Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.07 @ 08:03:28 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1627) 1627 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-105) -105 TOTAL SCORE: 3562 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 42 Friendly Fire -180 Cogmind --------- Core Integrity 332/400 Matter 74/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -9/Exiles Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (2) ------ Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Improved Assault Rifle Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Huge Storage Unit Experimental Sensor Array Light Armor Plating Hardened Light Armor Plating Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Huge Storage Unit Light Armor Plating Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Plasma Cutter Heavy Mace [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Shield Generator Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 41 | 7 7 4 17 5 1 Power 5 | 1 . 1 3 . . Engine 5 | 1 . 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 . 4 3 . Treads 10 | 2 1 . 4 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 4 . 4 1 . Device 3 | 1 1 . . 1 . Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . 3 . . Artifact . | . . . . . . Weapon 15 | 2 2 3 6 1 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 2 3 6 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 4 | . . . 1 3 . Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . 1 3 . To Critical Strikes 3 | . . . . 3 . Average Slot Usage (%) 99 | . 99 99 99 98 100 Engine 12 | . 14 14 11 11 11 Treads 29 | . 28 28 33 31 33 Device 3 | . 10 . . 1 11 Storage 12 | . 14 14 11 11 11 Protection 9 | . 3 14 10 9 . Ballistic Gun 30 | . 27 27 33 33 33 Naked Turns . | . . . . . . Heaviest Build 91 | 11 91 32 62 62 59 Greatest Support 66 | 40 40 40 66 66 64 Greatest Overweight (x) 2 | . 2 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 20 20 20 Average Capacity 16 | 7 12 15 19 20 20 Most Carried 20 | 5 15 15 20 20 17 Average Carried 15 | 2 9 14 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 4 15 15 20 17 17 Class Distribution -------------------- 48% | Mutant 39% | Tank 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1671 | 243 337 174 792 125 . Remotely . | . . . . . . Salvage Created 2275 | 22 542 162 1354 182 13 Parts 175 | 3 40 21 105 6 . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed 4 | 1 . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 51 | . 9 8 30 3 1 Guns 51 | . 9 8 30 3 1 Classes Destroyed 9 | 1 5 1 1 . 1 Worker 4 | . . 2 2 . . Tunneler 3 | 1 . 2 . . . Hauler 5 | . 2 . 3 . . Recycler 2 | . 1 . . 1 . Watcher 8 | . 3 . 5 . . Swarmer 18 | . 3 6 9 . . Grunt 22 | . 6 2 12 2 . Sentry 9 | . . . 9 . . Assembled 1 | . . . . . 1 Best Kill Streak 7 | 1 4 4 7 2 1 Combat Bots Only 7 | . 3 4 7 2 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . 8R-AWN (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2045 | . 179 276 775 619 196 Core 125 | . 28 29 56 12 . Absorbed by Shields 73 | . 73 . . . . Regen/Repaired (Parts) 119 | . . . 119 . . Core Remaining (%) 88 | 100 . 77 . . . Volleys Fired 160 | 5 36 22 67 26 4 Largest 3 | 2 2 2 3 3 3 Hottest 69 | 60 46 46 69 69 69 Shots Fired 410 | 10 74 38 201 78 9 Gun 409 | 10 74 38 201 78 8 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 404 | 5 74 38 201 78 8 Thermal 5 | 5 . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 24 | 6 11 5 13 24 2 Robot Miss Streak 8 | 2 2 3 8 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 275 | 7 52 19 132 61 4 Core Hits 104 | 1 17 12 56 15 3 Critical Kills 3 | . 2 . 1 . . Critical Parts Destroyed 3 | . 1 . 2 . . Critical Strikes 8 | . 3 . 3 2 . Destroy 8 | . 3 . 3 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4513 | 79 771 429 2196 938 100 Guns 4343 | 79 769 359 2149 926 61 Cannons . | . . . . . . Explosions 39 | . . . . . 39 Melee . | . . . . . . Ramming 131 | . 2 70 47 12 . Kinetic 4299 | 35 769 359 2149 926 61 Thermal 44 | 44 . . . . . Explosive 39 | . . . . . 39 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 9 9 . . . Message Errors 4 | . 1 3 . . . Matter Fused 4 | . 2 2 . . . Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 2 | . 1 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . 1 . . . . Misfires 3 | . 2 1 . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 15 | . 1 9 3 2 . Targets Rammed 23 | . 2 13 5 3 . Kicked . | . . . . . . Crushed 8 | . 1 4 2 1 . Highest Temperature 311 | 40 201 86 119 311 . Average Temperature 56 | 23 98 17 32 143 . Received Heat Transfer 390 | . 60 51 255 24 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | 100 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 515 | 5 207 177 515 223 . Initial 168 | . 3 . 9 168 . Average 89 | 1 33 49 174 122 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 84 | 100 97 100 63 65 . Level 1 9 | . 2 . 15 34 . Level 2 6 | . . . 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 13 14 43 3 7 Peak Tracking Total 8 | . 3 3 7 2 8 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 5 | . . 2 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 21 | . 9 1 11 . . Terminals 19 | . 8 1 10 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 64 | . 26 2 36 . . Successful 31 | . 12 1 18 . . Failed 33 | . 14 1 18 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 27 | . 15 2 10 . . Terminals 61 | . 25 2 34 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 7 1 14 . . Part Schematic 1 | . 