Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 16:32:31 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (249) 1245 Value Destroyed (7594) 7594 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1424) 1424 TOTAL SCORE: 17723 Bonus ------- Pacifist 200 High Alert Combat Kills 673 Follower Combat Kills 265 Met Data Miner 300 Met Zhirov 300 Friendly Fire -314 Cogmind --------- Core Integrity 11/1150 Matter 280/300 Energy 87/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Sensor Array Precision Assault Rifle Power Sword Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Hacking Suite Advanced System Shield > --- WEAPON ----------- Advanced Plasma Cannon Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Light Fission Core Armored Medium Treads Armored Wheel Advanced Cooling System High-capacity Storage Unit Advanced Transmission Jammer Hardened Medium Armor Plating Long-range Tractor Beam Plasma Rifle Plasma Cannon Plasma Cannon Hypervelocity Coil Gun Heavy Rocket Launcher Long-range Missile Launcher Katana Power Sword Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 82] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Utility 7 | . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 Weapon 3 | . . 2 . . . . . . . . . . . . . . . . . 1 Parts Attached 302 | 5 7 17 32 21 22 2 14 4 8 36 9 12 1 8 47 2 9 6 13 27 Power 21 | 1 2 2 4 4 1 . 1 . . 4 . . . . 1 . . . . 1 Engine 12 | 1 2 2 4 2 . . 1 . . . . . . . . . . . . . Core 9 | . . . . 2 1 . . . . 4 . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 62 | 2 1 5 16 4 8 . . . 2 8 2 . . . 6 . 1 . 2 5 Treads 23 | . . 3 9 2 1 . . . . 2 2 . . . 2 . . . . 2 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . Wheel 36 | . . 2 7 2 7 . . . 2 6 . . . . 4 . 1 . 2 3 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 106 | 1 2 1 2 7 9 . 4 . 4 12 5 8 . 3 22 2 5 2 5 12 Device 74 | . . . 1 2 5 . 3 . 3 6 4 7 . 2 18 2 5 1 5 10 Storage 6 | 1 1 . . 3 . . . . . . . . . . 1 . . . . . Processor 9 | . 1 1 . 2 . . . . . 3 . . . . 2 . . . . . Hackware 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 Protection 14 | . . . 1 . 3 . 1 . 1 3 1 1 . 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 1 2 9 10 6 4 2 9 4 2 12 2 4 1 5 18 . 3 4 6 9 Energy Gun 3 | . 1 . . . . . . . . . . . . . 1 . . 1 . . Energy Cannon 20 | . . . . . . . . . . 5 1 . . 2 5 . 1 2 2 2 Ballistic Gun 56 | 1 1 9 9 6 2 . 1 4 1 4 1 2 . 2 6 . 1 1 1 4 Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . . . . . . Launcher 15 | . . . 1 . 1 1 2 . 1 1 . 1 . . 1 . 1 . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . 1 1 4 . . 2 . 1 1 1 5 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . . . . . . . . . Parts Lost 44 | . 1 4 6 3 2 . . . . 5 . . . . 1 . . . . 22 Power 7 | . . 1 1 1 . . . . . 2 . . . . . . . . . 2 Propulsion 15 | . . 1 3 . 2 . . . . 2 . . . . . . . . . 7 Utility 8 | . . . 1 1 . . . . . . . . . . . . . . . 6 Weapon 14 | . 1 2 1 1 . . . . . 1 . . . . 1 . . . . 7 Highest Loss Streak 22 | . 1 2 3 1 1 . . . . 4 . . . . 1 . . . . 22 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 96 | . 86 95 99 99 97 92 92 66 92 95 100 100 100 100 99 100 100 78 100 95 Engine 2 | . 13 10 10 1 . . 4 7 7 1 . . . . . . . . . . Core 4 | . . . . 7 7 7 2 . . 4 6 6 6 6 5 5 5 5 5 4 Treads 7 | . . 19 8 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Wheel 13 | . . . 12 18 12 7 7 7 7 15 20 20 20 20 16 17 17 17 17 14 Device 4 | . . . . 1 7 7 6 7 6 5 5 6 6 5 5 5 5 5 5 4 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Processor 17 | . 11 10 9 10 15 15 15 15 15 20 20 20 20 20 23 23 23 23 23 20 Hackware 5 | . . . . . 6 7 7 7 7 6 6 6 6 6 11 11 11 8 5 9 Protection 1 | . . . 1 6 . . . . . . . . . . . . . 2 5 4 Energy Cannon 3 | . . . . . . . . . . 3 6 . . 