Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.05 @ 13:45:00 // Halloween2020/ForbiddenLore Player: Plarzay Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3507) 3507 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 8816 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 537 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Advanced Visual Processing Unit Arc Projector Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooled Aerolev Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Gravity Neutralizing Apparatus Advanced Visual Processing Unit Kinecellerator Hacking Suite Arc Projector Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Flak Gun Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Slots Evolved 8 | . . . 2 . 2 . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . 2 . . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 117 | 6 16 3 11 8 20 14 19 19 1 Power 13 | 1 3 . 2 1 2 1 1 2 . Engine 13 | 1 3 . 2 1 2 1 1 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 4 . 3 2 4 2 9 6 1 Treads 6 | . . . 3 2 1 . . . . Leg 23 | 2 4 . . . 2 2 7 5 1 Wheel . | . . . . . . . . . . Hover 4 | . . . . . 1 . 2 1 . Flight . | . . . . . . . . . . Utility 27 | 1 2 . 2 1 8 4 5 4 . Device 8 | . . . 1 . 3 3 1 . . Storage 7 | 1 2 . . . 2 . 2 . . Processor 3 | . . . 1 . 2 . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . . 1 1 1 2 4 . Artifact . | . . . . . . . . . . Weapon 44 | 2 7 3 4 4 6 7 4 7 . Energy Gun 13 | 1 4 2 . . 1 3 1 1 . Energy Cannon 6 | . . . 1 2 1 1 1 . . Ballistic Gun 16 | 1 3 . 3 1 1 1 1 5 . Ballistic Cannon 3 | . . . . . 1 . 1 1 . Launcher 5 | . . . . 1 2 2 . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 2 5 1 2 . Parts Lost 24 | . . 1 . 6 1 6 2 . 8 Power 2 | . . . . 1 . . . . 1 Propulsion 5 | . . . . 2 . 1 . . 2 Utility 7 | . . . . 1 . 2 1 . 3 Weapon 10 | . . 1 . 2 1 3 1 . 2 Highest Loss Streak 6 | . . 1 . 5 1 2 1 . 6 Average Slot Usage (%) 98 | . 99 100 100 99 99 99 99 98 55 Engine 10 | . 14 14 11 10 9 9 7 13 5 Treads 6 | . . . 16 21 11 . . . . Leg 17 | . 27 28 5 . 6 18 28 25 14 Device 6 | . . . 11 10 18 17 2 . . Storage 23 | . 27 28 22 22 18 18 27 26 18 Processor 5 | . . . 11 11 9 9 6 . . Protection 4 | . . . . . 9 9 7 12 6 Energy Gun 5 | . 13 8 . . . 11 9 . . Energy Cannon 3 | . . . 4 10 6 1 1 . . Ballistic Gun 9 | . 14 14 15 10 9 1 1 12 5 Ballistic Cannon 1 | . . . . . 2 2 1 5 2 Special Weapon 1 | . . 5 2 . . . . . . Naked Turns 38 | . . . . . . . . . 38 Heaviest Build 91 | 12 41 41 45 51 59 61 80 91 91 Greatest Support 60 | 20 20 20 46 46 46 42 60 60 60 Greatest Overweight (x) 11 | 1 3 2 1 10 1 2 1 2 11 Average Overweight (x) . | . 1 1 . . 1 1 . 1 . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 22 22 22 Average Capacity 17 | 5 15 16 16 16 16 16 19 22 16 Most Carried 22 | 4 16 16 16 16 16 16 22 22 22 Average Carried 15 | 1 10 15 15 14 15 15 19 21 16 Final Capacity 22 | 6 16 16 16 16 16 16 22 22 4 Final Carried 22 | 4 16 16 16 16 16 16 21 22 4 Class Distribution -------------------- 72% | Mutant 10% | Commander-Mutant 9% | Scavenger-Tank 4% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Matter Collected 2393 | 209 238 102 525 169 252 315 467 116 . Remotely . | . . . . . . . . . . Salvage Created 4356 | . 322 138 776 207 874 1222 701 116 . Parts 242 | . 30 4 30 12 50 66 41 9 . Haulers Intercepted 7 | . 1 . 