Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 11:06:38 Player: BVrutally Odd Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (300) 1500 Value Destroyed (14988) 14988 Prototype IDs (50) 1000 Alien Tech Used (8) 1600 Bonus (23735) 23735 TOTAL SCORE: 53523 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 6550 Follower Combat Kills 1660 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 248 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Friendly Fire -123 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 200/200 System Corruption 23% Temperature Cool (0) +ITN Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- Compact HERF Cannon > --- INVENTORY (10) --- Quantum Capacitor Makeshift Hacking Suite High-powered Transdimensional Reconstructor Long-range Proton Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Experimental Phase Shifter > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Transmission Jammer Focal Shield Makeshift Hacking Suite High-powered Transdimensional Reconstructor Long-range Proton Cannon Compact HERF Cannon Hypervelocity Mass Driver Micro-nuke Launcher Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 255] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Sigix Exoskeleton Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Hypervelocity Mass Driver Energy Gun Sigix Sheargun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Utility 11 | . . . 2 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 1 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 190 | 7 6 7 44 2 . . 2 3 6 9 . 1 1 . 1 7 2 2 6 4 9 2 7 3 6 2 1 10 5 27 8 Power 22 | 1 . 1 5 . . . . 1 . 1 . . 1 . . 1 . . 1 1 2 . . 1 . . . 4 1 1 . Engine 8 | 1 . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 3 . . . Core 10 | . . . 4 . . . . . . 1 . . 1 . . 1 . . 1 . 1 . . . . . . . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . Propulsion 43 | 2 . 1 20 . . . 1 1 1 3 . 1 . . . 1 . 1 2 . 1 . 2 1 2 1 . 2 . . . Treads 26 | 2 . 1 13 . . . 1 1 1 3 . 1 . . . 1 . . 1 . 1 . . . . . . . . . . Leg 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . . 1 1 . . . 2 1 2 1 . 2 . . . Utility 74 | 2 2 1 9 1 . . 1 . 4 3 . . . . 1 4 . . 2 3 5 1 5 1 3 . . 3 2 15 6 Device 30 | 1 . . 2 1 . . . . 1 . . . . . . 3 . . 2 . 1 1 3 . . . . 1 . 8 6 Storage 6 | 1 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Processor 14 | . . . 1 . . . . . 1 . . . . . 1 . . . . 1 2 . . . . . . . 1 7 . Hackware 6 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . 2 . . 1 . . . Protection 18 | . . 1 6 . . . 1 . 1 1 . . . . . . . . . 2 1 . 2 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 4 4 10 1 . . . 1 1 2 . . . . . 1 2 1 1 . 1 1 . . 1 1 1 1 2 11 2 Energy Gun 15 | 1 2 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 . Energy Cannon 11 | . . 1 1 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 4 2 Ballistic Gun 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . 1 2 . . . . . . 2 . . . . . 1 2 . . . 1 . . . . . . . . 1 . Launcher 8 | . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 1 . . . . . . . . . . . . . . 4 . . . 1 4 2 1 1 . 1 4 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Lost 52 | . . 2 10 . . . . 1 . 5 . . . . 1 3 . . . 2 1 2 . . . . 1 13 . 4 7 Power 10 | . . 1 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 4 . . . Propulsion 11 | . . . 2 . . . . . . 2 . . . . . 1 . . . . 1 2 . . . . . 3 . . . Utility 22 | . . . 5 . . . . 1 . 1 . . . . 1 1 . . . 1 . . . . . . . 4 . 3 5 Weapon 9 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 1 2 Highest Loss Streak 7 | . . 1 3 . . . . 1 . 5 . . . . 1 1 . . . 2 1 3 . . . . 1 7 . 3 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 13 | 1 14 19 17 17 18 18 14 16 17 6 4 4 4 4 3 5 11 13 13 13 17 22 23 23 23 13 13 9 7 8 8 Power . | . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . Propulsion 2 | . 2 2 4 6 6 6 4 4 4 1 1 1 1 1 1 1 2 1 1 3 3 4 3 3 5 . 1 . . . . Utility 6 | . 6 11 8 6 7 7 6 7 8 2 2 2 2 2 1 1 4 5 6 5 8 12 12 12 10 7 7 4 4 2 2 Weapon 4 | . 4 5 5 4 5 5 4 3 3 1 1 1 1 1 1 1 4 5 5 5 5 5 6 6 6 6 5 3 2 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . 1 7 . . . 1 . 3 6 . . . . . . . . 2 . . . . 1 . . . . . 1 3 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . 1 5 . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . . 2 Weapon 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 86 | . 