7 9 11 8 . 10 7 Ballistic Gun 20 | . 14 40 43 35 29 23 23 5 30 15 19 21 16 11 8 5 7 . 4 12 Slashing Weapon 2 | . . . . . . 6 3 . . 6 . 3 9 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 11 18 32 37 57 66 64 65 60 63 70 70 65 58 67 74 73 73 76 76 79 Greatest Support 40 | 20 20 40 40 20 28 28 28 28 28 40 36 36 36 36 36 36 36 36 36 36 Greatest Overweight (x) 6 | . . 1 3 2 6 2 2 2 4 5 1 1 1 1 2 2 2 2 2 3 Average Overweight (x) 1 | . . . 1 1 2 2 2 1 2 1 1 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 10 10 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 5 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 3 8 9 12 19 20 19 20 19 19 19 20 19 20 19 19 19 18 20 18 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 4 10 10 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 31% | Skirmisher 13% | Hacker-Skirmisher 11% | Assassin 10% | Scavenger-Skirmisher 10% | Mutant 6% | Gunner 6% | Hacker-Assassin 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7576 | 174 47 744 1255 1165 469 299 382 . 188 578 153 188 41 86 824 26 208 . 355 394 Remotely 531 | . . . 66 205 . . . . 123 . . . . . . . . . . 137 Salvage Created 10398 | . . 1361 2006 1729 667 207 311 . 120 843 254 195 . 53 1598 . 337 . 182 535 Parts 552 | . . 94 125 80 40 7 14 . 14 47 4 8 . 5 64 . 7 . 12 31 Haulers Intercepted 15 | . . 3 4 4 . . . . . 1 . . . . 3 . . . . . Recyclers Shooed 7 | . . 1 . 2 1 . . . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . 7 11 . 21 . 4 8 . 5 . . 5 . 8 . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 160 | . . 23 37 20 6 5 11 . 6 10 3 3 . 1 12 . 9 . 7 7 Guns 114 | . . 23 37 20 6 2 6 . 2 2 2 3 . 1 4 . 2 . 1 3 Cannons 13 | . . . . . . . . . . 4 1 . . . 5 . 1 . 2 . AOE 31 | . . . . . . 3 5 . 4 4 . . . . 1 . 6 . 4 4 Classes Destroyed 18 | . . 9 2 2 1 . . . . . . . . . 1 . 1 . . 2 Worker 23 | . . 5 5 1 4 . . . . 6 . . . . 1 . . . . 1 Builder 13 | . . 2 2 2 1 . . . . 2 . . . . 2 . . . . 2 Tunneler 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . . Hauler 15 | . . 3 4 4 . . . . . 1 . . . . 3 . . . . . Recycler 16 | . . 1 1 5 4 . . . . 1 . . . . 3 . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . 2 . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 15 | . . 5 2 3 2 . . . . 1 . . . . 2 . . . . . Swarmer 39 | . . 4 9 . 3 . 7 . 5 4 . . . . 1 . 2 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 56 | . . 13 9 16 . 1 3 . . 1 3 2 . . 6 . 2 . . . Brawler 7 | . . 1 2 1 . 2 . . . . . . . . . . 1 . . . Duelist 6 | . . . 1 . . 1 . . . . . 1 . . . . 3 . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 31 | . . 5 15 3 1 1 1 . . 2 . . . . 1 . 1 . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 Hunter 6 | . . . . . . . . . . . . . . . 2 . . . 2 2 Programmer 12 | . . . . . 2 . . . 1 3 . . . 1 2 . . . 1 2 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . . 5 7 6 3 4 4 . 4 9 2 3 . 1 6 . 9 . 4 6 Combat Bots Only 9 | . . 4 7 5 3 4 4 . 4 7 2 3 . 1 3 . 9 . 4 4 Max Kills in Single Turn 4 | . . 2 3 2 1 3 3 . 4 4 1 1 . 1 2 . 3 . 2 3 Gunslinging 2 | . . 1 2 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 3 . 4 2 . . . . 1 . 2 . 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 11147 | . 136 915 1408 957 358 246 406 . 281 945 252 95 . 97 816 . 510 . 327 3398 Core 2307 | . . 148 142 222 49 14 46 . . 147 101 . . . 100 . 162 . 37 1139 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 769 | . . . . 118 . . . . . 120 . . . . 531 . . . . . Core Remaining (%) 72 | 100 100 . 27 59 . . . . 84 . . . . 70 . . . . 70 . Volleys Fired 417 | . 5 61 78 80 35 7 17 . 8 23 10 8 . 3 36 . 13 . 16 17 Largest 5 | . 2 4 4 4 4 4 4 . 4 4 4 4 . 4 4 . 4 . 4 5 Hottest 299 | . 60 92 92 92 92 108 113 . 89 183 206 149 . 203 281 . 281 . 292 299 Shots Fired 1527 | . 