Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 19:58:21

Player: f_

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (453)      453
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1863

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     230/300
Energy                     50/100
System Corruption          0%
Temperature                Warm (191)
Movement                   Rolling (155) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                YOLO Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
          Large Storage Unit
   Experimental Sensor Array
                ECM Suite
                Hacking Suite
                Bomb Drone Bay
                PSU Rigger
          Heavy EM Pulse Gun
                Particle Cannon
                Shotgun
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Large Storage Unit
   Experimental Sensor Array
                ECM Suite
                Core Shielding
                Hacking Suite
                Bomb Drone Bay
                PSU Rigger
                EM Pulse Gun
          Heavy EM Pulse Gun
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
          Light Cannon
                Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Particle Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 6   10  10  7   1   
  Power                    4    | 1   1   2   .   .   
    Engine                 4    | 1   1   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   5   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | 2   2   5   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   4   .   4   .   
    Device                 4    | .   1   .   3   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   3   3   3   1   
    Energy Gun             3    | 1   .   1   1   .   
    Energy Cannon          5    | .   1   1   2   1   
    Ballistic Gun          4    | 1   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 7    | .   2   3   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   2   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   1   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  99  97  100 
  Engine                   13   | .   14  13  14  14  
  Wheel                    25   | .   21  27  28  28  
  Device                   2    | .   6   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                8    | .   3   14  7   .   
  Protection               1    | .   1   .   5   14  
  Energy Gun               7    | .   4   8   13  14  
  Energy Cannon            12   | .   9   13  13  14  
  Ballistic Gun            8    | .   14  5   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 11  52  51  51  51  
  Greatest Support         26   | 20  26  26  20  20  
  Greatest Overweight (x)  5    | .   5   3   2   2   
  Average Overweight (x)   1    | .   1   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         17   | 7   14  20  20  20  
  Most Carried             20   | 4   20  20  20  14  
  Average Carried          15   | 1   10  19  16  12  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   19  20  12  12  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           578  | 163 243 172 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            961  | .   538 396 .   27  
  Parts                    81   | .   46  32  .   3   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  23   | .   9   12  .   2   
  Guns                     13   | .   6   7   .   .   
  Cannons                  8    | .   3   5   .   .   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          10   | .   7   3   .   .   
  Worker                   4    | .   3   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   1   1   .   .   
  Operator                 3    | .   3   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  19   | .   8   9   .   2   
  Grunt                    3    | .   1   2   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           3    | .   3   3   .   2   
  Combat Bots Only         3    | .   3   3   .   2   
Max Kills in Single Turn   2    | .   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        128  | .   42  53  .   33  
  Missed                   27   | .   7   15  .   5   
Damage Taken               1010 | .   303 470 .   237 
  Core                     251  | .   23  153 .   75  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  16   | .   .   .   .   16  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              102  | .   59  37  .   6   
  Largest                  2    | .   2   2   .   2   
  Hottest                  113  | .   83  113 .   113 
Shots Fired                190  | .   110 68  .   12  
  Gun                      112  | .   73  33  .   6   
  Cannon                   78   | .   37  35  .   6   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  70   | .   51  19  .   .   
  Thermal                  78   | .   37  35  .   6   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          42   | .   22  14  .   6   
  Robot Hit Streak         9    | .   8   9   .   4   
  Robot Miss Streak        7    | .   5   7   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           97   | .   58  35  .   4   
  Core Hits                54   | .   29  21  .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1580 | .   783 634 .   163 
  Guns                     702  | .   419 257 .   26  
  Cannons                  714  | .   316 377 .   21  
  Explosions               164  | .   48  .   .   116 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  463  | .   273 190 .   .   
  Thermal                  878  | .   364 377 .   137 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          239  | .   146 67  .   26  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            12   | .   .   1   .   11  
  Projectiles              12   | .   .   1   .   11  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        357  | .   180 357 .   241 
  Average Temperature      80   | .   50  103 .   152 
