Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 19:03:22 Player: Polariusz Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (2517) 2517 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 225 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Melee Analysis Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Heavy Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Melee Analysis Suite System Restoration Module > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Wheel Armored Wheel Cooled VTOL Module Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Grenade Launcher Katana [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 4 | . . . 3 1 . Weapon . | . . . . . . Parts Attached 46 | 7 4 4 13 9 9 Power 4 | 1 . . 1 1 1 Engine 3 | 1 . . 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 3 1 . 5 2 4 Treads 7 | . . . 3 2 2 Leg 2 | 1 . . . . 1 Wheel 6 | 2 1 . 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 . 6 3 3 Device 8 | . . . 3 2 3 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 12 | 2 1 4 1 3 1 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 2 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 25 | . 4 . 7 6 8 Power 2 | . . . . 1 1 Propulsion 10 | . 2 . 2 2 4 Utility 6 | . 1 . 4 . 1 Weapon 7 | . 1 . 1 3 2 Highest Loss Streak 4 | . 2 . 4 4 4 To Critical Strikes . | . . . . . . Average Backups 12 | 2 9 14 12 14 12 Power 2 | . . 1 2 3 3 Propulsion 4 | 1 5 5 4 4 3 Utility 2 | . 1 3 1 2 2 Weapon 3 | 1 2 5 5 4 2 Tool/Special . | . . . . . . Unused Backups 17 | . 1 . 2 3 11 Power 3 | . . . . . 3 Propulsion 10 | . 1 . 1 3 5 Utility 2 | . . . . . 2 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 73 | . 94 71 80 65 64 Engine 5 | . 13 14 9 1 . Core 3 | . . . . 5 6 Treads 9 | . . . 8 14 14 Wheel 9 | . 24 14 13 . 3 Device 10 | . . . 11 13 14 Storage 9 | . 14 14 9 7 6 Processor 5 | . . . 8 7 7 Protection 2 | . 12 . 2 . . Energy Gun 1 | . . . . 10 1 Ballistic Gun 10 | . 28 24 18 2 . Ballistic Cannon 2 | . . . . . 5 Peak Build Rating 58 | 6 8 6 43 53 58 Average Rating 35 | 3 7 6 27 49 53 On Entrance 18 | . 6 6 6 43 51 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 54 | 14 32 30 43 37 54 Greatest Support 62 | 26 26 16 44 42 62 Greatest Overweight (x) 3 | . 3 1 1 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 14 Most Carried 15 | 5 15 14 15 15 15 Average Carried 12 | 3 9 14 12 14 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 14 14 13 15 4 Class Distribution -------------------- 54% | Scavenger-Skirmisher 36% | Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 1875 | 158 495 . 412 136 674 Remotely . | . . . . . . Salvage Created 2001 | . 734 . 504 348 415 Parts 112 | . 45 . 35 9 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 47 | . 17 . 12 6 12 Melee 2 | . . . . 1 1 Guns 37 | . 17 . 12 5 3 Cannons 8 | . . . . . 8 Classes Destroyed 9 | . 5 . 3 . 1 Worker 2 | . 1 . 1 . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 7 | . 3 . 4 . . Grunt 30 | . 14 . 4 3 9 Duelist 1 | . . . 1 . . Sentry 5 | . . . 2 3 . Programmer 3 | . . . . . 3 Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 6 . 7 3 2 Combat Bots Only 6 | . 3 . 6 3 2 Max Kills in Single Turn 2 | . 2 . 2 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 428 | . 66 . 79 187 96 Missed 139 | . 22 . 22 60 35 Hits 289 | . 44 . 57 127 61 Melee 5 | . . . 1 . 4 Projectile 284 | . 44 . 56 127 57 AOE 1 | . . . . . 1 Critical Strikes 3 | . . . 1 . 2 Damage Taken 4398 | . 499 . 1145 1149 1605 Core 889 | . 75 . 111 194 509 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 103 | . 7 . 96 . . Core Remaining (%) 83 | 100 . 70 79 . . Volleys Fired 174 | . 59 5 45 19 46 Largest 2 | . 2 1 2 2 2 Hottest 143 | . 40 100 40 143 143 Shots Fired 310 | . 118 5 90 39 58 Gun 269 | . 118 . 90 39 22 Cannon 36 | . . . . . 36 Launcher . | . . . . . . Special 5 | . . 5 . . . Kinetic 267 | . 118 . 90 18 41 Thermal 43 | . . 5 . 21 17 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 . 12 13 7 Robot Miss Streak 4 | . 3 . 3 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 210 | . 72 . 59 37 42 Core Hits 101 | . 35 . 