Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:14:46 Player: ZowhanFlame Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (91) 455 Value Destroyed (3063) 3063 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 10256 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/1450 Matter 245/300 Energy 41/150 System Corruption 0% Temperature Cool (-200) Movement Core (250) Ox4 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Cryofiber Web Enhanced Optical Array Improved Signal Interpreter Hacking Suite Makeshift Hacking Suite Improved System Guard > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Armor Integrity Analyzer Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Improved System Guard > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Particle Reactor Advanced Cryofiber Web Heavy Flak Cannon Linear Accelerator Power Sword [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Gamma Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . 1 . . 1 . 1 . . Utility 9 | . . . 1 . 1 . . . 1 1 1 2 2 Weapon 2 | . . . . . 1 1 . . . . . . . Parts Attached 117 | 6 5 . 4 2 24 21 3 1 8 8 8 13 14 Power 18 | 1 . . . 1 4 4 . . 1 . 1 2 4 Engine 9 | 1 . . . 1 3 3 . . 1 . . . . Core 2 | . . . . . 1 1 . . . . . . . Reactor 7 | . . . . . . . . . . . 1 2 4 Propulsion 28 | 2 . . . . 9 7 . . 2 2 2 4 . Treads 5 | 2 . . . . 3 . . . . . . . . Leg 6 | . . . . . 3 . . . 1 . 2 . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight 16 | . . . . . 2 7 . . 1 2 . 4 . Utility 39 | 1 4 . 1 . 4 7 3 . 4 4 1 5 5 Device 13 | . 1 . 1 . 4 1 1 . 1 1 . 2 1 Storage 3 | 1 2 . . . . . . . . . . . . Processor 11 | . 1 . . . . 2 1 . 2 . . 2 3 Hackware 6 | . . . . . . 1 1 . . 2 . 1 1 Protection 6 | . . . . . . 3 . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 1 . 3 1 7 3 . 1 1 2 4 2 5 Energy Gun 2 | . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . 3 . 4 . . . . . . . . Ballistic Cannon 11 | . . . . . . 2 . . 1 2 2 2 2 Launcher 6 | . 1 . . 1 2 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . 1 . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 54 | . . . . . 16 10 . 1 4 . 1 5 17 Power 10 | . . . . . 3 2 . . 1 . . 1 3 Propulsion 17 | . . . . . 6 4 . 1 1 . . 2 3 Utility 15 | . . . . . 2 4 . . 1 . . 2 6 Weapon 12 | . . . . . 5 . . . 1 . 1 . 5 Highest Loss Streak 17 | . . . . . 5 8 . 1 4 . 1 4 17 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 99 100 88 88 87 78 45 46 38 63 76 64 61 Engine 5 | . 14 14 11 11 6 2 . . 4 5 1 . . Reactor 1 | . . . . . . . . . . . 3 5 5 Treads 8 | . 28 28 22 22 7 1 . . . . . . . Leg 3 | . . . . . 16 . . . 1 5 8 2 . Flight 7 | . . . . . . 25 15 7 3 11 15 14 9 Device 7 | . 4 . 11 11 13 9 5 7 4 5 5 6 4 Storage 5 | . 16 14 11 11 9 . . . . . . . . Processor 10 | . 6 14 11 11 9 11 5 7 8 11 10 13 22 Hackware 5 | . . . . . . 1 2 7 6 11 15 14 13 Protection 1 | . . . . . . 3 . . . 3 5 1 . Ballistic Gun 8 | . 21 14 15 11 19 1 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . 5 5 2 . . Launcher 3 | . 6 14 6 10 5 3 . . . . . . . Impact Weapon 2 | . . . . . . 7 7 7 . . 3 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 39 | 10 28 28 30 31 38 36 9 9 10 20 24 39 22 Greatest Support 42 | 40 40 40 40 40 40 40 9 9 16 25 25 42 28 Greatest Overweight (x) 7 | . . . . . 7 1 . 2 3 . . 1 4 Average Overweight (x) . | . . . . . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 8 | 6 11 15 15 15 15 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 15 15 15 5 4 5 5 5 5 5 Average Carried 8 | 2 10 15 14 14 12 5 4 3 4 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 3 15 15 15 15 13 4 4 4 5 3 5 3 1 Class Distribution -------------------- 46% | Mutant 28% | Hacker-Scout 10% | Gunner 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 2347 | 188 134 91 3 55 882 207 62 120 59 . 30 184 332 Remotely 1032 | . . . . . 825 207 . . . . . . . Salvage Created 2321 | . 166 114 3 66 905 294 . 105 59 . 20 153 436 Parts 167 | . 25 5 1 11 58 27 . 2 . . 5 3 30 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 70 | . 