Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 23:32:17 Player: CarbonGhost Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2218) 2218 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 6209 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 250 Friendly Fire -73 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 160/160 System Corruption 18% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (5) ---- Advanced Sensor Array Layered Medium Armor Plating Improved Shield Generator High-powered Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Beamcaster Heavy Ion Cannon Compact Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Advanced Sensor Array Improved Shield Generator High-powered Tractor Beam Improved Datajack Heavy Flail [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Terrain Scanner Storage Large Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . 2 . Weapon 2 | . . . . 1 . . 1 Parts Attached 138 | 6 4 4 42 28 19 7 28 Power 13 | 1 . . 2 3 1 1 5 Engine 6 | 1 . . 2 . . . 3 Core 7 | . . . . 3 1 1 2 Reactor . | . . . . . . . . Propulsion 26 | 2 . . 13 5 3 . 3 Treads 14 | 2 . . 9 1 2 . . Leg 7 | . . . 4 . . . 3 Wheel . | . . . . . . . . Hover 4 | . . . . 4 . . . Flight 1 | . . . . . 1 . . Utility 58 | 1 3 4 10 16 8 5 11 Device 29 | . 2 2 6 7 5 3 4 Storage 6 | 1 . 1 2 1 . . 1 Processor 6 | . 1 . 1 1 2 1 . Hackware 1 | . . . . 1 . . . Protection 16 | . . 1 1 6 1 1 6 Artifact . | . . . . . . . . Weapon 41 | 2 1 . 17 4 7 1 9 Energy Gun 6 | . . . 1 1 . 1 3 Energy Cannon 6 | . . . . 1 . . 5 Ballistic Gun 16 | 2 . . 11 2 1 . . Ballistic Cannon 4 | . . . . . 3 . 1 Launcher 7 | . 1 . 3 . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 52 | . . . 12 16 4 . 20 Power 10 | . . . 1 2 2 . 5 Propulsion 11 | . . . 5 2 1 . 3 Utility 15 | . . . 1 6 1 . 7 Weapon 16 | . . . 5 6 . . 5 Highest Loss Streak 8 | . . . 5 3 2 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 77 | . 96 100 79 75 73 84 68 Engine 4 | . 14 14 8 . . . 3 Core 4 | . . . . 14 8 5 3 Treads 9 | . 28 28 9 5 6 15 2 Leg 3 | . . . 10 . . . 5 Hover 2 | . . . . 15 1 . . Flight 2 | . . . . . 7 7 1 Device 7 | . 10 11 12 5 2 7 4 Storage 5 | . 14 2 10 7 2 . 2 Processor 10 | . . . 2 2 15 23 18 Protection 5 | . . 13 5 5 5 6 4 Energy Gun 1 | . . . . 1 . 2 5 Energy Cannon 2 | . . . . 2 . . 8 Ballistic Gun 8 | . 14 14 13 11 5 7 1 Ballistic Cannon 4 | . . . . . 14 7 2 Launcher 2 | . 13 14 2 . 2 . . Peak Build Rating 59 | 6 7 7 14 24 24 30 59 Average Rating 20 | 4 6 6 8 16 19 27 38 On Entrance 10 | . 6 7 7 8 10 19 30 Naked Turns . | . . . . . . . . Heaviest Build 89 | 12 14 89 21 28 30 23 51 Greatest Support 69 | 40 40 40 69 40 40 49 45 Greatest Overweight (x) 8 | . . 2 4 5 7 6 8 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 25 | 8 8 25 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 7 | 2 7 7 5 5 5 5 5 Average Carried 4 | . 2 5 3 3 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | . 7 4 5 4 5 4 5 Class Distribution -------------------- 45% | Mutant 13% | Scavenger-Mutant 12% | Gunner 9% | Scavenger-Gunner 9% | Commander-Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 2529 | 191 9 97 724 403 608 120 377 Remotely . | . . . . . . . . Salvage Created 2162 | . 21 7 750 390 349 32 613 Parts 120 | . 4 1 51 21 17 1 25 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 4 | . . . 2 . 1 . 1 Parts Field Recycled 24 | . . . . 19 5 . . Retrieved Matter 230 | . . . . 155 75 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 53 | . 3 2 20 10 8 1 9 Guns 23 | . . . 12 9 . . 2 Cannons 8 | . . . . 1 2 1 4 AOE 22 | . 3 2 8 . 6 . 3 Classes Destroyed 10 | . 1 1 3 1 1 . 3 Worker 4 | . . . 2 . . . 2 Builder 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 3 | . . . . . 1 . 