Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.23 @ 09:08:43 Player: ldi (hl). (hl) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (53) 265 Value Destroyed (2310) 2310 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 8100 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Generic] Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Large Storage Unit Improved Salvage Targeting Computer Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Gravity Neutralizer Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Cooled Plasma Cannon > --- INVENTORY -------- Armored Huge Wheel Improved Cooling System Large Storage Unit Signal Interpreter Seismic Detector Advanced Targeting Computer Phase Shifter Light Armor Plating Force Field Drone Bay Field Laser Heavy Particle Gun Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 8 | . . . 2 . 2 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 102 | 6 2 . 4 . 12 15 12 2 5 2 28 14 Power 15 | 1 . . . . 1 3 2 . 3 . 4 1 Engine 12 | 1 . . . . 1 3 . . 3 . 3 1 Core 3 | . . . . . . . 2 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 . . . . 2 3 . . . 1 4 3 Treads 3 | . . . . . . . . . . 1 . 2 Leg 9 | 2 . . . . 2 2 . . . . 3 . Wheel 3 | . . . . . . 1 . . . . 1 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 1 2 . 2 . 5 5 5 2 1 1 11 5 Device 15 | . . . . . 2 3 2 1 . . 6 1 Storage 5 | 1 1 . . . . . 1 . . . 1 1 Processor 10 | . 1 . 1 . 1 2 . . 1 . 3 1 Hackware 5 | . . . . . 1 . 1 1 . 1 1 . Protection 5 | . . . 1 . 1 . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . . 2 . 4 4 5 . 1 . 9 5 Energy Gun 8 | . . . . . 1 3 . . . . 2 2 Energy Cannon 17 | . . . 2 . 1 1 5 . 1 . 6 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 3 | . . . . . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 3 . . . . . Parts Lost 43 | . . . . . 8 1 2 1 1 . 16 14 Power 9 | . . . . . 1 . 1 . 1 . 5 1 Propulsion 9 | . . . . . 2 . . . . . 3 4 Utility 15 | . . . . . 3 . 1 1 . . 4 6 Weapon 10 | . . . . . 2 1 . . . . 4 3 Highest Loss Streak 8 | . . . . . 8 1 2 1 1 . 5 7 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 88 100 90 100 91 91 92 93 92 93 68 47 Engine 7 | . 14 14 11 11 8 6 4 . 3 13 6 2 Core 2 | . . . . . . . 7 13 9 . 3 . Leg 9 | . 28 28 22 22 16 8 6 6 6 4 3 2 Wheel 4 | . . . . . . 5 6 6 6 6 5 2 Device 10 | . . . . . 8 17 13 13 13 13 12 10 Storage 6 | . 14 14 11 11 9 7 6 6 6 6 3 1 Processor 17 | . 3 14 19 22 17 20 20 20 19 20 14 10 Hackware 4 | . . . . . 6 . 6 6 6 6 5 4 Protection 4 | . . . 4 11 8 7 5 6 6 6 . . Energy Gun 2 | . . . . . . 10 5 . . . 4 5 Energy Cannon 9 | . . . 21 22 13 4 7 13 13 13 6 . Ballistic Gun 2 | . 28 28 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 14 29 29 38 38 40 43 58 54 62 62 65 51 Greatest Support 54 | 20 20 20 20 20 23 28 28 28 28 28 28 54 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 2 1 2 2 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 15 15 15 10 8 Most Carried 15 | 4 11 12 14 13 13 14 15 15 15 15 15 6 Average Carried 11 | 2 6 11 11 13 11 11 13 14 14 15 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 11 12 13 13 11 14 15 15 15 15 5 4 Class Distribution -------------------- 42% | Mutant 30% | Derelict-Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1218 | 171 107 38 40 . 82 47 306 35 52 24 249 67 Remotely . | . . . . . . . . . . . . . Salvage Created 2779 | . 42 26 234 71 292 116 653 204 201 . 913 27 Parts 109 | . 4 7 16 3 10 8 21 5 2 . 33 . Haulers Intercepted 3 | . . . . . 1 . 2 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 3 1 . 