Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.05 @ 18:25:08 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2368) 2368 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6198 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Heat Sink Large Matter Pod (150) Core Shielding Flak Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Matter Pod Structural Scanner Signal Interpreter Targeting Computer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Micro Nuclear Core Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Large Matter Pod Core Shielding Light Assault Rifle Flak Gun Flak Gun Flak Cannon Flak Cannon Gauss Cannon [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Slots Evolved 9 | . 1 2 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . 2 . Utility 4 | . 1 . 2 . 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 46 | 7 6 4 14 3 7 2 3 Power 5 | 1 . 1 . . 2 1 . Engine 3 | 1 . 1 . . 1 . . Core 1 | . . . . . 1 . . Reactor 1 | . . . . . . 1 . Propulsion 11 | 2 2 . 5 . 1 . 1 Treads . | . . . . . . . . Leg 11 | 2 2 . 5 . 1 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 2 . 2 . 3 . . Device 4 | . . . 1 . 3 . . Storage 3 | 1 1 . 1 . . . . Processor 2 | 1 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 2 3 7 3 1 1 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 2 2 3 7 3 1 . . Ballistic Cannon 3 | . . . . . . 1 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 12 | . . . . 2 2 1 7 Power 3 | . . . . . 1 . 2 Propulsion 3 | . . . . . 1 . 2 Utility 1 | . . . . . . . 1 Weapon 5 | . . . . 2 . 1 2 Highest Loss Streak 7 | . . . . 1 1 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 99 96 87 59 Engine 9 | . 12 10 8 8 11 6 3 Leg 16 | . 24 20 15 16 12 12 10 Device 6 | . . . 8 8 14 12 7 Storage 13 | . 12 10 16 16 14 12 8 Processor 17 | . 25 20 16 16 14 12 8 Ballistic Gun 30 | . 24 40 32 32 28 22 10 Naked Turns 33 | . . . . . . . 33 Heaviest Build 58 | 18 28 33 40 40 49 58 58 Greatest Support 42 | 20 20 20 27 27 27 22 42 Greatest Overweight (x) 9 | . 9 1 3 1 3 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 2 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 11 Most Carried 15 | 4 8 11 15 15 15 15 15 Average Carried 11 | 1 5 8 11 14 13 14 11 Final Capacity 15 | 10 15 15 15 15 15 15 5 Final Carried 15 | 4 8 11 15 14 15 15 5 Class Distribution -------------------- 81% | Hacker-Gunner 18% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Was Matter Collected 2334 | 177 258 432 568 565 263 71 . Remotely . | . . . . . . . . Salvage Created 3649 | . 192 631 993 1290 421 122 . Parts 186 | . 9 42 51 61 21 2 . Haulers Intercepted 7 | . 1 3 . 3 . . . Recyclers Shooed 4 | . . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Combat Hostiles Destroyed 49 | . 4 6 16 14 7 2 . Guns 47 | . 4 6 16 14 7 . . Cannons 2 | . . . . . . 2 . Classes Destroyed 13 | . 4 2 3 3 1 . . Worker 3 | . . . 1 2 . . . Builder 5 | . . . . 5 . . . Hauler 7 | . 1 3 . 3 . . . Recycler 7 | . . 2 2 3 . . . Mechanic 1 | . . . . 1 . . . Watcher 10 | . 1 3 3 2 1 . . Swarmer 6 | . 2 . 2 2 . . . Grunt 23 | . 2 4 8 4 3 2 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 16 | . . 2 4 7 3 . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | . 2 4 6 9 3 2 . Combat Bots Only 6 | . 2 2 6 5 2 2 . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 . Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Was Damage Taken 2216 | . 42 82 371 340 396 110 875 Core 1092 | . 9 30 96 37 51 13 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 223 | . . . 223 . . . . Core Remaining (%) 91 | 100 96 92 . 75 92 . . Volleys Fired 179 | . 12 25 48 57 26 4 7 Largest 4 | . 2 4 4 4 4 4 4 Hottest 110 | . 40 80 83 83 83 110 110 Shots Fired 680 | . 23 100 188 227 104 16 22 Gun 672 | . 23 100 188 227 104 13 17 Cannon 8 | . . . . . . 3 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 680 | . 23 100 188 227 104 16 22 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 10 26 37 26 29 21 17 Robot Miss Streak 3 | . 1 2 1 2 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 6 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 529 | . 20 67 160 164 89 8 21 Core Hits 197 | . 