2 Watcher 2 | . . . 2 . . . . Swarmer 14 | . 3 . . 3 4 . 4 Grunt 22 | . . 2 15 2 1 . 2 Sentry 15 | . . . 5 4 3 1 2 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 2 8 2 4 1 8 Combat Bots Only 8 | . 3 2 8 2 4 1 4 Max Kills in Single Turn 4 | . 2 1 2 1 2 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 2 . 2 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 672 | . 4 18 108 131 42 30 339 Missed 217 | . 4 4 27 41 16 10 115 Damage Taken 7341 | . . 263 1386 1313 651 110 3618 Core 1530 | . . 29 241 335 63 6 856 Absorbed by Shields 279 | . . . . . . . 279 Redirected to Shielding 101 | . . 6 43 52 . . . Regen/Repaired (Parts) 93 | . . . 93 . . . . Core Remaining (%) 70 | 100 . 88 39 . 27 99 . Volleys Fired 222 | . 3 7 63 68 18 14 49 Largest 4 | . 2 2 2 3 3 3 4 Hottest 298 | . 50 50 79 139 117 112 298 Shots Fired 420 | . 5 14 91 112 46 32 120 Gun 239 | . 3 7 77 91 3 18 40 Cannon 142 | . . . . 21 27 14 80 Launcher 39 | . 2 7 14 . 16 . . Special . | . . . . . . . . Kinetic 276 | . 3 7 74 83 30 27 52 Thermal 93 | . . . 3 29 . . 61 Explosive 23 | . 2 7 14 . . . . Electromagnetic 28 | . . . . . 16 5 7 Robot Hit Streak 24 | . 1 1 12 12 5 7 24 Robot Miss Streak 8 | . 2 1 3 6 8 3 7 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 227 | . 2 1 60 68 18 11 67 Core Hits 138 | . 3 4 49 22 13 4 43 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 1 . . 4 Burn 2 | . . . . 1 . . 1 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Melee Attacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6403 | . 143 266 1334 985 569 217 2889 Guns 1976 | . . . 699 801 26 56 394 Cannons 1916 | . . . . 181 227 161 1347 Explosions 2452 | . 143 266 623 . 312 . 1108 Melee . | . . . . . . . . Ramming 59 | . . . 12 3 4 . 40 Kinetic 2681 | . . . 656 771 253 217 784 Thermal 1323 | . . . 43 211 40 . 1029 Explosive 2009 | . 143 266 623 . . . 977 Electromagnetic 331 | . . . . . 272 . 59 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 11 . 10 . 18 Average Corruption 7 | . . . 11 . 6 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 106 | . . . 43 . 33 . 30 Message Errors 26 | . . . 12 . 7 . 7 Matter Fused 25 | . . . 9 . 10 . 6 Heat Flow Errors 15 | . . . 5 . 5 . 5 Energy Discharges 15 | . . . 9 . 3 . 3 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 12 | . . . 6 . 3 . 3 Data Loss (major) 5 | . . . . . 2 . 3 Misfires 2 | . . . 1 . 1 . . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . 1 . . . . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 152 | . 3 . 7 . 2 . 140 Projectiles 22 | . . . . . . . 22 Explosions 130 | . 3 . 7 . 2 . 118 Melee . | . . . . . . . . Knockbacks 12 | . . . . . 4 . 8 Impact . | . . . . . . . . Kinetic 12 | . . . . . 4 . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 824 | . . 63 113 . 151 . 497 Shots 23 | . . 3 4 . 9 . 7 Rammed 13 | . . . 4 3 1 . 5 Targets Rammed 13 | . . . 4 3 1 . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 676 | . . 19 189 466 272 78 676 Average Temperature 119 | . . 7 50 161 71 37 141 Received Heat Transfer 2324 | . . 114 489 486 99 . 1136 Effects 24 | . . . . 7 . . 17 Shutdowns 5 | . . . . 4 . . 1 Energy Bleed 3 | . . . . . . . 3 Interference 10 | . . . . 3 . . 7 Matter Decay 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 2101 | . . . 111 444 100 . 1446 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 528 | . 76 119 528 205 364 122 375 Initial 100 | . . 29 46 100 45 55 7 Average 161 | . 29 115 310 132 227 62 68 Maximum Alert Level 2 | . . . 2 1 1 . 1 Low Security (%) 63 | 100 100 100 15 99 24 100 89 Level 1 30 | . . . 57 . 75 . 10 Level 2 5 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 4 . 1 . 4 Investigation 1 | . . . 1 . . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 3 . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 3 | . . . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 4 2 30 15 18 3 19 Peak Tracking Total 7 | . 3 2 7 4 4 2 4 Tactical Retreats 4 | . . . 3 . 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 9 | . . . 5 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 25 | . . . 2 . 4 1 18 Max in Single Turn 9 | . . . 1 . 2 1 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 14 | . . . 4 2 5 2 1 Terminals 11 | . . . 3 2 5 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . . . 7 5 7 3 1 Successful 15 | . . . 4 2 6 3 . Failed 8 | . . . 3 3 1 . 1 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 1 1 . . Terminals 18 | . . . 4 5 7 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . 2 2 6 2 . Record 2 | . . . . . 1 1 . Open Door 2 | . . . . . 2 . . Alert Level 6 | . . . 2 2 2 . . Investigation Status 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 1 1 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 1 | . . . 1 . . . . no_distress 1 | . . . 1 . . . . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 4 2 Highest-Rated Group 173 | . . . . . 173 77 45 Highest-Rated Ally 29 | . . . . . 29 29 29 Total Orders . | . . . . . . . . Ally Attacks 85 | . . . . . 60 25 . Total Damage 1045 | . . . . . 752 293 . Kills 10 | . . . . . 8 2 . Allies Corrupted 2 | . . . . . 2 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 6046 | 86 331 383 1337 698 1224 582 1405 Spaces Moved 2950 | 53 187 218 582 404 618 337 551 Core 290 | 7 . . 36 1 103 22 121 Treads 1456 | 46 187 218 282 94 239 257 133 Legs 552 | . . . 264 . . . 288 Wheels . | . . . . . . . . Hover 454 | . . . . 309 145 . . Flight 198 | . . . . . 131 58 9 Fastest Speed 50 | 50 160 160 50 52 50 50 90 Average Speed 161 | 145 160 161 149 106 176 153 204 Slowest Speed 550 | 160 160 320 250 300 400 350 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . 1 Exploration Rate (%) 32 | 3 30 56 47 25 78 8 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . 9 . 5 . 1 Terrain Destroyed 181 | . 6 30 95 2 10 . 38 Melee . | . . . . . . . . Projectile 13 | . . . . 2 3 . 8 AOE 168 | . 6 30 95 . 7 . 30 Terrain Rammed 4 | . . . . . . . 4 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 3799 | 61 213 237 939 554 712 375 708 Wait 387 | . 11 . 226 45 36 13 56 Move 2943 | 52 186 217 581 403 617 336 551 Hop . | . . . . . . . . Pick Up 41 | 3 8 3 8 3 8 2 6 Fast Attach 79 | 3 1 . 24 14 12 3 22 Attach 25 | 3 1 1 7 3 4 3 3 Detach 6 | . 1 . 1 1 1 1 1 Swap 34 | . 2 3 11 11 3 1 3 Drop 38 | . . 6 7 3 12 2 8 Fire 222 | . 3 7 63 68 18 14 49 Melee 7 | . . . 7 . . . . Ram 7 | . . . 1 . 1 . 5 Kick . | . . . . . . . . Crush 10 | . . . 3 3 . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 418 | -10/Materials | Entered Mines 741 | -10/Mines | Discovered new exit (range 7) 742 | -10/Mines | Learned 4 Materials zone layouts 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Repaired Lgt. Treads? 1049 | -9/Materials | Destroyed 8 combat bots 1269 | -9/Materials | Crushed by falling debris 1269 | -9/Materials | System corruption reached 10% 1308 | -9/Materials | Lost 5 parts (2n1u2w) 1357 | -9/Materials | Core integrity fell below 50% 1669 | -9/Materials | Build established: Scavenger-Mutant 2090 | -9/Materials | Discovered new exit (range 16) 2138 | -9/Materials | Entered another Materials area 2138 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2140 | -8/Materials | Discovered new exit (range 7) 2178 | -8/Materials | Build established: Mutant 2397 | -8/Materials | Lost 3 parts (2u1w) 2723 | -8/Materials | Lost 3 parts (1n1u1w) 2800 | -8/Materials | Lost 3 parts (1n1u1w) 2807 | -8/Materials | Core integrity fell below 50% 2836 | -8/Materials | Entered