Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.07 @ 19:23:36

Player: M4NZ

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (73)      365
Value Destroyed (2208)     2208
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 6746

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Sensor Array
  Improved Kinecellerator
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Leg
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Particle Charger
  Improved Core Shielding
           System Restoration Module
>          --- WEAPON -----------
  Improved Medium Laser
     Heavy Laser
           Disruptor Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Target Analyzer
  Improved Kinecellerator
  Advanced ECM Suite
           Recalibrator
  Advanced Field Recycling Unit
[Rating: 77]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Core Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   2   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             126  | 6   12  18  11  17  28  32  2   .   
  Power                    17   | 1   5   1   1   2   3   4   .   .   
    Engine                 11   | 1   5   1   .   .   1   3   .   .   
    Core                   6    | .   .   .   1   2   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   4   4   3   6   3   .   .   
    Treads                 5    | .   .   .   1   .   3   1   .   .   
    Leg                    15   | 2   3   4   1   2   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   2   .   .   2   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  40   | 1   1   1   2   4   14  17  .   .   
    Device                 26   | .   .   .   1   3   9   13  .   .   
    Storage                3    | 1   .   .   .   .   1   1   .   .   
    Processor              6    | .   1   1   1   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   12  4   8   5   8   2   .   
    Energy Gun             22   | 1   1   8   3   5   2   2   .   .   
    Energy Cannon          8    | .   .   1   .   .   1   4   2   .   
    Ballistic Gun          5    | 1   .   .   .   1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   2   3   1   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   .   
Parts Lost                 49   | .   .   6   7   5   9   18  4   .   
  Power                    9    | .   .   .   1   1   2   4   1   .   
  Propulsion               16   | .   .   2   4   1   4   3   2   .   
  Utility                  8    | .   .   .   .   1   1   6   .   .   
  Weapon                   16   | .   .   4   2   2   2   5   1   .   
  Highest Loss Streak      9    | .   .   4   4   2   4   9   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   91  84  87  85  88  89  24  17  
  Engine                   4    | .   13  11  4   .   4   4   .   .   
  Core                     3    | .   .   .   3   6   5   3   2   .   
  Treads                   6    | .   .   .   3   7   18  2   .   .   
  Leg                      12   | .   26  29  16  6   1   13  1   .   
  Hover                    4    | .   .   .   6   15  .   2   1   .   
  Device                   12   | .   .   .   8   12  14  21  .   .   
  Storage                  5    | .   14  11  6   .   5   4   .   .   
  Processor                13   | .   7   11  12  16  14  11  17  17  
  Protection               1    | .   .   .   .   .   1   4   .   .   
  Energy Gun               10   | .   14  11  23  14  9   4   .   .   
  Energy Cannon            2    | .   .   5   .   .   2   3   1   .   
  Ballistic Gun            2    | .   5   .   .   .   3   5   .   .   
  Launcher                 2    | .   8   4   2   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 12  12  18  20  20  52  57  14  .   
  Greatest Support         110  | 20  20  40  40  16  110 56  16  3   
  Greatest Overweight (x)  4    | 2   3   1   1   1   .   1   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   5   8   10  5   5   
  Average Capacity         7    | 6   8   8   6   5   7   9   5   5   
  Most Carried             10   | 1   8   8   8   5   8   10  5   4   
  Average Carried          6    | .   5   7   6   4   7   8   4   4   
  Final Capacity           8    | 8   8   8   5   5   8   5   5   5   
  Final Carried            8    | 1   6   8   5   5   8   5   4   4   

 Class Distribution 
--------------------
 25% | Mutant
 15% | Scavenger-Skirmisher
 13% | Scavenger-Mutant
 12% | Infiltrator-Skirmisher
 10% | Scavenger-Scout
  9% | Scout
  7% | Skirmisher
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -9/Materials
        Scavenger-Scout | -8/Materials
                  Scout | -7/Factory
 Infiltrator-Skirmisher | -6/Factory
   Scavenger-Skirmisher | -5/Factory
                 Mutant | -5/Upper Caves
                 Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Matter Collected           1754 | 133 106 384 168 144 301 508 10  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2323 | .   117 640 405 204 323 604 30  .   