  Received Heat Transfer   166  | .   36  130 .   .   
  Effects                  3    | .   .   3   .   .   
    Interference           3    | .   .   3   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   
  Heat Transferred         1543 | .   666 740 .   137 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   .   .   1   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             320  | .   320 205 .   42  
  Initial                  80   | .   .   80  .   .   
  Average                  136  | .   176 113 .   25  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         75   | 100 61  83  .   100 
  Level 1                  24   | .   38  16  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   23  19  .   4   
  Peak Tracking Total      7    | .   4   7   .   4   
  Tactical Retreats        4    | .   2   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   1   .   .   
  Successful               3    | .   2   1   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2148 | 41   789  1033 263  22   
Spaces Moved               1549 | 37   561  726  224  1    
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1543 | 31   561  726  224  1    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   105  110  110  
  Average Speed            106  | 75   104  108  110  110  
  Slowest Speed            155  | 80   155  145  110  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 3    78   97   61   8    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          9    | .    6    .    .    3    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      8    | .    6    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1875 | 50  662 904 248 11  
  Wait                     135  | .   11  123 .   1   
  Move                     1545 | 36  560 725 223 1   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 8   20  2   3   .   
  Fast Attach              3    | .   .   3   .   .   
  Attach                   17   | 6   3   .   7   1   
  Detach                   5    | .   .   .   3   2   
  Swap                     14   | .   7   7   .   .   
  Drop                     21   | .   2   7   12  .   
  Fire                     102  | .   59  37  .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Discovered new exit (range 5)
  329 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 14)
  672 | -10/Materials | Identified exit to Materials
  815 | -10/Materials | Discovered new exit (range 15)
  830 | -10/Materials | Identified exit to Mines
  831 | -10/Materials | Entered Mines
  900 | -10/Mines     | Assembled infested the area
  973 | -10/Mines     | Found the Drone Emporium
  978 | -10/Mines     | Found Prototype Device
 1194 | -10/Mines     | Core integrity fell below 50%
 1224 | -10/Mines     | Lost 3 parts (1p1n1w)
 1284 | -10/Mines     | Discovered exit to Materials (range 9)
 1528 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1530 | -10/Mines     | Found Prototype Device
 1555 | -10/Mines     | Learned location of Zion (-6)
 1556 | -10/Mines     | Discovered exit to Materials (range 10)
 1648 | -10/Mines     | Build established: Scavenger-Mutant
 1857 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1857 | -10/Mines     | Discovered new exit (range 5)
 1863 | -10/Mines     | Identified exit to Exiles
 1864 | -10/Mines     | Entered Exiles
 1891 | -10/Exiles    | Met 8R-AWN
 1910 | -10/Exiles    | Met EX-HEX
 1945 | -10/Exiles    | Met EX-BIN
 1959 | -10/Exiles    | Aligned with FarCom system
 1960 | -10/Exiles    | Given EX-Vault access code
 1985 | -10/Exiles    | Opened EX-Vault
 1996 | -10/Exiles    | Found Prototype Device
 1997 | -10/Exiles    | Identified PSU Rigger
 2006 | -10/Exiles    | Found Prototype Device
 2007 | -10/Exiles    | Identified Chronowheel
 2007 | -10/Exiles    | Activated Chronowheel
 2009 | -10/Exiles    | Identified Exp. Sensor Array
 2013 | -10/Exiles    | Found Prototype Energy Cannon
 2015 | -10/Exiles    | Identified YOLO Cannon
 2044 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2074 | -10/Exiles    | Met EX-DEC
 2113 | -10/Exiles    | Discovered new exit (range 14)
 2127 | -10/Exiles    | Stole two prototypes: PSU Rigger, YOLO Cannon
 2127 | -10/Exiles    | Entered Mines
 2134 | -9/Mines      | Core integrity fell below 20%
 2149 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  something like 1234 which I did last time as a
  little joke and some thief managed to sneak in
  here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong
  move in here and I'll invert your atomic
  chain!
02076_ EX-DEC: "Oops, I hope HEX didn't hear
  that..."
02113_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02127_ Receiving FarCom transmissions...
02128_ T-07 Excavator is excavating. <x2>
02133_ Chain reaction triggered in Lgt. Ion
  Engine.
02133_ S-10 Pest destroyed. <x2>
02135_ T-07 Excavator is excavating.
02136_ Destroyed Lgt. Ion Engine.
02142_ Lgt. Ion Engine destroyed.
02145_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????   #???? ##??????????????? |
| ????????????????????????#  #???   ##?????????????? |
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| ?????????????????????####t ###     #?????????????? |
| ????????????????????##  #  #      #??????????????? |
| ????????????????????#            #???????????????? |
| ???????????????????##            #???????????????? |
| ?????????????????# #;[=          #???????????????? |
| ?????????????????##; %*         #????????????????? |
| ????????????????#     s  @     #?????????????????? |
| ??????????????#      s        ##?????????????????? |
| ?????????????#               ##??????????????????? |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexBombDatajack
  Manual?         0
Play Time         00:21:24
  Cumulative      67.9 hours
  Start           2024.03.25 @ 19:35:14
  End             2024.03.25 @ 19:58:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           61
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69d95098-f2bb-493a-9a98-388e652215b4