Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:18:34 Player: Phosphophyllite Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (2923) 2923 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 9739 Bonus ------- Follower Combat Kills 454 Met Data Miner 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 213/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Utility Shielding System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antigrav System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Particle Charger Shield Generator Advanced Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Rifle Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced ECM Suite Utility Shielding [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Datajack Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 6 | . . . 2 1 . 1 . . . . 1 1 Weapon 3 | . . . . . 1 . . . . . 1 1 Parts Attached 137 | 5 5 2 17 23 10 5 13 4 . . 37 16 Power 20 | 1 . 1 3 1 1 1 1 . . . 6 5 Engine 9 | 1 . . 2 1 1 1 1 . . . 2 . Core 11 | . . 1 1 . . . . . . . 4 5 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 2 . 3 7 3 . 3 . . . 12 2 Treads 5 | 1 . . . . . . . . . . 4 . Leg 27 | 1 2 . 3 7 3 . 3 . . . 6 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . Utility 39 | 1 1 . 6 8 3 1 4 1 . . 10 4 Device 20 | . 1 . 2 4 . . 3 1 . . 6 3 Storage 2 | 1 . . 1 . . . . . . . . . Processor 6 | . . . 1 2 1 . 1 . . . 1 . Hackware 2 | . . . . 1 . . . . . . 1 . Protection 9 | . . . 2 1 2 1 . . . . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 1 2 1 5 7 3 3 5 3 . . 9 5 Energy Gun 7 | . . . 2 1 2 . . . . . 2 . Energy Cannon 7 | . . . . . . . 1 1 . . 3 2 Ballistic Gun 10 | 1 1 . . 2 . . . 2 . . 3 1 Ballistic Cannon 4 | . . . 1 1 . 2 . . . . . . Launcher 4 | . . . . . 1 . 2 . . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon 6 | . . 1 2 1 . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 2 . . 1 . . . . 1 Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost 77 | . . . 7 2 7 . 15 . . 2 22 22 Power 12 | . . . 1 . 1 . 2 . . 1 3 4 Propulsion 18 | . . . 2 1 1 . 5 . . 1 4 4 Utility 23 | . . . 4 1 2 . 4 . . . 5 7 Weapon 24 | . . . . . 3 . 4 . . . 10 7 Highest Loss Streak 11 | . . . 2 1 3 . 9 . . 2 9 11 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 73 | . 82 100 88 88 87 98 58 60 73 65 80 50 Engine 5 | . 14 12 5 9 6 12 5 6 6 2 2 . Core 1 | . . 1 3 . . . . . . . 6 6 Leg 13 | . 28 28 18 26 29 26 10 6 6 2 11 8 Device 8 | . 1 14 12 9 2 . 6 10 13 13 8 7 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 4 . Processor 11 | . . . 11 10 11 13 11 13 13 13 11 12 Hackware 5 | . . . . 5 7 6 6 6 6 6 6 7 Protection 2 | . . . 6 . 3 12 1 . . . 3 . Energy Gun 1 | . . . 3 3 7 2 . . . . 2 2 Energy Cannon 1 | . . . . . . . . 2 . . 2 3 Ballistic Gun 6 | . 21 25 8 9 3 . . 1 13 13 8 . Special Melee Weapon 3 | . . . . 3 2 . 3 6 6 6 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 58 | 12 15 17 25 30 49 49 56 34 31 31 58 39 Greatest Support 85 | 20 20 20 25 41 56 56 57 20 20 20 65 85 Greatest Overweight (x) 10 | 1 1 . 7 1 1 . 1 1 1 10 7 4 Average Overweight (x) . | . . . . . . . . 1 1 3 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 9 5 Most Carried 10 | 7 8 8 10 10 8 10 10 7 7 10 10 5 Average Carried 7 | 5 7 7 7 9 5 7 6 6 7 9 8 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 8 8 10 9 7 10 5 7 7 10 5 1 Class Distribution -------------------- 62% | Mutant 19% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 2819 | 237 49 10 444 211 271 . 397 127 . 95 957 21 Remotely . | . . . . . . . . . . . . . Salvage Created 3449 | . 71 . 647 211 467 . 213 96 . 199 1372 173 Parts 197 | . 11 . 45 15 23 . 13 9 . 1 72 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 18 4 . 10 . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 64 | . 3 . 15 3 10 . 7 . . . 20 6 Melee 4 | . . . 2 . . . 