Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 21:10:26 // AFD2020/Player2

Player: Judas

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1539)     1539
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (412)                412
              TOTAL SCORE: 4751

 Bonus
-------
High Alert Combat Kills    279
Follower Combat Kills      739
Friendly Fire              -606

 Cogmind 
---------
Core Integrity             0/700
Matter                     171/350
Energy                     165/170
System Corruption          1%
Temperature                Cool (28)
Movement                   Walking (123)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Storage Unit
     Small Matter Pod
  Enhanced Optical Array
  Advanced Targeting Computer
>          --- WEAPON (4) -------
     Heavy Assault Rifle
           Minigun
  Advanced Assault Cannon
           Rocket Launcher
>          --- INVENTORY (12) ---
     Light Nuclear Core
     Micro Fission Core
           Aluminum Leg
           Carbon-fiber Leg
  Improved ECM Suite
           Hacking Suite
           Minigun
           Minigun
           Grenade Launcher
           Remote Datajack
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
     Small Matter Pod
  Enhanced Optical Array
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Fission Core
           Aluminum Leg
           Carbon-fiber Leg
  Improved ECM Suite
           Hacking Suite
           Minigun
           Minigun
           Grenade Launcher
           Rocket Launcher
           Remote Datajack
           Chainsword
[Rating: 40]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             45   | 1   7   10  11  16  .   
  Power                    4    | .   1   2   .   1   .   
    Engine                 2    | .   .   2   .   .   .   
    Core                   2    | .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   1   3   2   5   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | .   1   3   2   5   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   1   4   4   .   
    Device                 2    | .   .   .   2   .   .   
    Storage                5    | .   2   .   1   2   .   
    Processor              5    | 1   .   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | .   3   4   5   6   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   3   2   4   3   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               3    | .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 5    | .   .   .   3   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   3    | .   .   .   2   1   .   
  Highest Loss Streak      1    | .   .   .   1   1   .   
Average Slot Usage (%)     97   | .   100 99  95  95  .   
  Engine                   6    | .   12  4   9   1   .   
  Core                     3    | .   1   6   .   5   .   
  Leg                      22   | .   28  22  18  23  .   
  Device                   2    | .   .   .   7   3   .   
  Storage                  20   | .   22  22  18  18  .   
  Processor                9    | .   5   10  9   12  .   
  Ballistic Gun            25   | .   28  21  26  24  .   
  Ballistic Cannon         3    | .   .   10  5   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 9   20  26  35  42  .   
  Greatest Support         50   | 20  20  23  23  50  .   
  Greatest Overweight (x)  1    | .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 16   | 6   10  10  12  16  12  
  Average Capacity         10   | 6   8   10  11  12  12  
  Most Carried             12   | 6   10  10  10  12  11  
  Average Carried          9    | 6   7   9   9   11  11  
  Final Capacity           12   | 6   10  10  12  12  12  
  Final Carried            11   | 6   10  9   10  11  11  

