Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 15:11:25 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (4547) 4547 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 9067 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 294 Entered Garrisons 200 Cogmind --------- Core Integrity 528/700 Matter 300/300 Energy 287/290 System Corruption 3% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Improved Titanium Leg Wheel Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Plasma Cannon Cooled Particle Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Machine Analyzer Improved Sensor Array Particle Charger Layered Light Armor Plating Layered Light Armor Plating System Restoration Module Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Plasma Cannon Improved Datajack Segregator Trap Segregator Trap Segregator Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Improved Datajack Segregator Trap Segregator Trap Segregator Trap [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 2 . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 93 | . 4 5 14 7 25 11 27 Power 12 | . 1 1 1 2 3 1 3 Engine 10 | . 1 1 . 2 3 1 2 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 33 | . . 2 6 1 9 7 8 Treads 3 | . . . . . 3 . . Leg 28 | . . 2 6 1 6 7 6 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 2 1 4 2 5 2 9 Device 13 | . 1 1 1 1 2 2 5 Storage 3 | . 1 . . 1 1 . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 7 | . . . 3 . 2 . 2 Artifact . | . . . . . . . . Weapon 23 | . 1 1 3 2 8 1 7 Energy Gun 12 | . 1 1 1 . 6 1 2 Energy Cannon 9 | . . . 1 2 1 . 5 Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 11 | . . 1 4 1 3 . 2 Corrupted Parts 2 | . . . . . . 2 . System Corruption 17 | . . . . . . 17 . Parts Lost 27 | . . 1 2 3 5 3 13 Power 5 | . . 1 1 1 . . 2 Propulsion 14 | . . . . 1 4 2 7 Utility 6 | . . . 1 1 1 1 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . 1 1 1 3 1 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | . 8 9 8 12 14 18 15 Power 2 | . 1 2 1 1 3 2 2 Propulsion 2 | . 4 4 2 1 . . 1 Utility 4 | . . 1 2 4 4 8 7 Weapon 3 | . 1 2 2 3 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 32 | . 7 6 8 1 1 . 9 Power 5 | . 1 . 3 . . . 1 Propulsion 8 | . 2 4 2 . . . . Utility 9 | . 2 . . . . . 7 Weapon 9 | . 2 2 3 1 . . 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 95 99 95 81 95 99 97 Engine 8 | . 14 13 4 10 9 9 6 Core 1 | . . . 6 . . . . Treads 1 | . . . . . 9 . . Leg 34 | . 28 28 33 32 31 44 36 Device 12 | . 9 13 11 11 15 9 14 Storage 9 | . 14 13 11 11 9 9 7 Processor 1 | . . . . . . . 6 Protection 4 | . . . 7 2 2 9 6 Energy Gun 11 | . 23 28 11 2 5 3 11 Energy Cannon 7 | . . . 9 11 11 14 3 Peak Build Rating 51 | . 11 19 21 21 36 39 51 Average Rating 26 | . 9 10 18 15 27 35 41 On Entrance 18 | 6 6 11 11 21 14 36 39 Avg Prop Armor Cover (%) 14 | . . . . . 13 . 18 Naked Turns . | . . . . . . . . Heaviest Build 73 | 10 18 19 30 33 67 67 73 Greatest Support 77 | 20 20 20 30 30 71 74 77 Greatest Overweight (x) 3 | . . . . 1 3 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 15 20 20 20 Average Capacity 15 | . 9 9 10 13 16 20 20 Most Carried 20 | . 10 10 10 15 20 20 20 Average Carried 14 | . 8 9 9 13 15 19 19 Final Capacity 20 | 8 10 10 10 15 20 20 20 Final Carried 20 | 6 10 10 10 14 20 20 17 Class Distribution -------------------- 53% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Matter Collected 1422 | 155 93 49 238 80 296 91 420 Remotely . | . . . . . . . . Salvage Created 5781 | . 280 45 1398 628 697 906 1827 Parts 290 | . 7 5 80 42 29 45 82 Haulers Intercepted 15 | . 1 . 5 2 3 . 4 Recyclers Shooed 7 | . . 1 1 . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Combat Hostiles Destroyed 100 | . 5 3 24 11 9 20 28 Guns 43 | . 5 3 10 1 4 4 16 Cannons 53 | . . . 14 9 5 15 10 Classes Destroyed 11 | . 3 1 3 2 1 . 1 Worker 3 | . . . . 1 . . 2 Builder 1 | . . . . 1 . . . Hauler 15 | . 1 . 5 2 3 . 4 Recycler 3 | . . . 1 . . . 2 Operator 4 | . . . 2 . 1 . 1 Watcher 7 | . 1 . 1 1 1 1 2 Swarmer 17 | . . 3 3 3 . 4 4 Grunt 52 | . 5 . 17 . 3 9 18 Sentry 26 | . . . 4 8 4 7 3 Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . . . 3 Best Kill Streak 6 | . 