8 199 307 320 128 21 54 . 29 78 38 23 . 12 140 . 53 . 44 73 Gun 1316 | . 8 199 306 320 126 18 44 . 28 55 21 18 . 6 73 . 28 . 16 50 Cannon 178 | . . . . . . . 6 . . 21 17 2 . 6 64 . 21 . 21 20 Launcher 33 | . . . 1 . 2 3 4 . 1 2 . 3 . . 3 . 4 . 7 3 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1283 | . 5 199 306 320 126 18 50 . 28 55 21 18 . 6 69 . 14 . 7 41 Thermal 208 | . . . . . . . . . . 21 17 2 . 6 68 . 35 . 30 29 Explosive 33 | . . . 1 . 2 3 4 . 1 2 . 3 . . 3 . 4 . 7 3 Electromagnetic 3 | . 3 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 3 16 28 19 12 12 17 . 6 19 13 12 . 3 11 . 13 . 12 25 Robot Miss Streak 6 | . 1 5 4 6 3 2 2 . 3 1 1 1 . 2 4 . 4 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . . 3 11 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 2 2 1 . . . . . . . . . . . . . . . . Shots Hit Robots 954 | . 6 126 188 191 78 15 31 . 17 65 29 16 . 6 85 . 32 . 18 51 Core Hits 449 | . 4 57 77 70 26 11 19 . 11 33 10 10 . 3 41 . 27 . 13 37 Critical Kills 7 | . . 1 . . 1 . . . . . . . . . 5 . . . . . Critical Parts Destroyed 5 | . . 2 . . . 1 . . . . . . . . 2 . . . . . Critical Strikes 13 | . . 4 . . 1 1 . . . . . . . . 7 . . . . . Meltdown 2 | . . . . . . . . . . . . . . . 2 . . . . . Destroy 11 | . . 4 . . 1 1 . . . . . . . . 5 . . . . . Melee Attacks 69 | . . . . . 3 1 9 . . 30 . 3 1 6 14 . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . 3 1 9 . . 30 . 3 1 6 14 . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . 10 . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21577 | . 64 1807 2829 2891 1254 620 1067 . 502 2428 560 244 . 133 2462 . 1515 . 830 2371 Guns 12597 | . 64 1807 2829 2891 1254 184 462 . 246 603 202 217 . 69 540 . 371 . 146 712 Cannons 3332 | . . . . . . . 71 . . 496 358 27 . 64 1285 . 373 . 239 419 Explosions 4843 | . . . . . . 436 534 . 256 664 . . . . 497 . 771 . 445 1240 Melee 805 | . . . . . . . . . . 665 . . . . 140 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 12032 | . 26 1807 2829 2891 1254 184 533 . 246 603 202 217 . 69 472 . 131 . 9 559 Thermal 4166 | . . . . . . . . . . 630 358 27 . 64 1526 . 613 . 376 572 Explosive 4536 | . . . . . . 436 534 . 256 530 . . . . 324 . 771 . 445 1240 Electromagnetic 38 | . 38 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 805 | . . . . . . . . . . 665 . . . . 140 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 . 1 1 1 1 1 . . . . 1 4 4 4 4 5 6 Average Corruption 2 | . . . 4 . 1 1 1 1 1 . . . . 1 4 4 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 118 | . . . 9 . 8 5 9 . 2 . . . . 4 26 5 13 3 32 2 Message Errors 24 | . . . . . . . 1 . . . . . . . 8 3 5 1 6 . Matter Fused 29 | . . . 5 . 4 1 3 . 1 . . . . 1 4 1 1 1 5 2 Heat Flow Errors 13 | . . . . . . . . . . . . . . 1 4 . 1 . 7 . Energy Discharges 25 | . . . 2 . 2 2 2 . 1 . . . . 1 4 . 3 1 7 . Data Loss (minor) 16 | . . . 1 . 1 1 . . . . . . . 1 3 1 2 . 6 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . Misfires 6 | . . . . . . . 2 . . . . . . . 2 . 1 . 1 . Alerts 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 644 | . . . . . . . . . . 434 . . . . 125 . 26 . 3 56 Projectiles 90 | . . . . . . . . . . 15 . . . . 55 . 15 . . 5 Explosions 394 | . . . . . . . . . . 259 . . . . 70 . 11 . 3 51 Melee 160 | . . . . . . . . . . 160 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 498 | . . . . . . 14 78 . . 361 . . . . . . . . 22 23 Shots 10 | . . . . . . 1 2 . . 5 . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 363 | . 93 157 223 297 82 46 143 . 18 222 357 9 . 252 282 . 334 . 363 281 Average Temperature 71 | . 47 39 45 68 21 24 47 . 9 80 152 9 . 138 100 . 119 . 105 95 Received Heat Transfer 2466 | . 93 288 339 540 18 54 75 . 36 129 120 45 . . 120 . 162 . . 447 Effects 3 | . . . . . . . . . . . 