  Parts                    148  | .   12  41  26  18  18  32  1   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   3   .   .   1   .   .   
Parts Field Recycled       7    | .   .   .   .   .   .   7   .   .   
  Retrieved Matter         128  | .   .   .   .   .   .   128 .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  49   | .   3   14  11  7   7   7   .   .   
  Guns                     19   | .   .   4   3   4   4   4   .   .   
  Cannons                  12   | .   .   9   .   .   1   2   .   .   
  AOE                      17   | .   3   1   8   3   2   .   .   .   
Classes Destroyed          13   | .   4   5   .   3   .   1   .   .   
  Worker                   4    | .   .   .   .   1   .   3   .   .   
  Builder                  6    | .   .   3   .   2   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   1   2   .   .   1   .   .   
  Watcher                  7    | .   1   2   2   1   .   1   .   .   
  Swarmer                  15   | .   3   4   4   4   .   .   .   .   
  Grunt                    17   | .   .   8   6   1   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   1   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   .   
  Programmer               7    | .   .   .   .   1   1   5   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   6   7   10  6   4   2   .   .   
  Combat Bots Only         8    | .   3   4   8   3   4   2   .   .   
Max Kills in Single Turn   4    | .   4   3   3   4   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Damage Taken               7047 | .    88   617  487  718  2051 2059 913  114  
  Core                     1592 | .    22   109  90   198  165  230  664  114  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  55   | .    .    .    .    .    .    55   .    .    
Core Remaining (%)         82   | 100  91   72   83   71   80   .    .    .    
Volleys Fired              151  | .    3    33   16   25   23   46   5    .    
  Largest                  3    | .    2    2    3    3    3    3    1    .    
  Hottest                  257  | .    70   112  176  148  182  257  81   .    
Shots Fired                302  | .    6    52   43   45   59   92   5    .    
  Gun                      213  | .    4    21   31   39   45   73   .    .    
  Cannon                   57   | .    .    25   .    .    8    19   5    .    
  Launcher                 32   | .    2    6    12   6    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  66   | .    1    .    .    3    13   49   .    .    
  Thermal                  140  | .    3    16   26   22   33   40   .    .    
  Explosive                32   | .    2    6    12   6    6    .    .    .    
  Electromagnetic          64   | .    .    30   5    14   7    3    5    .    
  Robot Hit Streak         10   | .    1    9    7    6    8    10   4    .    
  Robot Miss Streak        6    | .    1    4    4    6    4    3    1    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           180  | .    3    32   23   27   33   58   4    .    
  Core Hits                139  | .    4    27   34   21   27   23   3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    
  Critical Strikes         6    | .    .    .    2    .    1    3    .    .    
    Burn                   5    | .    .    .    2    .    1    2    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5923 | .    390  1002 1184 866  1021 1430 30   .    
  Guns                     2453 | .    9    314  277  455  447  951  .    .    
  Cannons                  1076 | .    .    426  .    .    141  479  30   .    
  Explosions               2394 | .    381  262  907  411  433  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  786  | .    9    .    .    17   130  630  .    .    
  Thermal                  1990 | .    .    209  231  326  427  797  .    .    
  Explosive                2394 | .    381  262  907  411  433  .    .    .    
  Electromagnetic          753  | .    .    531  46   112  31   3    30   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    5    .    12   8    8    
  Average Corruption       4    | .    .    .    .    4    .    5    4    8    
  Corruption Purged        14   | .    .    .    .    .    .    14   .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    18   .    10   3    .    
    Message Errors         3    | .    .    .    .    2    .    1    .    .    
    Matter Fused           11   | .    .    .    .    5    .    4    2    .    
    Heat Flow Errors       3    | .    .    .    .    2    .    1    .    .    
