Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.05 @ 18:25:08

Player: viper

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (82)      410
Value Destroyed (2368)     2368
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6198

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Nuclear Core
        Heat Sink
  Large Matter Pod (150)
        Core Shielding
        Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
     Large Matter Pod
           Structural Scanner
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Micro Nuclear Core
           Aluminum Leg
           Heat Sink
           Heat Sink
  Improved Heat Sink
     Large Matter Pod
           Core Shielding
     Light Assault Rifle
           Flak Gun
           Flak Gun
           Flak Cannon
           Flak Cannon
           Gauss Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Slots Evolved              9    | .   1   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   1   .   2   .   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             46   | 7   6   4   14  3   7   2   3   
  Power                    5    | 1   .   1   .   .   2   1   .   
    Engine                 3    | 1   .   1   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               11   | 2   2   .   5   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    11   | 2   2   .   5   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 2   2   .   2   .   3   .   .   
    Device                 4    | .   .   .   1   .   3   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              2    | 1   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   3   7   3   1   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   2   3   7   3   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   2   2   1   7   
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               3    | .   .   .   .   .   1   .   2   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   2   .   1   2   
  Highest Loss Streak      7    | .   .   .   .   1   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 98  99  96  87  59  
  Engine                   9    | .   12  10  8   8   11  6   3   
  Leg                      16   | .   24  20  15  16  12  12  10  
  Device                   6    | .   .   .   8   8   14  12  7   
  Storage                  13   | .   12  10  16  16  14  12  8   
  Processor                17   | .   25  20  16  16  14  12  8   
  Ballistic Gun            30   | .   24  40  32  32  28  22  10  
Naked Turns                33   | .   .   .   .   .   .   .   33  
Heaviest Build             58   | 18  28  33  40  40  49  58  58  
  Greatest Support         42   | 20  20  20  27  27  27  22  42  
  Greatest Overweight (x)  9    | .   9   1   3   1   3   2   2   
  Average Overweight (x)   1    | .   1   1   1   1   1   2   1   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  15  11  
  Most Carried             15   | 4   8   11  15  15  15  15  15  
  Average Carried          11   | 1   5   8   11  14  13  14  11  
  Final Capacity           15   | 10  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   11  15  14  15  15  5   

 Class Distribution 
--------------------
 81% | Hacker-Gunner
 18% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -8/Storage
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -6/Waste