3 . . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . Parts Melted 17 | . . . . . . . . . . 1 . . . . 11 . 2 . 1 2 Heat Transferred 7050 | . . . . . . . . . . 950 700 50 . 100 2400 . 1200 . 700 950 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 955 | . 29 346 955 821 287 . . . . 201 . . . . 451 . . . . 149 Initial 403 | . . 7 115 403 218 . . . . 46 . . . . . . . . . 50 Average 240 | . 26 220 638 523 152 . . . . 98 . . . . 207 . . . . 51 Maximum Alert Level 3 | . . 1 3 3 1 . . . . 1 . . . . 2 . . . . . Low Security (%) 55 | 100 100 32 9 . 69 . . . . 98 . . . . 43 . . . . 100 Level 1 24 | . . 67 10 11 30 . . . . 1 . . . . 47 . . . . . Level 2 13 | . . . 23 79 . . . . . . . . . . 9 . . . . . Level 3 6 | . . . 56 9 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 3 8 4 4 . . . . 5 . . . . 5 . 1 . . 5 Investigation 3 | . . 1 . . 2 . . . . . . . . . . . . . . . Extermination 9 | . . . . . 2 . . . . 3 . . . . 2 . . . . 2 Reinforcement 14 | . . 2 1 4 . . . . . 2 . . . . 3 . . . . 2 Assault 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Garrison 7 | . . . 6 . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 10 | . . 6 2 1 . . . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 6 31 44 32 11 6 11 . 6 14 4 3 . 1 23 . 7 . 7 30 Peak Tracking Total 13 | . 5 5 7 4 3 7 4 . 4 5 3 3 . 1 4 . 10 . 4 13 Tactical Retreats 10 | . . . 2 . 1 . . . . . 1 . . . 2 . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 9 | . 2 2 . . 2 . . . . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . Reused 4 | . . . 3 . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . 3 Triggered 5 | . . . 3 . . . . . . . . . . . . 1 . . . 1 Most Traps Carried 5 | . . . . . . . . . . . . . . . . . 5 5 5 5 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 19 | . . . . 6 . . . . . 5 . . . . 7 . 1 . . . Max in Single Turn 5 | . . . . 3 . . . . . 5 . . . . 4 . 1 . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 85 | . 3 7 9 6 12 . . 2 . 19 1 . . . 18 . . 4 . 4 Terminals 39 | . 2 5 8 4 5 . . . . 9 . . . . 6 . . . . . Fabricators 7 | . . . . . 2 . . . . 3 . . . . 2 . . . . . Repair Stations 10 | . . 1 . 1 . . . . . 2 . . . . 5 . . . . 1 Recycling Units 8 | . 1 1 . . 2 . . . . 1 . . . . 2 . . . . 1 Scanalyzers 8 | . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 Garrison Access 6 | . . . 1 . 1 . . . . 2 . . . . 2 . . . . . Total Hacks 199 | . 7 10 14 15 33 . . 15 . 36 1 . . . 51 . . 8 . 9 Successful 142 | . 2 6 6 11 24 . . 15 . 28 1 . . . 37 . . 8 . 4 Failed 57 | . 5 4 8 4 9 . . . . 8 . . . . 14 . . . . 5 Catastrophic 11 | . . . 1 . 4 . . . . 4 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 12 | . . 1 . 2 1 . . . . 2 . . . . 6 . . . . . Terminals 81 | . 4 6 13 10 9 . . . . 17 . . . . 22 . . . . . Fabricators 9 | . . . . . 3 . . . . 3 . . . . 3 . . . . . Repair Stations 24 | . . 2 . 2 . . . . . 5 . . . . 13 . . . . 2 Recycling Units 14 | . 3 2 . . 4 . . . . 1 . . . . 3 . . . . 1 Scanalyzers 39 | . . . . 3 15 . . . . 8 . . . . 7 . . . . 6 Garrison Access 8 | . . . 1 . 2 . . . . 2 . . . . 3 . . . . . Terminal Hacks 60 | . 1 2 6 5 4 . . 15 . 9 1 . . . 9 . . 8 . . Record 8 | . . . . . . . . 6 . . . . . . . . . 2 . . Part Schematic 8 | . . . . . . . . 6 . . . . . . . . . 2 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 3 | . . . 2 . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 1 1 1 . . . . 1 . . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 4 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 5 | . . 1 1 1 1 . . . . 1 . . . . . . . . . . Registered Components 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . Zone Layout 4 | . . . . . . . . . . 2 . . . . 2 . . . . . Fabricator Hacks 8 | . . . . . 2 . . . . 3 . . . . 