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 28% | Mutant
 19% | Gunner
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           1547 | 228 152 159 394 614 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1950 | 213 273 158 545 761 .   
  Parts                    125  | 11  20  16  38  40  .   
Haulers Intercepted        4    | .   2   1   .   1   .   
Recyclers Shooed           5    | .   .   .   1   4   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  28   | .   4   2   9   13  .   
  Guns                     12   | .   4   1   6   1   .   
  Cannons                  7    | .   .   1   1   5   .   
  AOE                      9    | .   .   .   2   7   .   
Classes Destroyed          11   | 3   4   1   2   1   .   
  Worker                   6    | 2   .   1   2   1   .   
  Builder                  4    | .   .   .   1   3   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   4    | .   2   1   .   1   .   
  Recycler                 6    | 1   .   .   1   4   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  4    | .   1   .   1   2   .   
  Grunt                    18   | .   3   1   5   9   .   
  Sentry                   5    | .   .   1   3   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           13   | 6   3   1   4   13  .   
  Combat Bots Only         10   | .   2   1   2   10  .   
Max Kills in Single Turn   5    | 1   1   1   3   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               1598 | .    331  181  710  277  99   
  Core                     245  | .    57   48   62   48   30   
  Absorbed by Shields      106  | .    .    .    106  .    .    
Core Remaining (%)         86   | 100  77   88   80   .    .    
Volleys Fired              140  | 18   34   10   32   44   2    
  Largest                  4    | 2    2    3    4    4    3    
  Hottest                  104  | 60   40   75   98   104  104  
Shots Fired                378  | 36   68   25   126  117  6    
  Gun                      302  | 36   68   15   101  80   2    
  Cannon                   64   | .    .    9    21   32   2    
  Launcher                 12   | .    .    1    4    5    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  348  | 18   68   24   122  112  4    
  Thermal                  18   | 18   .    .    .    .    .    
  Explosive                12   | .    .    1    4    5    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    8    5    8    12   4    
  Robot Miss Streak        5    | 2    4    2    5    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           232  | 21   46   14   76   70   5    
  Core Hits                111  | 9    15   6    33   45   3    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4387 | 217  416  160  1086 2356 152  
  Guns                     1988 | 217  416  86   692  562  15   
  Cannons                  812  | .    .    74   154  522  62   
  Explosions               1574 | .    .    .    240  1259 75   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   .    
  Kinetic                  2659 | 76   416  160  846  1084 77   
  Thermal                  946  | 141  .    .    .    805  .    
  Explosive                730  | .    .    .    240  415  75   
  Electromagnetic          39   | .    .    .    .    39   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    
    Message Errors         1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            269  | .    .    .    .    269  .    
  Projectiles              12   | .    .    .    .    12   .    
  Explosions               257  | .    .    .    .    257  .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    1    3    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    1    3    4    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      39   | .    .    .    39   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        99   | 20   6    45   99   54   36   
  Average Temperature      21   | 14   6    17   27   20   20   
  Received Heat Transfer   549  | .    93   27   294  105  30   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         875  | 325  .    .    .    550  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  
Peak Influence             1016 | 35   286  184  610  1016 .    
  Average Influence        281  | 14   177  102  331  447  .    
Maximum Alert Level        3    | .    1    .    2    3    .    
  Low Security (%)         43   | 100  60   100  34   .    .    
  Level 1                  31   | .    39   .    21   52   .    
  Level 2                  22   | .    .    .    43   37   .    
  Level 3                  3    | .    .    .    .    9    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    5    9    .    
  Investigation            4    | .    1    .    2    1    .    
  Extermination            1    | .    .    .    .    1    .    
  Reinforcement            6    | .    .    .    2    4    .    
  Assault                  2    | .    .    .    1    1    .    
  Garrison                 2    | .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           5    | .   1   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   10  6   18  31  1   
  Peak Tracking Total      9    | .   4   3   7   9   1   
  Tactical Retreats        2    | .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            3    | .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          10   | .   .   .   2   8   .   
  Max in Single Turn       8    | .   .   .   1   8   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          7    | .   2   1   1   3   .   
  Terminals                6    | .   2   1   1   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   3   3   6   6   .   
  Successful               9    | .   2   1   3   3   .   
  Failed                   8    | .   .   2   3   3   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        3    | .   3   .   .   .   .   
  Manual                   15   | .   4   3   6   2   .   
  Terminals                16   | .   3   3   6   4   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   2   2   .   
  Record                   1    | .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           3    | .   1   .   2   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   1   .   .   
  Terminals                2    | .   .   1   1   .   .   
    Botnet                 2    | .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   1   3   .   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 212  | .   .   .   .   212 .   
    Time                   53   | .   .   .   .   53  .   
  Total Part Build Rating  12   | .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total Allies               1    | .    1    .    .    .    .    
  Largest Group            1    | .    1    1    1    1    1    
  Highest-Rated Group      80   | .    57   60   70   80   65   
  Highest-Rated Ally       80   | .    57   60   70   80   65   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               139  | .    28   12   27   70   2    
  Total Damage             2429 | .    245  186  571  1397 30   
  Kills                    30   | .    4    2    8    16   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       3    | .   1   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Low 
Turns Passed               2066 | 126 453 325 464 694 4   
Spaces Moved               1071 | 62  263 179 215 352 .   
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1071 | 62  263 179 215 352 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 150 120 .   
  Average Speed            135  | 120 120 148 150 134 .   
  Slowest Speed            150  | 120 120 150 150 150 .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   44  22  23  13  2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   .   
Terrain Destroyed          60   | .   .   8   25  24  3   
  Melee                    3    | .   .   .   .   3   .   
  Projectile               6    | .   .   .   .   6   .   
  AOE                      51   | .   .   8   25  15  3   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      1409 | 80  342 222 286 477 2   
  Wait                     95   | .   27  11  18  39  .   
  Move                     1066 | 61  262 178 214 351 .   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | .   6   4   6   6   .   
  Fast Attach              17   | 1   1   3   5   7   .   
  Attach                   7    | .   .   2   3   2   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     21   | .   6   5   3   7   .   
  Drop                     32   | .   6   9   5   12  .   
  Fire                     140  | 18  34  10  32  44  2   
  Melee                    3    | .   .   .   .   3   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Sto x2])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 3)
  127 | -11/Scrapyard  | Entered Materials
  262 | -10/Materials  | Central database locked down
  313 | -10/Materials  | Build established: Mutant
  532 | -10/Materials  | Discovered new exit (range 13)
  580 | -10/Materials  | Entered another Materials area
  580 | -9/Materials   | Accompanied by 1 ally
  580 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  580 | -9/Materials   | Discovered new exit (range 15)
  733 | -9/Materials   | Discovered new exit (range 15)
  851 | -9/Materials   | Discovered new exit (range 15)
  898 | -9/Materials   | Build established: Gunner
  905 | -9/Materials   | Entered another Materials area
  905 | -8/Materials   | Accompanied by 1 ally
  905 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1300 | -8/Materials   | Build established: Scavenger-Gunner
 1305 | -8/Materials   | First assault squad dispatched
 1318 | -8/Materials   | Discovered new exit (range 5)
 1369 | -8/Materials   | Entered Factory
 1369 | -7/Factory     | Accompanied by 1 ally
 1369 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1536 | -7/Factory     | Fabricated Mic. Fission Core?
 1839 | -7/Factory     | Discovered new exit (range 19)
 1871 | -7/Factory     | Garrison activated, responded to threat
 2009 | -7/Factory     | Core integrity fell below 50%
 2028 | -7/Factory     | Core integrity fell below 20%
 2061 | -7/Factory     | Destroyed 10 combat bots
 2063 | -7/Factory     | Entered Lower Caves
 2063 | -7/Lower Caves | Accompanied by 1 ally
 2065 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2067 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
02040_ U-05 Engineer lays Concrete. <x2>
02040_ G-47 Trooper destroyed.
02040_ U-05 Engineer destroyed.
02041_ U-05 Engineer lays Concrete. <x3>
02041_ K-01 Serf collects debris.
02042_ U-05 Engineer lays Concrete. <x*>
02048_ ZMC1TICFT0=YJGJY6:XWOL:2G 5P40FQZ|H%
02049_ U-05 Engineer lays Concrete.
02050_ Player 2 attaches Gravmag System.
02050_ U-05 Engineer lays Concrete. <x4>
02054_ K-01 Serf collects debris.
02055_ U-05 Engineer lays Concrete.
02056_ Acquired 18 matter.
02056_ Player 2 attaches Minigun.
02057_ K-01 Serf collects debris.
02060_ Player 2 attaches Gravmag System.
02061_ K-01 Serf collects debris.
LOCATION=UNKNOWN
GOAL=ESCAPE
02065_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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| ??????????????                   #???????????????  |
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| ?????????????????????##  @        ???????????????  |
| ??????????????????????##         #???????????????  |
| ???????????????????????###   Y   #???????????????  |
| ??????????????????????????       #???????????????  |
| ??????????????????????????       #???????????????  |
| ??????????????????????????       #???????????????  |
| ?????????????????????????? ###  ##???????????????  |
| ?????????????????????????? #??###????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            350
Sight Range                22
Terrain Scan Density       60
ECM Strength               2
Evasion (%)                40
Targeting Accuracy         13