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Fac  Fac  Was  
Matter Collected           2334 | 177  258  432  568  565  263  71   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3649 | .    192  631  993  1290 421  122  .    
  Parts                    186  | .    9    42   51   61   21   2    .    
Haulers Intercepted        7    | .    1    3    .    3    .    .    .    
Recyclers Shooed           4    | .    .    1    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Combat Hostiles Destroyed  49   | .   4   6   16  14  7   2   .   
  Guns                     47   | .   4   6   16  14  7   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   
Classes Destroyed          13   | .   4   2   3   3   1   .   .   
  Worker                   3    | .   .   .   1   2   .   .   .   
  Builder                  5    | .   .   .   .   5   .   .   .   
  Hauler                   7    | .   1   3   .   3   .   .   .   
  Recycler                 7    | .   .   2   2   3   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Watcher                  10   | .   1   3   3   2   1   .   .   
  Swarmer                  6    | .   2   .   2   2   .   .   .   
  Grunt                    23   | .   2   4   8   4   3   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   2   4   7   3   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   2   4   6   9   3   2   .   
  Combat Bots Only         6    | .   2   2   6   5   2   2   .   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   .   
  Gunslinging              1    | .   .   .   1   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Fac  Was  
Damage Taken               2216 | .    42   82   371  340  396  110  875  
  Core                     1092 | .    9    30   96   37   51   13   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   223  | .    .    .    223  .    .    .    .    
Core Remaining (%)         91   | 100  96   92   .    75   92   .    .    
Volleys Fired              179  | .    12   25   48   57   26   4    7    
  Largest                  4    | .    2    4    4    4    4    4    4    
  Hottest                  110  | .    40   80   83   83   83   110  110  
Shots Fired                680  | .    23   100  188  227  104  16   22   
  Gun                      672  | .    23   100  188  227  104  13   17   
  Cannon                   8    | .    .    .    .    .    .    3    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  680  | .    23   100  188  227  104  16   22   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         37   | .    10   26   37   26   29   21   17   
  Robot Miss Streak        3    | .    1    2    1    2    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    1    6    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    
Shots Hit Robots           529  | .    20   67   160  164  89   8    21   
  Core Hits                197  | .    12   28   54   62   29   7    5    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    2    .    3    .    1    .    .    
  Critical Strikes         7    | .    2    .    3    .    2    .    .    
    Destroy                7    | .    2    .    3    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6203 | .    213  642  1905 1976 994  138  335  
  Guns                     6013 | .    213  642  1905 1976 994  65   218  
  Cannons                  190  | .    .    .    .    .    .    73   117  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  6203 | .    213  642  1905 1976 994  138  335  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    .    2    .    4    
  Average Corruption       1    | .    1    .    .    .    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    6    .    .    .    1    .    2    
    Message Errors         3    | .    2    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    3    .    .    .    1    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        224  | .    147  122  29   10   224  12   42   
  Average Temperature      35   | .    66   39   5    1    110  9    25   
  Received Heat Transfer   834  | .    36   60   270  225  198  45   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Peak Influence             380  | .   97  204 234 380 360 61  14  
  Initial                  125  | .   .   14  16  70  125 21  14  
  Average                  106  | .   45  83  81  229 157 33  7   
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   
  Low Security (%)         80   | 100 100 98  92  25  72  100 100 
  Level 1                  19   | .   .   1   7   75  27  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   4   3   .   .   
  Investigation            2    | .   .   .   1   .   1   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Distress Signals           3    | .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   5   9   22  20  8   2   4   
  Peak Tracking Total      6    | .   2   3   5   6   5   2   4   
  Tactical Retreats        2    | .   .   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Traps Triggered            3    | .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Machines Accessed          13   | .   4   3   3   2   1   .   .   
  Terminals                9    | .   4   1   1   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                66   | .   20  22  18  3   3   .   .   
  Successful               53   | .   15  18  17  2   1   .   .   
  Failed                   13   | .   5   4   1   1   2   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                36   | .   20  6   4   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   13  .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   16  .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             24   | .   15  2   4   2   1   .   .   
  Record                   8    | .   6   .   2   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   12  .   .   .   .   
  Scan Component           6    | .   .   .   6   .   .   .   .   
  Repair                   6    | .   .   .   6   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   16  .   .   .   .   .   
  Insert Component         8    | .   .   8   .   .   .   .   .   
  Analyze                  8    | .   .   8   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   2   1   .   1   .   .   
  Full Trace Events        5    | .   2   1   1   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   8   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   6   .   .   .   .   
  Time                     162  | .   .   .   162 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   8   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   8   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -6  -6  
-------------              Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Turns Passed               3627 | 79  570 481 973 656 518 247 103 
Spaces Moved               1297 | 64  273 204 195 248 203 88  22  