4 . 1 . 1 . . Recyclers Shooed 3 | . . . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Combat Hostiles Destroyed 105 | . 9 4 15 17 16 27 15 2 . Guns 55 | . 9 4 11 3 7 13 7 1 . Cannons 30 | . . . 4 6 8 6 5 1 . AOE 17 | . . . . 8 1 6 2 . . Classes Destroyed 14 | . 4 1 2 2 2 1 2 . . Worker 4 | . . . 1 . . 3 . . . Builder 2 | . . . . . . . 1 1 . Hauler 7 | . 1 . 4 . 1 . 1 . . Recycler 3 | . . . . . 2 1 . . . Operator 2 | . . . . . 1 . 1 . . Watcher 3 | . 2 . . . 1 . . . . Swarmer 33 | . 6 . 4 3 6 10 4 . . Grunt 34 | . 3 2 9 3 5 9 3 . . Duelist 1 | . . . 1 . . . . . . Sentry 20 | . . 2 1 . 5 7 4 1 . Demolisher 2 | . . . . 2 . . . . . Hunter 4 | . . . . . . 1 3 . . Programmer 2 | . . . . . . . 1 1 . Assembled 9 | . . . . 9 . . . . . Best Kill Streak 13 | . 3 2 3 9 4 13 4 2 . Combat Bots Only 11 | . 3 2 3 9 4 11 4 1 . Max Kills in Single Turn 6 | . 1 1 1 6 1 3 2 1 . Gunslinging . | . . . . . . . . . . Exploded 6 | . . . . 6 1 2 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Damage Taken 5777 | . 173 329 347 1229 644 980 1068 71 936 Core 1528 | . 36 32 49 331 43 79 105 . 853 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 . 72 . 5 . 77 85 . . Volleys Fired 293 | . 24 23 49 32 43 59 53 10 . Largest 3 | . 2 2 2 2 2 2 2 3 . Hottest 130 | . 88 100 100 91 98 111 130 128 . Shots Fired 545 | . 48 37 97 50 86 94 103 30 . Gun 356 | . 48 28 75 28 43 56 58 20 . Cannon 172 | . . . 21 20 43 33 45 10 . Launcher 7 | . . . . 2 . 5 . . . Special 10 | . . 9 1 . . . . . . Kinetic 287 | . 24 14 75 28 51 18 50 27 . Thermal 198 | . 24 23 22 20 35 53 21 . . Explosive 2 | . . . . 2 . . . . . Electromagnetic 58 | . . . . . . 23 32 3 . Robot Hit Streak 37 | . 11 16 19 6 33 37 22 5 . Robot Miss Streak 11 | . 3 3 2 1 3 3 11 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 409 | . 33 27 74 34 58 80 82 21 . Core Hits 228 | . 20 20 29 27 26 41 42 11 12 Critical Hits 13 | . 1 . 5 4 2 1 . . . Critical Kills 7 | . 1 . 1 2 2 1 . . . Critical Parts Destroyed 5 | . . . 3 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8532 | . 410 359 1183 1205 1107 2263 1599 347 59 Guns 4066 | . 410 352 837 300 365 827 725 250 . Cannons 2649 | . . . 346 329 742 594 541 97 . Explosions 1747 | . . . . 572 . 842 333 . . Melee . | . . . . . . . . . . Ramming 70 | . . 7 . 4 . . . . 59 Kinetic 3029 | . 186 138 837 300 400 258 571 339 . Thermal 3482 | . 224 214 346 329 707 1212 450 . . Explosive 735 | . . . . 572 . . 163 . . Electromagnetic 1216 | . . . . . . 793 415 8 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 2 3 1 . 13 Average Corruption 2 | . . . . . 2 2 1 . 6 Corruption Purged . | . . . . . . . . . . Effects 20 | . . . . . . 12 2 . 6 Message Errors 4 | . . . . . . 2 1 . 1 Matter Fused 2 | . . . . . . 1 . . 1 Heat Flow Errors 5 | . . . . . . 3 . . 2 Energy Discharges 3 | . . . . . . 1 1 . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Targeting Errors 4 | . . . . . . 4 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . . . 21 21 83 31 . . Projectiles 26 | . . . . . 21 5 . . . Explosions 130 | . . . . 21 . 78 31 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 1 7 1 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 1 6 1 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 101 | . . . . . . 47 29 . 25 Shots 6 | . . . . . . 5 1 . . Rammed 26 | . . . . 1 . . . . 25 Targets Rammed 27 | . . 