Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 14:54:29 Player: Barbarossa Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (242) 1210 Value Destroyed (8503) 8503 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 14053 Bonus ------- High Alert Combat Kills 400 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 300/300 System Corruption 6% Temperature Warm (108) Movement Rolling (250) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (4) --- Improved Treads Armored Medium Treads Compact Wheel > --- UTILITY (7) ------ Advanced Coolant Injector Cargo Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (30) --- Angular Momentum Engine Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor Improved Cryofiber Web Advanced Heat Sink Advanced Cooling System Advanced Cooling System Improved Coolant Injector Energy Well (350) Improved Matter Compressor (300) Improved Matter Compressor (8) Advanced Visual Processing Unit Enhanced Optical Array Improved Weapon Cycler Improved Weapon Cycler Transmission Jammer Transmission Jammer Hacking Suite Hacking Suite Improved Component Analysis Suite Field Recycling Unit (5) Advanced Drone Bay (2/2) Cooled Pulse Rifle Gauss Rifle KE Penetrator Improved Datajack Improved Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector Cargo Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor Improved Treads Medium Treads Compact Wheel Compact Wheel Compact Wheel Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Energy Well Improved Matter Compressor Improved Matter Compressor Enhanced Optical Array Transmission Jammer Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved Component Analysis Suite Cooled Pulse Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Flak Cannon Improved Datajack Improved Remote Datajack Improved Plasma Cutter [Rating: 81] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Improved Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 1 2 1 Weapon 2 | . . . 1 1 . . Parts Attached 246 | 2 15 31 30 41 49 78 Power 22 | . 3 4 2 5 1 7 Engine 12 | . 1 3 2 5 1 . Core 7 | . 2 1 . . . 4 Reactor 3 | . . . . . . 3 Propulsion 68 | 2 3 13 15 6 7 22 Treads 21 | . . 4 5 3 1 8 Leg 1 | . . . . . . 1 Wheel 46 | 2 3 9 10 3 6 13 Hover . | . . . . . . . Flight . | . . . . . . . Utility 65 | . 2 3 6 15 25 14 Device 43 | . 1 3 1 12 16 10 Storage 5 | . 1 . 1 . 2 1 Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 14 | . . . 4 3 4 3 Artifact . | . . . . . . . Weapon 91 | . 7 11 7 15 16 35 Energy Gun 48 | . 6 9 4 11 8 10 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 33 | . 1 1 3 2 6 20 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . . . 2 2 2 Unidentified Prototypes 13 | . . 4 2 3 2 2 Parts Lost 81 | . 3 14 4 5 12 43 Power 8 | . . 3 . 1 1 3 Propulsion 32 | . 1 9 2 2 4 14 Utility 10 | . . 1 . 1 3 5 Weapon 31 | . 2 1 2 1 4 21 Highest Loss Streak 14 | . 2 6 3 2 5 14 To Critical Strikes 3 | . . . . . . 3 Average Slot Usage (%) 87 | . 90 88 96 89 85 82 Engine 5 | . 3 3 9 7 5 1 Core 1 | . 9 3 . . . 2 Reactor 1 | . . . . . . 6 Treads 9 | . . 15 14 14 4 9 Wheel 15 | . 27 22 19 14 14 8 Device 9 | . 7 9 9 7 9 10 Storage 7 | . 14 11 9 7 6 5 Processor 5 | . . . . . 10 11 Protection 4 | . . . 8 6 5 2 Energy Gun 16 | . 21 21 14 20 16 10 Ballistic Gun 7 | . 4 . 11 8 9 9 Naked Turns . | . . . . . . . Heaviest Build 197 | 14 30 32 43 65 169 197 Greatest Support 48 | 32 32 48 44 32 48 32 Greatest Overweight (x) 12 | . 2 2 3 3 6 12 Average Overweight (x) 2 | . . . 