Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 22:56:52 Player: Musaab Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1960) 1960 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4746 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 100/100 System Corruption 2% Temperature Critical (507) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Scythe > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg VSS Leg Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Small Battery (100) Large Matter Pod (145) Structural Scanner Seismic Detector Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg VSS Leg Improved Heat Sink Large Storage Unit Small Battery Structural Scanner Seismic Detector Advanced Targeting Computer Medium Armor Plating Heavy EM Pulse Gun EM Shotgun Particle Cannon Gauss Rifle Gauss Rifle [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 107 | 7 21 21 1 16 35 6 Power 23 | 2 4 7 . 3 7 . Engine 16 | 2 3 6 . 1 4 . Core 7 | . 1 1 . 2 3 . Reactor . | . . . . . . . Propulsion 36 | 2 7 6 . 5 13 3 Treads 2 | 2 . . . . . . Leg 28 | . 5 5 . 5 10 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . 2 1 . . 3 . Utility 15 | 1 3 3 . 3 5 . Device 5 | . 2 . . . 3 . Storage 6 | 1 1 3 . 1 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 33 | 2 7 5 1 5 10 3 Energy Gun 12 | 1 3 1 . 2 3 2 Energy Cannon 6 | . 1 2 1 1 1 . Ballistic Gun 9 | 1 3 . . 2 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 3 | . . 1 . . 2 . System Corruption 4 | . . 2 . . 2 . Parts Lost 39 | . 6 5 . 1 21 6 Power 11 | . 2 1 . . 6 2 Propulsion 10 | . 1 1 . . 6 2 Utility 3 | . 1 . . . 1 1 Weapon 15 | . 2 3 . 1 8 1 Highest Loss Streak 9 | . 3 2 . 1 9 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 93 87 100 99 84 95 Engine 9 | . 12 13 11 9 3 8 Core 3 | . 1 2 11 8 4 7 Treads 2 | . 15 . . . . . Leg 19 | . 9 19 22 26 21 25 Flight 1 | . 1 . . . 3 . Device 3 | . 8 1 . . 7 . Storage 18 | . 17 20 22 18 17 9 Protection 1 | . . . . 9 . 8 Energy Gun 6 | . 11 6 . 5 4 9 Energy Cannon 8 | . 1 15 22 13 1 . Ballistic Gun 6 | . 13 . . 4 11 8 Launcher 2 | . . 6 . . . . Special Weapon 1 | . . 2 11 3 . . Slashing Weapon 2 | . . . . . 8 9 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 21 45 40 53 51 47 Greatest Support 42 | 40 40 20 20 42 42 30 Greatest Overweight (x) 15 | . 4 10 1 2 13 15 Average Overweight (x) 1 | . . 2 1 1 2 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 Most Carried 15 | 4 8 15 14 15 15 15 Average Carried 11 | 2 7 13 13 14 12 15 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 4 8 13 14 15 15 15 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Mutant 21% | Gunner 8% | Scavenger-Tank 8% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2050 | 156 496 478 20 230 670 . Remotely 96 | . 96 . . . . . Salvage Created 2451 | . 261 937 . 378 702 173 Parts 163 | . 18 79 . 22 38 6 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 52 | . 7 15 . 7 19 4 Melee 2 | . . . . . 2 . Guns 27 | . 6 3 . . 14 4 Cannons 19 | . 1 9 . 7 2 . AOE 3 | . . 3 . . . . Classes Destroyed 11 | . 3 5 . 2 1 . Worker 5 | . . 5 . . . . Builder 4 | . . 4 . . . . Tunneler 2 | . . 2 . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . . 1 . . Watcher 6 | . 1 5 . . . . Swarmer 13 | . 3 . . 3 7 . Grunt 29 | . 4 13 . . 8 4 Duelist 3 | . . . . . 3 . Sentry 5 | . . 2 . 2 1 . Hunter 2 | . . . . 2 . . Best Kill Streak 5 | . 3 5 . 4 4 4 Combat Bots Only 4 | . 3 4 . 3 4 4 Max Kills in Single Turn 4 | . 1 4 . 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 4958 | . 839 833 . 503 2266 517 Core 859 | . 167 137 . 163 261 131 Absorbed by Shields 17 | . . . . . 17 . Regen/Repaired (Parts) 15 | . . 15 . . . . Core Remaining (%) 66 | 100 33 . 65 . . . Volleys Fired 188 | . 35 48 . 22 64 19 Largest 3 | . 2 3 . 3 3 2 Hottest 192 | . 90 181 . 192 141 86 Shots Fired 382 | . 61 114 . 50 119 38 Gun 243 | . 54 36 . 11 104 38 Cannon 115 | . 7 61 . 32 15 . Launcher 17 | . . 17 . . . . Special 7 | . . . . 7 . . Kinetic 156 | . 47 . . 4 86 19 Thermal 157 | . 12 61 . 45 22 17 Explosive 17 | . . 17 . . . . Electromagnetic 52 | . 2 36 . 1 11 2 Robot Hit Streak 10 | . 8 5 . 