Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 19:33:43

Player: NeoBioHazard

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (107)     535
Value Destroyed (3341)     3341
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 7414

 Bonus
-------
High Alert Combat Kills    198

 Cogmind 
---------
Core Integrity             0/850
Matter                     193/300
Energy                     100/100
System Corruption          12%
Temperature                Hot (247)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Improved Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Particle Charger

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Titanium Leg
      Light Armored Exoskeleton
>           --- UTILITY ----------
            Coolant Injector
     Medium Storage Unit
     Medium Storage Unit
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Targeting Computer
            Target Analyzer
>           --- WEAPON -----------
     Cooled Pulse Rifle
            Plasma Cannon
     Cooled Particle Cannon
     Cooled Plasma Cannon
>           --- INVENTORY --------
            Deuterium Engine
            Carbon-fiber Leg
   Improved Sensor Array
   Improved Signal Interpreter
   Improved Terrain Scanner
   Improved Terrain Scan Processor
   Improved Particle Charger
  Precision Beam Rifle
   Improved Spread Laser
  Precision Grenade Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   1   2   2   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             117  | 6   15  11  43  22  20  .   
  Power                    15   | 1   1   2   5   4   2   .   
    Engine                 13   | 1   1   2   4   3   2   .   
    Core                   2    | .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   7   2   8   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    19   | 2   3   2   8   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  5    | .   4   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 1   3   4   10  7   8   .   
    Device                 16   | .   1   .   6   4   5   .   
    Storage                9    | 1   2   3   1   2   .   .   
    Processor              8    | .   .   1   3   1   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   3   20  8   8   .   
    Energy Gun             25   | .   3   2   12  4   4   .   
    Energy Cannon          14   | .   .   1   6   4   3   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   3   .   
Parts Lost                 32   | .   2   3   11  5   9   2   
  Power                    7    | .   .   .   4   1   2   .   
  Propulsion               9    | .   2   2   2   1   1   1   
  Utility                  6    | .   .   1   1   1   2   1   
  Weapon                   10   | .   .   .   4   2   4   .   
  Highest Loss Streak      7    | .   1   2   2   1   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  98  97  99  89  19  
  Engine                   7    | .   14  11  7   6   5   .   
  Leg                      16   | .   22  21  17  14  12  .   
  Device                   13   | .   9   7   16  14  12  5   
  Storage                  16   | .   14  23  18  15  12  .   
  Processor                13   | .   .   .   9   23  19  6   
  Energy Gun               15   | .   18  24  16  15  6   .   
  Energy Cannon            9    | .   .   8   9   6   18  .   
  Ballistic Gun            1    | .   9   .   .   .   .   .   
Peak Build Rating          60   | 6   7   12  34  48  60  12  
  Average Rating           31   | 4   6   11  23  42  54  11  
  On Entrance              16   | .   6   7   12  31  46  12  
Naked Turns                24   | .   .   .   .   .   24  .   
Heaviest Build             87   | 12  87  26  33  50  58  1   
  Greatest Support         47   | 20  20  20  32  30  47  9   
  Greatest Overweight (x)  4    | .   4   2   2   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  8   10  10  10  5   
  Average Capacity         9    | 7   12  8   8   10  9   5   
  Most Carried             10   | 4   8   8   10  10  10  1   
  Average Carried          8    | 1   6   7   7   9   9   1   
  Final Capacity           25   | 8   25  8   10  10  5   5   
  Final Carried            10   | 4   7   8   10  9   1   1   