1 . 1 . . . . 25 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 362 | . 54 268 174 93 . 192 362 256 181 Average Temperature 77 | . 23 94 50 38 . 47 106 122 91 Received Heat Transfer 1167 | . 54 162 183 15 267 306 180 . . Effects 3 | . . . . . . . 3 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Fried 8 | . . . . . . 4 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . 4 4 . . . Heat Transferred 5674 | . 501 270 629 592 1073 1941 668 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Peak Influence 785 | . 285 59 383 121 290 785 561 281 51 Initial 302 | . . 2 . 91 21 32 302 236 36 Average 164 | . 131 26 131 40 97 508 300 216 19 Maximum Alert Level 3 | . 1 . 1 . 1 3 2 1 . Low Security (%) 63 | 100 78 100 64 100 85 14 10 29 100 Level 1 27 | . 21 . 35 . 14 14 74 70 . Level 2 8 | . . . . . . 63 14 . . Level 3 . | . . . . . . 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 1 . 4 . 6 8 10 1 . Investigation 7 | . 1 . 2 . . 2 2 . . Extermination 2 | . . . . . . . 1 1 . Reinforcement 12 | . . . 2 . 4 2 4 . . Assault . | . . . . . . . . . . Garrison 9 | . . . . . 2 4 3 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Distress Signals 6 | . 1 . 1 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 13 4 20 21 30 36 29 4 6 Peak Tracking Total 10 | . 4 2 4 10 5 8 4 2 6 Tactical Retreats 8 | . 2 . 2 . 1 3 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Traps Triggered 13 | . 4 . 1 . . 2 1 5 . Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Machines Disabled 13 | . . 1 1 . . 3 7 1 . Max in Single Turn 2 | . . 1 1 . . 1 2 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Machines Accessed 26 | . 5 1 1 1 4 8 3 3 . Terminals 18 | . 5 1 1 . 3 6 . 2 . Fabricators 3 | . . . . . . . 2 1 . Repair Stations 3 | . . . . . . 2 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 65 | . 16 4 5 1 11 19 4 5 . Successful 41 | . 11 4 4 1 7 9 2 3 . Failed 24 | . 5 . 1 . 4 10 2 2 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 37 | . 14 4 4 . 5 10 . . . Terminals 54 | . 16 4 5 . 10 15 . 4 . Fabricators 3 | . . . . . . . 2 1 . Repair Stations 6 | . . . . . . 4 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 22 | . 7 3 2 1 3 4 . 2 . Record 2 | . . . . . . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 3 | . . . . 1 . 2 . . . Level Access Points 2 | . 1 1 . . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 6 | . 3 1 . . 1 1 . . . Fabricator Hacks 2 | . . . . . . . 1 1 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 3 1 . . Scan Component 3 | . . . . . . 2 1 . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 12 | . 4 1 2 . 3 2 . . . Terminals 12 | . 4 1 2 . 3 2 . . . Track 6 | . 1 1 1 . 2 1 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 5 | . 3 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 1 1 . 2 6 2 2 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 252 | . . . . . . . 252 . . Time 134 | . . . . . . . 134 . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Total Allies 15 | . . . . 5 . 10 . . . Largest Group 10 | . . . . 3 3 10 10 . . Highest-Rated Group 173 | . . . . 54 40 173 171 . . Highest-Rated Ally 31 | . . . . 31 16 29 29 . . Total Orders 6 | . . . . . . 2 4 . . EXPLORE 5 | . . . . . . 1 4 . . RETURN 1 | . . . . . . 1 . . . Ally Attacks 138 | . . . . 8 51 13 66 . . Total Damage 1919 | . . . . 