9 5 . 5 22 9 . 3 3 . . 3 11 Melee 10 | . . . . . . 4 . . . . . 1 5 Guns 23 | . 3 3 . 5 12 . . . . . . . . Cannons 10 | . . . . . . . . . 3 . . 1 6 AOE 26 | . 6 2 . . 10 5 . 3 . . . . . Classes Destroyed 14 | . 5 . . . 6 2 . . 1 . . . . Worker 7 | . 1 . . . 1 3 . . . . 2 . . Builder 1 | . 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 2 | . . . . . 1 1 . . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 2 . 1 . 2 1 . . . . . 1 . Swarmer 30 | . 8 3 . 5 3 5 . . 1 . . . 5 Grunt 23 | . 1 2 . . 13 2 . 3 1 . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 6 | . . . . . 5 . . . . . . 1 . Hunter 3 | . . . . . 1 . . . . . . 2 . Programmer 6 | . . . . . . 1 . . . . . . 5 Best Kill Streak 8 | . 8 3 1 3 6 7 . 3 3 . 2 2 6 Combat Bots Only 6 | . 6 3 . 3 5 4 . 3 3 . . 1 6 Max Kills in Single Turn 4 | . 4 2 1 1 2 4 . 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . 2 2 . 2 . . . . . Melee 1 | . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Hostile Shots Fired 614 | . 21 7 . 14 158 70 . 11 39 . 11 120 163 Missed 205 | . 8 2 . 6 46 28 . 6 8 . 4 44 53 Damage Taken 7802 | . 169 40 . 66 1997 861 . 147 641 . 176 1130 2575 Core 2803 | . 27 16 . 10 329 218 . 56 394 . . 300 1453 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 26 | . . . . . 26 . . . . . . . . Core Remaining (%) 78 | 100 . 82 . 97 40 . . 60 53 100 100 76 . Volleys Fired 176 | . 21 6 1 12 82 4 . 4 12 . 2 10 22 Largest 3 | . 2 1 1 1 3 1 . 1 1 . 1 1 2 Hottest 141 | . 40 33 33 23 79 33 . 33 44 . 53 66 141 Shots Fired 260 | . 34 6 1 12 152 4 . 4 12 . 2 10 23 Gun 181 | . 29 5 . 12 134 . . . . . . . 1 Cannon 46 | . . . . . . . . . 12 . 2 10 22 Launcher 33 | . 5 1 1 . 18 4 . 4 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 226 | . 29 5 . 12 134 . . . 12 . 2 10 22 Thermal . | . . . . . . . . . . . . . . Explosive 33 | . 5 1 1 . 18 4 . 4 . . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 11 | . 4 5 . 6 11 2 . 3 7 . 2 4 6 Robot Miss Streak 9 | . 2 1 . 1 9 1 . 2 7 . 9 3 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 215 | . 18 5 . 7 96 8 . 3 15 . 2 28 33 Core Hits 184 | . 17 5 1 5 73 17 . 6 17 . 4 6 33 Critical Kills 4 | . 1 . . . . 2 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . Critical Strikes 7 | . 1 . . . . 3 . . . . . 2 1 Destroy 1 | . 1 . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 Smash 5 | . . . . . . 3 . . . . . 2 . Melee Attacks 140 | . . . . . . 37 . . 6 . 12 44 41 Impact 124 | . . . . . . 37 . . 6 . 12 44 25 Slashing 16 | . . . . . . . . . . . . . 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8013 | . 554 118 45 106 3080 1104 . 357 334 . 37 1086 1192 Guns 1671 | . 138 33 . 106 1367 . . . . . . . 27 Cannons 1218 | . . . . . . . . . 217 . 37 237 727 Explosions 3429 | . 416 85 45 . 1713 813 . 357 . . . . . Melee 1695 | . . . . . . 291 . . 117 . . 849 438 Ramming . | . . . . . . . . . . . . . . Kinetic 2862 | . 138 33 . 106 1367 . . . 217 . 37 237 727 Thermal 394 | . . . . . . 394 . . . . . . . Explosive 3035 | . 416 85 45 . 1713 419 . 357 . . . . . Electromagnetic 27 | . . . . . . . . . . . . . 27 Impact 1303 | . . . . . . 291 . . 117 . . 849 46 Slashing 392 | . . . . . . . . . . . . . 392 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . 2 11 11 11 . . . . . Average Corruption 4 | . 1 1 . . 1 3 11 11 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 16 | . 2 1 . . . 5 5 3 . . . . . Message Errors 2 | . . . . . . 1 . 1 . . . . . Matter Fused 3 | . 1 . . . . 1 1 . . . . . . Heat Flow Errors 4 | . . 1 . . . 1 2 . . . . . . Energy Discharges 3 | . 1 . . . . 1 . 1 . . . . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 311 | . . . . . 68 110 . 9 . . . 89 35 Projectiles 20 | . . . . . . . . . . . . . 20 Explosions 128 | . . . . . 68 51 . 9 . . . . . Melee 163 | . . . . . . 59 . . . . . 89 15 Knockbacks 21 | . . . . . . . . . 6 . . 5 10 Impact 4 | . . . . . . . . . . . . 4 . Kinetic 11 | . . . . . . . . . 6 . . . 5 Secondary 6 | . . . . . . . . . . . . 