100 99 94 91 92 92 81 85 96 80 86 86 86 74 86 82 81 82 87 84 86 78 78 85 78 88 88 79 79 80 76 Engine 3 | . 14 13 4 7 7 7 5 6 6 1 . . . . . . . . . . 2 . . 1 5 8 7 2 . . . Core 2 | . . . 4 . . . . . . 2 6 6 6 6 6 4 5 5 5 3 3 5 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 . . 4 9 7 7 Treads 21 | . 28 28 26 38 38 38 35 36 40 27 26 26 26 26 26 22 17 17 17 23 20 10 10 10 9 . . . . . . Leg 1 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 4 9 7 7 Flight 1 | . . . . . . . . . . . . . . . . . . . 4 . . . . 7 . 28 28 15 . . . Device 7 | . 14 10 7 6 7 7 5 5 6 2 . . . . . 4 10 11 10 10 5 5 4 5 4 3 4 13 18 14 14 Storage 5 | . 14 14 9 7 7 7 5 5 6 1 . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 7 9 7 7 Processor 10 | . . . 1 7 7 7 5 5 10 13 13 13 13 13 15 17 17 17 17 14 12 15 14 10 10 9 9 4 8 21 22 Hackware 7 | . . . . . . . . . 4 15 20 20 20 20 20 14 11 11 11 11 10 10 10 10 10 19 19 10 . . . Protection 6 | . . 3 14 7 7 7 9 8 6 4 6 6 6 6 3 2 . . . 1 12 10 10 15 14 8 9 1 . . . Energy Gun 2 | . 13 4 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 9 26 19 11 Energy Cannon 2 | . . 3 5 7 6 7 5 8 13 . . . . . . 3 2 . . . . 4 2 . 2 . . . . 1 4 Ballistic Gun 1 | . 13 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 9 6 7 6 7 9 5 . 4 13 13 13 1 13 5 7 10 10 10 10 5 7 10 7 . . . . . . Peak Build Rating 255 | 7 9 15 39 46 46 46 75 84 61 84 84 84 85 85 85 89 85 89 104 99 113 111 117 120 119 120 117 216 235 255 252 Average Rating 80 | 5 8 11 26 45 45 46 69 63 57 63 84 84 84 72 83 83 82 84 90 90 107 92 95 112 100 109 112 155 234 241 243 On Entrance 86 | . 7 9 15 39 46 46 46 75 50 60 84 84 84 85 85 80 84 85 82 92 99 111 93 117 101 99 113 112 216 235 242 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 14 50 55 79 81 81 81 131 146 94 73 49 49 53 53 53 61 51 51 52 70 148 140 153 160 160 44 44 46 48 60 60 Greatest Support 208 | 40 40 40 86 106 106 86 148 148 142 94 50 50 50 50 200 208 178 178 178 208 208 105 105 105 105 46 46 60 60 60 60 Greatest Overweight (x) 3 | . 1 1 3 . . . . . . 1 . . 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 15 15 15 15 15 25 25 25 25 25 15 15 15 10 10 10 Average Capacity 16 | 7 18 20 20 20 20 20 20 20 20 8 5 5 5 5 5 9 15 15 15 15 22 25 25 25 24 15 15 12 10 10 10 Most Carried 25 | 5 18 20 20 20 20 20 20 20 20 20 5 5 5 5 5 13 15 15 15 15 23 25 25 25 25 15 15 15 9 10 10 Average Carried 14 | 2 14 19 19 19 20 20 16 18 19 7 5 5 5 5 4 6 13 14 14 14 18 23 24 23 24 13 14 9 7 8 9 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 15 15 15 15 15 25 25 25 25 15 15 15 10 10 10 10 Final Carried 25 | 5 18 20 19 20 20 20 18 20 20 5 5 5 5 5 4 13 15 15 15 15 23 25 23 25 15 15 15 9 8 10 9 Class Distribution -------------------- 44% | Hacker-Mutant 21% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Alien-Sigix 3% | Hacker-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Matter Collected 8132 | 312 263 202 1233 69 126 10 55 283 . 746 60 19 96 . 208 664 166 15 136 407 325 128 571 . 510 141 95 418 80 608 186 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14499 | 121 569 251 1709 64 166 6 . 300 . 1233 . . 175 . 108 995 138 . 82 577 440 338 567 . 387 141 254 692 58 4579 549 Parts 552 | 10 40 16 94 5 5 1 . 16 . 1 . . 7 . 4 58 2 . . 19 20 19 25 . 15 2 5 24 . 149 15 Haulers Intercepted 17 | . 2 . 4 . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 3 . 3 . Recyclers Shooed 8 | . 1 . 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . 9 . . 5 2 . 9 . . . 15 13 . 4 . 2 2 . 15 . . 12 . 14 . . . . . . Prevented 24 | . . . . . . 2 . 2 . . . . . . . . . . . 3 . 5 12 . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 220 | . 14 5 35 1 3 1 . 8 . 6 . . 2 . 4 15 3 . 2 12 3 8 9 . 4 . 1 5 . 72 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 62 | . 10 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 34 4 Cannons 68 | . . 2 21 1 . 1 . 1 . 1 . . 2 . 4 14 3 . 2 7 3 . 2 . 4 . . . . . . AOE 78 | . 4 . 3 . 3 . . 6 . 5 . . . . . . . . . 4 . 8 6 . . . 1 2 . 36 . Classes Destroyed 26 | 2 6 1 5 . 1 . . 2 . 1 . . 1 . . . . . . . . . . . . . . 3 . 4 . Worker 12 | . 3 . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 3 1 Builder 12 | . . . 1 . . . . . . . . . . . . 5 . . . . . . . . . 2 1 1 1 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 4 . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 3 . 3 . Recycler 8 | 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . 3 . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Operator 8 | . 3 . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 3 1 Swarmer 38 | . 6 . 4 . . 1 . . . . . . . . . 4 1 . . 5 . 8 4 . 1 . . . . 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 85 | . 8 2 17 . 2 . . 3 . . . . 2 . 3 2 1 . 1 3 1 . 5 . 1 . . . . 34 . Brawler 9 | . . . . . 1 . . 1 . . . . . . . . . . 1 1 . . . . . . . . . 5 . Duelist 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 15 | . . . 9 1 . . . . . . . . . . . 1 1 . . 1 . . . . 1 . . . . 1 . Hunter 12 | . . . 3 . . . . 2 . . . . . . . 2 . . . . . . . . . . . 2 . 1 2 Programmer 19 | . . . . . . . . 1 . . . . . . . 6 . . . 2 2 . . . 1 . 1 . . 5 1 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Packrat 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Martyr 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 49 | 2 6 2 4 1 3 1 . 6 . 3 . . 2 . 3 8 3 . 2 5 2 4 4 . 1 2 3 2 1 49 6 Combat Bots Only 42 | . 6 2 4 1 3 1 . 6 . 3 . . 2 . 3 5 3 . 2 5 2 4 4 . 1 . 1 2 . 42 4 Max Kills in Single Turn 12 | 1 3 1 2 1 2 1 . 4 . 1 . . 2 . 1 2 1 . 1 2 2 3 2 . 1 1 2 1 1 12 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 11 | . 3 . 2 . 2 . . 4 . 1 . . . . . . . . . 2 . 3 2 . . . 1 1 . 11 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Hostile Shots Fired 1817 | . 59 20 197 9 10 4 . 62 . 5 . 7 12 . 47 155 8 . 1 43 23 35 18 . 10 4 29 225 22 765 47 Missed 890 | . 16 4 64 2 6 1 . 16 . . . 1 3 . 9 28 3 . . 15 5 10 8 . 3 3 12 149 18 492 22 Hits 927 | . 43 16 133 7 4 3 . 46 . 5 . 6 9 . 38 127 5 . 1 28 18 25 10 . 7 1 17 76 4 273 25 Melee 30 | . . . 8 . . . . . . 5 . . . . . . . . . 2 . . . . . . . 2 . 13 . Projectile 897 | . 43 16 125 7 4 3 . 46 . . . 6 9 . 38 127 5 . 1 26 18 25 10 . 7 1 17 74 4 260 25 AOE 13 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . 1 7 Critical Strikes 46 | . 1 . 6 . . . . . . 4 . . 1 . . 6 . . . 2 1 . . . . . 2 2 . 16 5 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 17792 | . 445 402 2134 54 96 51 . 966 . 547 . 187 166 . 881 2155 101 . 47 531 610 496 190 . 166 23 394 1771 101 3164 2114 Core 3474 | . 100 90 164 11 . . . 116 . 89 . . . . 62 241 . . 8 37 20 59 23 . . . 82 486 33 851 1002 Absorbed by Shields 802 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . . 753 . Reduced by Siege Mode 360 | . . . . . . . . . . . . . . . 164 59 32 . . 101 . . 4 . . . . . . . . Redirected to Shielding 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 121 . . . Ignored by Resistances 4620 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 311 105 3464 709 Regen/Repaired (Parts) 2279 | . . . . . . . 771 . 186 206 . 133 . . . 645 . . 316 . . . . . . 22 . . . . . Core Remaining (%) 74 | 100 . 24 70 . . . . 81 . . . . . . 82 . . . . 71 . . . . 82 . . 63 98 . . Volleys Fired 643 | 14 55 30 129 1 3 2 1 10 3 31 . . 4 . 15 69 6 . 4 20 17 19 23 . 32 . 5 34 9 79 28 Largest 3 | 2 2 2 2 2 2 2 1 3 2 2 . . 2 . 2 2 2 . 2 2 2 2 2 . 2 . 1 2 3 3 3 Hottest 300 | 60 70 80 113 67 67 67 37 117 105 66 . . 107 . 107 77 112 . 112 112 112 112 112 . 112 . 49 200 300 300 294 Shots Fired 1196 | 27 110 54 224 2 6 4 1 22 5 55 . . 10 . 30 122 13 . 8 36 29 27 35 . 44 . 5 50 25 191 61 Gun 520 | 27 106 32 86 . . . . . . . . . . . . . . . . . . . . . . . . 31 25 170 43 Cannon 557 | . . 22 134 2 2 4 1 14 5 5 . . 10 . 30 122 13 . 8 31 29 19 23 . 44 . . 11 . 10 18 Launcher 119 | . 4 . 4 . 4 . . 8 . 50 . . . . . . . . . 5 . 8 12 . . . 5 8 . 11 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 533 | 14 53 46 138 1 1 2 1 13 . . . . 10 . 30 68 13 . 8 31 29 12 23 . 40 . . . . . . Thermal 231 | 13 53 8 81 1 1 2 . 1 5 5 . . . . . 54 . . . . . . . . . . . . . 7 . Explosive 93 | . 4 . 4 . 4 . . 8 . 50 . . . . . . . . . . . . . . . . 5 7 . 11 . Electromagnetic 70 | . . . 1 . . . . . . . . . . . . . . . . 5 . 15 12 . 4 . . 12 . 3 18 Slashing 269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 25 170 43 Robot Hit Streak 30 | 8 11 12 19 21 23 24 . 5 . 24 . . 4 . 13 21 9 . 10 26 30 4 17 . 19 . . 8 4 25 16 Robot Miss Streak 6 | 2 6 3 4 . . 2 . 1 4 1 . . 2 . 3 3 2 . 2 . 1 2 1 . 2 . . 2 1 3 2 Penetration Max 1 | . . . 1 . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . . 1 1 Secondary Targets 19 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 15 1 Max Gunslinging Chain 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Shots Hit Robots 735 | 17 66 34 148 2 2 2 . 