3 . . . . . Network Status 3 | . . . . . 1 . . . . . . . . . 2 . . . . . Load Schematic 5 | . . . . . 1 . . . . 3 . . . . 1 . . . . . Repair Station Hacks 19 | . . 1 . 2 . . . . . 4 . . . . 12 . . . . . Scan Component 10 | . . 1 . 1 . . . . . 2 . . . . 6 . . . . . Repair 9 | . . . . 1 . . . . . 2 . . . . 6 . . . . . Recycling Unit Hacks 7 | . 1 2 . . 2 . . . . . . . . . 1 . . . . 1 Recycle Component 1 | . . 1 . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 1 . . . . . . . . . . . . 1 . . . . 1 Scanalyzer 36 | . . . . 3 15 . . . . 8 . . . . 7 . . . . 3 Insert Component 19 | . . . . 2 7 . . . . 4 . . . . 4 . . . . 2 Analyze 17 | . . . . 1 8 . . . . 4 . . . . 3 . . . . 1 Garrison Access Hacks 4 | . . . . . . . . . . 2 . . . . 2 . . . . . Seal Access 4 | . . . . . . . . . . 2 . . . . 2 . . . . . Unauthorized Hacks 8 | . . 1 . 1 1 . . . . 2 . . . . 3 . . . . . Terminals 8 | . . 1 . 1 1 . . . . 2 . . . . 3 . . . . . Assimilate 3 | . . . . . . . . . . 1 . . . . 2 . . . . . Botnet 5 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 3 4 5 2 12 . . . . 13 . . . . 14 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 1 5 . . 6 . 4 . . . . 3 . . 2 . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . 1 . . . . . 2 . . . . 6 . . . . . Time 400 | . . . . 25 . . . . . 139 . . . . 236 . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycled Matter 66 | . . . . . 66 . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 1 . . . . . . . . . . . . . . . . . . 4 Parts Scanalyzed 14 | . . . . 1 5 . . . . 4 . . . . 3 . . . . 1 Part Schematics Acquired 14 | . . . . 1 5 . . . . 4 . . . . 3 . . . . 1 Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 11 | . . . . . 3 2 . . 1 1 . . 2 . 2 . . . . . Largest Group 3 | . . . . . 3 2 . . 1 1 . . 2 2 1 . . . . . Highest-Rated Group 96 | . . . . . 93 52 . . 96 96 . . 53 53 26 . . . . . Highest-Rated Ally 96 | . . . . . 31 32 . . 96 96 . . 28 28 26 . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 74 | . . . . . 38 9 . . 6 19 . . . 2 . . . . . . Total Damage 1432 | . . . . . 534 241 . . 185 472 . . . . . . . . . . Kills 12 | . . . . . 4 1 . . 2 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 . 1 . 1 1 2 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 18234 | 57 266 1350 1044 1264 1448 713 1640 99 561 2137 611 584 636 526 1960 253 497 207 1429 952 Spaces Moved 12670 | 42 199 670 535 865 1114 519 1126 79 398 1458 505 447 595 468 1362 234 409 181 826 638 Core 67 | 5 . . . . . . . . . . . . . . . . . . . 62 Treads 621 | . . 595 25 . . . . . . . . . . . . . . . . 1 Legs 293 | 37 199 57 . . . . . . . . . . . . . . . . . . Wheels 11689 | . . 18 510 865 1114 519 1126 79 398 1458 505 447 595 468 1362 234 409 181 826 575 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 95 95 95 110 130 130 115 130 98 105 105 105 105 105 105 105 105 120 50 Average Speed 114 | 111 120 157 113 99 114 130 130 116 130 109 105 105 105 105 105 105 105 105 120 112 Slowest Speed 250 | 120 120 190 240 110 170 130 130 130 150 165 105 105 105 105 120 120 120 120 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 28 68 72 67 33 72 75 68 64 44 66 79 79 73 49 52 53 63 82 16 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Known Exits Taken 17 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . 2 . . . 1 2 3 . . 2 3 . 2 . Spaces Dug 130 | . . . . . 10 1 59 . . 17 . 3 . 6 11 . 1 . 20 2 Terrain Destroyed 557 | . . . 11 12 20 32 60 . 21 81 . 63 . 6 81 . 31 . 108 31 Melee 51 | . . . . . 2 1 9 . . 17 . 3 . 6 11 . . . . 2 Projectile 28 | . . . . . . . 1 . . . . . . . 7 . 4 . 10 6 AOE 478 | . . . 11 12 18 31 50 . 21 64 . 60 . . 63 . 27 . 98 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 15236 | 49 216 838 777 1072 1199 539 1246 86 419 1900 558 535 606 485 1774 240 443 200 1228 826 Wait 1550 | . 