2 3 6 4 3 4 5 Combat Bots Only 5 | . 2 3 5 3 1 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Hostile Shots Fired 593 | . 26 12 57 51 94 101 252 Missed 179 | . 6 4 13 16 29 25 86 Hits 414 | . 20 8 44 35 65 76 166 Projectile 414 | . 20 8 44 35 65 76 166 Critical Strikes 13 | . 1 . . 2 2 4 4 Damage Taken 5412 | . 241 92 479 459 968 956 2217 Core 575 | . 78 15 75 39 140 56 172 Absorbed by Shields 49 | . . . . . . 49 . Core Remaining (%) 74 | 100 . 62 . 71 . 64 . Volleys Fired 416 | . 26 8 94 50 56 61 121 Largest 2 | . 2 2 2 2 2 2 2 Hottest 124 | . 105 105 124 124 124 122 122 Shots Fired 779 | . 52 16 183 58 109 122 239 Gun 435 | . 52 16 108 8 46 30 175 Cannon 344 | . . . 75 50 63 92 64 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 29 | . 10 . 19 . . . . Thermal 750 | . 42 16 164 58 109 122 239 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 23 7 17 10 16 10 21 Robot Miss Streak 12 | . 1 3 5 6 3 5 12 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 498 | . 42 8 111 34 73 69 161 Core Hits 197 | . 18 4 38 17 22 30 68 Critical Kills 3 | . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | . 1 . 2 2 . 3 8 Burn 13 | . 1 . 2 . . 2 8 Meltdown 3 | . . . . 2 . 1 . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9815 | . 509 111 2114 708 1568 1510 3295 Guns 5052 | . 494 102 1141 69 633 359 2254 Cannons 4584 | . . . 968 635 910 1151 920 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 179 | . 15 9 5 4 25 . 121 Kinetic 297 | . 69 . 228 . . . . Thermal 9339 | . 425 102 1881 704 1543 1510 3174 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 2 20 3 Average Corruption 1 | . . . . . 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . 2 15 11 Message Errors 6 | . . . . . . 5 1 Matter Fused 7 | . . . . . 1 2 4 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 4 | . . . . . 1 2 1 Data Loss (major) 3 | . . . . . . 1 2 Misfires 3 | . . . . . . 2 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . 1 . 13 23 3 Projectiles 40 | . . . 1 . 13 23 3 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 23 | . 4 2 2 2 2 . 11 Kicked 23 | . 4 2 2 2 2 . 11 Crushed . | . . . . . . . . Highest Temperature 506 | . 82 15 195 160 506 379 270 Average Temperature 69 | . 27 7 50 53 155 91 52 Received Heat Transfer 2198 | . 153 30 186 144 405 416 864 Effects 3 | . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . 1 2 . 2 2 Combat Hostiles 4 | . . . . 1 . 1 2 Parts Melted 46 | . 5 . 8 8 7 6 12 Heat Transferred 18968 | . 1068 236 3959 1295 2886 2775 6749 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Maximum Alert Level 2 | . . . 1 1 . 2 2 Low Security (%) 46 | . 100 100 41 25 100 24 . Level 1 40 | . . . 58 74 . 20 76 Level 2 13 | . . . . . . 55 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 628 | . 86 70 383 335 127 628 584 Initial 329 | . . . . 157 127 53 329 Average 209 | . 31 8 203 249 49 371 345 Influence Increases 3684 | . 164 128 932 422 421 625 992 Destroy 0b10 Robot/C 2240 | . 100 100 620 220 180 400 620 Destroy 0b10 Robot/NC 170 | . 10 . 50 25 25 5 55 Destroy Leader 540 | . 34 20 154 96 68 10 158 Allied During Kill 60 | . . 8 46 . . . 6 Successful Hack 93 | . 4 . 22 5 22 14 26 Disable Machine 180 | . . . 15 30 30 75 30 Anti-Garrison Action 50 | . . . . . . 50 . Destroy Structure 81 | . 1 . 10 1 6 56 7 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 255 | . 15 . . 45 90 15 90 Influence Decreases 3115 | . 161 131 558 493 641 80 1051 Entered New Map 725 | . . 3 . 217 176 30 299 Time Decay 2032 | . 161 118 478 246 417 . 612 Lost Part 268 | . . 10 20 30 48 30 130 Lost Ally 90 | . . . 60 . . 20 10 Squads Dispatched 24 | . 1 . 4 1 4 . 14 Investigation 9 | . . . 1 1 1 . 6 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . 1 . 3 . 2 . 3 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Distress Signals 9 | . . . 6 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 7 4 40 17 25 20 49 Peak Tracking Total 6 | . 3 2 6 4 5 4 6 Tactical Retreats 13 | . 1 . . 2 4 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Traps Triggered 10 | . . . . 1 2 2 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Machines Disabled 14 | . . . 