19 . 37 . . 5 . 21 69 9 . 3 25 14 10 20 . 19 6 3 30 4 128 42 Core Hits 546 | 4 44 14 64 2 6 1 . 18 . 18 . . 4 . 8 34 6 . 2 15 7 18 14 . 7 . 8 17 1 220 14 Critical Kills 30 | . . . 1 . . . . . . . . . 1 . 1 1 2 . 2 6 6 2 3 . 5 . . . . . . Critical Parts Destroyed 34 | . . . . . . . . . . . . . 2 . 4 . 3 . . 8 7 . 3 . 4 2 1 . . . . Critical Strikes 85 | . 6 2 5 . . . . 1 . . . . 3 . 7 5 5 . 2 14 13 2 6 . 9 2 1 . . 1 1 Burn 7 | . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Destroy 62 | . . 1 1 . . . . . . . . . 3 . 6 . 5 . 2 14 13 2 6 . 9 . . . . . . Blast 10 | . . . 4 . . . . 1 . . . . . . 1 4 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 65 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . 30 8 20 . . . Impact 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 8 5 . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Piercing 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 6 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47922 | 224 1224 660 4009 54 247 48 . 1048 . 4206 . . 171 . 672 2418 154 . 85 892 377 681 859 . 372 491 715 2139 397 22688 3091 Guns 15214 | 224 827 417 1195 . . . . . . . . . . . . . . . . . . . . . . . . 62 242 10465 1782 Cannons 9119 | . . 243 2556 54 27 48 . 330 . 138 . . 171 . 672 2329 154 . 85 459 359 228 193 . 372 . . 249 . 121 331 Explosions 19210 | . 381 . 210 . 220 . . 554 . 4068 . . . . . . . . . 433 . 453 666 . . . 534 1016 . 10675 . Melee 1648 | . . . . . . . . 164 . . . . . . . . . . . . . . . . . 491 181 812 . . . Ramming 2731 | . 16 . 48 . . . . . . . . . . . . 89 . . . . 18 . . . . . . . 155 1427 978 Kinetic 7507 | 148 428 544 2276 27 . 21 . 330 . . . . 171 . 672 1272 154 . 85 459 359 85 193 . 283 . . . . . . Thermal 3475 | 76 399 116 1462 27 27 27 . . . 138 . . . . . 1057 . . . . . 38 67 . . . . . . 41 . Explosive 17591 | . 381 . 210 . 220 . . 554 . 4068 . . . . . . . . . . . . . . . . 534 949 . 10675 . Electromagnetic 2419 | . . . 13 . . . . . . . . . . . . . . . . 433 . 558 599 . 89 . . 316 . 80 331 Impact 877 | . . . . . . . . . . . . . . . . . . . . . . . . . . 491 181 205 . . . Slashing 13158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669 242 10465 1782 Piercing 164 | . . . . . . . . 164 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 2 . . . . . . . 1 1 1 1 1 9 9 9 9 5 . 1 1 . 1 3 3 7 . 4 23 Average Corruption 3 | . . . 2 . . . . . . . 1 1 1 1 1 5 9 9 9 3 . 1 1 . 1 3 3 4 . 3 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 167 | . . . 14 . . . . . . . 1 3 8 1 4 27 19 12 3 12 . 8 7 . 2 1 5 21 . 12 7 Message Errors 42 | . . . 3 . . . . . . . . . 4 . 2 4 5 3 . 5 . 1 1 . 1 . 2 5 . 3 3 Matter Fused 38 | . . . 4 . . . . . . . . 1 1 1 . 8 3 2 1 1 . 4 2 . 1 1 1 4 . 2 1 Heat Flow Errors 15 | . . . 1 . . . . . . . . . 1 . . 4 4 . . . . . . . . . . 1 . 3 1 Energy Discharges 19 | . . . 1 . . . . . . . . 1 . . . 6 2 1 1 2 . . 1 . . . 2 1 . . 1 Parts Rejected 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . 1 . . . . . . . 1 . . . . 2 3 2 1 2 . . 1 . . . . 2 . 2 1 Data Loss (major) 9 | . . . . . . . . . . . . . . . 2 . . 1 . 1 . . 1 . . . . 4 . . . Misfires 13 | . . . 2 . . . . . . . . . 2 . . 2 1 . . 1 . 3 1 . . . . 1 . . . Alerts 7 | . . . . . . . . . . . . 1 . . . . 1 3 . . . . . . . . . 2 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1654 | . . . 86 . . . . 45 . 6 . . . . . 82 . . . . 30 70 27 . 49 289 162 118 75 591 24 Projectiles 342 | . . . 86 . . . . 45 . . . . . . . 79 . . . . 30 29 . . 49 . . . . . 24 Explosions 368 | . . . . . . . . . . 6 . . . . . . . . . . . 41 27 . . . 27 . . 267 . Melee 944 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 289 135 118 75 324 . Knockbacks 54 | . . 3 3 . . . . 5 . . . . 1 . 5 11 2 . . 7 . 1 1 . 1 . 1 . 2 11 . Impact 14 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 10 . Kinetic 38 | . . 3 3 . . . . 5 . . . . 1 . 4 10 2 . . 7 . 1 1 . 1 . . . . . . Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 1722 | . . . . . . . . 50 . 350 . . . . . . . . . . . 133 7 . . . 132 . . 72 978 Shots 26 | . . . . . . . . 1 . 11 . . . . . . . . . . . 6 1 . . . 2 . . 5 . Rammed 13 | . 3 . 2 . . . . . 1 . . . . . . 6 . . . . 1 . . . . . . . . . . Targets Rammed 52 | . 3 . 3 . . . . . 1 . . . . . . 7 . . . . 2 . . . . . . . 2 34 . Kicked 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 . Crushed 3 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Highest Temperature 378 | . 