4 66 108 66 7 6 79 . 4 317 30 66 5 1 296 3 1 . 374 117 Move 12650 | 41 198 669 534 864 1113 518 1125 78 397 1457 504 446 594 467 1361 233 408 180 825 638 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 83 | 3 1 13 4 22 7 . 1 . . 7 2 . 2 . 5 1 6 5 . 4 Fast Attach 72 | 5 6 8 11 4 2 . . 4 1 14 1 . 1 . 10 . . 2 . 3 Attach 38 | . . 2 4 5 4 . . . 1 5 . . . . 3 . . 3 . 11 Detach 36 | . . 2 5 2 1 . . . 1 10 1 . . . 6 . . 3 . 5 Swap 192 | . 1 7 17 12 16 2 14 . 6 17 8 12 . 8 34 2 9 1 13 13 Drop 114 | . 1 10 16 17 11 . 1 4 1 13 2 . 3 . 9 1 6 6 . 13 Fire 417 | . 5 61 78 80 35 7 17 . 8 23 10 8 . 3 36 . 13 . 16 17 Melee 68 | . . . . . 3 1 9 . . 29 . 3 1 6 14 . . . . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . . . . Rewire 5 | . . . . . . 5 . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 11) 273 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Weapon x2 703 | -9/Materials | Discovered new exit (range 17) 873 | -9/Materials | Build established: Scavenger-Skirmisher 891 | -9/Materials | Discovered new exit (range 15) 1081 | -9/Materials | Discovered new exit (range 7) 1130 | -9/Materials | Discovered new exit (range 10) 1234 | -9/Materials | Discovered new exit (range 17) 1674 | -9/Materials | Entered Storage 1888 | -9/Storage | Garrison activated, responded to threat 2363 | -9/Storage | Core integrity fell below 50% 2397 | -9/Storage | Garrison activated, responded to threat 2474 | -9/Storage | First assault squad dispatched 2596 | -9/Storage | Lost 3 parts (2n1u) 2629 | -9/Storage | Destroyed 7 combat bots 2703 | -9/Storage | Discovered new exit (range 16) 2718 | -9/Storage | Entered Materials 2718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3018 | -8/Materials | Build established: Scavenger-Gunner 3351 | -8/Materials | Build established: Gunner 3377 | -8/Materials | Repaired Imp. Assault Rifle 3562 | -8/Materials | Discovered new exit (range 4) 3728 | -8/Materials | Identified exit to Factory 3982 | -8/Materials | Entered Factory 3982 | -7/Factory | Evolved 2 slots: Utility x2 4276 | -7/Factory | Build established: Skirmisher 4784 | -7/Factory | Discovered new exit (range 8) 4792 | -7/Factory | Identified exit to Factory 4933 | -7/Factory | Allied Derelicts emerged from ambush trap array 5048 | -7/Factory | Discovered new exit (range 14) 5098 | -7/Factory | Identified exit to Lower Caves 5104 | -7/Factory | Discovered exit to Lower Caves (range 11) 5430 | -7/Factory | Entered Lower Caves 5430 | -7/Lower Caves | Accompanied by 1 ally 5547 | -7/Lower Caves | Encountered a Warlord checkpoint 5686 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5888 | -7/Lower Caves | Discovered new exit (range 7) 5895 | -7/Lower Caves | Identified exit to Lower Caves 6078 | -7/Lower Caves | Build established: Mutant 6143 | -7/Lower Caves | Entered another Lower Caves area 6568 | -7/Lower Caves | Learned Factory emergency access door positions 6721 | -7/Lower Caves | Build established: Skirmisher 7430 | -7/Lower Caves | Discovered exit to Factory (range 12) 7540 | -7/Lower Caves | Build established: Mutant 7724 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7772 | -7/Lower Caves | Discovered new exit (range 9) 7782 | -7/Lower Caves | Identified exit to Data Miner 7783 | -7/Lower Caves | Entered Data Miner 7783 | -7/Data Miner | Discovered new exit (range 6) 7791 | -7/Data Miner | Identified exit to Proximity Caves 7808 | -7/Data Miner | Met Data Miner 7834 | -7/Data Miner | Learned location of Section 7 (-2) 7834 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7847 | -7/Data Miner | Received God Mode back door access code from Data Miner 7882 | -7/Data Miner | Entered Proximity Caves 7923 | -6/Proximity Caves | Escorted