Storage 2859 | -8/Storage | Lost 3 parts (1p2w) 3224 | -8/Storage | Build established: Gunner 3225 | -8/Storage | Discovered new exit (range 12) 3318 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3569 | -8/Storage | System corruption reached 10% 3580 | -8/Storage | Lost 3 allies 3872 | -8/Storage | Build established: Commander-Mutant 4058 | -8/Storage | Identified exit to Factory 4060 | -8/Storage | Entered Factory 4060 | -7/Factory | Accompanied by 4 allies 4060 | -7/Factory | Evolved 2 slots: Utility x2 4425 | -7/Factory | Discovered new exit (range 7) 4638 | -7/Factory | Identified exit to Factory 4642 | -7/Factory | Entered another Factory area 4642 | -6/Factory | Accompanied by 2 allies 4642 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5038 | -6/Factory | Lost 8 parts (1p2n2u3w) 5047 | -6/Factory | Core integrity fell below 50% 5075 | -6/Factory | Build established: Mutant 5100 | -6/Factory | Lost 3 parts (1p2u) 5571 | -6/Factory | Build established: Gunner 5654 | -6/Factory | Lost 3 parts (1p1u1w) 5708 | -6/Factory | Crushed by falling debris 5708 | -6/Factory | Core integrity fell below 20% 5708 | -6/Factory | System corruption reached 10% 5739 | -6/Factory | Lost 3 parts (1p2u) 6047 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- P-60 Hacker suffers critical hit (Burn). K-01 Serf collects debris. P-60 Hacker heat damages Imp. Heat Sink. Destroyed Shock Rifle. Target Analyzer melted. Mic. Nuclear Core melted. Shock Rifle melted. Gravmag System melted. P-60 Hacker destroyed. A-15 Conveyor suffers critical hit (Meltdown). [Achievement: It's Just You] [Achievement: Loot Pinata] K-01 Serf collects debris. Dropped Com. Ion Cannon. Acquired Imp. EM Pulse Cannon. Dropped Beamcaster. Acquired Imp. EM Pulse Cannon. System corrupted: Heat flow error (+129). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# | | ?????????????????????????????????????######## | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ?????????????????? | | ????????????????????+ ##??????????????? | | ????????????????????# ? ????????? | | ????????????????????# ???????? | | ???????????????????## #??????? | | ??????????????????? # +??????? | | ??????????????????? # #??????? | | ????????????????? # ####+### | | ???????????????? # | | ?????????????? # | | ?????????????? + "" "" | | ??????????????? # = "" * " | | ???????????????"""" # T" == " | | ????????????????""" # "" ! | | ????????????????""" # "" ] | | ?????????????????"" ?# ! | | ????????????????? ?# // = | | ????????????????##+### /! % | | ????????????????# s s | | ???????????###### ss@ ]! | | ?????? []! | | ?????# ###### ### !! ] | | ?????#???????????#+#?######### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ! | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# = | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# # ## | | ?????????????????????????????# ## ## # | | ???????????????????????????? ######## | | ?????????????????????????? #?????? | | ????????????????????????? +?????? | | ???????????????????????? #?????? | | ???????????????????????? #?????? | | ??????????????????????? #?????? | | ??????????????????????? #?????? | | ??????????????????????? ##########????? ? | | ??????????????????????? ??????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 350 Matter Stores 400 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Risk Taker Serviceable Loadout System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed ContainmentThermalTelecube Manual? 0 Play Time 01:25:00 Cumulative 1.8 hours Start 2025.04.15 @ 22:03:17 End 2025.04.15 @ 23:32:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 38x25 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40dc81e9-c504-43ba-b06d-0604ccc5e449