90 . 283 17 12 24 . 132 78 . . . 247 . 241 262 223 . 45 60 298 144 378 . 24 . . 214 60 120 165 Average Temperature 63 | . 30 . 65 9 8 13 . 70 42 . . . 59 . 109 61 79 . 20 25 73 47 111 . 13 . . 91 45 55 61 Received Heat Transfer 2626 | . 189 129 759 18 12 . . 111 . . . 21 9 . 210 144 45 . 9 73 9 . 21 . . . 54 108 9 440 256 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . 2 2 1 . . 2 2 . 2 . 3 . . . . . . Total Turns 244 | . . . . . . . . . . . . . . . 33 64 19 . . 43 18 . 33 . 34 . . . . . . Longest Duration 38 | . . . . . . . . . . . . . . . 18 38 19 . . 29 11 . 27 . 15 . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 3 2 1 8 3 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 2 3 Parts Fried 31 | . . . . . . . . . . . . . . . . 2 . . . 6 . . 3 . . 3 5 2 . 10 . Impact Corruptions 33 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 8 5 3 3 13 . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 2 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Heat Transferred 5903 | 175 1592 346 2038 37 37 37 . . . 185 . . . . . 1369 . . . . . . 50 . . . . . . 37 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Maximum Alert Level 5 | . . . 2 1 . . . . . . 1 . . . . 2 . . . . . . . . . . 1 5 5 5 5 Low Security (%) 65 | 100 100 . 55 52 . . . . 100 100 73 . . . . 89 . . . . 100 . . . . 100 84 . . . . Level 1 16 | . . . 37 47 . . . . . . 26 . . . . 8 . . . . . . . . . . 15 74 . . . Level 2 2 | . . . 7 . . . . . . . . . . . . 2 . . . . . . . . . . . 9 . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 11 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 6 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Max Security 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 52 81 . Peak Influence 5218 | 10 195 . 533 236 . . . . 16 18 395 . . . . 408 . . . . 50 . . . . 116 368 1884 1892 5218 3528 Initial 3348 | . . . . 236 . . . . 16 . . . . . . . . . . . . . . . . . 59 207 1100 1100 3348 Average 472 | . 85 . 198 202 . . . . 1 1 167 . . . . 47 . . . . 9 . . . . 25 93 563 1400 2713 3354 Influence Increases 12154 | 20 440 50 1160 30 85 65 . 200 18 74 455 354 374 . 100 576 60 . 303 345 120 180 255 . 90 212 533 822 522 4431 280 Destroy 0b10 Robot/C 5080 | . 280 40 700 20 60 20 . 160 . . 160 140 200 . 80 300 60 . 200 240 60 160 180 . 80 . 20 80 80 1620 140 Destroy 0b10 Robot/NC 410 | 20 50 . 60 . . . . . . . 5 . . . . 45 . . . . 25 . 5 . . 15 25 35 10 105 10 Destroy Leader 926 | . 78 10 210 10 10 . . 40 . . 32 30 30 . 20 62 . . . 30 14 20 10 . 10 2 6 16 2 262 22 Allied During Kill 694 | . . . . . . . . . . . 197 169 144 . . . . . 88 . . . . . . . . . 49 47 . Successful Hack 113 | . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . 20 75 12 . . . Disable Machine 450 | . 15 . 45 . . . . . 15 . 45 . . . . 30 . . . . 15 . . . . 15 45 90 15 90 30 Anti-Garrison Action 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 300 . Destroy Structure 1121 | . 2 . 55 . . . . . . 74 16 . . . . 76 . . . . 6 . . . . 40 152 34 81 522 63 Partial Spotted 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 15 60 15 . . Lose Combat Pursuer 2805 | . 15 . 90 . 15 45 . . . . . 15 . . . 60 . . 15 75 . . 60 . . 105 195 495 120 1485 15 Influence Decreases 11188 | 20 301 189 639 365 219 117 . 174 44 74 80 450 653 . 100 172 397 67 96 552 120 180 180 75 90 106 271 619 1515 1268 2055 Entered New Map 4648 | . . 67 . 285 69 11 . . 10 . . 140 54 . . . 151 13 . 207 . . . 75 . . 47 161 825 648 1885 Time Decay 4572 | 20 301 112 539 80 150 106 . 164 34 70 80 270 439 . 90 158 246 54 36 325 113 160 180 . 90 106 101 318 70 60 100 Lost Part 445 | . . 10 100 . . . . 10 . 4 . . . . 10 14 . . . 20 7 20 . . . . 10 130 . 40 70 Lost Ally 1410 | . . . . . . . . . . . . 40 160 . . . . . 60 . . . . . . . . 10 620 520 . Purge Threat 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 . . . . Squads Dispatched 90 | . 3 . 6 . . . . . 1 . 3 . . . . 6 . . . . 3 . . . . 2 4 16 2 40 4 Investigation 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Extermination 8 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 1 1 . . . Reinforcement 25 | . 3 . 5 . . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . 3 3 2 2 . Assault 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 34 4 Garrison 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Distress Signals 34 | . 