Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.14 @ 01:16:51 Player: Fedop Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (2717) 2717 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7182 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 275/275 System Corruption 2% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (8) ------ Improved Trap Scanner Matter Filter Weapon Shielding > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Deuterium Engine Advanced Signal Interpreter Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Microactuators Transmission Jammer Heavy Armor Plating Reactive Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Laser Chainsword Heavy Pick > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Core Analyzer Energy Filter Heavy Armor Plating Focal Shield EM Pulse Cannon Gauss Rifle [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 2 . . 2 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 113 | 6 14 14 . 30 24 14 4 7 Power 15 | 1 1 2 . 4 3 3 . 1 Engine 9 | 1 1 2 . 3 . 1 . 1 Core 5 | . . . . 1 3 1 . . Reactor 1 | . . . . . . 1 . . Propulsion 34 | 2 6 4 . 12 3 5 1 1 Treads 7 | . . 1 . 4 2 . . . Leg 2 | . 2 . . . . . . . Wheel 18 | 2 . 3 . 8 . 3 1 1 Hover 4 | . 4 . . . . . . . Flight 3 | . . . . . 1 2 . . Utility 38 | 1 2 4 . 10 11 3 3 4 Device 20 | . 1 2 . 5 6 1 2 3 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 1 . 2 . . 1 . Hackware 1 | . . . . . 1 . . . Protection 11 | . 1 . . 3 4 2 . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 5 4 . 4 7 3 . 1 Energy Gun 7 | . 2 . . 2 3 . . . Energy Cannon 4 | . . 2 . . 1 . . 1 Ballistic Gun 5 | 2 1 . . . 2 . . . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 2 | . 1 . . 1 . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 2 | . . 1 . 1 . . . . Slashing Weapon 3 | . . 1 . . 1 1 . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 1 3 . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 4 | . . . . 4 . . . . Parts Lost 44 | . 5 3 . 15 6 1 14 . Power 8 | . 1 1 . 4 . . 2 . Propulsion 17 | . 4 1 . 7 2 . 3 . Utility 9 | . . . . . 3 . 6 . Weapon 10 | . . 1 . 4 1 1 3 . Highest Loss Streak 14 | . 2 1 . 4 2 1 14 . To Critical Strikes 2 | . . . . 1 . . 1 . Average Backups 8 | 2 6 7 10 8 9 8 7 4 Power . | . 1 . 1 . . 1 . . Propulsion 1 | . . 1 1 1 2 1 1 . Utility 3 | . . 1 3 5 5 3 3 1 Weapon 1 | . 3 4 4 . . 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 3 2 . 5 3 4 1 4 Power 2 | . . . . 1 . . . 1 Propulsion 5 | . 2 1 . . 1 1 . . Utility 9 | . . . . 3 2 2 1 1 Weapon 4 | . . 1 . . . 1 . 2 Tool/Special 2 | . 1 . . 1 . . . . Average Slot Usage (%) 85 | . 90 98 88 81 88 88 67 25 Engine 6 | . 14 10 11 7 3 2 . 4 Core 1 | . . . . . 3 3 4 . Treads 5 | . . . 11 11 7 2 . . Leg 2 | . 2 16 . . . . . . Wheel 10 | . 1 5 11 12 14 12 8 4 Hover 2 | . 20 . . . . . . . Device 11 | . 2 15 22 7 11 19 15 7 Storage 8 | . 14 11 11 9 7 6 4 . Processor 4 | . . 10 11 12 . . 2 1 Hackware 1 | . . . . . 2 6 6 1 Protection 10 | . 5 6 . 5 18 13 8 . Energy Gun 4 | . 9 3 . 3 5 4 2 . Energy Cannon 3 | . . 15 11 2 1 . . 3 Ballistic Gun 2 | . 9 . . . 2 2 2 . Ballistic Cannon 1 | . 6 . . 3 . . . . Impact Weapon 2 | . . . . 5 3 . . . Slashing Weapon 2 | . . . . . 4 6 2 . Peak Build Rating 55 | 6 10 17 15 25 43 55 55 20 Average Rating 26 | 4 7 15 15 18 33 52 41 13 On Entrance 19 | . 6 10 15 15 20 43 55 8 Avg Prop Armor Cover (%) 7 | . . 14 14 12 5 4 . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 60 | 10 15 24 22 37 51 59 60 24 Greatest Support 60 | 26 26 26 16 60 28 44 44 16 Greatest Overweight (x) 9 | . 4 1 1 9 4 4 1 1 Average Overweight (x) . | . . . 1 . 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 10 10 8 5 Most Carried 10 | 4 8 10 10 10 10 10 9 5 Average Carried 8 | 2 6 7 10 8 9 9 7 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 8 10 10 10 10 9 4 5 Class Distribution -------------------- 60% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Gladiator 5% | Gladiator 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 1931 | 250 216 423 . 393 432 217 . . Remotely 119 | . . . . 119 . . . . Salvage Created 3929 | . 400 515 26 1207 896 858 27 . Parts 169 | . 28 26 1 34 38 40 2 . Haulers Intercepted 8 | . 2 2 . 2 1 1 . . Recyclers Shooed 4 | . . 1 . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 62 | . 12 6 . 23 15 5 1 . Melee 24 | . . . . 10 9 5 . . Guns 14 | . 5 . . 3 5 . 1 . Cannons 6 | . 1 4 . 1 . . . . AOE 7 | . 6 1 . . . . . . Classes Destroyed 14 | . 5 5 . 3 1 . . . Worker 7 | . . 2 1 3 1 . . . Builder 5 | . . 1 . 2 . 2 . . Hauler 8 | . 2 2 . 2 1 1 . . Recycler 7 | . . . . 2 2 3 . . Mechanic 3 | . 1 1 . . 1 . . . Operator 2 | . . 1 . . 1 . . . Watcher 3 | . 1 2 . . . . . . Swarmer 16 | . 3 . . 6 6 . 1 . Grunt 28 | . 9 2 . 11 6 . . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . 1 . . 1 . . . Sentry 8 | . . 3 . 4 . 1 . . Hunter 3 | . . . . 1 . 2 . . Programmer 4 | . . . . . 2 2 . . Best Kill Streak 8 | . 8 4 1 4 4 2 1 . Combat Bots Only 8 | . 8 2 . 4 3 1 1 . Max Kills in Single Turn 2 | . 2 1 1 1 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . . . . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Hostile Shots Fired 869 | . 49 56 . 224 157 55 321 7 Missed 249 | . 12 17 . 59 37 18 104 2 Hits 620 | . 37 39 . 165 120 37 217 5 Melee 7 | . . . . . 7 . . . Projectile 613 | . 37 39 . 165 113 37 217 5 Critical Strikes 14 | . . 2 . 4 3 1 4 . Damage Taken 7153 | 1 461 583 . 1921 1756 326 2010 95 Core 1689 | . 99 270 . 387 82 . 795 56 Absorbed by Shields 362 | . . . . 59 72 118 113 . Redirected to Shielding 42 | . 19 4 . 19 . . . . Ignored by Resistances 685 | . . . . 94 183 44 364 . Regen/Repaired (Parts) 78 | . . . . . 78 . . . Core Remaining (%) 61 | 100 60 . 32 29 88 . . . Volleys Fired 157 | . 55 36 5 28 25 4 3 1 Largest 3 | . 2 2 1 3 2 1 2 1 Hottest 161 | . 95 136 68 161 134 5 97 65 Shots Fired 290 | . 111 70 5 55 39 4 4 2 Gun 166 | . 78 17 . 33 34 . 4 . Cannon 104 | . 22 50 5 20 5 . . 2 Launcher 16 | . 11 3 . 2 . . . . Special 4 | . . . . . . 4 . . Kinetic 94 | . 67 2 . 16 6 . 3 . Thermal 160 | . 27 65 5 37 23 . 1 2 Explosive 14 | . 11 3 . . . . . . Electromagnetic 18 | . 6 . . 2 10 . . . Robot Hit Streak 14 | . 14 7 4 9 3 4 1 2 Robot Miss Streak 7 | . 3 3 1 2 7 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 265 | . 59 46 4 79 48 27 1 1 Core Hits 100 | 1 25 16 1 20 21 13 3 . Critical Kills 3 | . . 1 . 1 1 . . . Critical Parts Destroyed 9 | . . 1 . 8 . . . . Critical Strikes 18 | . 1 2 . 9 3 3 . . Burn 1 | . 1 . . . . . . . Meltdown 2 | . . 1 . . 1 . . . Smash 10 | . . 1 . 9 . . . . Sever 3 | . . . . . 2 1 . . Impale 2 | . . . . . . 2 . . Melee Attacks 136 | . . 5 . 64 38 27 2 . Impact 80 | . . 2 . 64 14 . . . Slashing 43 | . . 3 . . 24 16 . . Piercing 13 | . . . . . . 11 2 . Sneak Attacks 20 | . . . . 