175 594 173 977 . . Kills 19 | . . . . 1 7 2 9 . . Allies Corrupted 2 | . . . . . 1 . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches 6 | . . . . . . 2 4 . . Drone Recoveries 4 | . . . . . . 2 2 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Turns Passed 6979 | 65 816 1016 537 1038 937 633 1199 566 172 Spaces Moved 3628 | 45 442 557 203 571 447 264 657 337 105 Core 30 | 3 . . . 2 . . . . 25 Treads 976 | . . . 121 569 286 . . . . Legs 2622 | 42 442 557 82 . 161 264 657 337 80 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 150 150 120 150 50 Average Speed 156 | 116 152 166 155 162 169 150 147 150 134 Slowest Speed 600 | 120 210 180 160 550 180 180 150 180 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 3 82 97 24 97 40 59 29 7 68 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 10 | . . 9 1 . . . . . . Terrain Destroyed 138 | . . 9 1 19 3 28 76 2 . Melee . | . . . . . . . . . . Projectile 22 | . . 9 1 2 3 1 4 2 . AOE 116 | . . . . 17 . 27 72 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Was Total 4376 | 54 535 588 325 632 546 401 790 373 132 Wait 154 | . 19 . 44 8 1 52 29 . 1 Move 3620 | 44 441 556 202 570 446 263 656 337 105 Hop . | . . . . . . . . . . Pick Up 94 | 4 22 2 10 9 16 9 18 4 . Fast Attach 33 | 6 7 . . 1 2 1 3 12 1 Attach 28 | . 2 1 2 5 3 6 6 3 . Detach 1 | . . . . . . . . 1 . Swap 56 | . 7 2 9 2 15 7 10 4 . Drop 68 | . 13 2 9 4 20 3 15 2 . Fire 293 | . 24 23 49 32 43 59 53 10 . Melee . | . . . . . . . . . . Ram 24 | . . . . . . . . . 24 Kick 2 | . . 1 . . . . . . 1 Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 882 | -10/Materials | Entered Mines 920 | -10/Mines | Learned location of Storage (-8) 1058 | -10/Mines | Discovered exit to Materials (range 12) 1119 | -10/Mines | Learned 8 Materials zone layouts 1862 | -10/Mines | Found a hidden stash of uninstalled traps 1898 | -10/Mines | Entered Materials 1898 | -9/Materials | Evolved 2 slots: Utility x2 1899 | -9/Materials | Identified exit to Mines 1899 | -9/Materials | Identified exit to Materials 2435 | -9/Materials | Entered Mines 2445 | -9/Mines | Assembled infested the area 2446 | -9/Mines | Met a Derelict bent on vengeance 2487 | -9/Mines | Destroyed 9 combat bots 2535 | -9/Mines | Core integrity fell below 50% 2552 | -9/Mines | Core integrity fell below 20% 2574 | -9/Mines | Lost 5 parts (1p2n2w) 2874 | -9/Mines | Learned Materials garrison access intel 3016 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3103 | -9/Mines | Discovered exit to Materials (range 10) 3346 | -9/Mines | Discovered exit to Materials (range 13) 3412 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3473 | -9/Mines | Entered Materials 3473 | -8/Materials | Accompanied by 3 allies 3473 | -8/Materials | Evolved 2 slots: Utility x2 3474 | -8/Materials | Loaded intel: 1 garrison access location 4211 | -8/Materials | Discovered new exit (range 4) 4216 | -8/Materials | Identified exit to Storage 4410 | -8/Materials | Entered Storage 4488 | -8/Storage | Garrison activated, responded to threat 4589 | -8/Storage | Garrison activated, responded to threat 4652 | -8/Storage | Destroyed 11 combat bots 4862 | -8/Storage | Identified exit to Recycling 4887 | -8/Storage | Repaired Carbon-fiber Leg 4959 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5003 | -8/Storage | Discovered new exit (range 