1 1 2 7 Largest Inventory Capacity 30 | 8 15 15 15 15 30 30 Average Capacity 19 | 8 11 15 15 15 19 30 Most Carried 30 | 8 13 15 15 15 30 30 Average Carried 17 | 5 9 12 14 14 16 28 Final Capacity 30 | 8 15 15 15 15 30 30 Final Carried 30 | 6 13 15 15 15 28 30 Class Distribution -------------------- 30% | Tank 18% | Hauler-Gunner 13% | Scavenger-Mutant 13% | Scavenger-Tank 11% | Scavenger-Gunner 6% | Mutant 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 5065 | 221 225 310 531 946 1045 1787 Remotely . | . . . . . . . Salvage Created 11350 | 96 643 1565 1156 2032 2124 3734 Parts 540 | 6 37 93 60 87 85 172 Haulers Intercepted 10 | . 1 3 3 1 1 1 Recyclers Shooed 23 | 1 1 8 2 4 2 5 Parts Field Recycled 12 | . . . . . . 12 Retrieved Matter 51 | . . . . . . 51 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 175 | . 8 29 16 38 31 53 Guns 162 | . 8 28 16 35 28 47 Cannons 2 | . . . . . . 2 AOE 2 | . . . . 1 1 . Classes Destroyed 18 | 2 4 6 2 2 1 1 Worker 14 | . 2 2 1 1 3 5 Builder 4 | . . 1 . . 2 1 Tunneler 1 | 1 . . . . . . Hauler 10 | . 1 3 3 1 1 1 Recycler 23 | 1 2 3 5 5 1 6 Mechanic 1 | . . 1 . . . . Operator 4 | . . 2 . 1 1 . Watcher 10 | . 2 4 1 1 2 . Swarmer 39 | . . 10 7 9 3 10 Grunt 73 | . 8 14 3 18 19 11 Brawler 4 | . . 1 1 . 1 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . 1 . Sentry 17 | . . 4 2 4 3 4 Specialist 8 | . . . 2 . . 6 Hunter 14 | . . . . 1 1 12 Programmer 15 | . . . . 6 3 6 Heavy 2 | . . . 1 . . 1 Best Kill Streak 10 | 1 5 6 10 7 9 9 Combat Bots Only 8 | . 3 5 8 7 4 7 Max Kills in Single Turn 3 | 1 1 2 2 2 3 2 Gunslinging 1 | . . 1 1 1 1 1 Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1425 | . 51 194 95 210 320 555 Missed 417 | . 16 57 30 68 104 142 Damage Taken 16299 | . 466 1537 1133 2139 3717 7307 Core 2237 | . 147 298 309 168 310 1005 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 942 | . 33 59 43 582 225 . Core Remaining (%) 58 | 100 41 25 43 76 63 . Volleys Fired 640 | 7 48 146 56 108 123 152 Largest 4 | 2 2 2 3 4 4 4 Hottest 304 | 70 105 105 151 212 304 304 Shots Fired 1768 | 14 82 285 166 388 377 456 Gun 1747 | 14 82 285 166 388 377 435 Cannon 15 | . . . . . . 15 Launcher . | . . . . . . . Special 6 | . . . . . . 6 Kinetic 594 | 7 30 . 64 153 129 211 Thermal 1138 | 7 52 285 102 235 248 209 Explosive . | . . . . . . . Electromagnetic 36 | . . . . . . 36 Robot Hit Streak 23 | 4 11 17 20 21 23 22 Robot Miss Streak 6 | 2 5 6 6 5 4 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 39 | . . 8 7 7 3 14 Max Gunslinging Chain 2 | . . 1 1 2 1 1 Shots Hit Robots 1176 | 9 52 187 92 223 277 336 Core Hits 517 | 3 26 71 35 86 106 190 Critical Kills 4 | . . . . . 1 3 Critical Parts Destroyed 7 | . . . . . 3 4 Critical Strikes 50 | . . 7 7 10 13 13 Burn 36 | . . 7 7 10 9 3 Destroy 12 | . . . . . 4 8 Sever 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 23160 | 126 708 2375 1792 4103 6097 7959 Guns 22724 | 126 708 2375 1765 4103 6097 7550 Cannons 313 | . . . . . . 313 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 46 | . . . 27 . . 19 Kinetic 7573 | 50 283 . 572 1423 1904 3341 Thermal 15306 | 76 425 2375 1193 2680 4193 4364 Explosive . | . . . . . . . Electromagnetic 235 | . . . . . . 235 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 . 1 2 2 6 Average Corruption 2 | . 2 . 1 1 1 3 Corruption Purged 8 | . . . . 4 4 . Corruption Blocked . | . . . . . . . Effects 64 | . 4 . . 5 26 29 Message Errors 15 | . . . . . 8 7 Matter Fused 11 | . . . . 1 4 6 Heat Flow Errors 8 | . 3 . . 1 1 3 Energy Discharges 7 | . 1 . . . 1 5 Parts Rejected 3 | . . . . . 3 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . 1 6 4 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . . . 2 Alerts 3 | . . . . . 1 2 Weapon Failures 2 | . . . . 1 1 . Overload Shots 22 | . . . . . 14 8 Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 5 | . . . 5 . . . Knockbacks 13 | . . . 1 . . 12 Impact 1 | . . . 1 . . . Kinetic 12 | . . . . . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . 13 . . 9 Shots . | . . . . . . . Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 481 | 36 244 357 454 417 481 271 Average Temperature 100 | 17 48 79 153 110 106 90 Received Heat Transfer 3526 | . 267 624 99 549 1276 711 Effects 17 | . . 1 7 3 3 3 Shutdowns 3 | . . 1 . 1 1 . Energy Bleed 6 | . . . 3 2 1 . Interference 7 | . . . 4 . . 3 Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 10 | . . 2 . 2 2 4 Combat Hostiles 9 | . . 1 . 2 2 4 Parts Melted 102 | . 2 14 8 18 25 35 Heat Transferred 32472 | 222 1029 6124 2812 5994 7202 9089 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 769 | 10 278 486 480 587 369 769 Initial 275 | . 6 9 204 11 275 151 Average 245 | 7 120 249 252 369 153 255 Maximum Alert Level 3 | . 1 2 2 2 1 3 Low Security (%) 40 | 100 71 32 17 9 70 42 Level 1 42 | . 28 58 64 42 29 45 Level 2 16 | . . 8 17 47 . 11 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 56 | . 1 5 2 13 15 20 Investigation 12 | . . 1 . 5 5 1 Extermination 9 | . . . . 3 3 3 Reinforcement 23 | . 1 4 2 2 5 9 Assault 1 | . . . . . 1 . Garrison 11 | . . . . 3 1 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 4 | . . . . . 1 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 14 | . 3 4 . 1 1 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 243 | . 14 54 19 47 46 63 Peak Tracking Total 8 | . 6 7 6 8 6 8 Tactical Retreats 6 | . 1 3 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 4 . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts 50 | . . . . 16 27 7 Triggered 1 | . . . . . . 1 Disarmed 1 | . . . . 1 . . Reprogrammed 2 | . . . . 1 1 . Reused . | . . . . . . . Traps Extracted 1 | . . . . 1 . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . . 1 4 3 . 2 Max in Single Turn 2 | . . 1 1 1 . 2 Garrison Access 3 | . . . . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 46 | . 6 7 6 13 10 4 Terminals 20 | . 4 5 3 5 2 1 Fabricators 5 | . . . . 3 2 . Repair Stations 9 | . 1 1 1 2 3 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers 5 | . . 1 1 1 1 1 Garrison Access 5 | . . . 1 2 1 1 Total Hacks 125 | . 21 19 15 36 26 8 Successful 60 | . 11 10 8 19 10 2 Failed 65 | . 10 9 7 17 16 6 Catastrophic 16 | . 1 1 3 5 3 3 Database Lockouts . | . . . . . . . Manual 54 | . 17 15 8 5 6 3 Terminals 59 | . 17 15 8 8 8 3 Fabricators 15 | . . . . 10 5 . Repair Stations 28 | . 3 2 3 12 6 2 Recycling Units 4 | . 1 . . . 3 . Scanalyzers 9 | . . 2 2 2 2 1 Garrison Access 10 | . . . 2 4 2 2 Terminal Hacks 10 | . 3 2 3 1 1 . Part Schematic 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Unreport Threat 7 | . 2 1 3 . 1 . Locate Traps 1 | . . 1 . . . . Fabricator Hacks 7 | . . . . 4 3 . Load Schematic 5 | . . . . 3 2 . Build 2 | . . . . 1 1 . Repair Station Hacks 20 | . 3 2 2 9 3 1 Scan Component 11 | . 1 1 1 5 2 1 Repair 8 | . 1 1 1 4 1 . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Scanalyzer 6 | . . 2 2 2 . . Insert Component 3 | . . 1 1 1 . . Analyze 3 | . . 1 1 1 . . Garrison Access Hacks 2 | . . . . 2 . . Seal Access 2 | . . . . 2 . . Unauthorized Hacks 13 | . 4 4 1 1 2 1 Terminals 13 | . 4 4 1 1 2 1 Botnet 13 | . 4 4 1 1 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 39 | . 4 6 4 11 10 4 Full Trace Events 13 | . . 