5 6 9 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 7713 | 3 1089 1155 83 2593 1673 1046 43 28 Guns 1345 | . 428 121 . 436 317 . 43 . Cannons 1185 | . 165 691 83 192 26 . . 28 Explosions 823 | . 496 288 . 39 . . . . Melee 4319 | . . 55 . 1911 1307 1046 . . Ramming 41 | 3 . . . 15 23 . . . Kinetic 610 | . 360 18 . 150 39 . 43 . Thermal 1778 | . 176 794 83 478 219 . . 28 Explosive 784 | . 496 288 . . . . . . Electromagnetic 181 | . 57 . . 39 85 . . . Impact 2497 | . . 55 . 1911 531 . . . Slashing 1405 | . . . . . 776 629 . . Piercing 417 | . . . . . . 417 . . Highest Corruption 4 | 1 1 . . 4 1 . 2 2 Average Corruption 1 | 1 1 . . 4 1 . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . 6 . . 16 7 . . 3 Message Errors 7 | . . . . 5 2 . . . Matter Fused 9 | . 3 . . 3 2 . . 1 Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 4 | . . . . 1 2 . . 1 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . 2 . . 3 . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1135 | . 25 63 1 645 231 170 . . Projectiles 17 | . 8 8 1 . . . . . Explosions 51 | . 17 29 . 5 . . . . Melee 1067 | . . 26 . 640 231 170 . . Knockbacks 16 | . 1 . . 14 1 . . . Impact 13 | . . . . 12 1 . . . Kinetic 3 | . 1 . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 117 | 1 13 85 . 7 11 . . . Shots 4 | . 2 2 . . . . . . Rammed 8 | 4 . . . 2 2 . . . Targets Rammed 8 | 4 . . . 2 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 436 | . 268 432 8 436 408 . 16 8 Average Temperature 113 | . 70 111 4 161 135 . 12 3 Received Heat Transfer 1857 | . 201 270 . 720 435 72 159 . Effects 9 | . 1 1 . 1 6 . . . Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 2 | . 1 . . . 1 . . . Interference 4 | . . . . . 4 . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 16 | . . 1 . 12 3 . . . Combat Hostiles 11 | . . 1 . 9 1 . . . Parts Fried 21 | . . 1 . 17 3 . . . Impact Corruptions 37 | . . 1 . 28 8 . . . Robots Melted 2 | . . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 4 . . 2 . . . Heat Transferred 3589 | . 518 1517 148 962 407 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Maximum Alert Level 1 | . 1 . . 1 . . . . Low Security (%) 91 | 100 90 100 100 62 100 100 100 100 Level 1 8 | . 9 . . 37 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 333 | . 230 186 65 333 175 76 30 15 Initial 151 | . . 79 60 . 151 53 12 15 Average 62 | . 51 56 29 116 73 19 7 2 Influence Increases 2322 | . 468 347 5 745 495 197 65 . Destroy 0b10 Robot/C 1240 | . 240 120 . 460 300 100 20 . Destroy 0b10 Robot/NC 175 | . 20 45 5 45 30 30 . . Destroy Leader 332 | . 56 58 . 104 62 52 . . Successful Hack 52 | . . 9 . . 43 . . . Disable Machine 75 | . 30 30 . 15 . . . . Destroy Structure 73 | . 47 25 . 1 . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 360 | . 60 60 . 120 60 15 45 . Influence Decreases 2322 | . 278 381 161 412 717 290 53 30 Entered New Map 468 | . . 111 96 . 182 58 6 15 Time Decay 1567 | . 228 250 65 312 475 222 . 15 Lost Part 287 | . 50 20 . 100 60 10 47 . Squads Dispatched 21 | . 4 . . 3 8 5 . 1 Investigation 7 | . 2 . . . 3 1 . 1 Extermination 5 | . . . . . 3 2 . . Reinforcement 8 | . 2 . . 2 2 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 6 | . 1 1 . 4 . . . . Communications Jammed 1 | . . . . . . 1 . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 25 23 . 40 34 7 20 2 Peak Tracking Total 19 | . 5 7 . 7 6 2 19 2 Tactical Retreats 16 | . 