Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 10:55:20 Player: Shift Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1182) 1182 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2783 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 69/400 Matter 1/300 Energy 45/100 System Corruption 1% Temperature Cool (0) Movement Walking (330) Ox3 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser Improved Light Cannon > --- INVENTORY (15) --- Light Treads Improved Aluminum Leg VTOL Module Compact Battery (200) Melee Analysis Suite Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Shock Rifle Beam Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Armored Wheel VTOL Module Melee Analysis Suite [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Hacking Suite Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 47 | 5 10 8 17 7 Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 4 1 5 1 Treads 1 | . . 1 . . Leg 4 | . . . 3 1 Wheel 7 | 2 4 . 1 . Hover . | . . . . . Flight 1 | . . . 1 . Utility 8 | . 3 2 2 1 Device 4 | . 2 1 . 1 Storage 1 | . . . 1 . Processor 2 | . 1 . 1 . Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 2 4 9 5 Energy Gun 11 | 1 1 2 3 4 Energy Cannon 2 | . . 1 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . . 1 2 1 Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . 5 1 8 8 Power 3 | . 1 . 1 1 Propulsion 6 | . 2 . 2 2 Utility 4 | . 1 1 2 . Weapon 9 | . 1 . 3 5 Highest Loss Streak 8 | . 4 1 7 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 75 | . 78 81 75 57 Engine 9 | . 10 14 9 4 Treads 3 | . . 8 3 . Leg 6 | . . . 12 10 Wheel 12 | . 26 19 3 . Device 5 | . 13 1 2 . Storage 3 | . . . 4 11 Processor 2 | . 3 . 3 . Hackware 7 | . . 9 11 11 Energy Gun 5 | . 3 10 3 6 Energy Cannon 1 | . . 1 1 . Ballistic Gun 2 | . 8 . . . Ballistic Cannon 7 | . . 9 10 5 Launcher 8 | . 10 4 9 8 Naked Turns . | . . . . . Heaviest Build 35 | 7 10 18 35 34 Greatest Support 25 | 20 24 24 25 25 Greatest Overweight (x) 7 | . . . 1 7 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 7 | 5 5 5 9 15 Most Carried 11 | 2 5 5 11 11 Average Carried 4 | . 2 4 5 9 Final Capacity 15 | 5 5 5 15 15 Final Carried 11 | 1 3 4 11 7 Class Distribution -------------------- 70% | Mutant 9% | Bomber 8% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 881 | 244 194 43 400 . Remotely . | . . . . . Salvage Created 1073 | 47 458 64 323 181 Parts 75 | 3 32 4 25 11 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 36 | 1 16 2 14 3 Guns 7 | 1 4 . 1 1 Cannons 11 | . . . 9 2 AOE 18 | . 12 2 4 . Classes Destroyed 9 | 1 5 . 2 1 Worker 3 | . 3 . . . Builder 3 | . 1 . 1 1 Tunneler 1 | . . . 1 . Hauler 2 | . 1 . . 1 Watcher 2 | . 1 . 1 . Swarmer 10 | . 3 . 7 . Grunt 23 | 1 13 2 6 1 Duelist 1 | . . . . 1 Sentry 2 | . . . 1 1 Best Kill Streak 5 | 1 5 2 4 5 Combat Bots Only 4 | 1 4 2 4 2 Max Kills in Single Turn 4 | 1 2 1 4 2 Gunslinging . | . . . . . Exploded 4 | . 2 1 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 219 | 5 47 6 109 52 Missed 63 | 2 19 1 28 13 Damage Taken 2409 | 34 505 255 852 763 Core 569 | 24 143 71 107 224 Absorbed by Shields . | . . . . . Core Remaining (%) 47 | 90 . 4 . . Volleys Fired 93 | 4 26 5 37 21 Largest 3 | 2 2 1 3 3 Hottest 143 | 60 70 30 143 111 Shots Fired 149 | 8 45 5 60 31 Gun 62 | 8 25 . 11 18 Cannon 48 | . . . 39 9 Launcher 39 | . 20 5 10 4 Special . | . . . . . Kinetic 66 | 4 18 . 35 9 Thermal 4 | . . . 4 . Explosive 39 | . 20 5 10 4 Electromagnetic 40 | 4 7 . 11 18 Robot Hit Streak 15 | 5 7 2 15 4 Robot Miss Streak 4 | 1 4 1 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 83 | 6 25 3 32 17 Core Hits 74 | 2 39 3 21 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2827 | 75 1160 142 1028 422 Guns 518 | 75 200 . 87 156 Cannons 701 | . . . 554 147 Explosions 1577 | . 951 142 366 118 Melee . | . . . . . Ramming 31 | . 9 . 21 1 Kinetic 838 | 50 123 . 518 147 Thermal 146 | . . . 36 110 Explosive 1467 | . 951 142 366 8 Electromagnetic 345 | 25 77 . 87 156 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 62 | . 40 . 18 4 Projectiles 18 | . . . 18 . Explosions 44 | . 40 . . 4 Melee . | . . . . . Knockbacks 6 | . . . 3 3 Impact . | . . . . . Kinetic 6 | . . . 3 3 Secondary . | . . . . . Self-Inflicted Damage 241 | . 156 36 . 49 Shots 12 | . 8 1 . 3 Rammed 10 | . 1 . 9 . Targets Rammed 12 | . 1 . 10 1 Kicked 2 | . . . 1 1 Crushed . | . . . . . Highest Temperature 330 | 18 75 4 330 80 Average Temperature 50 | 14 31 4 79 22 Received Heat Transfer 705 | 18 198 45 258 186 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 274 | . . . 74 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 490 | 20 490 247 293 210 Initial 190 | . 