    Energy Discharges      4    | .    .    .    .    3    .    1    .    .    
    Parts Fused            2    | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    .    .    1    .    
    Alerts                 2    | .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    27   34   2    13   40   2    .    .    
  Projectiles              33   | .    .    26   .    .    5    2    .    .    
  Explosions               85   | .    27   8    2    13   35   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      244  | .    70   55   35   45   39   .    .    .    
  Shots                    8    | .    2    3    1    1    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        414  | .    20   223  206  209  414  234  40   .    
  Average Temperature      89   | .    11   60   70   82   144  73   18   .    
  Received Heat Transfer   633  | .    .    225  216  18   174  .    .    .    
  Effects                  6    | .    .    .    .    .    6    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    3    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             9    | .    .    .    2    2    1    4    .    .    
  Heat Transferred         4030 | .    .    481  718  686  829  1316 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Peak Influence             465  | .   121 416 465 251 131 103 .   .   
  Initial                  129  | .   .   50  129 120 49  14  .   .   
  Average                  110  | .   69  260 327 144 47  26  .   .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   
  Low Security (%)         82   | 100 100 27  22  90  100 100 .   .   
  Level 1                  12   | .   .   57  41  9   .   .   .   .   
  Level 2                  4    | .   .   14  35  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   5   2   5   5   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   1   2   2   .   .   
  Reinforcement            9    | .   .   1   1   1   3   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Distress Signals           9    | .   1   1   3   3   .   1   .   .   
Communications Jammed      19   | .   .   .   .   19  .   .   .   .   
  Distress Signals         19   | .   .   .   .   19  .   .   .   .   
Times Spotted              106  | .   5   21  21  16  11  21  6   5   
  Peak Tracking Total      8    | .   6   5   8   6   4   4   5   5   
  Tactical Retreats        9    | .   .   1   1   1   .   5   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Traps Triggered            6    | .   3   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Accessed          2    | .   .   .   .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                2    | .   .   .   .   1   .   1   .   .   
  Successful               1    | .   .   .   .   1   .   .   .   .   
  Failed                   1    | .   .   .   .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Turns Passed               5821 | 60   390  670  487  1095 1192 1730 193  4    
Spaces Moved               4363 | 41   292  445  440  1199 691  951  296  8    
  Core                     272  | 19   3    .    .    .    .    .    242  8    
  Treads                   578  | .    .    .    16   .    562  .    .    .    
  Legs                     1848 | 22   289  445  174  .    33   884  1    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1665 | .    .    .    250  1199 96   67   53   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  66   66   76   66   50   50   
  Average Speed            110  | 122  121  120  92   80   146  136  60   50   
  Slowest Speed            250  | 150  200  190  190  136  160  190  250  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    39   35   39   32   15   11   63   4    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | .    17   45   63   25   40   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    4    4    .    .    
  AOE                      186  | .    17   45   63   25   36   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Total                      5089 | 47   317  523  482  1288 820  1301 303  8    
  Wait                     353  | .    3    8    8    31   54   249  .    .    
  Move                     4355 | 40   291  444  439  1198 690  950  295  8    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 1    5    10   3    5    11   11   .    .    
  Fast Attach              62   | 6    8    7    7    8    15   11   .    .    
  Attach                   32   | .    .    3    3    8    6    10   2    .    
  Detach                   12   | .    .    2    .    7    1    1    1    .    
  Swap                     32   | .    4    8    1    1    7    11   .    .    
  Drop                     46   | .    3    8    5    5    13   12   .    .    