 Class Distribution 
--------------------
 41% | Gunner
 37% | Scavenger-Gunner
 14% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Matter Collected           1591 | 260  198  107  538  428  60   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4051 | .    404  403  1798 1318 128  .    
  Parts                    195  | .    31   34   73   46   11   .    
Haulers Intercepted        5    | .    .    .    3    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  86   | .   12  14  37  21  2   .   
  Guns                     47   | .   12  9   17  8   1   .   
  Cannons                  24   | .   .   4   10  9   1   .   
  AOE                      6    | .   .   .   6   .   .   .   
Classes Destroyed          17   | .   3   1   7   4   2   .   
  Worker                   2    | .   .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   5    | .   .   .   3   2   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  11   | .   3   3   3   .   2   .   
  Swarmer                  25   | .   6   10  9   .   .   .   
  Cutter                   3    | .   .   .   .   3   .   .   
  Saboteur                 1    | .   .   .   .   .   1   .   
  Grunt                    30   | .   6   1   17  6   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   15   | .   .   3   7   5   .   .   
  Specialist               3    | .   .   .   1   2   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   2   1   .   
  Heavy                    2    | .   .   .   1   1   .   .   
Best Kill Streak           5    | .   3   5   5   4   2   .   
  Combat Bots Only         5    | .   3   5   5   4   1   .   
Max Kills in Single Turn   5    | .   1   1   5   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Hostile Shots Fired        733   | .    78   75   152  228  144  56   
  Missed                   240   | .    24   17   54   85   34   26   
Damage Taken               6409  | .    519  593  1647 1534 1698 418  
  Core                     1660  | .    119  125  280  285  545  306  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  52   68   49   59   .    .    
Volleys Fired              259   | .    49   31   98   68   13   .    
  Largest                  4     | .    2    3    3    3    4    .    
  Hottest                  193   | .    90   174  193  190  171  .    
Shots Fired                676   | .    98   93   265  176  44   .    
  Gun                      467   | .    98   70   174  111  14   .    
  Cannon                   206   | .    .    23   89   65   29   .    
  Launcher                 3     | .    .    .    2    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  58    | .    58   .    .    .    .    .    
  Thermal                  610   | .    40   93   258  176  43   .    
  Explosive                3     | .    .    .    2    .    1    .    
  Electromagnetic          5     | .    .    .    5    .    .    .    
  Robot Hit Streak         25    | .    11   8    25   22   10   .    
  Robot Miss Streak        6     | .    6    4    5    4    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    
Shots Hit Robots           445   | .    55   43   193  126  28   .    
  Core Hits                194   | .    25   18   90   45   16   .    
  Critical Kills           2     | .    .    .    1    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    
  Critical Strikes         34    | .    2    4    13   13   2    .    
    Burn                   31    | .    1    4    12   12   2    .    
    Meltdown               2     | .    .    .    1    1    .    .    
    Destroy                1     | .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           8648  | .    540  667  3782 2641 1018 .    
  Guns                     5019  | .    540  420  2130 1625 304  .    
  Cannons                  2862  | .    .    247  1063 1016 536  .    
  Explosions               767   | .    .    .    589  .    178  .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  219   | .    219  .    .    .    .    .    
  Thermal                  7568  | .    321  667  3099 2641 840  .    
  Explosive                767   | .    .    .    589  .    178  .    
  Electromagnetic          94    | .    .    .    94   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    5    2    12   12   
  Average Corruption       4     | .    .    .    5    1    8    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    45   13   4    4    
    Message Errors         21    | .    .    .    17   2    2    .    
    Matter Fused           12    | .    .    .    8    3    .    1    
    Heat Flow Errors       2     | .    .    .    1    .    1    .    
    Energy Discharges      6     | .    .    .    2    4    .    .    
    Parts Rejected         2     | .    .    .    2    .    .    .    
    Parts Fused            2     | .    .    .    2    .    .    .    
    Data Loss (minor)      11    | .    .    .    7    2    .    2    
    Data Loss (major)      2     | .    .    .    1    1    .    .    
    Misfires               1     | .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    2    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    2    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            93    | .    .    2    55   7    29   .    
  Projectiles              43    | .    .    2    5    7    29   .    
  Explosions               50    | .    .    .    50   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        682   | .    92   682  436  570  222  285  
  Average Temperature      128   | .    35   171  114  151  81   262  
  Received Heat Transfer   1777  | .    162  111  639  423  36   406  
  Effects                  24    | .    .    13   1    10   .    .    
    Shutdowns              4     | .    .    2    1    1    .    .    
    Energy Bleed           6     | .    .    3    .    3    .    .    
    Interference           4     | .    .    2    .    2    .    .    
    Matter Decay           6     | .    .    2    .    4    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              9     | .    .    1    4    4    .    .    
  Combat Hostiles          9     | .    .    1    4    4    .    .    
  Parts Melted             63    | .    2    7    28   25   1    .    
  Heat Transferred         17471 | .    882  1889 7695 5667 1338 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Peak Influence             767  | .   333 335 767 421 205 30  
  Initial                  348  | .   .   91  141 348 205 .   
  Average                  259  | .   168 242 410 290 89  12  
Maximum Alert Level        3    | .   1   1   3   2   1   .   
  Low Security (%)         32   | 100 48  24  19  9   72  100 
  Level 1                  51   | .   51  75  20  89  27  .   
  Level 2                  15   | .   .   .   54  .   .   .   
  Level 3                  1    | .   .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   .   5   7   3   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   3   1   .   
