Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 15:52:05 Player: star Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (895) 895 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2775 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Transport Network Coupler System Restoration Module Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Disposable Heat Sink Transport Network Coupler Light Armor Plating Hardened Light Armor Plating System Restoration Module Beam Rifle Particle Gun Heavy Assault Rifle Light Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 49 | 6 5 . 18 . 4 16 Power 6 | 1 2 . 1 . . 2 Engine 5 | 1 1 . 1 . . 2 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 4 . 1 3 Treads 1 | . . . 1 . . . Leg 5 | 2 . . 1 . . 2 Wheel 4 | . . . 2 . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 5 . 2 3 Device 3 | . 1 . . . 1 1 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . . 4 . 1 2 Artifact . | . . . . . . . Weapon 21 | 2 2 . 8 . 1 8 Energy Gun 6 | . . . 3 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 1 . 5 . 1 4 Ballistic Cannon 2 | . 1 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 19 | . 2 . 2 . . 15 Power 1 | . . . . . . 1 Propulsion 7 | . 1 . 1 . . 5 Utility 3 | . . . 1 . . 2 Weapon 8 | . 1 . . . . 7 Highest Loss Streak 5 | . 2 . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 89 85 96 . 100 59 Engine 9 | . 9 14 11 . 11 5 Leg 7 | . 25 14 6 . . 4 Wheel 10 | . . . 9 . 22 5 Device 3 | . 7 14 5 . . . Storage 11 | . 14 14 11 . 11 10 Protection 6 | . . . 5 . 11 6 Energy Gun 7 | . . . 10 . 11 8 Ballistic Gun 27 | . 25 14 33 . 33 16 Ballistic Cannon 2 | . 2 14 . . . 2 Peak Build Rating 22 | 6 9 6 16 16 22 21 Average Rating 13 | 4 6 6 13 16 18 13 On Entrance 10 | . 6 6 6 16 16 20 Naked Turns 1 | . . . . . . 1 Heaviest Build 35 | 13 15 15 34 34 35 35 Greatest Support 26 | 20 20 10 23 20 26 26 Greatest Overweight (x) 11 | 2 1 1 2 1 1 11 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 9 Most Carried 10 | 1 4 4 9 9 10 10 Average Carried 7 | . 2 4 6 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 1 4 4 9 9 10 5 Class Distribution -------------------- 51% | Tank 33% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1180 | 218 232 . 392 . 60 278 Remotely . | . . . . . . . Salvage Created 1196 | . 406 . 476 . . 314 Parts 64 | . 15 . 37 . . 12 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 11 . 9 . . 5 Guns 22 | . 10 . 9 . . 3 Cannons 2 | . 1 . . . . 1 Classes Destroyed 9 | . 2 . 4 . . 3 Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Swarmer 6 | . 2 . 4 . . . Grunt 13 | . 9 . 1 . . 3 Duelist 1 | . . . . . . 1 Sentry 4 | . . . 4 . . . Hunter 1 | . . . . . . 1 Decomposer 3 | . . . . . . 3 Best Kill Streak 6 | . 6 . 4 . . 1 Combat Bots Only 6 | . 6 . 3 . . 1 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 250 | . 72 . 45 . . 133 Missed 59 | . 14 . 11 . . 34 Damage Taken 2769 | . 638 . 364 . . 1767 Core 629 | . 207 . 40 . . 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 17 . . . . Volleys Fired 100 | . 37 . 25 . . 38 Largest 4 | . 2 . 4 . . 4 Hottest 156 | . 55 . 145 . . 156 Shots Fired 267 | . 73 . 100 . . 94 Gun 248 | . 68 . 100 . . 80 Cannon 19 | . 5 . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 222 | . 73 . 87 . . 62 Thermal 45 | . . . 13 . . 32 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 . 7 . . 9 Robot Miss Streak 5 | . 3 . 5 . . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 147 | . 53 . 46 . . 48 Core Hits 63 | . 23 . 20 . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 5 | . 1 . 2 . . 2 Burn 1 | . . . . . . 1 Destroy 3 | . 1 . 2 . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1947 | . 541 . 658 . . 748 Guns 1730 | . 467 . 658 . . 605 Cannons 197 | . 74 . . . . 123 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 20 | . . . . . . 20 Kinetic 1479 | . 541 . 562 . . 376 Thermal 448 | . . . 96 . . 352 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . 2 . . . . 3 Impact . | . . . . . . . Kinetic 5 | . 2 . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 7 | . . . . . . 7 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 386 | . 23 . 153 . . 386 Average Temperature 108 | . 9 . 53 . . 165 Received Heat Transfer 723 | . 345 . 99 . . 279 Effects 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 1160 | . . . 235 . . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 276 | . 276 35 252 97 . . Initial 97 | . . 35 13 97 . . Average 97 | . 116 35 117 97 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 86 | 100 83 100 82 100 . . Level 1 13 | . 16 . 17 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 17 . 19 . . 18 Peak Tracking Total 7 | . 7 . 6 . . 6 Tactical Retreats 7 | . 1 . 2 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . 1 . . . Successful 1 | . 1 . . . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2895 | 70 442 233 628 4 983 535 Spaces Moved 1923 | 52 214 98 345 2 932 280 Core 89 | 11 . . . . . 78 Treads 32 | . . . 32 . . . Legs 498 | 41 214 98 111 . . 34 Wheels 1304 | . . . 202 2 932 168 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 95 95 95 50 Average Speed 121 | 116 131 190 138 95 104 129 Slowest Speed 600 | 150 190 190 260 95 105 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 34 20 32 3 79 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2261 | 58 307 145 433 4 944 370 Wait 152 | . 50 48 31 3 1 19 Move 1917 | 51 213 97 344 1 931 280 Hop . | . . . . . . . Pick Up 17 | 1 2 . 8 . 4 2 Fast Attach 16 | 6 1 . 3 . . 6 Attach 11 | . 1 . 2 . . 8 Detach 1 | . . . . . . 1 Swap 22 | . 3 . 13 . 4 2 Drop 18 | . . . 7 . 4 7 Fire 100 | . 37 . 25 . . 38 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 406 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Core integrity fell below 20% 513 | -10/Materials | Entered Mines 725 | -10/Mines | Discovered new exit (range 11) 746 | -10/Mines | Entered Materials 746 | -9/Materials | Evolved 2 slots: Weapon x2 1064 | -9/Materials | Build established: Gunner 1365 | -9/Materials | Build established: Tank 1368 | -9/Materials | Discovered new exit (range 7) 1374 | -9/Materials | Entered Mines 1375 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1378 | -9/Mines | Entered Zion 1508 | -7/Zion | Learned location of Data Miner (-6) 1511 | -7/Zion | Learned location of Armory (-3) 1584 | -7/Zion | Found Prototype Device 1590 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1817 | -7/Zion | Learned Factory stockpile data 2091 | -7/Zion | Given the Hacking Drone Bay 2091 | -7/Zion | Found Prototype Device 2335 | -7/Zion | Discovered new exit (range 15) 2361 | -7/Zion | Entered Proximity Caves 2497 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 2702 | -6/Proximity Caves | Identified Hacking Drone Bay 2713 | -6/Proximity Caves | Core integrity fell below 50% 2736 | -6/Proximity Caves | Lost 3 parts (1n2w) 2846 | -6/Proximity Caves | Lost 4 parts (1u3w) 2857 | -6/Proximity Caves | Core integrity fell below 20% 2895 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2896 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02815_ Beam Rifle destroyed. 02817_ Carbon-fiber Leg broken. 02817_ Overheating: Short circuit. 02818_ Acquired 66 matter. 02819_ Critical hit (Burn: +37). 02820_ Kicked G-50 Soldier out of the way. 02822_ Overheating: Energy bleed (-28). 02822_ Kicked G-50 Soldier. 02861_ G-50 Soldier destroyed. 02865_ Adv. Heat Sink fries itself beyond repair. 02866_ Mak. Laser destroyed. 02868_ Kicked P-60 Hacker. 02869_ Carbon-fiber Leg destroyed. 02870_ Slammed into P-60 Hacker. 02873_ Lgt. Angular Momentum Engine fries itself beyond repair. 02874_ Dropped Med. Storage Unit. 02874_ Dropped Lgt. Angular Momentum Engine. 02886_ BSDCVPYEGXBMJ0MOO/>HY91LH#BA>=U#FL%E 02895_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02895_ Broken Carbon-fiber Leg destroyed. 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