by Enhanced Grunt 8181 | -6/Proximity Caves | Build established: Skirmisher 8368 | -6/Proximity Caves | Learned location of 1 exit from Factory 8392 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8430 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8443 | -6/Proximity Caves | Entered Factory 8443 | -6/Factory | Accompanied by 1 ally 8443 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8444 | -6/Factory | Identified exit to Factory 8844 | -6/Factory | Discovered new exit (range 7) 8850 | -6/Factory | Identified exit to Lower Caves 8934 | -6/Factory | Build established: Assassin 8964 | -6/Factory | Lost 4 parts (1p2n1w) 9068 | -6/Factory | Discovered exit to Factory (range 11) 9413 | -6/Factory | Build established: Scavenger-Assassin 9442 | -6/Factory | Repaired Broken Prc. Assault Rifle 9578 | -6/Factory | Repaired Imp. Assault Rifle 10570 | -6/Factory | Destroyed 7 combat bots 10580 | -6/Factory | Entered Lower Caves 10808 | -6/Lower Caves | Build established: Skirmisher 11079 | -6/Lower Caves | Encountered a Warlord checkpoint 11126 | -6/Lower Caves | Learned Factory garrison access intel 11167 | -6/Lower Caves | Discovered new exit (range 12) 11178 | -6/Lower Caves | Identified exit to Lower Caves 11191 | -6/Lower Caves | Entered another Lower Caves area 11258 | -6/Lower Caves | Discovered exit to Factory (range 13) 11667 | -6/Lower Caves | Identified exit to Zion 11748 | -6/Lower Caves | Build established: Assassin 11775 | -6/Lower Caves | Entered Zion 11820 | -6/Zion | Found Prototype Device 11889 | -6/Zion | Discovered new exit (range 10) 11899 | -6/Zion | Identified exit to Proximity Caves 11931 | -6/Zion | Given the Hacking Drone Bay 11987 | -6/Zion | Learned location of Armory (-3) 12144 | -6/Zion | Learned Factory stockpile data 12240 | -6/Zion | Learned Factory terminal intel 12241 | -6/Zion | Gained Derelict followers 12411 | -6/Zion | Entered Proximity Caves 12411 | -5/Proximity Caves | Accompanied by 2 allies 12425 | -5/Proximity Caves | Spotted B-75 Beast 12914 | -5/Proximity Caves | Discovered exit to Factory (range 20) 12937 | -5/Proximity Caves | Entered Factory 12937 | -5/Factory | Evolved 2 slots: Utility x2 12939 | -5/Factory | Loaded intel: 25 terminal locations 12940 | -5/Factory | Loaded intel: 4 garrison access locations 13007 | -5/Factory | Discovered new exit (range 8) 13014 | -5/Factory | Identified exit to Upper Caves 13300 | -5/Factory | Identified Phasing AFG 13384 | -5/Factory | Discovered new exit (range 21) 13754 | -5/Factory | Discovered new exit (range 8) 13761 | -5/Factory | Identified exit to Extension 13845 | -5/Factory | Identified exit to Factory 13971 | -5/Factory | Repaired Arm. Wheel 14023 | -5/Factory | Repaired Imp. Assault Rifle 14171 | -5/Factory | Build established: Hacker-Assassin 14293 | -5/Factory | Repaired Arm. Wheel 14383 | -5/Factory | Repaired Prc. Assault Rifle 14485 | -5/Factory | Repaired Imp. Assault Rifle 14501 | -5/Factory | Spotted B-75 Beast 14782 | -5/Factory | Repaired Arm. Wheel 14842 | -5/Factory | Build established: Hacker-Skirmisher 14897 | -5/Factory | Entered Upper Caves 14938 | -5/Upper Caves | Encountered a Warlord checkpoint 14965 | -5/Upper Caves | Learned location of 1 exit from Factory 15027 | -5/Upper Caves | Spotted B-75 Beast 15116 | -5/Upper Caves | Discovered new exit (range 6) 15121 | -5/Upper Caves | Identified exit to Upper Caves 15150 | -5/Upper Caves | Entered another Upper Caves area 15189 | -5/Upper Caves | Encountered a Warlord checkpoint 15418 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15475 | -5/Upper Caves | Destroyed 9 combat bots 15553 | -5/Upper Caves | Discovered new exit (range 18) 15613 | -5/Upper Caves | Identified exit to Zhirov 15647 | -5/Upper