  Reinforcement            12   | .   2   .   5   4   1   .   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Distress Signals           11   | .   .   2   5   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              140  | .   18  20  51  28  18  5   
  Peak Tracking Total      10   | .   5   6   6   5   10  7   
  Tactical Retreats        9    | .   1   1   3   3   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Traps Triggered            3    | .   1   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Disabled          5    | .   .   .   3   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Accessed          7    | .   2   .   4   .   1   .   
  Terminals                6    | .   2   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                11   | .   5   .   5   .   1   .   
  Successful               7    | .   4   .   3   .   .   .   
  Failed                   4    | .   1   .   2   .   1   .   
    Catastrophic           2    | .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                10   | .   5   .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             7    | .   4   .   3   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Turns Passed               7141 | 52   775  779  1940 2090 1432 73   
Spaces Moved               3082 | 38   348  348  829  861  513  145  
  Core                     56   | 8    .    .    .    .    48   .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2734 | 30   248  348  829  861  418  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    292  | .    100  .    .    .    47   145  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   120  120  180  50   50   
  Average Speed            169  | 105  158  169  163  186  194  50   
  Slowest Speed            400  | 120  400  260  260  360  250  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    36   31   68   26   14   25   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    24   2    9    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    2    3    .    
  AOE                      30   | .    .    .    24   .    6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Total                      4489 | 47   490  471  1216 1204 916  145  
  Wait                     890  | .    49   58   190  233  360  .    
  Move                     3076 | 37   347  347  828  860  512  145  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  79   | 4    15   14   31   9    6    .    
  Fast Attach              16   | 6    2    .    6    1    1    .    
  Attach                   37   | .    3    5    13   7    9    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     64   | .    10   6    24   14   10   .    
  Drop                     68   | .    15   10   26   12   5    .    
  Fire                     259  | .    49   31   98   68   13   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   53 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 16)
  828 | -10/Materials | Entered another Materials area
  828 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1128 | -9/Materials  | Build established: Scavenger-Gunner
 1345 | -9/Materials  | Discovered new exit (range 12)
 1454 | -9/Materials  | Build established: Gunner
 1472 | -9/Materials  | Discovered new exit (range 16)
 1603 | -9/Materials  | Identified exit to Materials
 1607 | -9/Materials  | Entered another Materials area
 1607 | -8/Materials  | Evolved 2 slots: Utility x2
 1757 | -8/Materials  | Discovered new exit (range 7)
 1767 | -8/Materials  | Identified exit to Storage
 1993 | -8/Materials  | Build established: Skirmisher
 2497 | -8/Materials  | Build established: Scavenger-Gunner
 2909 | -8/Materials  | Build established: Gunner
 3443 | -8/Materials  | Core integrity fell below 50%
 3482 | -8/Materials  | Discovered new exit (range 5)
 3493 | -8/Materials  | Found Prototype Device
 3522 | -8/Materials  | Identified exit to Factory
 3547 | -8/Materials  | Entered Factory
 3547 | -7/Factory    | Evolved 2 slots: Utility x2
 3824 | -7/Factory    | Build established: Scavenger-Gunner
 5382 | -7/Factory    | Discovered new exit (range 8)
 5398 | -7/Factory    | Identified exit to Lower Caves
 5612 | -7/Factory    | Discovered new exit (range 6)
 5624 | -7/Factory    | Identified exit to Factory
 5637 | -7/Factory    | Entered another Factory area
 5637 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5729 | -6/Factory    | Build established: Gunner
 6952 | -6/Factory    | Cargo convoy interrupted
 7010 | -6/Factory    | Released all parts (10)
 7020 | -6/Factory    | Core integrity fell below 50%
 7033 | -6/Factory    | System corruption reached 10%
 7034 | -6/Factory    | Lost 7 parts (1p1n1u4w)
 7061 | -6/Factory    | Discovered new exit (range 16)
 7069 | -6/Factory    | Entered Extension
 7132 | -6/Extension  | Spotted B-75 Beast
 7136 | -6/Extension  | Spotted B-75 Beast
 7139 | -6/Extension  | Core integrity fell below 20%
 7142 | -6/Extension  | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
07010_ Penetrated by Slug. <x2>
07011_ CFSKLQ6C6ZHTPXKNYHH9UUFVX:3G
07013_ K-01 Serf collects debris. <x2>
07031_ System corrupted: Heat flow error (+259).
07034_ Acquired Prototype Hover Unit.
07034_ Identified Cld. Aerolev Unit.
07049_ Imp. Sensor Array destroyed.
07060_ JRRD#T>E5=B>LB,5R3DNDWYYVFX4CFK<P
07060_ Deuterium Engine destroyed.
07061_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07080_ System corrupted: Matter fused (-9).
07097_ A-15 Conveyor exits Transfer Station.
07097_ U-05 Engineer exits Transfer Station. <x2>
07098_ T-07 Excavator enters Transfer Station.
07099_ System corrupted: Component data lost. <x2>
07137_ Imp. Terrain Scanner destroyed.
07139_ Critical hit (Meltdown: +310).
07142_ Cld. Aerolev Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????#?????????????### ###Y## ##??????????????????? |
| #??#?#?????????#??#"" ""      "" ""??????????????? |
| ??????????#?????#?# " "   Y    " " #?????????????? |
| ??????????????????#                #?????????????? |
| #????????###??????#                #?????????????? |
| ###########"#######                ###???????????? |
|                                        ??????????? |
|                                        ??????????? |
|                   %                    ??????????? |
|                                         ?????????? |
|                             ut         ??????????? |
| #################;;   BB    BB     #?????????????? |
| ?#?????????#????###   BB   %BB     #?????????????? |
| ???#??#???????????#      @         #?????????????? |
| ???????#??????????#                #?????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          65
Energy Generation          16
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              FluxPowerSword
  Manual?         0
Play Time         01:21:33
  Cumulative      58.8 hours
  Start           2025.01.23 @ 19:54:03
  End             2025.01.24 @ 19:33:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           69
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          49
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c39fa86-8f5e-4993-bf7c-bcf2a864293f