  Fire                     151  | .    3    33   16   25   23   46   5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   13 | -11/Junkyard   | Discovered new exit (range 14)
   61 | -11/Junkyard   | Entered Materials
  364 | -10/Materials  | Build established: Mutant
  431 | -10/Materials  | Discovered new exit (range 15)
  448 | -10/Materials  | Identified exit to Materials
  451 | -10/Materials  | Entered another Materials area
  451 | -9/Materials   | Evolved 2 slots: Propulsion x2
  610 | -9/Materials   | Discovered new exit (range 12)
  780 | -9/Materials   | Identified exit to Materials
  900 | -9/Materials   | Lost 4 parts (2n2w)
 1121 | -9/Materials   | Entered another Materials area
 1121 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1218 | -8/Materials   | Garrison activated, responded to threat
 1291 | -8/Materials   | Destroyed 8 combat bots
 1296 | -8/Materials   | Lost 3 parts (2n1w)
 1399 | -8/Materials   | Lost 4 parts (1p2n1w)
 1603 | -8/Materials   | Discovered new exit (range 8)
 1607 | -8/Materials   | Identified exit to Factory
 1608 | -8/Materials   | Entered Factory
 1608 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1630 | -7/Factory     | Discovered new exit (range 6)
 1634 | -7/Factory     | Identified exit to Lower Caves
 1688 | -7/Factory     | Build established: Scavenger-Scout
 2260 | -7/Factory     | Discovered exit to Lower Caves (range 18)
 2390 | -7/Factory     | Discovered new exit (range 18)
 2418 | -7/Factory     | Identified exit to Factory
 2542 | -7/Factory     | Build established: Scout
 2703 | -7/Factory     | Entered another Factory area
 2703 | -6/Factory     | Evolved 2 slots: Utility x2
 3215 | -6/Factory     | Lost 4 parts (1p1u2w)
 3540 | -6/Factory     | Discovered new exit (range 10)
 3554 | -6/Factory     | Identified exit to Factory
 3596 | -6/Factory     | Discovered new exit (range 11)
 3612 | -6/Factory     | Identified exit to Lower Caves
 3895 | -6/Factory     | Entered another Factory area
 3895 | -5/Factory     | Evolved 2 slots: Utility x2
 4699 | -5/Factory     | Build established: Scavenger-Skirmisher
 4782 | -5/Factory     | System corruption reached 10%
 4818 | -5/Factory     | Lost 5 parts (1p1n1u2w)
 5094 | -5/Factory     | Build established: Scavenger-Mutant
 5620 | -5/Factory     | Discovered new exit (range 9)
 5625 | -5/Factory     | Identified exit to Upper Caves
 5625 | -5/Factory     | Entered Upper Caves
 5651 | -5/Upper Caves | Lost 9 parts (1p2n4u2w)
 5714 | -5/Upper Caves | Core integrity fell below 50%
 5741 | -5/Upper Caves | Lost 4 parts (1p2n1w)
 5755 | -5/Upper Caves | Core integrity fell below 20%
 5810 | -5/Upper Caves | Identified exit to Upper Caves
 5818 | -5/Upper Caves | Entered another Upper Caves area
 5822 | -5/Upper Caves | Discovered new exit (range 9)
 5822 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05628_ SB-LOH(k) destroyed.
05632_ Acquired 10 matter.
05654_ System corrupted: Matter fused (-10).
05668_ Antigrav System destroyed.
05685_ P-70 Sage shuts down.
05690_ Arm. Leg destroyed.
05702_ Mic. Fission Core destroyed.
05707_ P-70 Sage reactivates.
05708_ P-70 Sage resets P-70 Sage, system corruption cleaned.
05710_ Disruptor Cannon destroyed.
05724_ Penetrated by Slug. <x2>
05727_ System corrupted: Matter fused (-5).
05727_ Penetrated by Slug. <x2>
05760_ Slug penetrates Wall.
05806_ System corrupted: Substantial component data lost.
05810_ Acquired derelict log, extracted data.
Loading 1 Upper Caves exit...
LOCATION=UPPER CAVES
GOAL=ESCAPE
05822_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             600
Resistance: EM             15
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapMissileMicrothruster
  Manual?         0
Play Time         02:05:37
  Cumulative      89.3 hours
  Start           2024.01.06 @ 15:08:37
  End             2024.01.07 @ 19:23:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          41
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15f0834b-873f-4fd1-9c1a-d2a0e1fa5d6f