1 . . . . Robot Analysis 5 | . 2 1 2 . . Prototype ID Bank 5 | . 1 . 4 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 4 | . 2 . 2 . . Hauler Manifests 3 | . 1 . 2 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 5 . 2 . . Terminals 7 | . 5 . 2 . . Assimilate 3 | . 3 . . . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 9 1 10 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 4 | . 1 3 . . . Largest Group 4 | . 1 4 3 . . Highest-Rated Group 50 | . 10 50 42 . . Highest-Rated Ally 16 | . 10 16 16 . . Total Orders 2 | . . 2 . . . STAY 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks 43 | . . 34 9 . . Total Damage 371 | . . 310 61 . . Kills 6 | . . 5 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 5 | . 2 1 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 5668 | 116 1606 1571 1639 703 33 Spaces Moved 3018 | 57 842 929 884 293 13 Core 3 | 3 . . . . . Treads 3015 | 54 842 929 884 293 13 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 145 150 Average Speed 157 | 154 171 160 145 146 150 Slowest Speed 320 | 160 320 160 160 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 93 100 86 56 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 3610 | 73 930 976 1105 508 18 Wait 311 | . 21 6 104 180 . Move 3013 | 56 841 928 883 292 13 Hop . | . . . . . . Pick Up 34 | 5 14 1 13 1 . Fast Attach 10 | 6 2 1 1 . . Attach 7 | 1 . . 3 3 . Detach 2 | . 2 . . . . Swap 24 | . 5 3 13 2 1 Drop 26 | . 7 2 16 1 . Fire 160 | 5 36 22 67 26 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 23 | . 2 13 5 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 3) 938 | -10/Materials | Discovered new exit (range 16) 1515 | -10/Materials | Discovered new exit (range 13) 1723 | -10/Materials | Entered Mines 1723 | -10/Mines | Accompanied by 1 ally 1730 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1797 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1940 | -10/Mines | Found a hidden stash of uninstalled traps 2033 | -10/Mines | Build established: Commander-Mutant 2138 | -10/Mines | Learned location of Storage (-7) 2559 | -10/Mines | Build established: Mutant 2691 | -10/Mines | Discovered new exit (range 5) 2713 | -10/Mines | Discovered new exit (range 10) 3294 | -10/Mines | Entered Materials 3294 | -9/Materials | Accompanied by 3 allies 3294 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3597 | -9/Materials | Build established: Tank 3701 | -9/Materials | Discovered new exit (range 8) 3790 | -9/Materials | Discovered new exit (range 11) 4349 | -9/Materials | Discovered new exit (range 16) 4558 | -9/Materials | Destroyed 7 combat bots 4578 | -9/Materials | Discovered new exit (range 12) 4894 | -9/Materials | First assault squad dispatched 4905 | -9/Materials | Repaired Hrd. Light Armor Plating 4933 | -9/Materials | Entered Mines 5052 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5056 | -9/Mines | Found Prototype Device 5071 | -9/Mines | Discovered new exit (range 10) 5197 | -9/Mines | Assembled infested the area 5201 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5201 | -9/Mines | Discovered new exit (range 5) 5460 | -9/Mines | Met 8R-AWN 5466 | -9/Mines | Attacked by 8R-AWN 5537 | -9/Mines | Destroyed 8R-AWN 5565 | -9/Mines | Lost 3 parts (2n1w) 5636 | -9/Mines | Entered Exiles 5636 | -9/Exiles | Attacked by the Exiles 5669 | -9/Exiles | Self-destructed Last Messages --------------- 05526_ Penetrated by HV Slug. 05526_ Critical hit (Destroy). 05526_ Adv. Treads destroyed. 05526_ HV Slug penetrates Wall. 05527_ Wall collapses. 05530_ Penetrated by HV Slug. 05531_ 8R-AWN suffers critical hit (Destroy). 05534_ Penetrated by HV Slug. 05534_ Critical hit (Destroy). 05534_ Imp. Assault Rifle destroyed. 05534_ Penetrated by HV Slug. 05537_ 8R-AWN destroyed. 05543_ Acquired 60 matter. 05563_ U-05 Engineer builds a Wall. 05636_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! LOCATION=UNKNOWN GOAL=ESCAPE 05656_ Machine disabled. 05659_ as-52884 destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# ????????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ??????????????????????## ????????????????????? | | ?????????????????????## ????????????????????? | | ?????????????????????# ????????????????????? | | ????????????????###### ????????????????????? | | ????????????????# ????????????????????? | | ???????????#"" "# #????????????????????? | | ??????????? a * ##???????????????????? | | ?????????? * #???????????????????? | | ??????????a a % aa ##??????????????????? | | ??????????????# a@ ###????????????????? | | ?????????????????# * ###??????????????? | | ?????????????????##### ##?????????????? | | ?????????????????????### #?????????????? | | ???????????????????????### #?????????????? | | ?????????????????????????### #?????????????? | | ??????????????????????????#" ##????????????? | | ??????????????????????????#### ###??????????? | | ?????????????????????????????# ##?????????? | | ?????????????????????????????## ###???????? | | ??????????????????????????????### #???????? | | ????????????????????????????????# ##???????? | | ????????????????????????????????## ##????????? | | ?????????????????????????????????#####?????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipLinkedAxe Manual? 0 Play Time 00:36:48 Cumulative 328.1 hours Start 2022.02.07 @ 06:42:20 End 2022.02.07 @ 08:03:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 59 Gallery% 61 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 738a8c49-c587-4b24-8d9b-fd9af1ab7d5a