Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 03:06:29 Player: theogungabunga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (634) 634 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2424 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Ripper > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit Large Battery (200) Particle Gun Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Plasma Cutter Ripper > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit Large Battery Particle Gun Plasma Cannon Assault Rifle [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Plasma Cutter Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 25 | 6 7 5 4 . 2 1 Power 4 | 1 2 . 1 . . . Engine 1 | 1 . . . . . . Core 3 | . 2 . 1 . . . Reactor . | . . . . . . . Propulsion 3 | 2 . 1 . . . . Treads . | . . . . . . . Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 3 1 1 . 1 . Device 2 | . . 1 1 . . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 11 | 2 2 3 2 . 1 1 Energy Gun 2 | . . 2 . . . . Energy Cannon 3 | . 2 . . . . 1 Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 3 . . 8 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 8 | . . 1 1 . . 8 To Critical Strikes . | . . . . . . . Average Backups 6 | . 4 7 6 7 7 7 Power . | . . 1 1 1 1 1 Propulsion 1 | . . . . 2 2 2 Utility 2 | . 1 3 2 2 2 2 Weapon 2 | . 1 3 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 98 99 87 100 100 86 Core 11 | . 10 14 10 11 11 9 Leg 22 | . 28 28 18 22 22 16 Device 10 | . . 3 15 22 15 9 Storage 13 | . 20 14 11 11 11 11 Protection 6 | . 6 10 . . 6 8 Energy Gun 4 | . . 12 9 11 1 . Energy Cannon 2 | . 12 3 . . . 1 Ballistic Gun 10 | . 15 3 11 11 11 8 Launcher 2 | . . 8 6 . . . Special Weapon 6 | . . . 4 11 11 8 Slashing Weapon 4 | . . . . . 9 11 Peak Build Rating 19 | 6 9 10 13 13 19 19 Average Rating 13 | 3 8 9 11 13 17 17 On Entrance 10 | . 6 9 10 13 13 19 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 12 19 19 19 18 26 26 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 6 | . . 1 . . 1 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 7 8 8 Average Carried 6 | 1 4 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 8 7 7 7 8 7 Class Distribution -------------------- 69% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 739 | 201 201 100 217 . 20 . Remotely 242 | . . 5 217 . 20 . Salvage Created 631 | . 230 113 218 . . 70 Parts 32 | . 7 6 15 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 5 5 6 . . 1 Guns 9 | . 3 2 4 . . . Cannons 3 | . 2 . . . . 1 AOE 5 | . . 3 2 . . . Classes Destroyed 4 | . 1 1 2 . . . Builder 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 13 | . 5 2 5 . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 3 | . 3 3 3 . . 1 Combat Bots Only 3 | . 3 3 3 . . 1 Max Kills in Single Turn 2 | . 1 2 1 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 169 | . 20 50 36 . . 63 Missed 40 | . 7 12 8 . . 13 Hits 129 | . 13 38 28 . . 50 Projectile 129 | . 13 38 28 . . 50 Critical Strikes 1 | . . 1 . . . . Damage Taken 1898 | . 149 421 371 . . 957 Core 471 | . 23 37 76 . . 335 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 141 | . . . 122 . 19 . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 60 | . 17 15 18 . . 10 Largest 3 | . 2 2 3 . . 2 Hottest 120 | . 120 120 83 . . 103 Shots Fired 111 | . 34 22 40 . . 15 Gun 65 | . 24 10 26 . . 5 Cannon 27 | . 10 11 . . . 6 Launcher 7 | . . 1 6 . . . Special 12 | . . . 8 . . 4 Kinetic 47 | . 24 2 16 . . 5 Thermal 39 | . 10 11 8 . . 10 Explosive 7 | . . 1 6 . . . Electromagnetic 18 | . . 8 10 . . . Robot Hit Streak 17 | . 17 5 3 . . 5 Robot Miss Streak 6 | . 3 1 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 67 | . 24 13 17 . . 13 Core Hits 33 | . 8 7 13 . . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . . . . 1 Destroy 1 | . 1 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1599 | . 315 399 542 . . 343 Guns 558 | . 228 71 182 . . 77 Cannons 356 | . 87 141 . . . 128 Explosions 505 | . . 187 318 . . . Melee 103 | . . . . . . 103 Ramming 9 | . . . 9 . . . Kinetic 487 | . 228 24 158 . . 77 Thermal 491 | . 87 208 33 . . 163 Explosive 438 | . . 120 318 . . . Electromagnetic 71 | . . 47 24 . . . Impact . | . . . . . . . Slashing 103 | . . . . . . 103 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 50 | . . 28 20 . . 2 Projectiles 7 | . . . 7 . . . Explosions 41 | . . 28 13 . . . Melee 2 | . . . . . . 2 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 69 | . . 32 37 . . . Shots 4 | . . 2 2 . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 2 | . 1 . 1 . . . Crushed . | . . . . . . . Highest Temperature 513 | . 