1 1 5 5 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 1 1 1 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 76 | . . . . 51 25 . Total Part Build Rating 1 | . . . . . 1 . Parts Repaired 8 | . 1 1 1 4 1 . Time 312 | . 38 26 26 178 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . Part Schematics Acquired 3 | . . 1 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 3 1 . Machine Destruction 1 | . . . . . 1 . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 7 | . . . . . 7 . EXPLORE 7 | . . . . . 7 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . . . 7 . Drone Recoveries 3 | . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9720 | 68 602 1160 908 2342 2514 2126 Spaces Moved 4594 | 35 397 512 526 1163 1282 679 Core 2 | . 2 . . . . . Treads 48 | . . . . 46 . 2 Legs 28 | 28 . . . . . . Wheels 4516 | 7 395 512 526 1117 1282 677 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 96 | 100 100 100 96 115 101 175 Average Speed 130 | 116 100 100 110 125 121 209 Slowest Speed 640 | 120 150 120 135 320 190 640 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 70 58 34 35 32 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 78 | . . . . . . 78 Melee . | . . . . . . . Projectile 20 | . . . . . . 20 AOE 57 | . . . . . . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 7048 | 49 521 875 764 1840 1978 1021 Wait 1237 | . 46 141 103 473 436 38 Move 4588 | 34 396 511 525 1162 1281 679 Hop . | . . . . . . . Pick Up 147 | 3 10 25 17 16 37 39 Fast Attach 71 | . 6 6 8 17 15 19 Attach 81 | 2 3 16 8 5 16 31 Detach 11 | . . 2 3 . 2 4 Swap 95 | . 6 10 14 19 18 28 Drop 126 | 3 6 18 29 24 23 23 Fire 640 | 7 48 146 56 108 123 152 Melee . | . . . . . . . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 50 | . . . . 16 27 7 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 344 | -10/Materials | Core integrity fell below 50% 557 | -10/Materials | Build established: Scavenger-Mutant 601 | -10/Materials | Discovered new exit (range 13) 648 | -10/Materials | Repaired Imp. Heat Sink 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x2 674 | -9/Materials | Discovered new exit (range 14) 1346 | -9/Materials | Discovered new exit (range 14) 1351 | -9/Materials | Lost 6 parts (1p4n1w) 1382 | -9/Materials | Repaired Sml. Laser 1407 | -9/Materials | Core integrity fell below 50% 1761 | -9/Materials | Discovered new exit (range 3) 1831 | -9/Materials | Entered another Materials area 1831 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1996 | -8/Materials | Repaired Lgt. Treads 2201 | -8/Materials | Discovered new exit (range 16) 2275 | -8/Materials | Destroyed 8 combat bots 2426 | -8/Materials | Build established: Tank 2444 | -8/Materials | Core integrity fell below 50% 2481 | -8/Materials | Lost 3 parts (1n2w) 2739 | -8/Materials | Entered Factory 2739 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2744 | -7/Factory | Identified exit to DSF 2746 | -7/Factory | Build established: Scavenger-Tank 2874 | -7/Factory | Garrison activated, responded to threat 2991 | -7/Factory | Destroyed 7 combat bots 3276 | -7/Factory | Discovered new exit (range 6) 3332 | -7/Factory | Discovered new exit (range 14) 3442 | -7/Factory | Repaired Arm. Wheel 3488 | -7/Factory | Repaired Hrd. Heavy Armor Plating 3798 | -7/Factory | Build established: Tank 3809 | -7/Factory | Garrison activated, responded to threat 4848 | -7/Factory | Repaired Arm. Wheel 4920 | -7/Factory | Repaired Cld. Pulse Rifle 5030 | -7/Factory | Discovered new exit (range 16) 5081 | -7/Factory | Entered another Factory area 5081 | -6/Factory | Evolved 2 slots: Utility x2 5416 | -6/Factory | Discovered new exit (range 53) 5666 | -6/Factory | Spotted B-75 Beast 5683 | -6/Factory | Garrison activated, responded to threat 5956 | -6/Factory | Lost 5 parts (1n1u3w) 6583 | -6/Factory | Identified exit to Lower Caves 6711 | -6/Factory | Repaired Arm. Huge Wheel 6839 | -6/Factory | Build established: Gunner 6915 | -6/Factory | Fabricated Cargo Storage Unit (x1) 7215 | -6/Factory | Build established: Hauler-Gunner 7497 | -6/Factory | Discovered new exit (range 10) 7576 | -6/Factory | Identified exit to Factory 7595 | -6/Factory | Entered another Factory area 7595 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8081 | -5/Factory | Destroyed 7 combat bots 8083 | -5/Factory | Lost 14 parts (2p3n2u7w) 8113 | -5/Factory | Garrison activated, responded to threat 8115 | -5/Factory | Core integrity fell below 50% 8150 | -5/Factory | Lost 3 parts (1n2w) 9159 | -5/Factory | Core integrity fell below 20% 9191 | -5/Factory | Lost 9 parts (4n1u4w) 9399 | -5/Factory | Lost 3 parts (1p1n1w) 9415 | -5/Factory | Build established: Scavenger-Gunner 9491 | -5/Factory | Destroyed 7 combat bots 9638 | -5/Factory | Garrison activated, responded to threat 9721 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09690_ Adv. Heat Sink melted. 09690_ Hvy. Laser melted. 09690_ G-50 Soldier destroyed. 09690_ Switching to secondary target: G-50 Soldier. 09690_ S-27 Virus shuts down. 09693_ Lgt. Nuclear Core melted. 09693_ S-27 Virus destroyed. 09695_ System corrupted: Component data lost. 09697_ G-50 Soldier destroyed. 09700_ Critical hit (Burn: +37). 09706_ Gatling Laser destroyed. 09708_ G-50 Soldier destroyed. 09708_ S-27 Virus reactivates. 09711_ T-07 Excavator destroyed. 09714_ S-27 Virus IFF system glitched. 09717_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09718_ Com. Wheel destroyed. 09721_ Imp. Arc Projector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ??##############?????????????????????????? | | ??????? ??# !#?????????????????????????? | | ??????? ??# #?????????????????????????? | | ??????? ??# " #?????????????????????????? | | ####### #?# " #?????????????????????????? | | # #?# " || #?????????????????????????? | | # #?# " |] #?????????????????????????? | | # #?# " | | ########! =s=%= ????????? | | # #?# " %*p @= =%% !%!%/ ????????? | | # #?# " p ########+##???????????????? | | # #?# " w""Y"" #?????????????????????????? | | "# #?# " """"" #?????????????????????????? | | ?? ###%### *%=% #?????????????????????????? | | ????# %*#######+########???????????????????????? | | ##### !%= == #???????????????????????? | | !% !!! % #???????????????????????? | | #####= !* [ %= #???????????????????????? | | #???#[%= ##/######### #???????????????????????? | | #???###+#### [ #?? #???????????????????????? | | #??????????#"!"""" #??? +???????????????????????? | | #??????????#" """" #????#???????????????????????? | | ###????????#" """" #????????????????????????????? | | #????????#T """" #????????????????????????????? | | #????????#" """" #????????????????????????????? | | #????????#" """" #????????????????????????????? | | #????????#" #????????????????????????????? | | #????????# #????????????????????????????? | | ###????????##########????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Com. Wheel | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationCargoCarapace Manual? 0 Play Time 01:33:00 Cumulative 135.0 hours Start 2024.04.29 @ 13:08:27 End 2024.04.29 @ 14:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27120a80-2b85-4f5e-8d9b-f1da2fbe7a51