29 23 14 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 7 | . 3 . . . 4 Destroy 3 | . 3 . . . . Blast 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 34 | . . . . 5 29 Impact . | . . . . . . Slashing 34 | . . . . 5 29 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4211 | . 940 . 792 666 1813 Guns 2545 | . 940 . 792 500 313 Cannons 1370 | . . . . . 1370 Explosions . | . . . . . . Melee 296 | . . . . 166 130 Ramming . | . . . . . . Kinetic 3267 | . 940 . 792 146 1389 Thermal 648 | . . . . 354 294 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 296 | . . . . 166 130 Piercing . | . . . . . . Highest Corruption 19 | . . . . 1 19 Average Corruption 4 | . . . . 1 5 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 28 | . . . . 4 24 Message Errors 7 | . . . . . 7 Matter Fused 7 | . . . . 1 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 207 | . . . . . 207 Projectiles 194 | . . . . . 194 Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 155 | . . . . . 155 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 235 | . 18 . 5 171 235 Average Temperature 42 | . 4 . 5 55 72 Received Heat Transfer 1317 | . 258 . 333 351 375 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 1468 | . . . . 796 672 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 63 | 100 100 . 100 100 21 Level 1 9 | . . . . . 19 Level 2 23 | . . . . . 49 Level 3 4 | . . . . . 9 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 819 | . 150 . 146 50 819 Initial 16 | . . . . . 16 Average 233 | . 49 . 50 9 458 Influence Increases 1827 | . 442 . 317 164 904 Destroy 0b10 Robot/C 1060 | . 340 . 240 120 360 Destroy 0b10 Robot/NC 25 | . 20 . 5 . . Destroy Leader 144 | . 74 . 50 20 . Allied During Kill 24 | . . . . . 24 Successful Hack 36 | . 6 . 6 24 . Anti-Garrison Action 350 | . . . . . 350 Destroy Structure 128 | . 2 . 1 . 125 Lose Combat Pursuer 60 | . . . 15 . 45 Influence Decreases 1047 | . 312 130 317 140 148 Entered New Map 71 | . . 63 . . 8 Time Decay 706 | . 272 67 247 120 . Lost Part 210 | . 40 . 70 20 80 Lost Ally 60 | . . . . . 60 Squads Dispatched 6 | . 5 . 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 4 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 4 | . 3 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 24 . 15 6 30 Peak Tracking Total 11 | . 3 . 4 2 11 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 6 | . 1 . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Garrison Relay 2 | . . . . . 2 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 15 | . 4 1 6 4 . Terminals 6 | . 2 . 3 1 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 41 | . 12 4 20 5 . Successful 23 | . 5 4 11 3 . Failed 17 | . 7 . 8 2 . Catastrophic 5 | . 3 . 2 . . Database Lockouts 1 | . . . 1 . . Manual 20 | . 11 1 8 . . Terminals 15 | . 5 . 8 2 . Fabricators 1 | . . . . 1 . Repair Stations 7 | . 2 . 4 1 . Recycling Units 6 | . 5 . 1 . . Scanalyzers 7 | . . . 7 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . 4 . 1 . Record 4 | . . 4 . . . Open DSF 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks 3 | . 2 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 4 | . . . 4 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 4 3 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 3 | . 1 . 2 . . Time 78 | . 26 . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 6 . 1 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 96 | . . . . . 96 Highest-Rated Ally 32 | . . . . . 32 Total Orders . | . . . . . . Ally Attacks 27 | . . . . . 27 Total Damage 973 | . . . . . 973 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 3289 | . . . 785 573 1931 Optics 907 | . . . 785 122 . Sensors 254 | . . . 254 . . A.S.S. 2858 | . . . 360 567 1931 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 4594 | 64 826 376 800 573 1955 Spaces Moved 2435 | 60 655 253 287 261 919 Core 52 | 13 . . . . 39 Treads 991 | . . . 126 261 604 Legs 4 | 4 . . . . . Wheels 1388 | 43 655 253 161 . 276 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 115 83 152 50 Average Speed 126 | 83 92 115 126 154 147 Slowest Speed 320 | 120 125 115 225 225 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 28 | 4 90 13 25 6 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 114 | . . . . . 