1 2 2 7 2 Max in Single Turn 2 | . . . 1 1 1 2 1 Garrison Access 1 | . . . . . . . 1 Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Machines Accessed 30 | . 2 1 5 6 5 2 9 Terminals 20 | . 2 . 4 6 3 2 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 Scanalyzers 4 | . . . 1 . 1 . 2 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 77 | . 6 1 17 12 18 4 19 Successful 32 | . 1 1 9 3 10 1 7 Failed 45 | . 5 . 8 9 8 3 12 Catastrophic 9 | . . . 3 1 1 1 3 Database Lockouts . | . . . . . . . . Manual 24 | . 2 . 3 5 11 1 2 Terminals 55 | . 6 . 12 12 14 4 7 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . . . . . . . 3 Scanalyzers 13 | . . . 5 . 2 . 6 Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 11 | . 1 1 3 2 3 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . Scanalyzer Index 2 | . . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Components 2 | . . . . . . . 2 Scanalyzer 9 | . . . 5 . 2 . 2 Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 6 | . . . 2 . 2 . 2 Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 7 | . . . 1 1 4 . 1 Terminals 7 | . . . 1 1 4 . 1 Assimilate 1 | . . . . . 1 . . Botnet 5 | . . . 1 1 2 . 1 Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 26 | . 2 . 5 5 5 2 7 Full Trace Events 7 | . . . 2 1 . . 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 2 . 2 . 2 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . . . . . . 11 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 2 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Total Allies 7 | . . 4 . . . 2 1 Largest Group 4 | . . 4 3 . . 2 1 Highest-Rated Group 71 | . . 71 40 . . 62 16 Highest-Rated Ally 31 | . . 31 16 . . 31 16 Initial Warlord ECA Mod 2 | . . . . . . . 2 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 57 | . . 6 40 . . 3 8 Total Damage 562 | . . 69 355 . . 22 116 Kills 13 | . . 2 8 . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Active Infowar (turns) 1838 | . . . . . . . 1838 Sensors 1838 | . . . . . . . 1838 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 16 | . . . . . . . 16 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Turns Passed 7146 | . 448 845 1335 536 1102 870 2010 Spaces Moved 4621 | 1 261 660 839 382 567 572 1339 Core . | . . . . . . . . Treads 248 | . . . . . 248 . . Legs 4286 | 1 261 660 839 382 319 572 1252 Wheels 87 | . . . . . . . 87 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 120 105 105 105 109 107 Average Speed 117 | 120 120 120 117 105 139 111 111 Slowest Speed 315 | 120 120 120 120 175 315 180 178 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 2 45 95 54 56 37 81 51 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 72 | . . . . . 3 67 2 Melee . | . . . . . . . . Projectile 5 | . . . . . 3 . 2 AOE 67 | . . . . . . 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Total 5576 | . 347 701 1011 459 762 685 1611 Wait 175 | . 37 2 25 . 67 6 38 Move 4611 | . 260 659 838 382 566 567 1339 Hop . | . . . . . . . . Pick Up 96 | . 10 11 14 10 25 10 16 Fast Attach 24 | . . 3 5 . 4 1 11 Attach 34 | . 2 1 2 4 8 4 13 Detach 8 | . 1 . 1 3 . . 3 Swap 64 | . 2 3 10 4 20 7 18 Drop 84 | . 5 11 20 5 14 9 20 Fire 416 | . 26 8 94 50 56 61 121 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 22 | . 4 2 2 1 2 . 11 Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . 7 . Rewire 34 | . . 1 . . . 13 20 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 13) 449 | -10/Materials | Entered Mines 500 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 568 | -10/Mines | Learned Materials non-interactive machine intel 659 | -10/Mines | Discovered new exit (range 3) 808 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 838 | -10/Mines | Discovered new exit (range 10) 840 | -10/Mines | Received a Mining Laser from a helpful Derelict 1141 | -10/Mines | Found the Drone Emporium 1148 | -10/Mines | Found Prototype Device 1148 | -10/Mines | Identified Decoy Drone Bay 1294 | -10/Mines | Entered Materials 1294 | -9/Materials | Accompanied by 3 allies 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1727 | -9/Materials | Discovered new exit (range 13) 1995 | -9/Materials | Build established: Scavenger-Mutant 2021 | -9/Materials | Identified exit to Mines 2021 | -9/Materials | Identified exit to Storage 2358 | -9/Materials | Build established: Mutant 2629 | -9/Materials | Entered Storage 3105 | -9/Storage | Discovered new exit (range 14) 3165 | -9/Storage | Entered Materials 3165 | -8/Materials | Evolved 2 slots: Propulsion x2 3246 | -8/Materials | Lost 3 parts (2n1u) 3518 | -8/Materials | Build established: Scavenger-Mutant 3704 | -8/Materials | Garrison activated, responded to threat 4180 | -8/Materials | Build established: Mutant 4266 | -8/Materials | Identified exit to Garrison 4267 | -8/Materials | Entered Garrison 4357 | -8/Garrison | Triggered checkpoint 4491 | -8/Garrison | Discovered new exit (range 14) 4513 | -8/Garrison | Phase Generator disabled 4578 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4611 | -8/Garrison | Triggered checkpoint 4713 | -8/Garrison | Triggered checkpoint 4763 | -8/Garrison | Triggered checkpoint 4898 | -8/Garrison | Discovered new exit (range 9) 4981 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5125 | -8/Garrison | Discovered new exit (range 7) 5134 | -8/Garrison | System corruption reached 10% 5137 | -8/Garrison | Entered Factory 5137 | -7/Factory | Evolved 2 slots: Utility x2 5230 | -7/Factory | Lost 5 allies 5288 | -7/Factory | Garrison activated, responded to threat 5380 | -7/Factory | Build established: Scavenger-Mutant 5997 | -7/Factory | Discovered new exit (range 9) 6034 | -7/Factory | Identified exit to Factory 6840 | -7/Factory | Discovered exit to Factory (range 16) 7045 | -7/Factory | Lost 6 parts (3n2u1w) 7137 | -7/Factory | First assault squad dispatched 7147 | -7/Factory | Self-destructed Last Messages --------------- 07037_ R-06 Scavenger collects Lgt. Nuclear Core. 07041_ R-06 Scavenger collects Com. Wheel. 07041_ R-06 Scavenger collects Tractor Beam. 07042_ Acquired 20 matter. 07044_ R-06 Scavenger collects VTOL Module. 07046_ R-06 Scavenger collects Autogun. 07055_ K-01 Serf collects debris. 07058_ M-28 Smith repairs K-01 Serf Wheel. 07096_ System corrupted: Energy discharge (-113). 07137_ ALERT: Unidentified disturbance in Zone 4H, assault force dispatched. 07141_ Triggered Shock Trap. 07141_ The floor emits a surge of raw power. 07141_ System corrupted (+2). 07143_ Connecting with Terminal... 07143_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 07145_ Aluminum Leg+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????# | | ??????????????????????????????????????m????# | | ????????????????????????##+###+#???????????# | | ???????????????????????? #???????????# | | ????????????????Y??????? #???????????# | | ???????????????????????? #?????# ########/## | | ????????????????????????# ####### | | ???????????????????????## s s ] | | ?????################### @ #????# ^^% | | ?????# T" #????# /// | | ?????# "" #????# //! | | ?????# #????# """ """ //! | | ?????# ##+############ #????#s """ """ | | ????## ##????????????#######????????"" """ | | ????# #???????????????????????????? | | ????# #????????????????????????????? | | ????# " #?????????????????????????????##+## | | ????# #?????????????????????????????????###### | | ????# #????????????????????????????????####### | | ????### ###????????????????????????????????# | | ??????# #??????????????????????????????????+ | | ####### #??????????????????????????????????# | | "" #??????????????????????????????????# ### | | "" #?##############???????????????????# ????? | | !// #?# #?????????????????????????? | | ^ !/! #?# ] #?????????????????????????? | | !/ ### #?????????????????????????? | | " # #?????????????????????????? | | " # #?????????????????????????? | | " # #?????????????????????????? | | " # """ """ #?????????????????????????? | | " + """ """ #?????????????????????????? | | " # """ """ #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightUltimateShifter Manual? 0 Play Time 00:57:05 Cumulative 148.1 hours Start 2026.09.08 @ 14:13:12 End 2026.09.08 @ 15:11:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 91 Adventurer 1 Explorer 0 Win Type - Total 10 Types 4/2/1/1/0/0/0/1/0/1 Lore% 61 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76452a7f-f837-41f2-8aa1-0e8c07fa0dca