1 5 Self-Inflicted Damage 354 | . 62 . . . 116 111 . 65 . . . . . Shots 9 | . 2 . . . 2 2 . 3 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 277 | . 6 169 . . 55 208 277 8 . . . 233 . Average Temperature 61 | . 6 98 . . 11 88 120 8 . . . 129 . Received Heat Transfer 1206 | . 6 . . . 774 27 . 45 54 . . 75 225 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . 1 . Impact Corruptions 8 | . . . . . . 2 . . 1 . . 5 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 350 | . . . . . . 350 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Peak Influence 602 | . 209 211 118 185 584 602 . . 182 7 135 117 183 Initial 215 | . . 81 81 45 72 215 . . 161 7 2 . 51 Average 145 | . 118 153 105 154 297 345 . . 118 7 52 29 85 Maximum Alert Level 2 | . 1 1 . . 2 2 . . . . . . . Low Security (%) 75 | 100 71 91 100 100 20 22 . . 100 100 100 100 100 Level 1 16 | . 28 8 . . 55 27 . . . . . . . Level 2 8 | . . . . . 24 49 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 1 5 . . . 1 . . . 2 Investigation 3 | . . . . 1 2 . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . 1 Reinforcement 3 | . . . . . 2 . . . . . . . 1 Assault 1 | . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 10 | . 1 . 2 . 3 1 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 131 | . 12 3 . 7 37 18 1 3 5 . 6 20 19 Peak Tracking Total 14 | . 3 3 . 3 7 8 1 3 3 . 3 9 14 Tactical Retreats 11 | . 1 . . 1 1 4 . . . . 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 6 | . 1 . . . 4 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 11 | . 1 . . . 5 5 . . . . . . . Max in Single Turn 5 | . 1 . . . 1 5 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 33 | . 5 . 2 1 3 6 . . 1 1 6 3 5 Terminals 21 | . 3 . 1 . 2 5 . . 1 . 3 2 4 Fabricators 2 | . . . . . . . . . . . . 1 1 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . Scanalyzers 5 | . . . 1 . . 1 . . . 1 2 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 77 | . 11 . 3 1 8 19 . . 2 6 15 6 6 Successful 51 | . 6 . 2 1 4 11 . . 1 5 13 5 3 Failed 26 | . 5 . 1 . 4 8 . . 1 1 2 1 3 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 44 | . 6 . 1 . 5 15 . . 2 . 6 4 5 Fabricators 3 | . . . . . . . . . . . . 2 1 Repair Stations 3 | . . . . . 3 . . . . . . . . Recycling Units 10 | . 5 . . . . . . . . . 5 . . Scanalyzers 16 | . . . 2 . . 4 . . . 6 4 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 29 | . 2 . 1 1 2 9 . . 1 . 6 4 3 Record 19 | . 2 . . . 2 3 . . . . 5 4 3 Robot Analysis 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Alert Level 3 | . . . . . . 2 . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 9 | . 4 . . . . . . . . . 5 . . Recycle Component 2 | . . . . . . . . . . . 2 . . Process 3 | . 2 . . . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . Retrieve Matter 2 | . 1 . . . . . . . . . 1 . . Scanalyzer 10 | . . . 1 . . 2 . . . 5 2 . . Insert Component 5 | . . . 1 . . 1 . . . 2 1 . . Analyze 5 | . . . . . . 1 . . . 3 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 1 . 2 4 . . 1 1 4 3 5 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 2 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . 2 . . Recycled Matter 218 | . 149 . . . . . . . . . 69 . . Retrieved Matter 74 | . 5 . . . . . . . . . 69 . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . 1 . . . 2 1 . . Part Schematics Acquired 3 | . . . . . . . . . . 2 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . . . . Total Damage 41 | . . . . . 41 . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 5597 | 88 707 272 246 291 912 423 170 166 604 241 406 578 493 Spaces Moved 5960 | 48 389 164 120 160 339 866 509 82 389 463 719 1024 688 Core 164 | 3 . . . . . . . . 152 . . . 9 Treads 1066 | 45 389 164 120 160 171 17 . . . . . . . Legs 307 | . . . . . 163 . . . 133 11 . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4423 | . . . . . 