114 Melee 4 | . . . . . 4 Projectile 24 | . . . . . 24 AOE 86 | . . . . . 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 3583 | 73 764 320 636 388 1402 Wait 751 | . 21 57 269 74 330 Move 2430 | 59 654 252 286 260 919 Hop . | . . . . . . Pick Up 62 | 6 19 . 16 12 9 Fast Attach 5 | 2 . . . 1 2 Attach 46 | 5 5 . 12 8 16 Detach 15 | 1 1 . . 2 11 Swap 22 | . 1 6 3 1 11 Drop 26 | . 4 . 5 6 11 Fire 174 | . 59 5 45 19 46 Melee 34 | . . . . 5 29 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire 14 | . . . . . 14 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 7) 196 | -10/Materials | Discovered new exit (range 10) 256 | -10/Materials | Repaired Ion Engine? 298 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 809 | -10/Materials | Discovered new exit (range 9) 891 | -10/Materials | Entered Subcaves 892 | -10/Subcaves | Approached by a straggling Scientist 940 | -10/Subcaves | Learned 2 Materials zone layouts 1067 | -10/Subcaves | Visited Clippyterm 1071 | -10/Subcaves | Learned location of Deep Caves (-6) 1071 | -10/Subcaves | Learned Research security intel 1096 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1112 | -10/Subcaves | Discovered new exit (range 4) 1267 | -10/Subcaves | Entered Materials 1267 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1312 | -8/Materials | Repaired Com. Wheel 1339 | -8/Materials | Repaired Assault Rifle 1497 | -8/Materials | Central database locked down 1637 | -8/Materials | Discovered new exit (range 15) 1706 | -8/Materials | Found Prototype Device 1707 | -8/Materials | Identified Active Sensor Suite 1711 | -8/Materials | Lost 4 parts (1n3u) 2013 | -8/Materials | Build established: Scavenger-Skirmisher 2048 | -8/Materials | Identified exit to Factory 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2179 | -7/Factory | Lost 4 parts (1p3w) 2638 | -7/Factory | Identified exit to Garrison 2640 | -7/Factory | Entered Garrison 2728 | -7/Garrison | Triggered checkpoint 2744 | -7/Garrison | Garrison Relay disabled 3072 | -7/Garrison | Triggered checkpoint 3185 | -7/Garrison | Phase Generator disabled 3240 | -7/Garrison | Triggered checkpoint 3285 | -7/Garrison | Garrison Relay disabled 3483 | -7/Garrison | Core integrity fell below 50% 3555 | -7/Garrison | Lost 3 allies 4058 | -7/Garrison | Crushed by falling debris 4422 | -7/Garrison | Spotted B-75 Beast 4566 | -7/Garrison | Spotted B-75 Beast 4572 | -7/Garrison | System corruption reached 10% 4575 | -7/Garrison | Core integrity fell below 20% 4595 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 04555_ System corrupted: Component data lost. 04561_ Slug penetrates Wall. 04564_ Destroyed Lgt. Treads. 04565_ Acquired 9 matter. 04571_ Active Sensor Suite destroyed. 04571_ Lgt. Angular Momentum Engine destroyed. 04571_ Wheel destroyed. 04571_ System corrupted by crushing effect (+3). 04571_ System corrupted by crushing effect (+5). 04571_ System corrupted by crushing effect (+2). 04571_ Slug penetrates Wall. 04571_ Hvy. Mass Driver destroyed. 04574_ Dropped Lrg. Storage Unit. 04574_ Dropped Arm. Wheel+. 04576_ Acquired 4 matter. 04576_ Acquired 2 matter. 04579_ Acquired 16 matter. 04580_ ZUAZ8BYCX%CAFDJOEVJAXTIQ8S,9A=OC 04582_ Acquired 20 matter. 04588_ Acquired 31 matter. 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"????? | | ?????????????????## #????? | | ??????????????????## ## @ ## ##### ### #????? | | ???????????????????# ??#CC C## #?????#??????????? | | ???????????????????#???####### #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 88% | -10/Materials Com. Wheel | 26% | -8/Materials Assault Rifle | 26% | -8/Materials Studied --------- Arm. Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Let Me Out Of Here Overwhelming Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed ScatterBombCompanion Manual? 0 Play Time 00:43:00 Cumulative 63.8 hours Start 2026.07.03 @ 18:21:00 End 2026.07.03 @ 19:03:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ff1d973-9d14-4714-b404-993da59a0695