1 . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . 5 8 14 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 612 | . 29 5 61 1 4 5 . 8 1 6 1 7 8 . 4 29 3 . 23 12 8 5 9 . 1 9 23 80 23 237 10 Peak Tracking Total 37 | . 7 2 6 1 3 3 . 4 1 2 3 3 3 . 3 6 3 . 15 5 3 4 5 . 1 9 12 29 13 37 4 Tactical Retreats 57 | . 1 . 4 . 1 2 . . . . . 1 . . . 1 . . 1 2 . . 2 . . 3 2 13 3 20 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Traps Triggered 11 | . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Disabled 37 | . 2 1 3 . . . . . 1 . 3 . . . . 2 . . . . 1 . . . . 1 3 8 2 8 2 Max in Single Turn 3 | . 1 1 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 2 2 1 3 1 Garrison Access 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Accessed 48 | . 1 2 2 . . . 1 . 3 . 2 . . 4 . 4 1 . 1 . 1 1 . 4 1 5 9 4 1 1 . Terminals 26 | . 1 . 1 . . . . . 2 . 2 . . . . 2 . . . . 1 . . . 1 3 8 4 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 152 | . 1 6 6 . . . 3 . 7 . 5 . . 33 . 8 1 . 1 . 2 1 . 17 1 19 27 11 1 2 . Successful 108 | . . 6 3 . . . 3 . 5 . 1 . . 33 . 8 1 . 1 . 1 1 . 17 1 7 15 5 . . . Failed 44 | . 1 . 3 . . . . . 2 . 4 . . . . . . . . . 1 . . . . 12 12 6 1 2 . Catastrophic 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 3 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . 2 . . . . . . . 5 . . . . 1 . . 1 . . . . . . 14 8 7 1 . . Terminals 69 | . 1 . 3 . . . . . 3 . 5 . . . . 3 . . . . 2 . . . 1 13 26 11 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 13 | . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Terminal Hacks 85 | . . 6 1 . . . 3 . 2 . . . . 33 . 3 1 . 1 . 1 1 . 17 1 2 9 4 . . . Record 22 | . . 5 . . . . . . . . . . . 11 . . . . . . . . . 5 1 . . . . . . Part Schematic 20 | . . . . . . . 3 . . . . . . 13 . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 2 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . 3 . . . . . Scan Component 5 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . . . Repair 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 2 5 1 . . . Terminals 9 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 5 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Botnet 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 4 . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 2 . . . . . 3 . 2 . . . . 3 . . . . 1 . . . . 4 7 3 1 1 . Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . 17 . . . . . . 13 . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . Time 236 | . . . . . . . . . 44 . . . . . . 130 . . . . . . . . . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total Allies 140 | . . . . . . . . . . 19 . . . . . . . . 5 . . . . . . . 1 1 45 42 27 Largest Group 19 | . . . . . . . . . . 19 19 16 11 1 1 . . . 5 2 . . . . . . 1 1 17 7 7 Highest-Rated Group 702 | . . . . . . . . . . 702 701 602 444 36 36 . . . 250 98 . . . . . . 45 26 245 98 99 Highest-Rated Ally 68 | . . . . . . . . . . 50 50 50 50 36 36 . . . 68 49 . . . . . . 45 26 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 411 | . . . . . . . . . . . 45 62 44 . . . . . 37 . . . . . . . . . 146 77 . Total Damage 10880 | . . . . . . . . . . . 1999 1635 1531 . . . . . 1612 . . . . . . . . . 2991 1112 . Kills 55 | . . . . . . . . . . . 11 11 8 . . . . . 10 . . . . . . . . . 6 9 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Active Infowar (turns) 16535 | 114 1173 1114 1074 166 318 504 2225 647 543 405 . . . . . 689 533 432 1413 918 562 802 1053 403 751 239 228 228 . 1 . Optics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sensors 13059 | . . . . 166 318 504 2225 647 543 405 . . . . . 689 533 432 1413 918 562 802 1053 403 751 239 228 228 . . . Terrain 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Seismic 5334 | 114 1173 1114 1074 . . . . . . . . . . . . 122 532 432 176 597 . . . . . . . . . . . Jamming 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 1 . 1 . . . . 3 . 1 . 1 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Turns Passed 24206 | 289 1173 1543 1963 167 318 504 2225 647 543 874 191 593 1113 157 579 1449 535 432 1413 923 562 802 1111 406 863 301 288 843 320 732 347 Spaces Moved 15123 | 149 347 470 707 93 199 320 1451 346 302 557 102 309 579 90 264 407 286 244 564 416 237 309 398 161 329 612 792 1669 757 1244 413 Core 322 | 7 . . . . . . . . . 