28 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 41 | . 1 . 3 2 5 2 6 3 3 . 15 1 Guns 4 | . 1 . . . . 2 . . . . 1 . Cannons 28 | . . . 3 2 2 . 4 3 2 . 11 1 AOE 5 | . . . . . 3 . . . . . 2 . Classes Destroyed 14 | . 1 1 3 1 3 2 1 . 1 . 1 . Worker 4 | . . 2 . . . 2 . . . . . . Builder 1 | . . . . . . 1 . . . . . . Hauler 3 | . . . . . 1 . 2 . . . . . Recycler 3 | . . . 1 . 1 . 1 . . . . . Watcher 2 | . . . 1 . . 1 . . . . . . Grunt 25 | . 1 . 2 1 2 . 3 3 . . 13 . Brawler 3 | . . . . . . . . . 2 . 1 . Duelist 1 | . . . . . . . . . . . 1 . Sentry 4 | . . . 1 . 1 . . . 1 . . 1 Specialist 1 | . . . . . 1 . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 3 | . . . . . . 2 1 . . . . . Heavy 1 | . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 5 | . 1 1 2 1 5 4 3 3 2 . 4 1 Combat Bots Only 4 | . 1 . 2 1 4 1 3 3 2 . 4 1 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 7477 | . 12 9 66 298 706 177 588 133 123 . 2330 3035 Core 1970 | . . . 27 34 141 14 104 16 13 . 615 1006 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 100 . 84 74 98 . . . . 12 . Volleys Fired 155 | . 3 3 6 9 22 7 31 6 11 1 45 11 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 179 | . 40 40 136 136 136 131 170 170 170 170 179 153 Shots Fired 297 | . 6 6 12 18 33 14 61 12 22 2 89 22 Gun 59 | . 6 6 . . . 13 20 . . . 2 12 Cannon 225 | . . . 12 18 21 1 41 12 22 2 86 10 Launcher 13 | . . . . . 12 . . . . . 1 . Special . | . . . . . . . . . . . . . Kinetic 20 | . 6 6 . . . . . . . . . 8 Thermal 261 | . . . 12 18 21 14 61 12 22 2 85 14 Explosive 13 | . . . . . 12 . . . . . 1 . Electromagnetic 3 | . . . . . . . . . . . 3 . Robot Hit Streak 38 | . 4 6 4 3 12 8 15 27 38 . 10 12 Robot Miss Streak 5 | . 1 . 1 4 2 2 2 . 2 . 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 213 | . 5 2 7 8 25 8 49 12 18 . 61 18 Core Hits 107 | . 2 2 5 2 20 6 17 5 5 . 26 17 Critical Kills 2 | . . . . . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . 1 . Meltdown 2 | . . . . . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6843 | . 61 25 145 185 697 551 1288 513 807 . 2039 532 Guns 723 | . 61 25 . . . 166 239 . . . 21 211 Cannons 5114 | . . . 145 185 307 . 1045 513 807 . 1839 273 Explosions 943 | . . . . . 390 385 . . . . 168 . Melee . | . . . . . . . . . . . . . Ramming 63 | . . . . . . . 4 . . . 11 48 Kinetic 326 | . 61 25 . . . . . . . . . 240 Thermal 5861 | . . . 145 185 307 551 1284 513 807 . 1825 244 Explosive 558 | . . . . . 390 . . . . . 168 . Electromagnetic 35 | . . . . . . . . . . . 35 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 . . 2 2 . 4 Average Corruption 1 | . . . . . . 1 . . 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . 1 . . 1 2 . 3 Message Errors 2 | . . . . . . . . . . 2 . . Matter Fused 2 | . . . . . . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots 25 | . . . . . . . 2 5 11 1 6 . Overflow Damage 245 | . . . . . 2 137 7 . 24 . 75 . Projectiles 106 | . . . . . . . 7 . 24 . 75 . Explosions 139 | . . . . . 2 137 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . 59 . 2 . . . 54 18 Shots 3 | . . . . . 2 . . . . . 1 . Rammed 12 | . . . . . . . 1 . . . 1 10 Targets Rammed 12 | . . . . . . . 1 . . . 1 10 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 450 | . . . 215 324 132 195 330 378 146 27 450 9 Average Temperature 115 | . . . 79 131 58 95 96 161 80 18 145 5 Received Heat Transfer 1817 | . 6 . 42 102 126 . 90 81 12 . 1007 351 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . 1 . 1 . Combat Hostiles 4 | . . . . . . . 2 . 1 . 1 . Parts Melted 18 | . . . . . 3 4 6 1 2 . 