 Item Schematics 
-----------------
 Enh. Gauss Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mic. Fission Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -7   
----------                 Run  | Scr  Mat  Mat  Mat  Fac  Low  
Slots Evolved              6    | .    2    2    2    .    .    
  Power                    1    | .    .    1    .    .    .    
  Propulsion               2    | .    1    1    .    .    .    
  Utility                  2    | .    1    .    1    .    .    
  Weapon                   1    | .    .    .    1    .    .    
Parts Attached             56   | .    10   4    15   27   .    
Parts Lost                 24   | .    .    .    .    24   .    
Damage Taken               2905 | .    64   105  373  2317 46   
  Core                     671  | .    .    .    48   584  39   
    Player 2/Cogmind (%)   73   | .    .    .    43   92   56   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Damage Inflicted           2429 | .    245  186  571  1397 30   
  Player 2/Cogmind (%)     35   | .    37   53   34   37   16   
Combat Hostiles Destroyed  29   | .    4    2    8    15   .    
  Player 2/Cogmind (%)     50   | .    50   50   47   53   .    

 Game 
------
Seed              SmartbombNodeCannon
  Manual?         0
Play Time         00:33:01
  Cumulative      56.7 hours
  Start           2020.05.07 @ 20:36:29
  End             2020.05.07 @ 21:10:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             30
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b19faf74-5cb2-4546-86f8-edcfa233996f