Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 21:10:26 // AFD2020/Player2 Player: Judas Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1539) 1539 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 4751 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 739 Friendly Fire -606 Cogmind --------- Core Integrity 0/700 Matter 171/350 Energy 165/170 System Corruption 1% Temperature Cool (28) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Small Matter Pod Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Minigun Advanced Assault Cannon Rocket Launcher > --- INVENTORY (12) --- Light Nuclear Core Micro Fission Core Aluminum Leg Carbon-fiber Leg Improved ECM Suite Hacking Suite Minigun Minigun Grenade Launcher Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Small Matter Pod Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Aluminum Leg Carbon-fiber Leg Improved ECM Suite Hacking Suite Minigun Minigun Grenade Launcher Rocket Launcher Remote Datajack Chainsword [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 45 | 1 7 10 11 16 . Power 4 | . 1 2 . 1 . Engine 2 | . . 2 . . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 11 | . 1 3 2 5 . Treads . | . . . . . . Leg 11 | . 1 3 2 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 1 4 4 . Device 2 | . . . 2 . . Storage 5 | . 2 . 1 2 . Processor 5 | 1 . 1 1 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | . 3 4 5 6 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | . 3 2 4 3 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . . 3 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 3 | . . . 2 1 . Highest Loss Streak 1 | . . . 1 1 . Average Slot Usage (%) 97 | . 100 99 95 95 . Engine 6 | . 12 4 9 1 . Core 3 | . 1 6 . 5 . Leg 22 | . 28 22 18 23 . Device 2 | . . . 7 3 . Storage 20 | . 22 22 18 18 . Processor 9 | . 5 10 9 12 . Ballistic Gun 25 | . 28 21 26 24 . Ballistic Cannon 3 | . . 10 5 2 . Naked Turns . | . . . . . . Heaviest Build 42 | 9 20 26 35 42 . Greatest Support 50 | 20 20 23 23 50 . Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 16 | 6 10 10 12 16 12 Average Capacity 10 | 6 8 10 11 12 12 Most Carried 12 | 6 10 10 10 12 11 Average Carried 9 | 6 7 9 9 11 11 Final Capacity 12 | 6 10 10 12 12 12 Final Carried 11 | 6 10 9 10 11 11 Class Distribution -------------------- 37% | Scavenger-Gunner 28% | Mutant 19% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1547 | 228 152 159 394 614 . Remotely . | . . . . . . Salvage Created 1950 | 213 273 158 545 761 . Parts 125 | 11 20 16 38 40 . Haulers Intercepted 4 | . 2 1 . 1 . Recyclers Shooed 5 | . . . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 28 | . 4 2 9 13 . Guns 12 | . 4 1 6 1 . Cannons 7 | . . 1 1 5 . AOE 9 | . . . 2 7 . Classes Destroyed 11 | 3 4 1 2 1 . Worker 6 | 2 . 1 2 1 . Builder 4 | . . . 1 3 . Tunneler 4 | 4 . . . . . Hauler 4 | . 2 1 . 1 . Recycler 6 | 1 . . 1 4 . Operator 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 4 | . 1 . 1 2 . Grunt 18 | . 3 1 5 9 . Sentry 5 | . . 1 3 1 . Programmer 1 | . . . . 1 . Best Kill Streak 13 | 6 3 1 4 13 . Combat Bots Only 10 | . 2 1 2 10 . Max Kills in Single Turn 5 | 1 1 1 3 5 . Gunslinging . | . . . . . . Exploded 4 | . . . 1 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 1598 | . 331 181 710 277 99 Core 245 | . 57 48 62 48 30 Absorbed by Shields 106 | . . . 106 . . Core Remaining (%) 86 | 100 77 88 80 . . Volleys Fired 140 | 18 34 10 32 44 2 Largest 4 | 2 2 3 4 4 3 Hottest 104 | 60 40 75 98 104 104 Shots Fired 378 | 36 68 25 126 117 6 Gun 302 | 36 68 15 101 80 2 Cannon 64 | . . 9 21 32 2 Launcher 12 | . . 1 4 5 2 Special . | . . . . . . Kinetic 348 | 18 68 24 122 112 4 Thermal 18 | 18 . . . . . Explosive 12 | . . 1 4 5 2 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 8 5 8 12 4 Robot Miss Streak 5 | 2 4 2 5 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 232 | 21 46 14 76 70 5 Core Hits 111 | 9 15 6 33 45 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4387 | 217 416 160 1086 2356 152 Guns 1988 | 217 416 86 692 562 15 Cannons 812 | . . 74 154 522 62 Explosions 1574 | . . . 240 1259 75 Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 2659 | 76 416 160 846 1084 77 Thermal 946 | 141 . . . 805 . Explosive 730 | . . . 240 415 75 Electromagnetic 39 | . . . . 39 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 269 | . . . . 269 . Projectiles 12 | . . . . 12 . Explosions 257 | . . . . 257 . Melee . | . . . . . . Knockbacks 9 | . . 1 3 5 . Impact . | . . . . . . Kinetic 8 | . . 1 3 4 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 39 | . . . 39 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 99 | 20 6 45 99 54 36 Average Temperature 21 | 14 6 17 27 20 20 Received Heat Transfer 549 | . 93 27 294 105 30 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 875 | 325 . . . 550 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 1016 | 35 286 184 610 1016 . Average Influence 281 | 14 177 102 331 447 . Maximum Alert Level 3 | . 1 . 2 3 . Low Security (%) 43 | 100 60 100 34 . . Level 1 31 | . 39 . 21 52 . Level 2 22 | . . . 43 37 . Level 3 3 | . . . . 9 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 . 5 9 . Investigation 4 | . 1 . 2 1 . Extermination 1 | . . . . 1 . Reinforcement 6 | . . . 2 4 . Assault 2 | . . . 1 1 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 10 6 18 31 1 Peak Tracking Total 9 | . 4 3 7 9 1 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 10 | . . . 