Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 15:52:05

Player: star

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (895)      895
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2775

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Transport Network Coupler
           System Restoration Module
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Mobile Refinery Mk. CCLXVII
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Battle Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Disposable Heat Sink
           Transport Network Coupler
     Light Armor Plating
  Hardened Light Armor Plating
           System Restoration Module
           Beam Rifle
           Particle Gun
     Heavy Assault Rifle
     Light Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             49   | 6   5   .   18  .   4   16  
  Power                    6    | 1   2   .   1   .   .   2   
    Engine                 5    | 1   1   .   1   .   .   2   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   4   .   1   3   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    5    | 2   .   .   1   .   .   2   
    Wheel                  4    | .   .   .   2   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   5   .   2   3   
    Device                 3    | .   1   .   .   .   1   1   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   4   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   .   8   .   1   8   
    Energy Gun             6    | .   .   .   3   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   1   .   5   .   1   4   
    Ballistic Cannon       2    | .   1   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 19   | .   2   .   2   .   .   15  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               7    | .   1   .   1   .   .   5   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   8    | .   1   .   .   .   .   7   
  Highest Loss Streak      5    | .   2   .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   89  85  96  .   100 59  
  Engine                   9    | .   9   14  11  .   11  5   
  Leg                      7    | .   25  14  6   .   .   4   
  Wheel                    10   | .   .   .   9   .   22  5   
  Device                   3    | .   7   14  5   .   .   .   
  Storage                  11   | .   14  14  11  .   11  10  
  Protection               6    | .   .   .   5   .   11  6   
  Energy Gun               7    | .   .   .   10  .   11  8   
  Ballistic Gun            27   | .   25  14  33  .   33  16  
  Ballistic Cannon         2    | .   2   14  .   .   .   2   
Peak Build Rating          22   | 6   9   6   16  16  22  21  
  Average Rating           13   | 4   6   6   13  16  18  13  
  On Entrance              10   | .   6   6   6   16  16  20  
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             35   | 13  15  15  34  34  35  35  
  Greatest Support         26   | 20  20  10  23  20  26  26  
  Greatest Overweight (x)  11   | 2   1   1   2   1   1   11  
  Average Overweight (x)   .    | .   .   1   1   1   1   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  9   
  Most Carried             10   | 1   4   4   9   9   10  10  
  Average Carried          7    | .   2   4   6   9   9   7   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 1   4   4   9   9   10  5   