315 . . . . . . . . . . . . . . . . . . . . . Treads 9194 | 142 347 470 632 93 199 320 1451 346 302 242 102 309 579 90 264 407 286 244 564 416 237 309 398 161 284 . . . . . . Legs 3195 | . . . 75 . . . . . . . . . . . . . . . . . . . . . . . . 706 757 1244 413 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2412 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 612 792 963 . . . Fastest Speed 21 | 50 160 240 151 153 151 151 151 152 152 50 165 165 165 165 172 160 173 170 160 160 165 240 240 240 24 21 21 21 30 30 30 Average Speed 121 | 154 227 247 175 153 151 151 151 152 155 101 165 165 183 171 194 167 173 172 173 163 169 240 240 240 210 21 23 25 30 30 30 Slowest Speed 330 | 160 240 250 330 153 153 151 152 156 156 255 165 165 245 245 245 250 173 173 240 240 249 240 240 240 240 22 99 32 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 2 13 . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 46 | 11 62 31 79 4 46 55 86 50 11 96 5 52 70 68 54 11 42 43 52 67 7 48 55 60 54 21 77 85 28 28 16 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 7 | . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 3 . . . . . . . Known Exits Taken 20 | . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 27 | . . 4 . . . 2 3 1 . . . 5 2 . 1 . 1 1 . 2 . 1 3 . 1 . . . . . . Spaces Dug 205 | . . . . . . . . . . . . . . . . 18 . . . . 1 6 . . 15 20 50 12 26 55 2 Terrain Destroyed 750 | . . 1 48 . 23 . . 29 . 157 . . 3 . 5 40 . . 1 1 2 12 8 . 16 20 83 15 33 221 32 Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3 2 . . . Projectile 301 | . . 1 24 . . . . 5 . . . . 3 . 5 40 . . 1 . 2 1 . . 16 . . 13 33 125 32 AOE 423 | . . . 24 . 23 . . 24 . 157 . . . . . . . . . . . 11 8 . . . 80 . . 96 . Terrain Rammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total 19639 | 177 615 797 1195 115 207 337 1472 425 372 811 125 393 624 94 299 1048 314 254 988 620 363 343 516 183 454 747 878 1986 833 1469 585 Wait 3119 | 3 189 278 242 16 2 16 10 43 50 194 24 83 41 1 20 535 15 8 379 178 88 8 69 . 61 101 54 241 56 23 91 Move 15053 | 148 346 469 706 92 198 319 1450 345 302 556 101 308 576 89 263 405 285 243 563 415 236 308 397 160 328 603 787 1645 756 1241 413 Hop 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 2 10 . . . Pick Up 125 | 5 13 6 20 3 . . 4 4 4 3 . . . . . 12 2 . 5 1 6 2 4 5 5 2 2 7 . 8 2 Fast Attach 104 | 7 . . 17 . . . 1 2 3 7 . . . 2 . 5 . . 2 1 3 . 2 2 2 2 1 14 2 21 8 Attach 63 | . . 2 11 2 . . 4 . 1 4 . . . . 1 5 2 1 1 1 1 . 2 . 8 2 1 6 2 4 2 Detach 21 | . . . 3 . . . . . 1 3 . . . . . 3 1 1 2 . 1 . . 2 . . 1 1 . 1 1 Swap 170 | . 7 7 29 1 4 . . 9 2 6 . 1 1 . . 2 2 1 8 4 8 6 14 7 8 1 3 5 4 23 7 Drop 139 | . 2 5 35 . . . 2 5 5 7 . 1 1 2 . 4 1 . 5 . 1 . 5 7 10 3 2 3 2 20 11 Fire 643 | 14 55 30 129 1 3 2 1 10 3 31 . . 4 . 15 69 6 . 4 20 17 19 23 . 32 . 5 34 9 79 28 Melee 65 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . 30 8 20 . . . Ram 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Kick 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 . Crush 16 | . 3 . 3 . . . . . 1 . . . . . . 7 . . . . 2 . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 12 . . 15 . Rewire 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 290 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 13) 1447 | -10/Materials | Discovered new exit (range 9) 1463 | -10/Materials | Entered Subcaves 1464 | -10/Subcaves | Approached by a straggling Scientist 1561 | -10/Subcaves | Visited Clippyterm 1568 | -10/Subcaves | Learned Research machine intel 1568 | -10/Subcaves | Learned 40 Factory zone layouts 1869 | -10/Subcaves | Disturbed a concealed Subdweller 1871 | -10/Subcaves | Core integrity fell below 50% 2207 | -10/Subcaves | Learned 2 Materials zone layouts 2774 | -10/Subcaves | Visited 4L-MR0's lab 2799 | -10/Subcaves | Found Tower Shield 2989 | -10/Subcaves | Discovered new exit (range 7) 3006 | -10/Subcaves | Entered Materials 3006 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3491 | -8/Materials | Build established: Scavenger-Mutant 3566 | -8/Materials | Lost 3 parts (1n2u) 3741 | -8/Materials | Garrison activated, responded to threat 3891 | -8/Materials | Discovered new exit (range 11) 4363 | -8/Materials | Discovered new exit (range 14) 4932 | -8/Materials | Discovered new exit (range 6) 4969 | -8/Materials | Entered Factory 4969 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4970 | -7/Factory | Identified