299 513 9 . . 256 Average Temperature 142 | . 107 214 3 . . 101 Received Heat Transfer 789 | . 84 144 159 . . 402 Effects 7 | . . 7 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1053 | . 185 396 111 . . 361 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 139 | . 61 139 121 29 . . Initial 40 | . . 7 40 29 . . Average 36 | . 20 44 60 22 . . Influence Increases 571 | . 121 194 211 . . 45 Destroy 0b10 Robot/C 340 | . 100 100 120 . . 20 Destroy 0b10 Robot/NC 5 | . . . 5 . . . Destroy Leader 80 | . 20 20 30 . . 10 Successful Hack 10 | . . 5 5 . . . Disable Machine 60 | . . 60 . . . . Destroy Structure 46 | . 1 9 36 . . . Lose Combat Pursuer 30 | . . . 15 . . 15 Influence Decreases 566 | . 101 110 239 67 9 40 Entered New Map 133 | . . 13 64 47 9 . Time Decay 373 | . 101 97 145 20 . 10 Lost Part 60 | . . . 30 . . 30 Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 11 10 9 . . 4 Peak Tracking Total 5 | . 4 5 4 . . 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . . Max in Single Turn 4 | . . 4 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 1 1 . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 4 1 4 . . . Successful 6 | . 1 1 4 . . . Failed 3 | . 3 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Record 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1881 | 57 356 241 301 44 704 178 Spaces Moved 1080 | 52 213 148 115 37 447 68 Core 31 | 23 . . . . . 8 Treads . | . . . . . . . Legs 1049 | 29 213 148 115 37 447 60 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 Average Speed 138 | 89 120 121 120 120 156 198 Slowest Speed 350 | 120 120 190 120 120 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 37 31 12 15 63 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . 10 63 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . 10 63 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1338 | 62 278 186 235 36 453 88 Wait 134 | . 27 14 85 . 2 6 Move 1074 | 51 212 147 114 36 446 68 Hop . | . . . . . . . Pick Up 24 | 5 10 1 7 . 1 . Fast Attach 5 | 1 . 1 1 . 2 . Attach 15 | 5 2 1 6 . . 1 Detach 1 | . 1 . . . . . Swap 12 | . 6 4 2 . . . Drop 8 | . 2 3 1 . 2 . Fire 60 | . 17 15 18 . . 10 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 2 | . 1 . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 332 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 11) 414 | -10/Materials | Entered Mines 502 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 577 | -10/Mines | Learned Materials trap positions 606 | -10/Mines | Discovered new exit (range 14) 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 656 | -9/Materials | Loaded intel: 22 trap records 703 | -9/Materials | Repaired Aluminum Leg 730 | -9/Materials | Repaired Aluminum Leg 943 | -9/Materials | Discovered new exit (range 6) 956 | -9/Materials | Entered Mines 968 | -9/Mines | Learned Materials stockpile data 989 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1000 | -9/Mines | Entered Zion 1018 | -7/Zion | Given the Hacking Drone Bay 1675 | -7/Zion | Discovered new exit (range 16) 1704 | -7/Zion | Entered Proximity Caves 1790 | -6/Proximity Caves | Learned 4 Factory zone layouts 1846 | -6/Proximity Caves | Core integrity fell below 50% 1877 | -6/Proximity Caves | Core integrity fell below 20% 1882 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- M-22 Extractor reprogrammed Fire Trap. M-22 Extractor extracts Fire Trap. M-22 Extractor reprogrammed Fire Trap. M-22 Extractor extracts Fire Trap. M-22 Extractor reprogrammed Dirty Bomb Trap. M-22 Extractor extracts Dirty Bomb Trap. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Aluminum Leg destroyed. Plasma Cutter destroyed. Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. Hrd. Medium Armor Plating destroyed. G-67 Veteran destroyed. Lgt. Nuclear Core destroyed. Flexi-carbon Leg fries itself beyond repair. Tractor Beam destroyed. Plasma Cannon destroyed. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier Carbon-fiber Leg severed. 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Plasma Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive IFF Parser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lance | -7/Zion | Archive Force Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 5% | -9/Materials Aluminum Leg | 58% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Organ Harvest Robot Respite There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ShieldElectrostormLance Manual? 0 Play Time 00:24:36 Cumulative 5.3 hours Start 2025.12.25 @ 02:43:21 End 2025.12.25 @ 03:06:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 5f51f57f-2cae-40ff-a276-ffda5d570336