Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 12:35:31

Player: WhySorrowGod

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (868)      868
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2158

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (300) Ox5
Location                   -9/Storage

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
  Light Treads
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
        Integration Mediator

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Integration Mediator
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           Spread Laser
           Assault Rifle
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 7   6   11  7   
  Power                    7    | 1   1   4   1   
    Engine                 7    | 1   1   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 6    | 2   .   1   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 3   3   4   2   
    Energy Gun             6    | 1   2   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   2   .   10  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   2   .   4   
  Highest Loss Streak      5    | .   2   .   5   
Average Slot Usage (%)     91   | .   90  96  89  
  Engine                   17   | .   14  20  18  
  Treads                   23   | .   28  21  21  
  Device                   11   | .   .   21  13  
  Storage                  12   | .   14  11  11  
  Processor                2    | .   8   .   .   
  Protection               1    | .   .   .   5   
  Energy Gun               5    | .   7   4   4   
  Ballistic Gun            16   | .   17  16  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 11  23  39  40  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  
  Average Capacity         9    | 4   9   10  10  
  Most Carried             10   | 2   6   10  10  
  Average Carried          5    | .   4   5   8   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 2   5   10  7   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           768  | 153 202 136 277 
  Remotely                 .    | .   .   .   .   
Salvage Created            1170 | .   301 135 734 
  Parts                    66   | .   18  5   43  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  19   | .   4   3   12  
  Guns                     18   | .   3   3   12  
  AOE                      1    | .   1   .   .   
Classes Destroyed          6    | .   4   1   1   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   1   .   .   
  Recycler                 2    | .   1   .   1   
  Watcher                  3    | .   1   .   2   
  Grunt                    9    | .   4   1   4   
  Sentry                   10   | .   .   2   8   
Best Kill Streak           7    | .   5   2   7   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   3    | .   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1985 | .    276  127  1582 
  Core                     442  | .    38   11   393  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  84   .    .    
Volleys Fired              93   | .    25   12   56   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    70   85   88   
Shots Fired                152  | .    37   24   91   
  Gun                      152  | .    37   24   91   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  107  | .    25   16   66   
  Thermal                  45   | .    12   8    25   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    7    16   16   
  Robot Miss Streak        8    | .    1    4    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           115  | .    23   19   73   
  Core Hits                65   | .    17   13   35   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1716 | .    408  215  1093 
  Guns                     1578 | .    270  215  1093 
  Cannons                  .    | .    .    .    .    
  Explosions               138  | .    138  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  989  | .    151  115  723  
  Thermal                  589  | .    119  100  370  
  Explosive                .    | .    .    .    .    
  Electromagnetic          138  | .    138  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    2    .    .    
    Energy Discharges      1    | .    1    .    .    
    Targeting Errors       1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      78   | .    78   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        231  | .    87   4    231  
  Average Temperature      58   | .    28   4    72   
  Received Heat Transfer   702  | .    111  48   543  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1190 | .    310  125  755  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             342  | .   147 110 342 
  Average Influence        107  | .   87  49  203 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         84   | 100 100 100 53  
  Level 1                  15   | .   .   .   46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   9   5   17  
  Peak Tracking Total      4    | .   4   2   4   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          2    | .   .   1   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   6   3   
  Successful               7    | .   .   5   2   
  Failed                   2    | .   .   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   6   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   
  Scan Component           3    | .   .   3   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1347 | 95  415 398 439 
Spaces Moved               579  | 55  209 167 148 
  Core                     6    | 3   .   .   3   
  Treads                   573  | 52  209 167 145 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 154 160 160 163 
  Slowest Speed            400  | 160 160 160 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 3   27  18  35  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   2   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      846  | 62  253 275 256 
  Wait                     113  | .   5   73  35  
  Move                     576  | 54  208 166 148 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 1   4   4   4   
  Fast Attach              21   | 6   4   9   2   
  Attach                   9    | .   2   2   5   
  Detach                   10   | .   3   6   1   
  Swap                     1    | 1   .   .   .   
  Drop                     10   | .   2   3   5   
  Fire                     93   | .   25  12  56  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   60 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Entered another Materials area
  511 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  556 | -9/Materials  | Repaired Lgt. Ion Engine
  583 | -9/Materials  | Repaired Lgt. Treads
  724 | -9/Materials  | Discovered new exit (range 15)
  909 | -9/Materials  | Entered Storage
 1007 | -9/Storage    | Garrison activated, responded to threat
 1297 | -9/Storage    | Core integrity fell below 50%
 1327 | -9/Storage    | Lost 3 parts (1u2w)
 1343 | -9/Storage    | Core integrity fell below 20%
 1348 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01265_ Lgt. Treads severed.
01265_ Lgt. Armor Plating severed.
01270_ Acquired Lgt. Treads.
01274_ U-05 Engineer lays Concrete.
01277_ Spread Laser destroyed.
01290_ Critical hit.
01290_ Imp. Assault Rifle destroyed.
01296_ Heat Sink destroyed.
01303_ Y-45 Defender heat damages Beam Rifle, Lgt. Treads, Imp. Ion
  Engine, Lgt. Treads.
01304_ Imp. Ion Engine melted.
01304_ Heat Sink melted.
01304_ Y-45 Defender destroyed.
01310_ Acquired 29 matter.
01330_ Lgt. Treads destroyed.
01331_ Y-45 Defender destroyed.
01333_ Lgt. Treads destroyed.
01339_ Imp. Ion Engine destroyed.
01339_ Beam Rifle destroyed.
01339_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|            ?????????# ########  # """     #??????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NodeGatlingWand
  Manual?         0
Play Time         00:18:49
  Cumulative      21.8 hours
  Start           2020.04.21 @ 12:21:28
  End             2020.04.21 @ 12:35:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          22
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 933f754c-7b57-4692-b106-38019e1521c6