10 9 8 Robot Miss Streak 6 | . 4 5 . 4 6 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . 2 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 202 | . 35 55 . 26 63 23 Core Hits 109 | . 12 45 . 12 30 10 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 2 . Burn 2 | . . . . 1 1 . Meltdown 1 | . . . . . 1 . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing 4 | . . . . . 4 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4396 | . 365 1747 . 533 1327 424 Guns 2151 | . 295 236 . 96 1100 424 Cannons 1260 | . 70 660 . 389 141 . Explosions 850 | . . 850 . . . . Melee 86 | . . . . . 86 . Ramming 7 | . . 1 . 6 . . Kinetic 1398 | . 236 . . 23 934 205 Thermal 1701 | . 101 719 . 490 204 187 Explosive 791 | . . 791 . . . . Electromagnetic 413 | . 28 236 . 14 103 32 Impact . | . . . . . . . Slashing 86 | . . . . . 86 . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . 2 2 Average Corruption 1 | . . 2 2 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 2 1 . 2 3 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . 1 1 . 1 . Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 25 . 7 8 . Projectiles 8 | . . 1 . 7 . . Explosions 24 | . . 24 . . . . Melee 8 | . . . . . 8 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 73 | . . 73 . . . . Shots 4 | . . 4 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 2 | . . 1 . 1 . . Crushed . | . . . . . . . Highest Temperature 803 | . 240 803 . 557 566 570 Average Temperature 187 | . 66 195 . 178 232 202 Received Heat Transfer 2067 | . 387 414 . 54 888 324 Effects 63 | . . 21 . 12 15 15 Shutdowns 15 | . . 5 . 4 3 3 Energy Bleed 10 | . . 5 . 1 3 1 Interference 14 | . . 4 . 4 3 3 Matter Decay 4 | . . 2 . 2 . . Short Circuit 4 | . . 2 . . 1 1 Damage (minor) 4 | . . 3 . . 1 . Damage (major) 10 | . . . . . 4 6 Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . 1 . 3 . . Heat Transferred 3418 | . 223 1234 . 1073 481 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 451 | . 120 340 75 235 451 335 Initial 219 | . . 5 75 29 46 219 Average 157 | . 32 174 75 114 245 238 Maximum Alert Level 2 | . . 1 . 1 2 1 Low Security (%) 59 | 100 100 51 100 79 37 . Level 1 34 | . . 48 . 20 38 100 Level 2 5 | . . . . . 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 6 . 1 . 3 Investigation 8 | . 1 3 . 1 . 3 Extermination . | . . . . . . . Reinforcement 4 | . 1 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 9 | . . 4 . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 13 28 . 12 19 13 Peak Tracking Total 8 | . 3 6 . 3 6 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 5 | . 1 . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 4 | . . 4 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 11 | . 2 5 . 2 . 2 Terminals 8 | . 2 3 . 1 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 43 | . 6 17 . 8 . 12 Successful 28 | . 2 14 . 6 . 6 Failed 15 | . 4 3 . 2 . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 35 | . 6 11 . 6 . 12 Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 20 | . 2 8 . 4 . 6 Record 11 | . 2 3 . 4 . 2 Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . . 1 . . . 1 Unreport Threat 1 | . . 1 . . . . Dispatch Records 1 | . . . . . . 1 Security Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 3 | . . 3 . . . . Recycle Component 2 | . . 2 . . . . Process 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 5 . 2 . 2 Full Trace Events 10 | . 2 5 . 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 2 | . . 2 . . . . Recycled Matter 193 | . . 193 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 5040 | 97 915 1839 59 632 1244 254 Spaces Moved 1992 | 55 545 615 31 280 375 91 Core 42 | 3 18 4 . . 16 1 Treads 310 | 52 258 . . . . . Legs 1551 | . 224 611 31 280 315 90 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 89 | . 45 . . . 44 . Fastest Speed 37 | 50 37 120 190 110 110 190 Average Speed 212 | 154 140 261 190 186 269 205 Slowest Speed 800 | 160 250 550 190 260 780 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 54 47 9 15 43 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . 82 . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 82 | . . 