Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.04 @ 20:12:02 // Winter2022/Polymind

Player: Ash

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (393)      393
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1320)               1320
              TOTAL SCORE: 3018

 Bonus
-------
Polymind Skill             1320

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     200/200
System Corruption          0%
Temperature                Cool (54)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (1) ------
        Heat Sink
>       --- WEAPON (1) -------
  Small Laser
>       --- INVENTORY (1) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
>          --- WEAPON -----------
           Particle Gun
>          --- INVENTORY --------
               (None)
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   7   .   
  Power                    2    | .   .   .   2   .   
  Propulsion               3    | .   .   .   3   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      7    | .   .   .   7   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 95  66  
  Engine                   2    | .   2   .   2   13  
  Core                     17   | .   17  20  17  .   
  Leg                      37   | .   35  40  37  26  
  Device                   19   | .   21  20  19  13  
  Energy Gun               18   | .   17  20  18  13  
Naked Turns                11   | .   1   .   1   9   
Heaviest Build             9    | 6   9   9   9   7   
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   
  Average Capacity         .    | .   .   1   .   .   
  Most Carried             1    | .   .   1   .   .   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           1    | .   1   1   .   1   
  Final Carried            1    | .   .   1   .   .   

 Class Distribution 
--------------------
 94% | Grunt

 Dominant Class 
----------------
 Grunt | -10/Materials
 Grunt | -10/Mines
 Grunt | -9/Materials
 Grunt | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            398  | .   73  96  173 56  
  Parts                    37   | .   9   8   17  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  12   | .   2   .   9   1   
  Guns                     11   | .   2   .   8   1   
Classes Destroyed          8    | .   3   3   2   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    5    | .   2   .   2   1   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           5    | .   3   3   5   1   
  Combat Bots Only         5    | .   2   .   5   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1120 | .    59   .    949  112  
  Core                     421  | .    17   .    357  47   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  .    93   .    .    
Volleys Fired              79   | .    16   11   43   9    
  Largest                  1    | .    1    1    1    1    
  Hottest                  65   | .    65   65   65   40   
Shots Fired                79   | .    16   11   43   9    
  Gun                      79   | .    16   11   43   9    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  79   | .    16   11   43   9    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    4    5    15   10   
  Robot Miss Streak        3    | .    3    2    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           63   | .    9    8    37   9    
  Core Hits                24   | .    5    3    12   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    .    4    .    
    Burn                   6    | .    2    .    4    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           961  | .    134  133  587  107  
  Guns                     928  | .    134  126  561  107  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  33   | .    .    7    26   .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  928  | .    134  126  561  107  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             17   | .    .    1    16   .    
  Kicked                   15   | .    .    1    14   .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        63   | .    25   .    45   63   
  Average Temperature      19   | .    13   .    9    41   
  Received Heat Transfer   429  | .    42   .    309  78   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         2595 | .    481  296  1593 225  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             154  | .   55  33  154 56  
  Initial                  36   | .   .   18  10  36  
  Average                  69   | .   38  24  92  44  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   7   .   24  7   
  Peak Tracking Total      8    | .   2   .   8   4   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          4    | .   .   .   4   .   
  Terminals                4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   .   .   10  .   
  Successful               6    | .   .   .   6   .   
  Failed                   4    | .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   
  Terminals                10   | .   .   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   .   6   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   1   .   2   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   4    | .   1   .   2   1   