5 849 509 82 104 452 719 1024 679 Fastest Speed 26 | 50 160 160 160 160 160 26 32 32 100 42 42 31 34 Average Speed 73 | 153 160 160 160 160 185 29 32 193 139 48 47 38 36 Slowest Speed 610 | 160 160 160 160 160 610 160 32 195 200 120 52 119 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . 3 . . . 1 9 9 1 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 34 | 5 85 50 15 52 54 36 63 17 11 12 19 31 26 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . . . Scrap Searched 4 | . . 1 . . . . 2 1 . . . . . Spaces Dug 80 | . . . . . . 22 . . 1 . 11 21 25 Terrain Destroyed 400 | . 22 10 13 . 173 90 . 33 1 . 11 21 26 Melee 80 | . . . . . . 22 . . 1 . 11 21 25 Projectile 1 | . . . . . . . . . . . . . 1 AOE 319 | . 22 10 13 . 173 68 . 33 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Res Res Total 6731 | 63 449 169 176 187 504 966 514 87 427 480 753 1115 841 Wait 193 | 1 2 . 36 9 45 15 1 . 3 3 . 17 61 Move 5904 | 47 388 163 119 159 338 859 508 81 388 460 700 1008 686 Hop 20 | . . . . . . 3 . . . 1 9 6 1 Pick Up 104 | 9 23 . 8 2 14 6 2 . 5 4 11 8 12 Fast Attach 23 | . . . 1 . 5 6 1 . 6 2 . 1 1 Attach 72 | 6 1 . 1 . 16 6 2 1 2 5 7 12 13 Detach 14 | . . . . . . 2 . 1 1 1 5 4 . Swap 22 | . 4 . 2 2 3 9 . . . 1 1 . . Drop 63 | . 10 . 8 3 1 19 . . 4 3 6 5 4 Fire 176 | . 21 6 1 12 82 4 . 4 12 . 2 10 22 Melee 140 | . . . . . . 37 . . 6 . 12 44 41 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Discovered exit to Materials (range 12) 736 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Identified exit to Mines 796 | -10/Materials | Entered Mines 882 | -10/Mines | Found a hidden stash of uninstalled traps 919 | -10/Mines | Discovered exit to Materials (range 5) 1057 | -10/Mines | Discovered exit to Materials (range 5) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Discovered new exit (range 14) 1313 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Entered Mines 1388 | -9/Mines | Met a Derelict shopkeep closing up shop 1458 | -9/Mines | Learned Materials interactive machine intel 1543 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1557 | -9/Mines | Received a Mining Laser from a helpful Derelict 1575 | -9/Mines | Discovered new exit (range 8) 1585 | -9/Mines | Identified exit to Materials 1605 | -9/Mines | Entered Materials 1605 | -8/Materials | Accompanied by 1 ally 1605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -8/Materials | Loaded intel: 19 interactive machine locations 1833 | -8/Materials | Lost 5 parts (1p1n1u2w) 1960 | -8/Materials | Lost 4 parts (1p1n2w) 2208 | -8/Materials | Repaired Hpw. Tractor Beam 2230 | -8/Materials | Build established: Gunner 2397 | -8/Materials | Lost 3 parts (1p2n) 2405 | -8/Materials | First assault squad dispatched 2471 | -8/Materials | Core integrity fell below 50% 2493 | -8/Materials | Discovered new exit (range 13) 2515 | -8/Materials | Identified exit to Factory 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2879 | -7/Factory | Build established: Sprinter 2930 | -7/Factory | Crushed by falling debris 2930 | -7/Factory | System corruption reached 10% 2938 | -7/Factory | Discovered new exit (range 6) 2940 | -7/Factory | Entered Lower Caves 2961 | -7/Lower Caves | Lost 8 parts (1p3n4u) 2967 | -7/Lower Caves | Encountered a Warlord checkpoint 3048 | -7/Lower Caves | Discovered new exit (range 5) 3049 | -7/Lower Caves | Identified exit to Lower Caves 3103 | -7/Lower Caves | Learned 4 Factory zone layouts 3110 | -7/Lower Caves | Entered another Lower Caves area 3265 | -7/Lower Caves | Discovered new exit (range 6) 3274 | -7/Lower Caves | Identified exit to Factory 3276 | -7/Lower Caves | Entered Factory 3276 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3277 | -6/Factory | Identified exit to Lower Caves 3373 | -6/Factory | Lost 4 parts (1p1n1u1w) 3407 | -6/Factory | Build established: Mutant 3863 | -6/Factory | Discovered new exit (range 6) 3869 | -6/Factory | Identified exit to Factory 3880 | -6/Factory | Entered another Factory area 3880 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4012 | -5/Factory | Discovered new exit (range 6) 