Caves | Entered Zhirov 15647 | -5/Zhirov | Discovered new exit (range 3) 15650 | -5/Zhirov | Identified exit to Proximity Caves 15669 | -5/Zhirov | Met Zhirov 15719 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15854 | -5/Zhirov | Entered Proximity Caves 15992 | -4/Proximity Caves | Learned Research emergency access door positions 16470 | -4/Proximity Caves | Build established: Skirmisher 17164 | -4/Proximity Caves | Spotted B-86 Titan 17245 | -4/Proximity Caves | Discovered exit to Factory (range 21) 17268 | -4/Proximity Caves | Learned Research interactive machine intel 17283 | -4/Proximity Caves | Entered Factory 17283 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17284 | -4/Factory | Identified exit to Research 17580 | -4/Factory | Build established: Hacker-Skirmisher 18169 | -4/Factory | Cargo convoy interrupted 18174 | -4/Factory | Garrison activated, responded to threat 18201 | -4/Factory | Core integrity fell below 50% 18207 | -4/Factory | Core integrity fell below 20% 18231 | -4/Factory | Lost 22 parts (2p7n6u7w) 18235 | -4/Factory | Self-destructed Last Messages --------------- 18202_ U-05 Engineer lays Concrete. 18204_ Penetrated by Slug. 18204_ S-27 Virus destroyed. 18204_ U-05 Engineer lays Concrete. 18204_ Penetrated by Slug. 18205_ U-05 Engineer lays Concrete. 18205_ Penetrated by Slug. 18206_ U-05 Engineer lays Concrete. 18207_ U-05 Engineer builds a Wall. 18208_ U-05 Engineer lays Concrete. 18208_ Slug penetrates U-05 Engineer. 18208_ U-05 Engineer destroyed. 18208_ Slug penetrates Assembly Bed. 18210_ The unstable cave ceiling collapses. 18210_ U-05 Engineer builds a Wall. 18210_ P-70 Sage triggered Dirty Bomb Trap. 18210_ An explosion rips through the floor. 18210_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 18213_ The unstable cave ceiling collapses. 18214_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | """ + #?????? ! #???????????? | | """ # #???? #???????????? | | """ # ###+##### #??? #???????????? | | ??# # ## #?? #???????????? | | ??# # ## #? #???????????? | | ##??# # """" ## # #???????????? | | ??? # """" + + #???????????? | | ?? # """" ## # #???????????? | | ?# # """" ## + #???????????? | | ?# # """" ## # #???????????? | | ?# # """" ## #?? #???????????? | | ?# # """" ## #???? #???????????? | | ?# # ## #??????#######???????????? | | ? # + #????????????????????????? | | ##### # ## #????????????????????????? | | ????# # ? ## #????????????????????????? | | ????# # ## #????????????????????????? | | ????# ##?####?# #????????????????????????? | | ????# ????????# #????????????????????????? | | ?????? ????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# %#????????????????????????? | | ?????????????????## #????????????????????????? | | ?????????????#####; ###+#########????????????? | | ??? uk k @ Ap R ??? | | ?? p ??? | | ??? H ??? | | ??? u ???? | | ???? k u ???? | | ????########################+######## ????? | | ??????????????????????????????????????? R????? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Lgt. Fission Core | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Plasma Cannon | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Mak. Cloaking Device | -5/Factory | Scanalyzed Power Sword | -5/Factory | Scanalyzed Katana | -5/Factory | Scanalyzed Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Adv. Cooling System | -4/Factory | Scanalyzed Robot Schematics ------------------ H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed GuidedSwordCapacitor Manual? 0 Play Time 04:50:26 Cumulative 381.1 hours Start 2022.05.17 @ 11:55:59 End 2022.06.02 @ 16:32:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 133 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5a2fac4d-b7b1-4730-b66d-b37cda5f7250