  Core                     19   | 16  3   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1278 | 48  270 204 195 248 203 88  22  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 185 185 185 265 186 
  Average Speed            193  | 102 191 190 190 185 209 265 203 
  Slowest Speed            500  | 120 500 190 360 185 360 265 265 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 4   33  22  22  40  6   2   25  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | 1   1   1   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Was 
Total                      2025 | 74  296 251 687 316 241 94  66  
  Wait                     479  | .   .   11  425 9   .   .   34  
  Move                     1291 | 63  272 203 194 247 202 88  22  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  23   | 4   5   6   4   .   4   .   .   
  Fast Attach              19   | 7   4   .   6   .   1   .   1   
  Attach                   14   | .   1   3   2   2   3   1   2   
  Detach                   1    | .   .   1   .   .   .   .   .   
  Swap                     13   | .   1   1   6   1   3   1   .   
  Drop                     6    | .   1   1   2   .   2   .   .   
  Fire                     179  | .   12  25  48  57  26  4   7   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Identified exit to Materials
    4 | -11/Junkyard  | Discovered exit to Materials (range 15)
   80 | -11/Junkyard  | Entered Materials
   80 | -10/Materials | Evolved 1 slot: Utility x1
  300 | -10/Materials | Build established: Hacker-Mutant
  607 | -10/Materials | Identified exit to Materials
  607 | -10/Materials | Discovered exit to Materials (range 16)
  650 | -10/Materials | Entered another Materials area
  650 | -9/Materials  | Evolved 2 slots: Weapon x2
  959 | -9/Materials  | Build established: Hacker-Gunner
 1084 | -9/Materials  | Identified exit to Materials
 1131 | -9/Materials  | Entered another Materials area
 1131 | -8/Materials  | Evolved 2 slots: Utility x2
 1247 | -8/Materials  | Repaired Aluminum Leg
 1274 | -8/Materials  | Repaired Aluminum Leg
 1308 | -8/Materials  | Repaired Hvy. Assault Rifle
 1341 | -8/Materials  | Repaired Lgt. Assault Rifle
 1369 | -8/Materials  | Repaired Assault Rifle
 1396 | -8/Materials  | Repaired Lgt. Assault Rifle
 1814 | -8/Materials  | Identified exit to Storage
 2104 | -8/Materials  | Entered Storage
 2169 | -8/Storage    | Garrison activated, responded to threat
 2387 | -8/Storage    | Garrison activated, responded to threat
 2586 | -8/Storage    | Identified exit to Recycling
 2703 | -8/Storage    | Identified exit to Factory
 2703 | -8/Storage    | Discovered exit to Factory (range 6)
 2760 | -8/Storage    | Entered Factory
 2760 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3093 | -7/Factory    | Identified exit to Factory
 3093 | -7/Factory    | Discovered exit to Factory (range 13)
 3278 | -7/Factory    | Entered another Factory area
 3278 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3525 | -6/Factory    | Sucked down chute
 3525 | -6/Factory    | Entered Waste
 3540 | -6/Waste      | EMP discharged
 3570 | -6/Waste      | Spotted C-40 Crusher
 3582 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3585 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3588 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3591 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3592 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3594 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3595 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3608 | -6/Waste      | Core integrity fell below 50%
 3620 | -6/Waste      | Core integrity fell below 20%
 3626 | -6/Waste      | Lost 7 parts (2p2n1u2w)
 3628 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
03588_ Lgt. Assault Rifle crushed.
03588_ Hvy. Assault Rifle crushed.
03591_ Lgt. Assault Rifle crushed.
03591_ Lgt. Antimatter Reactor crushed.
03591_ Gauss Cannon crushed.
03592_ Flexi-carbon Leg crushed.
03592_ VSS Leg crushed.
03592_ Lrg. Storage Unit crushed.
03594_ Flak Gun crushed.
03594_ Lrg. Storage Unit crushed.
03594_ Flak Cannon crushed. <x2>
03594_ Structural Scanner crushed.
03594_ Lrg. Matter Pod crushed.
03595_ Ion Engine crushed.
03595_ Heat Sink crushed.
03595_ Imp. Heat Sink crushed.
03595_ Targeting Computer crushed.
03595_ Signal Interpreter crushed.
03597_ Lrg. Matter Pod crushed.
03597_ Structural Scanner crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????    ##???????????????????????? |
| ??????????????????##    ##???????????????????????? |
| ??????????????????##    ##???????????????????????? |
| ??????????????????      ##???????????????????????? |
| ???????????????????     ##???????????????????????? |
| ???????????????????     ##???????????????????????? |
| ??????????????????      ##???????????????????????? |
| ????################    ##???????????????????????? |
| ????################    ##???????????????????????? |
| ????##          ####    ##???????????????????????? |
| ????##%         ####    ##???????????????????????? |
| ????##          ####    ##???????????????????????? |
| ????##                  ##???????????????????????? |
| ????##                  ##???????????????????????? |
| ????##                  ##???????????????????????? |
| ????##                  ##???????????????????????? |
| ????##          ####    ##???????????????????????? |
| ????##          ####    ##???????????????????????? |
| ????##          ####    ##????????? ##???????????? |
| ????################    ######## ?  ##???????????? |
| ????################    ########    ##???????????? |
| ????????????????##       * %CC      ##???????????? |
| ????????????????## [   CC]CCCC      ##???????????? |
| ????????????????##     CC@CCCC      ##???????????? |
| ????????????????##      [[= CC      ##???????????? |
| ????????????????####    ########    ##???????????? |
| ????????????????####    ######## ?  ##???????????? |
| ??????????????????##]   ##????????? ##???????????? |
| ??????????????????##    ##???????????????????????? |
| ??????????????????##    ##???????????????????????? |
| ??????????????????########???????????????????????? |
| ??????????????????########???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          30
Energy Capacity            460
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
     Core Shielding | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed
         Med. Laser | -9/Materials | Scanalyzed
    Lrg. Matter Pod | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
      Assault Rifle | -9/Materials | Scanalyzed
         Beam Rifle | -9/Materials | Scanalyzed
          Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotSiegeProjector
  Manual?         0
Play Time         00:27:15
  Cumulative      1528.9 hours
  Start           2023.11.05 @ 17:59:04
  End             2023.11.05 @ 18:25:08
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          910
  Rogue           62
  Adventurer      0
  Explorer        848
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 777ebf81-f84c-4224-94b5-54dad3dcf92b