2 . Heat Transferred 8767 | . . . 259 333 555 546 2047 672 1053 . 2793 509 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 297 | . 35 23 297 286 220 193 205 . . . . 170 Initial 115 | . . 13 8 115 111 100 94 . . . . 15 Average 106 | . 29 15 154 210 177 124 116 . . . . 32 Maximum Alert Level 1 | . . . 1 1 1 . 1 . . . . . Low Security (%) 85 | 100 100 100 60 2 80 100 99 . . . . 100 Level 1 14 | . . . 39 97 19 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . 2 . 3 . . . . 3 Investigation 3 | . . . 1 . . . 1 . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . 1 . 2 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 1 | . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 1 3 8 9 9 3 13 3 3 . 26 32 Peak Tracking Total 14 | . 1 3 2 3 3 1 4 3 3 . 8 14 Tactical Retreats 11 | . . . . . . . 2 . . . 4 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . 2 1 1 9 . . . . . . Max in Single Turn 9 | . . . 1 . 1 9 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 6 | . . . 1 . . . 4 . . . . 1 Terminals 6 | . . . 1 . . . 4 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 12 | . . . 2 . . . 7 . . . . 3 Successful 2 | . . . . . . . 2 . . . . . Failed 10 | . . . 2 . . . 5 . . . . 3 Catastrophic 5 | . . . 1 . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . 3 Terminals 12 | . . . 2 . . . 7 . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . . . 4 . . . . 1 Full Trace Events 3 | . . . 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . 3 . . . . . . . . . 1 Largest Group 3 | . . 3 3 2 2 . . . . . . 1 Highest-Rated Group 49 | . . 40 40 32 32 . . . . . . 49 Highest-Rated Ally 49 | . . 16 16 16 16 . . . . . . 49 Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks 57 | . . . 22 25 7 . . . . . . 3 Total Damage 713 | . . . 229 276 74 . . . . . . 134 Kills 14 | . . . 6 7 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 1 2 . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Decoded 0b10 Intel 23 | . . . . . . . . . . . . 23 Traps 2 | . . . . . . . . . . . . 2 Items 13 | . . . . . . . . . . . . 13 Machines 4 | . . . . . . . . . . . . 4 Patrols 1 | . . . . . . . . . . . . 1 Guards 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 6211 | 65 213 285 274 249 362 469 625 350 443 1306 1149 421 Spaces Moved 4358 | 46 137 142 127 117 151 318 387 280 321 998 863 471 Core 613 | 4 . . . . . . . . . . 282 327 Treads 17 | . . . . . . . . . . . . 17 Legs 785 | 42 137 142 127 117 151 53 . . . . 16 . Wheels 2943 | . . . . . . 265 387 280 321 998 565 127 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 115 115 115 115 130 50 50 Average Speed 122 | 113 134 190 190 190 190 127 118 115 120 130 100 70 Slowest Speed 330 | 120 190 190 190 190 190 190 130 115 130 130 330 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 33 51 19 28 19 9 12 48 48 89 73 15 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 6 | . . 1 . 2 . . . . 1 2 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . 1 . . . . . 1 7 4 3 . Spaces Dug 7 | . . . . . 6 . 1 . . . . . Terrain Destroyed 101 | . . . . . 20 44 5 . 2 . 29 1 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . 5 . 2 . 11 1 AOE 82 | . . . . . 20 44 . . . . 18 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 4938 | 55 162 152 149 126 192 366 495 296 355 1005 1051 534 Wait 188 | . 6 7 . 1 . 10 39 6 13 . 98 8 Move 4346 | 45 136 141 126 116 150 317 386 279 320 997 862 471 Hop . | . . . . . . . . . . . . . Pick Up 69 | 4 10 1 7 . 6 8 9 2 1 2 13 6 Fast Attach 44 | 6 2 . 2 . 3 6 3 . 3 1 12 6 Attach 38 | . . . . . 6 4 6 1 . . 