13 190 96 119 Average 215 | 3 246 243 217 173 Maximum Alert Level 2 | . 2 1 1 1 Low Security (%) 29 | 100 34 4 24 62 Level 1 67 | . 55 95 75 37 Level 2 2 | . 9 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 . 1 1 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | 1 21 1 15 6 Peak Tracking Total 4 | 1 3 2 4 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 5 | . 2 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 8 | . 4 1 3 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 10 1 9 . Successful 13 | . 7 1 5 . Failed 7 | . 3 . 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 3 | . 3 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 8 | . 6 1 1 . Record 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Alert Level 1 | . 1 . . . Security Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Process 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 3 | . 2 . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 238 | . 238 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 1542 | 73 367 294 665 143 Spaces Moved 1018 | 72 333 216 365 32 Core 94 | 24 . . 61 9 Treads 217 | . . 122 95 . Legs 219 | . . . 196 23 Wheels 475 | 48 333 94 . . Hover . | . . . . . Flight 13 | . . . 13 . Fastest Speed 50 | 50 80 90 50 190 Average Speed 116 | 70 82 121 143 249 Slowest Speed 400 | 80 90 145 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 46 36 21 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 236 | . 89 19 77 51 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 231 | . 89 19 72 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1221 | 86 379 244 448 64 Wait . | . . . . . Move 1014 | 71 332 215 364 32 Hop . | . . . . . Pick Up 46 | 6 9 10 18 3 Fast Attach . | . . . . . Attach 30 | 5 5 3 10 7 Detach . | . . . . . Swap 17 | . 5 5 7 . Drop 9 | . 1 6 2 . Fire 93 | 4 26 5 37 21 Melee . | . . . . . Ram 1 | . 1 . . . Kick 2 | . . . 1 1 Crush 9 | . . . 9 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [Sub]) -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 354 | -10/Materials | Lost 4 parts (1p1n1u1w) 431 | -10/Materials | Discovered new exit (range 11) 441 | -10/Materials | Entered Mines 459 | -10/Mines | Core integrity fell below 20% 489 | -10/Mines | Assembled infested the area 528 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 664 | -10/Mines | Discovered new exit (range 14) 714 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 717 | -10/Mines | Found Prototype Device 718 | -10/Mines | Identified Exp. Sensor Array 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 970 | -9/Materials | Lost 7 parts (1p2n1u3w) 1314 | -9/Materials | Discovered new exit (range 6) 1400 | -9/Materials | Entered Storage 1466 | -9/Storage | Core integrity fell below 50% 1499 | -9/Storage | Core integrity fell below 20% 1519 | -9/Storage | Lost 8 parts (1p2n5w) 1543 | -9/Storage | Self-destructed Last Messages --------------- Destroyed Ion Engine. G-34 Mercenary knocked back. R-06 Scavenger collects Imp. Medium Laser. U-05 Engineer builds a Wall. G-34 Mercenary destroyed. Acquired Rocket Launcher. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Imp. Medium Laser. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Corrupted Imp. Aluminum Leg. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Faulty Imp. Medium Laser crushed. U-05 Engineer builds a Wall. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????##????????????? | | ???????????????????????? ????????????? | | ???????????????????????? #???????????? | | ??????????? ############ # ######?????? | | ????????? #?????? | | ????????? #?????? | | ????????? #?????? | | ????????????####+########!#######?????? | | ???????????????? ?????#!##??????????? | | ????????????????"" ?##?#%##??????????? | | ????????????????"" ? ##g##??????????? | | ????????????? """ ## #[##??????????? | | ?????????????? ""##[###?????????? | | ????????????????"" Y !#u#!#?????????? | | ?????????????????? 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""" # #?????????? | | ?????????????????????####o #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# a#?????????? | | ????????????????????????? +?????????? | | ????????????????????????? #?????????? | | ????????????????????????? #?????????? | | ????????????????????????? ??????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Loot Pinata Remodeling Challenges ------------ None Game ------ Seed LightningMasterLaser Manual? 0 Play Time 00:31:52 Cumulative 2.0 hours Start 2024.07.23 @ 10:24:17 End 2024.07.23 @ 10:55:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f006725b-7ebc-4ede-b62c-b930e80e256d