82 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2449 | 64 648 750 31 343 491 122 Wait 57 | . 10 37 . 9 1 . Move 1986 | 54 544 614 30 279 374 91 Hop . | . . . . . . . Pick Up 39 | 3 18 14 . 4 . . Fast Attach 44 | 6 10 8 . 5 12 3 Attach 30 | . 7 7 . 2 14 . Detach 12 | . 3 4 . . 5 . Swap 33 | 1 4 6 1 9 9 3 Drop 46 | . 17 11 . 12 . 6 Fire 188 | . 35 48 . 22 64 19 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick 2 | . . 1 . 1 . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . 9 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Core integrity fell below 50% 634 | -10/Materials | Lost 3 parts (1p1n1w) 908 | -10/Materials | Discovered new exit (range 11) 1013 | -10/Materials | Entered another Materials area 1013 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1135 | -9/Materials | Repaired Ion Engine 1302 | -9/Materials | Discovered new exit (range 12) 1965 | -9/Materials | Build established: Scavenger-Gunner 2758 | -9/Materials | Build established: Gunner 2852 | -9/Materials | Entered Mines 2858 | -9/Mines | Discovered new exit (range 15) 2902 | -9/Mines | Assembled infested the area 2911 | -9/Mines | Entered Materials 2911 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -8/Materials | Build established: Scavenger-Tank 3537 | -8/Materials | Identified exit to Garrison 3543 | -8/Materials | Entered Garrison 3588 | -8/Garrison | Triggered checkpoint 3716 | -8/Garrison | Lost 9 parts (4p2n1u2w) 3872 | -8/Garrison | Triggered checkpoint 4073 | -8/Garrison | Core integrity fell below 50% 4107 | -8/Garrison | Lost 4 parts (2n2w) 4242 | -8/Garrison | Triggered checkpoint 4320 | -8/Garrison | Lost 6 parts (2p2n2w) 4422 | -8/Garrison | Build established: Scavenger-Mutant 4753 | -8/Garrison | Discovered new exit (range 14) 4787 | -8/Garrison | Entered Materials 5039 | -8/Materials | Core integrity fell below 20% 5041 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05030_ Aluminum Leg destroyed. 05031_ Overheating: Energy bleed (-44). 05034_ Overheating: Med. Armor Plating damaged (-1). 05034_ Overheating: Scythe damaged (-29). 05035_ Power failure, Imp. Ion Engine shutdown. 05035_ Med. Armor Plating destroyed. 05036_ Aluminum Leg broken. 05036_ Overheating: Short circuit. 05037_ Overheating: Adv. Targeting Computer damaged (-7). 05037_ Overheating: Hvy. Assault Rifle damaged (-62). 05037_ Imp. Ion Engine destroyed. 05038_ Overheating: Hvy. Assault Rifle damaged (-2). 05038_ Overheating: Pulse Rifle damaged (-35). 05039_ Overheating: System interference. 05039_ Pulse Rifle temporarily disabled. 05039_ Scythe temporarily disabled. 05039_ Hvy. Assault Rifle destroyed. 05039_ Critical hit (Burn: +37). 05040_ Overheating: Core damaged (-88). 05040_ Broken Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## # """ """ #?????????????????????????????????? | | ## # #?????????????????????????????????? | | ## + #?????????????????????????????????? | | ## # #?????????????????????????????????? | | ## # #?????????????????????????????????? | | # #?????????????????????????????????? | | #####+#####?????????????????????????????????? | | #???# #????????????? ?????????????????????? | | #???# #????????????? #????????????????????? | | ##########+###??????????? #????????????????????? | | #### #??????????? #????????????????????? | | //# #??????????? #????????????????????? | | / + """ #??????????? +????????????????????? | | # """ #??????????? #????????????????????? | | "" # "" """ #??????????# #????????????????????? | | "" # "T """ #??????????# #????????????????????? | | "" # "" """ #??????????# #????????????????????? | | # #??????????# #????????????????????? | | #####+#####??????????# ############?????????? | | " #?# ############## T ?????????? | | R" #?# g w= u ?????????? | | "" #?# T g %g% ?????????????? | | #?# g @ %#????????????????????? | | ####?# ##################????????????????????? | | ?????#######?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldRagnarokNanoactuators Manual? 0 Play Time 00:48:18 Cumulative 13.5 hours Start 2022.04.19 @ 22:38:55 End 2022.04.21 @ 22:56:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec57fc5-bbea-4909-9c2c-fc9a1eb151ad