 Class Distribution 
--------------------
 51% | Tank
 33% | Mutant
 12% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
   Tank | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1180 | 218 232 .   392 .   60  278 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1196 | .   406 .   476 .   .   314 
  Parts                    64   | .   15  .   37  .   .   12  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   11  .   9   .   .   5   
  Guns                     22   | .   10  .   9   .   .   3   
  Cannons                  2    | .   1   .   .   .   .   1   
Classes Destroyed          9    | .   2   .   4   .   .   3   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  6    | .   2   .   4   .   .   .   
  Grunt                    13   | .   9   .   1   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   4   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Decomposer               3    | .   .   .   .   .   .   3   
Best Kill Streak           6    | .   6   .   4   .   .   1   
  Combat Bots Only         6    | .   6   .   3   .   .   1   
Max Kills in Single Turn   2    | .   1   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        250  | .    72   .    45   .    .    133  
  Missed                   59   | .    14   .    11   .    .    34   
Damage Taken               2769 | .    638  .    364  .    .    1767 
  Core                     629  | .    207  .    40   .    .    382  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    17   .    .    .    .    
Volleys Fired              100  | .    37   .    25   .    .    38   
  Largest                  4    | .    2    .    4    .    .    4    
  Hottest                  156  | .    55   .    145  .    .    156  
Shots Fired                267  | .    73   .    100  .    .    94   
  Gun                      248  | .    68   .    100  .    .    80   
  Cannon                   19   | .    5    .    .    .    .    14   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  222  | .    73   .    87   .    .    62   
  Thermal                  45   | .    .    .    13   .    .    32   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   .    7    .    .    9    
  Robot Miss Streak        5    | .    3    .    5    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           147  | .    53   .    46   .    .    48   
  Core Hits                63   | .    23   .    20   .    .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    
  Critical Strikes         5    | .    1    .    2    .    .    2    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                3    | .    1    .    2    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1947 | .    541  .    658  .    .    748  
  Guns                     1730 | .    467  .    658  .    .    605  
  Cannons                  197  | .    74   .    .    .    .    123  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    .    20   
  Kinetic                  1479 | .    541  .    562  .    .    376  
  Thermal                  448  | .    .    .    96   .    .    352  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    2    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    2    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             7    | .    .    .    .    .    .    7    
  Kicked                   6    | .    .    .    .    .    .    6    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        386  | .    23   .    153  .    .    386  
  Average Temperature      108  | .    9    .    53   .    .    165  
  Received Heat Transfer   723  | .    345  .    99   .    .    279  
  Effects                  5    | .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1160 | .    .    .    235  .    .    925  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             276  | .   276 35  252 97  .   .   
  Initial                  97   | .   .   35  13  97  .   .   
  Average                  97   | .   116 35  117 97  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         86   | 100 83  100 82  100 .   .   
  Level 1                  13   | .   16  .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   17  .   19  .   .   18  
  Peak Tracking Total      7    | .   7   .   6   .   .   6   
  Tactical Retreats        7    | .   1   .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   2   .   1   .   .   .   
  Successful               1    | .   1   .   .   .   .   .   
  Failed                   2    | .   1   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Zio Pro 
Turns Passed               2895 | 70  442 233 628 4   983 535 
Spaces Moved               1923 | 52  214 98  345 2   932 280 
  Core                     89   | 11  .   .   .   .   .   78  
  Treads                   32   | .   .   .   32  .   .   .   
  Legs                     498  | 41  214 98  111 .   .   34  
  Wheels                   1304 | .   .   .   202 2   932 168 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 95  95  95  50  
  Average Speed            121  | 116 131 190 138 95  104 129 
  Slowest Speed            600  | 150 190 190 260 95  105 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   34  20  32  3   79  24  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   .   .   .   3   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   4   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2261 | 58  307 145 433 4   944 370 
  Wait                     152  | .   50  48  31  3   1   19  
  Move                     1917 | 51  213 97  344 1   931 280 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  17   | 1   2   .   8   .   4   2   
  Fast Attach              16   | 6   1   .   3   .   .   6   
  Attach                   11   | .   1   .   2   .   .   8   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     22   | .   3   .   13  .   4   2   
  Drop                     18   | .   .   .   7   .   4   7   
  Fire                     100  | .   37  .   25  .   .   38  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     6    | .   .   .   .   .   .   6   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 16)
   71 | -11/Scrapyard      | Entered Materials
  213 | -10/Materials      | Discovered new exit (range 11)
  312 | -10/Materials      | Build established: Mutant
  406 | -10/Materials      | Core integrity fell below 50%
  432 | -10/Materials      | Core integrity fell below 20%
  513 | -10/Materials      | Entered Mines
  725 | -10/Mines          | Discovered new exit (range 11)
  746 | -10/Mines          | Entered Materials
  746 | -9/Materials       | Evolved 2 slots: Weapon x2
 1064 | -9/Materials       | Build established: Gunner
 1365 | -9/Materials       | Build established: Tank
 1368 | -9/Materials       | Discovered new exit (range 7)
 1374 | -9/Materials       | Entered Mines
 1375 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1378 | -9/Mines           | Entered Zion
 1508 | -7/Zion            | Learned location of Data Miner (-6)
 1511 | -7/Zion            | Learned location of Armory (-3)
 1584 | -7/Zion            | Found Prototype Device
 1590 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1817 | -7/Zion            | Learned Factory stockpile data
 2091 | -7/Zion            | Given the Hacking Drone Bay
 2091 | -7/Zion            | Found Prototype Device
 2335 | -7/Zion            | Discovered new exit (range 15)
 2361 | -7/Zion            | Entered Proximity Caves
 2497 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w)
 2702 | -6/Proximity Caves | Identified Hacking Drone Bay
 2713 | -6/Proximity Caves | Core integrity fell below 50%
 2736 | -6/Proximity Caves | Lost 3 parts (1n2w)
 2846 | -6/Proximity Caves | Lost 4 parts (1u3w)
 2857 | -6/Proximity Caves | Core integrity fell below 20%
 2895 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2896 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
02815_ Beam Rifle destroyed.
02817_ Carbon-fiber Leg broken.
02817_ Overheating: Short circuit.
02818_ Acquired 66 matter.
02819_ Critical hit (Burn: +37).
02820_ Kicked G-50 Soldier out of the way.
02822_ Overheating: Energy bleed (-28).
02822_ Kicked G-50 Soldier. <x4>
02861_ G-50 Soldier destroyed.
02865_ Adv. Heat Sink fries itself beyond repair.
02866_ Mak. Laser destroyed.
02868_ Kicked P-60 Hacker.
02869_ Carbon-fiber Leg destroyed.
02870_ Slammed into P-60 Hacker.
02873_ Lgt. Angular Momentum Engine fries itself beyond repair.
02874_ Dropped Med. Storage Unit.
02874_ Dropped Lgt. Angular Momentum Engine.
02886_ BSDCVPYEGXBMJ0MOO/>HY91LH#BA>=U#FL%E
02895_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
02895_ Broken Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredGuidedExtrapolator
  Manual?         0
Play Time         00:17:20
  Cumulative      139.0 hours
  Start           2025.01.14 @ 08:08:58
  End             2025.01.14 @ 15:52:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a939733a-86e2-404d-bfcb-74ada320b691