2 8 . Max in Single Turn 8 | . . . 1 8 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 7 | . 2 1 1 3 . Terminals 6 | . 2 1 1 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 3 3 6 6 . Successful 9 | . 2 1 3 3 . Failed 8 | . . 2 3 3 . Catastrophic 1 | . . . . 1 . Database Lockouts 3 | . 3 . . . . Manual 15 | . 4 3 6 2 . Terminals 16 | . 3 3 6 4 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 2 2 . Record 1 | . 1 . . . . Part Schematic 1 | . . . . 1 . Robot Analysis 3 | . 1 . 2 . . Recall Reinforcements 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 1 1 . . Terminals 2 | . . 1 1 . . Botnet 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 1 3 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Matter 212 | . . . . 212 . Time 53 | . . . . 53 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 80 | . 57 60 70 80 65 Highest-Rated Ally 80 | . 57 60 70 80 65 Total Orders . | . . . . . . Ally Attacks 139 | . 28 12 27 70 2 Total Damage 2429 | . 245 186 571 1397 30 Kills 30 | . 4 2 8 16 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2066 | 126 453 325 464 694 4 Spaces Moved 1071 | 62 263 179 215 352 . Core . | . . . . . . Treads . | . . . . . . Legs 1071 | 62 263 179 215 352 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 150 120 . Average Speed 135 | 120 120 148 150 134 . Slowest Speed 150 | 120 120 150 150 150 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 44 22 23 13 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 60 | . . 8 25 24 3 Melee 3 | . . . . 3 . Projectile 6 | . . . . 6 . AOE 51 | . . 8 25 15 3 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1409 | 80 342 222 286 477 2 Wait 95 | . 27 11 18 39 . Move 1066 | 61 262 178 214 351 . Hop . | . . . . . . Pick Up 22 | . 6 4 6 6 . Fast Attach 17 | 1 1 3 5 7 . Attach 7 | . . 2 3 2 . Detach . | . . . . . . Swap 21 | . 6 5 3 7 . Drop 32 | . 6 9 5 12 . Fire 140 | 18 34 10 32 44 2 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 13) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Accompanied by 1 ally 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 580 | -9/Materials | Discovered new exit (range 15) 733 | -9/Materials | Discovered new exit (range 15) 851 | -9/Materials | Discovered new exit (range 15) 898 | -9/Materials | Build established: Gunner 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Accompanied by 1 ally 905 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1300 | -8/Materials | Build established: Scavenger-Gunner 1305 | -8/Materials | First assault squad dispatched 1318 | -8/Materials | Discovered new exit (range 5) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Accompanied by 1 ally 1369 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -7/Factory | Fabricated Mic. Fission Core? 1839 | -7/Factory | Discovered new exit (range 19) 1871 | -7/Factory | Garrison activated, responded to threat 2009 | -7/Factory | Core integrity fell below 50% 2028 | -7/Factory | Core integrity fell below 20% 2061 | -7/Factory | Destroyed 10 combat bots 2063 | -7/Factory | Entered Lower Caves 2063 | -7/Lower Caves | Accompanied by 1 ally 2065 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2067 | -7/Lower Caves | Core destroyed Last Messages --------------- 02040_ U-05 Engineer lays Concrete. 02040_ G-47 Trooper destroyed. 02040_ U-05 Engineer destroyed. 02041_ U-05 Engineer lays Concrete. 02041_ K-01 Serf collects debris. 02042_ U-05 Engineer lays Concrete. 02048_ ZMC1TICFT0=YJGJY6:XWOL:2G 5P40FQZ|H% 02049_ U-05 Engineer lays Concrete. 02050_ Player 2 attaches Gravmag System. 02050_ U-05 Engineer lays Concrete. 02054_ K-01 Serf collects debris. 02055_ U-05 Engineer lays Concrete. 02056_ Acquired 18 matter. 02056_ Player 2 attaches Minigun. 02057_ K-01 Serf collects debris. 02060_ Player 2 attaches Gravmag System. 02061_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 02065_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????#?????????????????????????#???????????????? | | ????? ## ???????????????? #???????????????? | | ????? #######????? #???????????????? | | ???????# $ #### ##??????????????? | | ?????????????? #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????## @ ??????????????? | | ??????????????????????## #??????????????? | | ???????????????????????### Y #??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? ### ##??????????????? | | ?????????????????????????? #??###???????????????? | | ???????????????????????????#????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 22 Terrain Scan Density 60 ECM Strength 2 Evasion (%) 40 Targeting Accuracy 13 Item Schematics ----------------- Enh. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . 2 2 2 . . Power 1 | . . 1 . . . Propulsion 2 | . 1 1 . . . Utility 2 | . 1 . 1 . . Weapon 1 | . . . 1 . . Parts Attached 56 | . 10 4 15 27 . Parts Lost 24 | . . . . 24 . Damage Taken 2905 | . 64 105 373 2317 46 Core 671 | . . . 48 584 39 Player 2/Cogmind (%) 73 | . . . 43 92 56 Absorbed by Shields . | . . . . . . Damage Inflicted 2429 | . 245 186 571 1397 30 Player 2/Cogmind (%) 35 | . 37 53 34 37 16 Combat Hostiles Destroyed 29 | . 4 2 8 15 . Player 2/Cogmind (%) 50 | . 50 50 47 53 . Game ------ Seed SmartbombNodeCannon Manual? 0 Play Time 00:33:01 Cumulative 56.7 hours Start 2020.05.07 @ 20:36:29 End 2020.05.07 @ 21:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b19faf74-5cb2-4546-86f8-edcfa233996f