2 . . . . . Guns 30 | . 3 . 7 3 6 . . . . . 9 2 Cannons 18 | . . . 5 . . . 3 . . . 7 3 AOE 11 | . . . 1 . 4 . 2 . . . 3 1 Classes Destroyed 14 | . 3 . 5 . . . 3 1 . . 2 . Worker 3 | . . . 2 . . . . . . . 1 . Builder 2 | . . . 1 . . . . . . . 1 . Recycler 4 | . . . 1 . . . . . . . 3 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 2 | . 1 . . . 1 . . . . . . . Watcher 3 | . 1 . . 1 . . . . . . 1 . Swarmer 22 | . 3 . 4 . . . 3 . . . 7 5 Grunt 23 | . . . 7 3 10 . . . . . 3 . Brawler 1 | . . . . . . . 1 . . . . . Sentry 6 | . . . 4 . . . . . . . 2 . Hunter 3 | . . . . . . . 2 . . . 1 . Programmer 8 | . . . . . . . 1 . . . 6 1 Heavy 1 | . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . 2 . . . . Best Kill Streak 13 | . 2 . 6 2 6 . 3 . . . 13 5 Combat Bots Only 9 | . 2 . 4 2 6 . 3 . . . 9 5 Max Kills in Single Turn 2 | . 1 . 2 1 2 . 1 1 . . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . 1 . . . 1 1 Melee 1 | . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 699 | . 39 . 95 30 55 . 152 . . 16 138 174 Missed 201 | . 13 . 26 7 11 . 46 . . 3 28 67 Damage Taken 10255 | . 218 27 882 414 928 . 1907 . . 253 3015 2611 Core 2757 | . 40 9 147 57 230 . 318 . . 110 675 1171 Absorbed by Shields 89 | . . . . . . . . . . . 40 49 Redirected to Shielding 107 | . . . . . . . 107 . . . . . Regen/Repaired (Parts) 196 | . . . . . . . . . . . 196 . Core Remaining (%) 68 | 100 . 80 63 89 67 . . . . 49 32 . Volleys Fired 253 | . 20 . 51 37 27 1 15 9 . 14 66 13 Largest 4 | . 2 . 2 2 3 2 3 2 . 2 4 3 Hottest 196 | . 40 . 70 79 144 92 131 48 . 48 196 180 Shots Fired 479 | . 27 . 74 43 63 2 30 19 . 28 173 20 Gun 364 | . 27 . 55 43 60 . . 18 . 28 123 10 Cannon 99 | . . . 19 . . 2 26 1 . . 43 8 Launcher 14 | . . . . . 3 . 4 . . . 7 . Special 2 | . . . . . . . . . . . . 2 Kinetic 320 | . 27 . 59 37 22 2 21 18 . 28 101 5 Thermal 104 | . . . 3 6 38 . 5 1 . . 44 7 Explosive 14 | . . . . . 3 . 4 . . . 7 . Electromagnetic 39 | . . . 12 . . . . . . . 21 6 Robot Hit Streak 14 | . 11 . 7 8 14 1 2 6 . 11 13 10 Robot Miss Streak 8 | . 8 . 7 4 5 1 5 3 . 1 5 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 312 | . 16 . 53 29 44 1 22 15 . 25 95 12 Core Hits 162 | . 6 . 28 13 26 . 15 8 . 8 52 6 Critical Kills 3 | . 1 . . . 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . 1 1 Critical Strikes 12 | . 1 . 2 2 1 . 3 . . . 2 1 Burn 2 | . . . . 2 . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 4 | . 1 . . . 1 . . . . . 1 1 Blast 2 | . . . 1 . . . 1 . . . . . Sever 3 | . . . 1 . . . 2 . . . . . Melee Attacks 34 | . 4 . 12 1 . . 14 2 . 1 . . Impact 4 | . 4 . . . . . . . . . . . Slashing 17 | . . . 12 . . . 5 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 1 . . 3 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7585 | . 235 . 1317 424 957 33 654 199 . 353 2992 421 Guns 3489 | . 189 . 463 424 605 . . 168 . 353 1162 125 Cannons 1540 | . . . 184 . . 33 256 31 . . 869 167 Explosions 1944 | . . . 328 . 352 . 269 . . . 872 123 Melee 515 | . 46 . 340 . . . 129 . . . . . Ramming 97 | . . . 2 . . . . . . . 89 6 Kinetic 3051 | . 189 . 547 350 240 33 183 168 . 353 959 29 Thermal 1565 | . . . 14 74 365 . 73 31 . . 869 139 Explosive 1944 | . . . 328 . 352 . 269 . . . 872 123 Electromagnetic 413 | . . . 86 . . . . . . . 203 124 Impact 46 | . 46 . . . . . . . . . . . Slashing 469 | . . . 340 . . . 129 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 4 . . 1 1 1 1 7 2 Average Corruption 1 | . . . . 3 . . 1 1 1 1 3 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 56 | . . . . 9 . . 8 11 2 7 17 2 Message Errors 15 | . . . . 2 . . 4 2 2 3 2 . Matter Fused 12 | . . . . 2 . . 2 2 . . 5 1 Heat Flow Errors 7 | . . . . 1 . . 1 1 . 1 3 . Energy Discharges 8 | . . . . 2 . . 1 2 . 1 2 . Data Loss (minor) 8 | . . . . 2 . . . 1 . 1 4 . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 285 | . . . 