13 8 Detach 9 | . 1 . . . . 3 1 . 1 . 1 2 Swap 20 | . . . 2 . 3 5 3 1 2 1 3 . Drop 39 | . 4 . 6 . 2 6 8 1 4 3 3 2 Fire 155 | . 3 3 6 9 22 7 31 6 11 1 45 11 Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . 1 . . . 1 7 Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire 10 | . . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 66 | -11/Junkyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 8) 253 | -10/Materials | Discovered new exit (range 12) 263 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 349 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 454 | -10/Mines | Learned location of Zion (-6) 501 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 557 | -10/Mines | Discovered new exit (range 5) 564 | -10/Mines | Entered Materials 564 | -9/Materials | Accompanied by 3 allies 564 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Discovered new exit (range 12) 838 | -9/Materials | Entered Mines 838 | -9/Mines | Accompanied by 2 allies 850 | -9/Mines | Met a Derelict bent on vengeance 864 | -9/Mines | Assembled infested the area 1062 | -9/Mines | Discovered new exit (range 3) 1087 | -9/Mines | Entered Materials 1087 | -8/Materials | Accompanied by 2 allies 1087 | -8/Materials | Evolved 2 slots: Utility x2 1405 | -8/Materials | Discovered new exit (range 12) 1406 | -8/Materials | Lost 8 parts (1p2n3u2w) 1449 | -8/Materials | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1845 | -7/Factory | Discovered new exit (range 17) 1851 | -7/Factory | Build established: Scavenger-Mutant 1918 | -7/Factory | Entered another Factory area 1918 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2235 | -6/Factory | Identified exit to Lower Caves 2235 | -6/Factory | Identified exit to Extension 2543 | -6/Factory | Entered Lower Caves 2866 | -6/Lower Caves | Discovered new exit (range 13) 2893 | -6/Lower Caves | Entered another Lower Caves area 2894 | -6/Lower Caves | Encountered a Warlord checkpoint 2978 | -6/Lower Caves | Build established: Mutant 2980 | -6/Lower Caves | Learned Factory stockpile data 3126 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3321 | -6/Lower Caves | Discovered new exit (range 11) 3336 | -6/Lower Caves | Entered Zion 3406 | -6/Zion | Given the Hacking Drone Bay 3420 | -6/Zion | System corruption cleaned by Quarantine Array 3471 | -6/Zion | Learned location of Armory (-3) 3534 | -6/Zion | Learned location of Warlord (-5) 3578 | -6/Zion | Build established: Derelict-Mutant 4537 | -6/Zion | Learned Factory garrison access intel 4577 | -6/Zion | Discovered new exit (range 17) 4624 | -6/Zion | Received a visual enhancement algorithm 4642 | -6/Zion | Entered Proximity Caves 4791 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 4947 | -5/Proximity Caves | Released all parts (12) 4967 | -5/Proximity Caves | Lost 3 parts (2p1u) 4984 | -5/Proximity Caves | Learned Factory emergency access door positions 5259 | -5/Proximity Caves | Core integrity fell below 50% 5316 | -5/Proximity Caves | Lost 5 parts (1p1n3w) 5596 | -5/Proximity Caves | Build established: Scavenger-Mutant 5704 | -5/Proximity Caves | Core integrity fell below 20% 5723 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 5732 | -5/Proximity Caves | Learned Factory terminal intel 5787 | -5/Proximity Caves | Discovered new exit (range 9) 5791 | -5/Proximity Caves | Entered Factory 5791 | -5/Factory | Evolved 2 slots: Utility x2 5794 | -5/Factory | Loaded intel: 26 terminal locations 5795 | -5/Factory | Loaded intel: 4 garrison access locations 6131 | -5/Factory | Lost 7 parts (1p1n4u1w) 6151 | -5/Factory | Garrison activated, responded to threat 6154 | -5/Factory | Core integrity fell below 50% 6180 | -5/Factory | Core integrity fell below 20% 6184 | -5/Factory | Lost 4 parts (1n1u2w) 6212 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06145_ Penetrated by Slug. 06146_ Imp. Medium Armor Plating destroyed. 