2 2 . 6 3 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 10 | . 2 . . 1 1 1 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 5 | . 2 2 . 1 . . . . Max in Single Turn 2 | . 1 2 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 24 | . 2 6 . 1 10 4 . 1 Terminals 12 | . 1 4 . 1 4 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 6 | . 1 . . . 4 1 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 59 | . 7 20 . 4 20 6 . 2 Successful 23 | . 4 7 . 1 8 2 . 1 Failed 35 | . 3 12 . 3 12 4 . 1 Catastrophic 9 | . . 4 . 1 2 2 . . Database Lockouts 1 | . . 1 . . . . . . Manual 8 | . . 5 . 1 2 . . . Terminals 31 | . 4 12 . 4 7 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . 5 2 . . Recycling Units 12 | . 3 . . . 8 1 . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . 3 2 . 1 2 . . 1 Record 2 | . 1 . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 . . . 4 1 . . Process 1 | . . . . . 1 . . . Report Inventory 5 | . 1 . . . 3 1 . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 5 . 1 8 2 . 1 Full Trace Events 5 | . 1 . . . 3 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 22 | . . . . . 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 119 | . . . . . 119 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 2 | . . . . . . 2 . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . parse_system 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Active Infowar (turns) 3636 | . . 679 165 996 850 765 71 110 Sensors 464 | . . . . 462 . . . 2 Traps 108 | . . . . . . . . 108 Machine Analysis 1840 | . . 679 165 996 . . . . Jamming 1685 | . . . . . 849 765 71 . ECM 1 | . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 5631 | 109 752 680 165 1113 1668 851 108 185 Spaces Moved 3730 | 104 505 470 157 577 1090 578 71 178 Core 99 | 3 10 . . 7 . . 29 50 Treads 240 | . . . . 64 175 1 . . Legs 374 | . 51 323 . . . . . . Wheels 2620 | 101 47 147 157 506 915 577 42 128 Hover 397 | . 397 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 80 95 80 105 100 50 50 Average Speed 112 | 88 97 108 95 111 129 118 89 94 Slowest Speed 500 | 90 250 120 95 500 240 320 115 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 58 41 37 41 25 11 36 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . 2 . 1 . . . . Terrain Destroyed 102 | . 65 36 . 1 . . . . Melee 3 | . . 2 . 1 . . . . Projectile . | . . . . . . . . . AOE 99 | . 65 34 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total 4659 | 117 667 558 167 885 1256 712 104 193 Wait 279 | . 68 3 6 120 23 52 7 . Move 3723 | 104 504 469 156 576 1089 577 70 178 Hop . | . . . . . . . . . Pick Up 74 | 4 13 9 . 20 14 9 . 5 Fast Attach 75 | 6 6 6 . 18 20 14 . 5 Attach 41 | . 5 5 . 13 9 4 3 2 Detach 24 | . 2 3 . 10 6 3 . . Swap 43 | . 5 11 . 15 6 2 4 . Drop 86 | . 9 11 . 19 24 21 . 2 Fire 157 | . 55 36 5 28 25 4 3 1 Melee 135 | . . 5 . 64 38 26 2 . Ram 7 | 3 . . . 