9 . 47 8 10 3 Thermal 68 | . 36 27 . . . . . . 5 . Explosive 8 | . . . . . . . . . 8 . Electromagnetic 35 | . . 12 . . . . 16 4 3 . Robot Hit Streak 9 | . 5 9 6 . 5 . 4 2 6 . Robot Miss Streak 11 | . 3 5 11 . 2 . 4 3 3 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 6 | . 4 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 232 | . 46 65 30 9 4 2 41 5 30 . Core Hits 130 | . 24 31 16 4 2 . 17 2 33 1 Critical Kills 2 | . 1 . . . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 . . . . . 2 . Critical Strikes 18 | . 1 2 2 1 . . 3 . 9 . Burn 1 | . . 1 . . . . . . . . Destroy 6 | . 1 . 1 . . . 1 . 3 . Blast 2 | . . 1 1 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . Sever 7 | . . . . 1 . . 2 . 4 . Impale 1 | . . . . . . . . . 1 . Melee Attacks 122 | . . . . 26 3 32 19 9 33 . Impact . | . . . . . . . . . . . Slashing 113 | . . . . 26 3 32 19 9 24 . Piercing 9 | . . . . . . . . . 9 . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6037 | . 444 1402 623 341 73 63 1135 191 1754 11 Guns 1763 | . 444 903 139 . . . 46 123 108 . Cannons 1598 | . . 91 484 . 73 . 864 30 56 . Explosions 1488 | . . 408 . . . . . 38 1042 . Melee 1177 | . . . . 341 . 63 225 . 548 . Ramming 11 | . . . . . . . . . . 11 Kinetic 2593 | . 201 631 623 . 73 . 875 75 115 . Thermal 602 | . 243 298 . . . . . 38 23 . Explosive 1042 | . . . . . . . . . 1042 . Electromagnetic 612 | . . 473 . . . . 35 78 26 . Impact . | . . . . . . . . . . . Slashing 1032 | . . . . 341 . 63 225 . 403 . Piercing 145 | . . . . . . . . . 145 . Highest Corruption 9 | . . 7 . . . . 3 . 9 9 Average Corruption 5 | . . 6 . . . . 2 . 5 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . 19 . . . . 10 . 3 13 Message Errors 13 | . . 4 . . . . 2 . 1 6 Matter Fused 9 | . . 4 . . . . 3 . 1 1 Heat Flow Errors 2 | . . 1 . . . . . . . 1 Energy Discharges 3 | . . 3 . . . . . . . . Data Loss (minor) 8 | . . 3 . . . . 2 . . 3 Data Loss (major) 2 | . . 1 . . . . . . . 1 Misfires 4 | . . 2 . . . . 1 . 1 . Alerts 3 | . . . . . . . 2 . . 1 Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 83 | . . . . 26 . . 50 6 1 . Projectiles 50 | . . . . . . . 50 . . . Explosions 7 | . . . . . . . . 6 1 . Melee 26 | . . . . 26 . . . . . . Knockbacks 16 | . . 2 8 . . . 6 . . . Impact . | . . . . . . . . . . . Kinetic 15 | . . 2 7 . . . 6 . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 139 | . . . . . . . . 51 83 5 Shots 5 | . . . . . . . . 1 4 . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 466 | . 112 337 251 . . 1 234 36 466 250 Average Temperature 81 | . 29 114 101 . . 1 70 16 158 250 Received Heat Transfer 1960 | . 72 540 126 . 9 . 321 . 838 54 Effects 6 | . . 3 . . . . . . 3 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . 1 . . . . . . 1 . Interference 3 | . . 2 . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . Heat Transferred 1413 | . 549 777 . . . . . 50 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Peak Influence 527 | . 284 309 362 356 . . 131 98 527 438 Initial 258 | . . 3 61 164 . . 45 25 18 258 Average 143 | . 125 170 178 213 . . 68 33 134 352 Maximum Alert Level 2 | . 1 1 1 1 . . . . 2 2 Low Security (%) 74 | 100 86 61 59 59 . . 100 100 82 . Level 1 22 | . 13 38 40 40 . . . . 3 74 Level 2 3 | . . . . . . . . . 14 25 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 1 . . 3 . . 3 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . 1 . . 1 . . . Reinforcement 7 | . 1 . 1 . . . 