06148_ Y-64 Sentinel destroyed. 06148_ S-27 Virus IFF system glitched. 06149_ P-70 Sage resets S-27 Virus, system corruption cleaned. 06151_ S-27 Virus knocked back. 06151_ S-27 Virus calls for garrison reinforcements. 06151_ ALERT: Activating Garrison Access F001. 06152_ G-50 Soldier emerges from the garrison. 06152_ Hvy. Flak Cannon destroyed. 06152_ S-27 Virus destroyed. 06153_ Hvy. Flak Cannon destroyed. 06158_ Slammed into P-70 Sage. 06161_ Slammed into S-27 Virus. 06164_ >> DECODED: Tesla Rifle location. 06167_ Slammed into L-41 Fighter. 06177_ K-01 Serf destroyed. 06186_ >> DECODED: Remote Datajack location. 06187_ Mak. System Shield destroyed. 06204_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ##########?????????????????????????????????????? | | # #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ? # #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# ! #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | %+% #??#########??????????????????????????? | | %#= #??# ###+#####+#????????????????? | | % #####+####### #????????????????? | | +????????????????? | | #????????????????? | | [ #???????????????????? | | ############### s #???????????????????? | | ??????????# ##s #???????????????????? | | """???????????####+#####s #???????????????????? | | """"???? ??????????????# #???????????????????? | | """"??????????"""??????# +???????????????????? | | """"??????????"T???????# #???????????????????? | | ?????????"""??????# #???????????????????? | | ######?????????????????# #???????????????????? | | #??#???????????????????# #???????????????????? | | #??????????????/??# #??+????????????????? | | #?????????????????# #???????????????????? | | #?????????????????# @ #???????????????????? | | #?????????????????# R u#???????????????????? | | "" #?????????????????# #???????????????????? | | """#?????????????????# #???????????????????? | | S"#?????????????????# #???????????????????? | | #?????????????????# #???????????????????? | | ######?????????????????# ???????????????????? | | ??????????????????# ??????????????????? | | """???????????????????+ ?????????????????? | | """"??????????????????# ?????????????????? | | """""?????????????????# ????????????????? | | """"""" #?????????????# #####???????????????? | | ??????????????# #???????????????????? | | """"???????????????????A +???????????????????? | | """"??????????????????? R #???????????????????? | | """"??????????????????? ?????????????????????? | | """"????????????????????????????????????????????? | | ??????""????????????????????????????????????? | | ?????""????????????????????????????????????? | | #######????"T????????????????????????????????????? | | ???????????""????????????????????????????????????? | | ???????????""????????????????????????????????????] | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Hvy. Flak Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Phase Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronTeslaGun Manual? 0 Play Time 00:51:44 Cumulative 572.7 hours Start 2023.08.23 @ 08:04:47 End 2023.08.23 @ 09:08:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 359 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0926e44c-dd70-4c59-bc0e-45b89b5f6d28