2 2 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 8) 737 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Destroyed 8 combat bots 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Central database locked down 1076 | -9/Materials | Discovered new exit (range 16) 1134 | -9/Materials | Build established: Scavenger-Mutant 1231 | -9/Materials | Discovered new exit (range 7) 1466 | -9/Materials | Core integrity fell below 50% 1542 | -9/Materials | Entered Mines 1591 | -9/Mines | Discovered new exit (range 14) 1661 | -9/Mines | Discovered new exit (range 5) 1692 | -9/Mines | Assembled infested the area 1697 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1707 | -9/Mines | Entered Materials 1707 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2135 | -8/Materials | Lost 4 parts (1p2n1w) 2283 | -8/Materials | Lost 4 parts (2n2w) 2428 | -8/Materials | Core integrity fell below 50% 2700 | -8/Materials | Discovered new exit (range 13) 2781 | -8/Materials | Garrison activated, responded to threat 2820 | -8/Materials | Entered Factory 2820 | -7/Factory | Evolved 2 slots: Utility x2 2887 | -7/Factory | Build established: Mutant 3942 | -7/Factory | Identified exit to Factory 3985 | -7/Factory | Repaired Hvy. Laser 4488 | -7/Factory | Entered another Factory area 4488 | -6/Factory | Evolved 2 slots: Utility x2 5208 | -6/Factory | Identified exit to Garrison 5339 | -6/Factory | Entered Garrison 5357 | -6/Garrison | Build established: Scavenger-Gladiator 5405 | -6/Garrison | Triggered checkpoint 5409 | -6/Garrison | Triggered checkpoint 5427 | -6/Garrison | Core integrity fell below 50% 5435 | -6/Garrison | Discovered new exit (range 13) 5441 | -6/Garrison | Core integrity fell below 20% 5447 | -6/Garrison | Entered Factory 5458 | -6/Factory | Lost 14 parts (2p3n6u3w) 5632 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05501_ Dropped Microactuators. 05502_ System corrupted: Energy discharge (-66). 05503_ Acquired Hvy. Ion Cannon. 05522_ System corrupted: Matter fused (-8). 05524_ Acquired Imp. Trap Scanner. 05526_ Acquired Matter Filter. 05541_ Acquired Adv. Signal Interpreter. 05602_ Acquired Weapon Shielding. 05611_ Connecting with Garrison Access... 05612_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 05612_ System corrupted: Hvy. Ion Cannon misfires. 05620_ Triggered Alarm Trap. 05620_ An alarm sounds. 05620_ ALERT: Alarm triggered, dispatching investigation squad. 05622_ ALERT: All DSF locations entering lockdown mode. 05626_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ???????????###### #?????????? ????? | | ???????????# #?????????# * ??? | | ???????????# ########### ? | | ???????????#^^ # # !!!#? | | ???????????# # """"" #! !! #? | | ???????????# * # ""T"" # /! #? | | ???????????# # # #? | | ???????????# + # #? | | ???????????# # ! # #? | | ???????????# # ! ] # "T" #? | | ???????????# ######### # """ #? | | ???????????# #???????###+####### !#? | | ???????????# #?????????# ########+###??? | | ??????????? +?????????# #???? | | ???????????# ??????????# #???? | | ???????????# ??????????# #???? | | ???????????# ??????????# ###### | | ???????????# ##????????# # # | | ??????????## ######## @ # " # | | ?????????+ h "" # | | ??????????########+################ G # | | ?????????????# #??????????# "" # | | ?????????????# ! #??????????# " # | | ?????????????# #??????????# # | | ?????????????# #??????????###### | | ?????????????###########???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Laser | 8% | -7/Factory Studied --------- Particle Cannon | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time No Signal We Love MA Challenges ------------ None Game ------ Seed SigixInsulationDrivehammer Manual? 0 Play Time 02:23:49 Cumulative 38.4 hours Start 2026.08.13 @ 20:33:49 End 2026.08.14 @ 01:16:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ccc11f-93ad-4ac0-9f40-0e44c344047f