16) 5031 | -8/Storage | Identified exit to Factory 5043 | -8/Storage | Entered Factory 5043 | -7/Factory | Accompanied by 10 allies 5043 | -7/Factory | Evolved 2 slots: Propulsion x2 5276 | -7/Factory | Build established: Commander-Mutant 5878 | -7/Factory | Discovered new exit (range 6) 5885 | -7/Factory | Identified exit to Factory 5972 | -7/Factory | Build established: Hauler-Mutant 5986 | -7/Factory | Garrison activated, responded to threat 6242 | -7/Factory | Entered another Factory area 6242 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6544 | -6/Factory | Build established: Scavenger-Tank 6808 | -6/Factory | Sucked down chute 6808 | -6/Factory | Entered Waste 6823 | -6/Waste | EMP discharged 6840 | -6/Waste | Spotted C-40 Crusher 6861 | -6/Waste | Spotted C-40 Crusher 6871 | -6/Waste | Spotted C-40 Crusher 6879 | -6/Waste | Spotted C-40 Crusher 6886 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6888 | -6/Waste | Spotted C-40 Crusher 6888 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6898 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6901 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6916 | -6/Waste | Spotted C-40 Crusher 6923 | -6/Waste | EMP discharged 6923 | -6/Waste | System corruption reached 10% 6932 | -6/Waste | Lost 6 parts (1p1n2u2w) 6939 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6942 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6964 | -6/Waste | Core integrity fell below 50% 6976 | -6/Waste | Core integrity fell below 20% 6980 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06971_ 3 Matter crushed. 06971_ Slammed into C-40 Crusher. 06972_ 2 Matter crushed. 06972_ 3 Matter crushed. 06972_ Slammed into C-40 Crusher. 06974_ 3 Matter crushed. 06974_ 5 Matter crushed. 06974_ Slammed into C-40 Crusher. 06975_ 5 Matter crushed. 06975_ Slammed into C-40 Crusher. 06975_ Destabilizing: Core damaged (-25). 06976_ Slammed into C-40 Crusher. 06976_ Destabilizing: Core damaged (-25). 06977_ 4 Matter crushed. 06977_ 5 Matter crushed. 06977_ Slammed into C-40 Crusher. 06978_ 8%4UG>LED,HLQ%K 06980_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########??##########?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# #?????????????????? | | ??????????# #??# CC ! #?????????????????? | | ??????????# #??# CC ]#?????????????????? | | ??????????? ???# CCCC #?????????????????? | | ######?????? ????# CCCC #?????????????????? | | # #??????# #????###%CC ###?????????????????? | | # #??????# #??????#@CC #???????????????????? | | # #??????# #??????#CCCC#???????????????????? | | # #??????# #??????#CCCC#???????????????????? | | # #??????# ######## #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | # #??????# ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? ?????????????????????? | | # #??????# #???????????????????????????????? | | # ######## ######## ????????????????????? | | ???????????????????? | | ???????????????????? | | ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 29 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed RegenerativeBombEngine Manual? 0 Play Time 01:14:34 Cumulative 57.5 hours Start 2020.11.05 @ 09:23:07 End 2020.11.05 @ 13:45:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 44 Rogue 10 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa58d1c-1e14-4290-b764-71a7f43cdafd