12 28 54 62 29 7 5 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 6 | . 2 . 3 . 1 . . Critical Strikes 7 | . 2 . 3 . 2 . . Destroy 7 | . 2 . 3 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6203 | . 213 642 1905 1976 994 138 335 Guns 6013 | . 213 642 1905 1976 994 65 218 Cannons 190 | . . . . . . 73 117 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6203 | . 213 642 1905 1976 994 138 335 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 . . . 2 . 4 Average Corruption 1 | . 1 . . . 1 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 6 . . . 1 . 2 Message Errors 3 | . 2 . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . 3 . . . 1 . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 224 | . 147 122 29 10 224 12 42 Average Temperature 35 | . 66 39 5 1 110 9 25 Received Heat Transfer 834 | . 36 60 270 225 198 45 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Peak Influence 380 | . 97 204 234 380 360 61 14 Initial 125 | . . 14 16 70 125 21 14 Average 106 | . 45 83 81 229 157 33 7 Maximum Alert Level 1 | . . 1 1 1 1 . . Low Security (%) 80 | 100 100 98 92 25 72 100 100 Level 1 19 | . . 1 7 75 27 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 2 4 3 . . Investigation 2 | . . . 1 . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . 1 2 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 5 9 22 20 8 2 4 Peak Tracking Total 6 | . 2 3 5 6 5 2 4 Tactical Retreats 2 | . . . . 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Traps Triggered 3 | . 2 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Was Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Machines Accessed 13 | . 4 3 3 2 1 . . Terminals 9 | . 4 1 1 2 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 66 | . 20 22 18 3 3 . . Successful 53 | . 15 18 17 2 1 . . Failed 13 | . 5 4 1 1 2 . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 20 6 4 3 3 . . Fabricators . | . . . . . . . . Repair Stations 13 | . . . 13 . . . . Recycling Units . | . . . . . . . . Scanalyzers 16 | . . 16 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 24 | . 15 2 4 2 1 . . Record 8 | . 6 . 2 . . . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Assault Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 12 . . . . Scan Component 6 | . . . 6 . . . . Repair 6 | . . . 6 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 16 | . . 16 . . . . . Insert Component 8 | . . 8 . . . . . Analyze 8 | . . 8 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 2 1 . 1 . . Full Trace Events 5 | . 2 1 1 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 6 . . . . Time 162 | . . . 162 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 8 | . . 8 . . . . . Part Schematics Acquired 8 | . . 8 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Was Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Was Turns Passed 3627 | 79 570 481 973 656 518 247 103 Spaces Moved 1297 | 64 273 204 195 248 203 88 22 Core 19 | 16 3 . . . . . . Treads . | . . . . . . . . Legs 1278 | 48 270 204 195 248 203 88 22 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 185 185 185 265 186 Average Speed 193 | 102 191 190 190 185 209 265 203 Slowest Speed 500 | 120 500 190 360 185 360 265 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 33 22 22 40 6 2 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Was Total 2025 | 74 296 251 687 316 241 94 66 Wait 479 | . . 11 425 9 . . 34 Move 1291 | 63 272 203 194 247 202 88 22 Hop . | . . . . . . . . Pick Up 23 | 4 5 6 4 . 4 . . Fast Attach 19 | 7 4 . 6 . 1 . 1 Attach 14 | . 1 3 2 2 3 1 2 Detach 1 | . . 1 . . . . . Swap 13 | . 1 1 6 1 3 1 . Drop 6 | . 1 1 2 . 2 . . Fire 179 | . 