Robot Hacks Applied        4    | .   1   .   2   1   
  find_shortcuts           4    | .   1   .   2   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       4    | 1   1   .   2   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               824  | 10  165 116 503 30  
Spaces Moved               589  | 18  122 77  352 20  
  Core                     37   | 14  2   .   4   17  
  Treads                   .    | .   .   .   .   .   
  Legs                     489  | .   91  77  318 3   
  Wheels                   33   | 4   29  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   30   | .   .   .   30  .   
  Fastest Speed            40   | 50  50  120 40  50  
  Average Speed            109  | 56  109 120 112 60  
  Slowest Speed            120  | 80  120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 3   31  31  44  8   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      685  | 17  137 89  413 29  
  Wait                     2    | .   .   .   2   .   
  Move                     585  | 17  121 76  351 20  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   
  Fire                     79   | .   16  11  43  9   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     15   | .   .   1   14  .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto)
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   11 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 12)
  164 | -10/Materials | Discovered new exit (range 8)
  176 | -10/Materials | Entered Mines
  177 | -10/Mines     | Met a Derelict bent on vengeance
  230 | -10/Mines     | Learned Materials security intel
  254 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  276 | -10/Mines     | Discovered new exit (range 12)
  292 | -10/Mines     | Entered Materials
  415 | -9/Materials  | Identified exit to Materials
  415 | -9/Materials  | Identified exit to Mines
  415 | -9/Materials  | Identified exit to Storage
  759 | -9/Materials  | Core integrity fell below 50%
  780 | -9/Materials  | Core integrity fell below 20%
  795 | -9/Materials  | Entered Mines
  810 | -9/Mines      | Lost 7 parts (2p3n2w)
  825 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00779_ R-06 Scavenger collects Flight Unit.
00779_ Aluminum Leg destroyed.
00779_ K-01 Serf collects debris.
00779_ Slammed into Y-45 Defender.
00779_ Heat Sink broken.
00779_ Destabilizing: Short circuit.
00780_ R-06 Scavenger collects Flight Unit.
00781_ Slammed into Y-45 Defender.
00782_ Released control of G-34 Mercenary.
00782_ K-01 Serf cleans the Nuclear Reactor.
00783_ R-06 Scavenger collects Flight Unit.
00783_ Took control of S-10 Pest.
00783_ Extracted analysis data for S-10 Pest.
00784_ R-06 Scavenger collects Lgt. Ion Engine.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
00795_ Released control of S-10 Pest.
00804_ Took control of G-34 Mercenary.
00812_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????############????????????????????? |
| ?????????????????#          #????????????????????? |
| ?????????????????#      =   #????????????????????? |
| ?????????????????#     g%g  #????????????????????? |
| ?????????????????#  """ """ #????????????????????? |
| ?????????????????#  """ """ #????????????????????? |
| ?????????????????#  """ """s#########????????????? |
| ?????????????????#  """ """         ####?????????? |
| ?????????????????#          #### ##    ####??????? |
| ?????????????????############??# ##       ##?????? |
| ???????????????????????????????# #####     #?????? |
| ???????????????????????????????# #???#     #?????? |
| ???????????????????????????????# #???##        ??? |
| ???????????????????????????????# #????##  ######?? |
| ???????????????????????????????# #??????###??????? |
| ???????????????????????????????# #???????????????? |
| ???????????????????????????????? ????????????????? |
| ???????????????????????????????? ????????????????? |
| ????????????????????????????????#????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            200
Matter Stores              81
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Hosts                      5    | 1   1   .   2   1   
  Combat Hostiles          4    | .   1   .   2   1   
  Allies                   .    | .   .   .   .   .   
Unique Host Classes        3    | 1   1   .   1   .   
Average Host Suspicion     83   | .   86  54  89  99  
  Unsuspicious Activity    2    | 2   .   .   .   .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        73   | .   11  .   62  .   
  Used                     71   | 5   30  .   21  15  
  Decayed                  .    | .   .   .   .   .   
  Highest Spend            30   | 5   30  .   15  15  
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 7)
  G-34 Mercenary (-9/Materials: 4)
  G-34 Mercenary (-9/Mines: 1)

 Game 
------
Seed              SubatomicPlasmaAutogun
  Manual?         0
Play Time         00:12:38
  Cumulative      28.2 hours
  Start           2023.01.04 @ 19:59:08
  End             2023.01.04 @ 20:12:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          26
  Rogue           2
  Adventurer      24
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          30
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b0b751b-1d21-4536-8b12-3c2fde250a0d