56 . 36 . 32 . . . 64 97 Projectiles 24 | . . . . . . . 8 . . . 9 7 Explosions 259 | . . . 55 . 36 . 24 . . . 54 90 Melee 2 | . . . 1 . . . . . . . 1 . Knockbacks 4 | . . . . . . 1 2 . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 3 | . . . . . . 1 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 854 | . . . 91 . 135 . 66 . . . 362 200 Shots 16 | . . . 1 . 4 . 2 . . . 7 2 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 11 | . . . 1 . . . . . . . 9 1 Kicked 10 | . . . 1 . . . . . . . 9 . Crushed . | . . . . . . . . . . . . . Highest Temperature 870 | . . . 102 213 870 27 185 158 . 215 689 76 Average Temperature 178 | . . . 34 71 277 16 94 69 . 81 207 27 Received Heat Transfer 1756 | . 30 . 297 243 468 . 144 . . 96 192 286 Effects 48 | . . . . . 19 . . . . . 29 . Shutdowns 11 | . . . . . 6 . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 12 | . . . . . 1 . . . . . 11 . Matter Decay 6 | . . . . . 3 . . . . . 3 . Short Circuit 3 | . . . . . 2 . . . . . 1 . Damage (minor) 6 | . . . . . 3 . . . . . 3 . Damage (major) 5 | . . . . . 3 . . . . . 2 . Damage (core) 3 | . . . . . 1 . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 6 | . . . . . 2 . . . . . 4 . Heat Transferred 2755 | . . . 37 333 925 . 150 37 . . 1036 237 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 325 | . 113 102 325 147 292 84 . . . . 267 195 Initial 81 | . . 43 39 81 12 64 . . . . . 29 Average 97 | . 53 73 149 66 89 73 . . . . 100 101 Maximum Alert Level 1 | . . . 1 . 1 . . . . . 1 . Low Security (%) 89 | 100 100 100 71 100 89 100 . . . . 87 100 Level 1 10 | . . . 28 . 10 . . . . . 12 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . 5 1 . . . . 6 1 Investigation 2 | . . . . . 1 . . . . . 1 . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 13 | . 1 . 3 . 4 1 . . . . 3 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 1 | . . . . . . . . . . . . 1 Communications Jammed 6 | . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . 6 . Times Spotted 155 | . 8 2 29 11 20 1 13 . . 7 30 34 Peak Tracking Total 11 | . 3 2 6 4 4 1 7 . . 7 5 11 Tactical Retreats 13 | . 1 . . 1 4 . . . . . 1 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . 1 . . 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 9 | . . . 1 . 2 . . . . . 4 2 Max in Single Turn 2 | . . . 1 . 2 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 23 | . 1 1 1 2 3 2 1 . 4 1 6 1 Terminals 14 | . 1 . 1 2 2 2 . . . 1 4 1 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 84 | . 2 1 2 6 8 6 6 . 30 4 17 2 Successful 66 | . 2 1 2 3 7 2 6 . 30 4 7 2 Failed 18 | . . . . 3 1 4 . . . . 10 . Catastrophic 3 | . . . . . 1 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . 1 . . . . 1 . Terminals 34 | . 2 . 2 6 3 6 . . . 4 9 2 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 6 | . . . . . . . . . . . 6 . Recycling Units 5 | . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 57 | . 2 1 2 3 2 2 6 . 30 4 3 2 Record 24 | . 1 . . . 1 . 6 . 11 4 . 1 Part Schematic 12 | . . . . . . . . . 10 . 1 1 Robot Schematic 6 | . . . . . . . . . 6 . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . Alert Level 3 | . . . 1 1 . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . 2 . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . . Recycle Component 2 | . . . . . 2 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 2 1 1 . . . 1 3 1 Full Trace Events 2 | . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 10 . 1 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . Time 88 | . . . . . . . . . . . 88 . Parts Recycled 2 | . . . . . 2 . . . . . . . Recycled Matter 37 | . . . . . 37 . . . . . . . Retrieved Matter 37 | . . . . . 37 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . 1 . . . . Non-combat 2 | . . . . 1 . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . . 1 . . . . parse_system 1 | . . . . . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 6 | . . 3 . . . . 2 . . 1 . . Largest Group 3 | . . 3 2 . . . 2 2 2 3 3 . Highest-Rated Group 160 | . . 40 32 . . . 64 64 64 160 160 . Highest-Rated Ally 96 | . . 16 16 . . . 32 32 32 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 62 | . . 10 9 . . . . 8 . 13 22 . Total Damage 2117 | . . 58 111 . . . . 319 . 686 943 . Kills 22 | . . 3 1 . . . . 3 . 7 8 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 9567 | 62 192 259 834 563 675 221 1324 1476 164 1321 2002 474 Spaces Moved 5307 | 33 99 172 400 301 426 192 814 759 87 472 1121 431 Core 466 | 8 . . 8 . . . . . . 183 20 247 Treads 235 | 7 . . . . . . . . . . 228 . Legs 4428 | 18 99 172 392 301 426 192 814 759 87 289 695 184 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 178 | . . . . . . . . . . . 178 . Fastest Speed 50 | 50 120 120 120 103 107 107 105 190 190 190 119 50 Average Speed 152 | 147 120 120 145 118 112 107 147 190 190 271 141 94 Slowest Speed 550 | 190 190 120 400 190 190 107 190 190 190 550 400 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 23 43 41 23 15 8 76 85 70 69 19 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 . 1 1 . . Known Exits Taken 2 | . . . . 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . . 2 4 . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 237 | . . . 30 . 8 . 63 . . . 89 47 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . . . . 7 . . . 9 2 AOE 219 | . . . 30 . 8 . 56 . . . 80 45 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total 6374 | 44 139 226 560 472 575 206 904 778 86 489 1413 482 Wait 473 | . 1 44 54 78 99 . 42 . . . 143 12 Move 5295 | 32 98 171 399 300 425 191 813 758 86 471 1120 431 Hop . | . . . . . . . . . . . . . Pick Up 109 | 7 6 4 16 14 10 8 5 5 . 3 26 5 Fast Attach 29 | 5 2 1 1 8 . . . . . . 8 4 Attach 83 | . 2 . 8 6 10 5 10 3 . . 28 11 Detach 10 | . 1 . 1 2 1 . . . . . 3 2 Swap 25 | . 1 1 8 9 . . 3 1 . . 1 1 Drop 52 | . 4 5 9 17 3 1 2 . . . 9 2 Fire 253 | . 20 . 51 37 27 1 15 9 . 14 66 13 Melee 34 | . 4 . 12 1 . . 14 2 . 1 . . Ram 1 | . . . . . . . . . . . . 1 Kick 10 | . . . 1 . . . . . . . 9 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 322 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 445 | -10/Mines | Discovered new exit (range 13) 462 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 514 | -10/Mines | Entered Materials 514 | -9/Materials | Accompanied by 2 allies 514 | -9/Materials | Evolved 2 slots: Utility x2 917 | -9/Materials | Build established: Scavenger-Mutant 1315 | -9/Materials | Discovered new exit (range 16) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -8/Materials | Discovered new exit (range 9) 1889 | -8/Materials | Identified exit to Factory 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2141 | -7/Factory | Build established: Assassin 2285 | -7/Factory | Lost 3 parts (1n2w) 2316 | -7/Factory | Lost 3 parts (1p1u1w) 2528 | -7/Factory | Build established: Mutant 2571 | -7/Factory | Discovered new exit (range 14) 2586 | -7/Factory | Entered another Factory area 2586 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2796 | -6/Factory | Discovered new exit (range 3) 2807 | -6/Factory | Entered Lower Caves 3006 | -6/Lower Caves | Lost 9 parts (1p3n3u2w) 3298 | -6/Lower Caves | Learned location of Armory (-4) 3298 | -6/Lower Caves | Learned Factory garrison access intel 3335 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3398 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 3612 | -6/Lower Caves | Discovered new exit (range 3) 4131 | -6/Lower Caves | Entered another Lower Caves area 4131 | -6/Lower Caves | Accompanied by 2 allies 4132 | -6/Lower Caves | Encountered a Warlord checkpoint 4317 | -6/Lower Caves | Discovered new exit (range 13) 5390 | -6/Lower Caves | Discovered new