12 25 48 57 26 4 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 15) 80 | -11/Junkyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 607 | -10/Materials | Identified exit to Materials 607 | -10/Materials | Discovered exit to Materials (range 16) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Weapon x2 959 | -9/Materials | Build established: Hacker-Gunner 1084 | -9/Materials | Identified exit to Materials 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Utility x2 1247 | -8/Materials | Repaired Aluminum Leg 1274 | -8/Materials | Repaired Aluminum Leg 1308 | -8/Materials | Repaired Hvy. Assault Rifle 1341 | -8/Materials | Repaired Lgt. Assault Rifle 1369 | -8/Materials | Repaired Assault Rifle 1396 | -8/Materials | Repaired Lgt. Assault Rifle 1814 | -8/Materials | Identified exit to Storage 2104 | -8/Materials | Entered Storage 2169 | -8/Storage | Garrison activated, responded to threat 2387 | -8/Storage | Garrison activated, responded to threat 2586 | -8/Storage | Identified exit to Recycling 2703 | -8/Storage | Identified exit to Factory 2703 | -8/Storage | Discovered exit to Factory (range 6) 2760 | -8/Storage | Entered Factory 2760 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3093 | -7/Factory | Identified exit to Factory 3093 | -7/Factory | Discovered exit to Factory (range 13) 3278 | -7/Factory | Entered another Factory area 3278 | -6/Factory | Evolved 2 slots: Propulsion x2 3525 | -6/Factory | Sucked down chute 3525 | -6/Factory | Entered Waste 3540 | -6/Waste | EMP discharged 3570 | -6/Waste | Spotted C-40 Crusher 3582 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3585 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3588 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3591 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3592 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3594 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3595 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3608 | -6/Waste | Core integrity fell below 50% 3620 | -6/Waste | Core integrity fell below 20% 3626 | -6/Waste | Lost 7 parts (2p2n1u2w) 3628 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03588_ Lgt. Assault Rifle crushed. 03588_ Hvy. Assault Rifle crushed. 03591_ Lgt. Assault Rifle crushed. 03591_ Lgt. Antimatter Reactor crushed. 03591_ Gauss Cannon crushed. 03592_ Flexi-carbon Leg crushed. 03592_ VSS Leg crushed. 03592_ Lrg. Storage Unit crushed. 03594_ Flak Gun crushed. 03594_ Lrg. Storage Unit crushed. 03594_ Flak Cannon crushed. 03594_ Structural Scanner crushed. 03594_ Lrg. Matter Pod crushed. 03595_ Ion Engine crushed. 03595_ Heat Sink crushed. 03595_ Imp. Heat Sink crushed. 03595_ Targeting Computer crushed. 03595_ Signal Interpreter crushed. 03597_ Lrg. Matter Pod crushed. 03597_ Structural Scanner crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ##???????????????????????? | | ??????????????????## ##???????????????????????? | | ??????????????????## ##???????????????????????? | | ?????????????????? ##???????????????????????? | | ??????????????????? ##???????????????????????? | | ??????????????????? ##???????????????????????? | | ?????????????????? ##???????????????????????? | | ????################ ##???????????????????????? | | ????################ ##???????????????????????? | | ????## #### ##???????????????????????? | | ????##% #### ##???????????????????????? | | ????## #### ##???????????????????????? | | ????## ##???????????????????????? | | ????## ##???????????????????????? | | ????## ##???????????????????????? | | ????## ##???????????????????????? | | ????## #### ##???????????????????????? | | ????## #### ##???????????????????????? | | ????## #### ##????????? ##???????????? | | ????################ ######## ? ##???????????? | | ????################ ######## ##???????????? | | ????????????????## * %CC ##???????????? | | ????????????????## [ CC]CCCC ##???????????? | | ????????????????## CC@CCCC ##???????????? | | ????????????????## [[= CC ##???????????? | | ????????????????#### ######## ##???????????? | | ????????????????#### ######## ? ##???????????? | | ??????????????????##] ##????????? ##???????????? | | ??????????????????## ##???????????????????????? | | ??????????????????## ##???????????????????????? | | ??????????????????########???????????????????????? | | ??????????????????########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotSiegeProjector Manual? 0 Play Time 00:27:15 Cumulative 1528.9 hours Start 2023.11.05 @ 17:59:04 End 2023.11.05 @ 18:25:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 910 Rogue 62 Adventurer 0 Explorer 848 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 777ebf81-f84c-4224-94b5-54dad3dcf92b