2 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Distress Signals 7 | . 1 3 1 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 26 36 17 8 8 2 17 2 38 11 Peak Tracking Total 14 | . 4 8 7 4 4 1 5 1 14 5 Tactical Retreats 27 | . 3 4 2 2 3 . 3 . 8 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Traps Triggered 7 | . 1 1 . . . . 2 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Machines Disabled 6 | . . 1 . . . . 1 1 3 . Max in Single Turn 1 | . . 1 . . . . 1 1 1 . Garrison Relay 2 | . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Machines Accessed 29 | . 7 3 2 5 . 2 4 2 2 2 Terminals 23 | . 7 3 2 4 . 1 1 1 2 2 Fabricators 2 | . . . . 1 . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 48 | . 10 6 5 10 . 2 5 3 4 3 Successful 34 | . 7 4 4 6 . 2 4 3 2 2 Failed 14 | . 3 2 1 4 . . 1 . 2 1 Catastrophic 3 | . . . 1 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 8 4 1 3 . . 2 2 . . Terminals 41 | . 10 6 5 8 . 1 2 2 4 3 Fabricators 3 | . . . . 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 22 | . 2 3 4 5 . 2 1 1 2 2 Record 3 | . . . . 1 . 1 . . . 1 Open Door 2 | . . . . . . 1 . . 1 . Open DSF 1 | . . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 5 | . 1 2 1 1 . . . . . . Unreport Threat 3 | . . 1 . . . . 1 1 . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 2 | . . . 1 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Report Inventory 2 | . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 8 | . 5 1 . . . . 1 1 . . Terminals 8 | . 5 1 . . . . 1 1 . . Assimilate 2 | . 1 . . . . . 1 . . . Botnet 6 | . 4 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 2 . 2 . 1 2 . 2 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Total Allies 3 | . 1 . . . . . . . 2 . Largest Group 2 | . 1 . . . . . . . 2 . Highest-Rated Group 92 | . 10 . . . . . . . 92 . Highest-Rated Ally 46 | . 10 . . . . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 . Total Damage 207 | . . . . . . . . . 207 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Turns Passed 5345 | 76 810 926 214 365 326 726 992 183 408 319 Spaces Moved 6148 | 56 693 602 265 585 592 1301 862 233 456 503 Core 171 | 15 . . . . . . 7 . 22 127 Treads 282 | . . 282 . . . . . . . . Legs 225 | . . . . . . . 225 . . . Wheels 734 | 41 693 . . . . . . . . . Hover 4723 | . . 320 265 585 592 1301 630 233 421 376 Flight 13 | . . . . . . . . . 13 . Fastest Speed 35 | 50 90 52 48 48 48 48 48 56 35 50 Average Speed 67 | 104 96 102 48 48 50 48 88 56 58 58 Slowest Speed 300 | 150 100 200 48 108 112 52 300 56 77 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 98 63 33 16 63 97 27 4 57 21 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 2 2 . . . . Spaces Dug 70 | . . . . 13 3 29 12 9 4 . Terrain Destroyed 133 | . . 1 . 13 5 29 19 16 48 2 Melee 70 | . . . . 13 3 29 12 9 4 . Projectile 14 | . . 1 . . 2 . 7 2 . 2 AOE 49 | . . . . . . . . 5 44 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Total 6839 | 73 772 802 305 634 607 1341 996 263 521 525 Wait 147 | . 20 83 2 4 . 4 30 4 . . Move 6139 | 55 692 601 264 584 591 1300 861 233 455 503 Hop . | . . . . . . . . . . . Pick Up 71 | 12 10 16 4 4 1 . 11 4 5 4 Fast Attach 35 | . . 12 . 1 . 3 9 2 1 7 Attach 42 | 6 3 4 2 1 3 1 9 3 8 2 Detach 4 | . . . . . 1 . 2 . . 1 Swap 32 | . 5 7 6 6 1 . 6 1 . . Drop 52 | . 6 19 3 8 2 1 8 3 . 2 Fire 188 | . 36 60 24 . 5 . 41 4 15 3 Melee 122 | . . . . 26 3 32 19 9 33 . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 163 | -10/Materials | Discovered new exit (range 6) 228 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Identified exit to Materials 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1049 | -9/Materials | Destroyed 7 combat bots 1185 | -9/Materials | Lost 3 parts (1n1u1w) 1428 | -9/Materials | Discovered new exit (range 3) 1450 | -9/Materials | Core integrity fell below 50% 1636 | -9/Materials | Discovered new exit (range 8) 1714 | -9/Materials | Discovered new exit (range 20) 1805 | -9/Materials | Discovered new exit (range 4) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1980 | -8/Materials | Identified exit to Storage 2006 | -8/Materials | Discovered new exit (range 16) 2027 | -8/Materials | Entered Factory 2027 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2386 | -7/Factory | Discovered new exit (range 4) 2392 | -7/Factory | Entered Lower Caves 2396 | -7/Lower Caves | Learned location of Zion (-7) 2514 | -7/Lower Caves | Spotted B-75 Beast 2714 | -7/Lower Caves | Discovered new exit (range 3) 2718 | -7/Lower Caves | Entered another Lower Caves area 2738 | -7/Lower Caves | Discovered new exit (range 6) 2787 | -7/Lower Caves | Learned Factory stockpile data 2841 | -7/Lower Caves | Encountered a Warlord checkpoint 3085 | -7/Lower Caves | Discovered new exit (range 4) 3444 | -7/Lower Caves | Entered Factory 3444 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3742 | -6/Factory | Lost 4 parts (1p2n1u) 3866 | -6/Factory | Discovered new exit (range 14) 4426 | -6/Factory | Discovered new exit (range 10) 4436 | -6/Factory | Entered another Factory area 4436 | -5/Factory | Evolved 2 slots: Propulsion x2 4455 | -5/Factory | Discovered new exit (range 15) 4619 | -5/Factory | Identified exit to Garrison 4619 | -5/Factory | Entered Garrison 4648 | -5/Garrison | Spotted B-75 Beast 4687 | -5/Garrison | Triggered checkpoint 4696 | -5/Garrison | Spotted B-75 Beast 4741 | -5/Garrison | Build established: Scavenger-Tank 4809 | -5/Garrison | Lost 3 parts (1u2w) 4810 | -5/Garrison | Discovered new exit (range 10) 4819 | -5/Garrison | Rescued a captive Derelict 4834 | -5/Garrison | Garrison Relay disabled 4836 | -5/Garrison | Rescued a captive Derelict 4908 | -5/Garrison | Lost 8 parts (1p4n1u2w) 4927 | -5/Garrison | Triggered checkpoint 4967 | -5/Garrison | Triggered checkpoint 5003 | -5/Garrison | Core integrity fell below 50% 5004 | -5/Garrison | Destroyed 11 combat bots 5012 | -5/Garrison | Core integrity fell below 20% 5022 | -5/Garrison | Discovered new exit (range 10) 5027 | -5/Garrison | Entered Factory 5053 | -5/Factory | Lost 14 parts (1p4n5u4w) 5237 | -5/Factory | Build established: Mutant 5327 | -5/Factory | Search patrols dispatched 5346 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05241_ System corrupted: Component data lost. 05251_ ALERT: Security rotation in progress. 05265_ A MG%%BZ0J&BEWDXGG|8 FX 05265_ Acquired Reflective Plating. 05276_ Acquired Unknown Device. 05276_ Identified Lrn. Tractor Beam. 05277_ Dropped Lrn. Tractor Beam. 05284_ System corrupted: Component data lost. 05300_ Acquired Prototype Ballistic Gun. 05300_ Identified Prc. Assault Rifle. 05300_ Faulty integration triggers meltdown. 05300_ Antigrav System damaged (-4). 05300_ Reflective Plating damaged (-49). 05313_ Acquired Unknown Impact Weapon. 05313_ Identified Hvy. Hammer. 05316_ Acquired KE Penetrator. 05322_ PO|O 76#H9QD6Y