4014 | -5/Factory | Identified exit to Factory 4121 | -5/Factory | Entered another Factory area 4121 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4201 | -4/Factory | Build established: Hacker-Scout 4288 | -4/Factory | Identified exit to DSF 4509 | -4/Factory | Discovered new exit (range 16) 4527 | -4/Factory | Identified exit to Research 4527 | -4/Factory | Entered Research 4527 | -3/Research | Evolved 2 slots: Utility x2 4833 | -3/Research | Lost 4 parts (2n2u) 5101 | -3/Research | Discovered new exit (range 11) 5104 | -3/Research | Identified exit to Research 5105 | -3/Research | Entered another Research area 5105 | -2/Research | Evolved 2 slots: Utility x2 5176 | -2/Research | Spotted B-90 Cyclops 5534 | -2/Research | Core integrity fell below 50% 5585 | -2/Research | Core integrity fell below 20% 5598 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05573_ Acquired 3 matter. 05573_ R-10 Processor collects Imp. Antigrav System. 05577_ R-10 Processor collects Mic. Antimatter Reactor. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 05578_ G-73 Enforcer destroyed. 05579_ Acquired 60 matter. 05579_ Gamma Rifle destroyed. 05582_ P-80 Master destroyed. 05584_ Linear Accelerator destroyed. 05584_ R-10 Processor collects Mic. Antimatter Reactor. 05585_ Acquired Mic. Antimatter Reactor. 05586_ Acquired 54 matter. 05587_ R-10 Processor collects Adv. Heat Sink. 05587_ U-05 Engineer builds a Wall. 05587_ Acquired Gamma Rifle. 05590_ Acquired Quantum Reactor. 05594_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????# #??###?# #???# #????????# | | ????????????# ####"###/##### #????????# | | ????????????# # * # +????????# | | ????????????# # # #????????# | | ????????????# # """ """ # #????????# | | ????????????########### """ """ # #####+#### | | ??????????????????????# """ """ # | | ??????????????????????#* / | | ??????????????????????# # | | ??????????????????????# """ """ # "" | | ??????????????????????# """ """ # ### """ | | ??????????????????????# """ """ # #?# "F | | ??????????????????????# # #?# """ | | ??????????????????????# # #?# "" | | ??????????????????????############## #?# | | ????????? ?????????????????????????# #?# | | ????????? ?????????????##########?# #?# | | ????????? ########?????# #?###########+### | | ?????????? #?????# #???????# | | ??????????? #?????# #???????# | | ???????????? #?????# """ #???????# | | ????????????? #?????# """"#???????# """ | | ?????????????# #?????# "" "#???????# """ | | ?????????????# #????## g" ##??????# """ | | ?????????????# #????## u !g =!##??????# | | ############## #????##@ g % #######?# | | # # #############+## #?######### | | # # %% #?????????? | | # # % #?????????? | | # # #?????????? | | # # #?????????? | | # # #?????????? | | # # #?????????? | | # + #?????????? | | # # #?????????? | | # # """"" """"""" #?????????? | | # # """"""" """"""" #?????????? | | # # """""" """"""" ????????? | | ############"# ??????? | | ???# # = ?????? | | ???# #] ? ##+###????? | | ???# """ # ############?##?????????? | | ???# """" + #???????????????????????? | | ???# """" # ########???????????????????????? | | ???# """ # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ##########"### #??????????????????????????????? | | """T""" ## #??????????????????????????????? | | """ """ ## #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 150 Point Defense Rating 80 Evasion (%) 64 Melee Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 41 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Adv. Coolant Injector | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings I Spy Knowing Is Half The Battle Librarian Part-time Excavator Safety First Significant Disruption System Compromised Use The Force Challenges ------------ None Game ------ Seed SpikedRecyclingPropulsion Manual? 0 Play Time 02:46:31 Cumulative 5.7 hours Start 2024.04.02 @ 16:36:00 End 2024.04.02 @ 22:14:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5883a26e-b69f-409f-b7f3-7b9bf2b44e99