exit (range 15) 5607 | -6/Lower Caves | Entered Data Miner 5607 | -6/Data Miner | Accompanied by 2 allies 5607 | -6/Data Miner | Discovered new exit (range 6) 5655 | -6/Data Miner | Met Data Miner 5697 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5697 | -6/Data Miner | Learned location of Section 7 (-2) 5727 | -6/Data Miner | Received God Mode back door access code from Data Miner 5771 | -6/Data Miner | Entered Proximity Caves 5771 | -5/Proximity Caves | Accompanied by 2 allies 5781 | -5/Proximity Caves | Learned Factory emergency access door positions 6349 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6357 | -5/Proximity Caves | Escorted by Enhanced Grunt 6364 | -5/Proximity Caves | Core integrity fell below 50% 6408 | -5/Proximity Caves | Learned location of 1 exit from Factory 7084 | -5/Proximity Caves | Discovered new exit (range 3) 7092 | -5/Proximity Caves | Entered Factory 7092 | -5/Factory | Accompanied by 3 allies 7092 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7093 | -5/Factory | Identified exit to Factory 7095 | -5/Factory | Loaded intel: 4 garrison access locations 7361 | -5/Factory | Incoming investigation squad redirected 7650 | -5/Factory | Lost 5 parts (2p1n1u1w) 7736 | -5/Factory | Lost 4 parts (1n1u2w) 7971 | -5/Factory | Lost 3 parts (1n2w) 8208 | -5/Factory | Repaired Carbon-fiber Leg 8229 | -5/Factory | Build established: Scavenger-Gunner 8259 | -5/Factory | Repaired Flexi-carbon Leg 8749 | -5/Factory | Core integrity fell below 50% 8796 | -5/Factory | Destroyed 9 combat bots 8808 | -5/Factory | Lost 9 parts (1p1n2u5w) 9051 | -5/Factory | Build established: Scavenger-Mutant 9087 | -5/Factory | Discovered exit to Factory (range 6) 9094 | -5/Factory | Entered another Factory area 9094 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9284 | -4/Factory | Lost 5 parts (1n3u1w) 9398 | -4/Factory | Lost 11 parts (2p3n2u4w) 9517 | -4/Factory | Core integrity fell below 50% 9555 | -4/Factory | Core integrity fell below 20% 9568 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09546_ Lgt. Nuclear Core destroyed. 09546_ Knocked back. 09547_ Slug penetrates Wall. 09547_ Penetrated by Slug. 09549_ Acquired Matter Neutralizer. 09550_ Knocked back. 09552_ Penetrated by Slug. 09552_ Lgt. Nuclear Core destroyed. 09552_ Knocked back. 09553_ P-70 Sage destroyed. 09553_ Slug penetrates Wall. 09554_ Matter Neutralizer destroyed. 09554_ Penetrated by Slug. 09554_ Knocked back. 09555_ Acquired 4 matter. 09556_ Knocked back. 09559_ Slug penetrates Wall. 09559_ Penetrated by Slug. 09565_ Acquired Antigrav System. 09568_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????????? # | | ???????????????????????????????? ? ? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????######### #?? | | ??????????????????????# % !]]" #?? | | ??????????????????????#% !] " #?? | | ?????????????????????## ]!# ### | | ?????????#############; =% !%# | | ?????????# # |!/ #?? | | ?????????# # H # #?? | | ?????????# #+######" ### | | ?????????# ! # | | ?????????# t # | | ?????????# g b | | ?????????# # | | ?????????# @ # | | ?????????# ! #####+#####+### | | ?????????# ## # | | ?????????# ## """"""""" # | | ?????????# t ## # | | ?????????############### """"""""" # | | ???????????????????????# !# | | ???????????????????????############## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????/ | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Mass Driver | -5/Factory | Hacked Imp. Cloaking Device | -4/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Librarian Please Form A Line Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed PlasmaSupersonicBeam Manual? 0 Play Time 02:30:49 Cumulative 7.3 hours Start 2024.04.01 @ 19:06:32 End 2024.04.03 @ 23:18:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2280a693-7562-42c7-9d08-583f11950761