exit to Factory 4970 | -7/Factory | Identified exit to Lower Caves 5002 | -7/Factory | Build established: Mutant 5136 | -7/Factory | Entered Lower Caves 5294 | -7/Lower Caves | Spotted B-75 Beast 5412 | -7/Lower Caves | Discovered new exit (range 13) 5454 | -7/Lower Caves | Entered another Lower Caves area 5455 | -7/Lower Caves | Encountered a Warlord checkpoint 5564 | -7/Lower Caves | Learned Factory terminal intel 5567 | -7/Lower Caves | Discovered exit to Factory (range 6) 5948 | -7/Lower Caves | Discovered new exit (range 8) 5958 | -7/Lower Caves | Entered Zion 5994 | -7/Zion | Found CR-A16's Pointy Stick 6034 | -7/Zion | Discovered new exit (range 14) 6040 | -7/Zion | Received a visual enhancement algorithm 6075 | -7/Zion | Given A8's code to call for help 6315 | -7/Zion | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 6415 | -7/Zion | Learned Factory terminal intel 6440 | -7/Zion | Visited the Megawrench Repair Shop 6446 | -7/Zion | Megawrench repaired 11 parts 6605 | -7/Zion | Build established: Scavenger-Gunner 7926 | -7/Zion | Met Imprinter 8183 | -7/Zion | Entered Proximity Caves 8478 | -6/Proximity Caves | Learned Factory security intel 8495 | -6/Proximity Caves | Spotted B-75 Beast 8519 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8522 | -6/Proximity Caves | Destroyed B-75 Beast 8802 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8830 | -6/Proximity Caves | Entered Factory 8830 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8832 | -6/Factory | Loaded intel: 26 terminal locations 9130 | -6/Factory | Build established: Scavenger-Mutant 9297 | -6/Factory | Repaired Hrd. Heavy Armor Plating 9373 | -6/Factory | Sucked down chute 9373 | -6/Factory | Entered Waste 9378 | -6/Waste | Spotted C-40 Crusher 9384 | -6/Waste | Spotted C-40 Crusher 9390 | -6/Waste | Destroyed C-40 Crusher 9396 | -6/Waste | Destroyed C-40 Crusher 9405 | -6/Waste | Spotted C-40 Crusher 9415 | -6/Waste | Destroyed C-40 Crusher 9425 | -6/Waste | Spotted C-40 Crusher 9459 | -6/Waste | Destroyed C-40 Crusher 9465 | -6/Waste | Spotted C-40 Crusher 9483 | -6/Waste | Destroyed C-40 Crusher 9521 | -6/Waste | Spotted C-40 Crusher 9542 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9545 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9548 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9555 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9586 | -6/Waste | Lost 5 parts (2n1u2w) 9637 | -6/Waste | Destroyed C-40 Crusher 9744 | -6/Waste | Warlord forces began an assault 9778 | -6/Waste | Found Broken Adv. Powered Armor 9945 | -6/Waste | Build established: Hacker-Mutant 10164 | -6/Waste | Discovered new exit (range 11) 10216 | -6/Waste | Identified exit to Factory 10247 | -6/Waste | Entered Factory 10247 | -6/Factory | Accompanied by 19 allies 10248 | -6/Factory | Loaded intel: 25 terminal locations 10407 | -6/Factory | Discovered new exit (range 7) 10412 | -6/Factory | Identified exit to Lower Caves 10438 | -6/Factory | Entered Lower Caves 10438 | -6/Lower Caves | Accompanied by 16 allies 10579 | -6/Lower Caves | Lost 4 allies 10854 | -6/Lower Caves | Spotted B-75 Beast 10875 | -6/Lower Caves | Allies destroyed B-75 Beast 10982 | -6/Lower Caves | Discovered new exit (range 11) 10997 | -6/Lower Caves | Identified exit to Lower Caves 11031 | -6/Lower Caves | Entered another Lower Caves area 11031 | -6/Lower Caves | Accompanied by 11 allies 11031 | -6/Lower Caves | Discovered new exit (range 11) 11766 | -6/Lower Caves | Lost 4 allies 12100 | -6/Lower Caves | Learned Factory emergency access door positions 12107 | -6/Lower Caves | Learned 12 Factory zone layouts 12109 | -6/Lower Caves | Discovered new exit (range 15) 12141 | -6/Lower Caves | Identified exit to Data Miner 12144 | -6/Lower Caves | Entered Data Miner 12144 | -6/Data Miner | Accompanied by 1 ally 12146 | -6/Data Miner | Discovered new exit (range 6) 12177 | -6/Data Miner | Met Data Miner 12205 | -6/Data Miner | Learned location of Section 7 (-3) 12205 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12231 | -6/Data Miner | Received God Mode back door access code from Data Miner 12298 | -6/Data Miner | Identified exit to Proximity Caves 12301 | -6/Data Miner | Entered Proximity Caves 12301 | -5/Proximity Caves | Accompanied by 1 ally 12497 | -5/Proximity Caves | Spotted B-75 Beast 12520 | -5/Proximity Caves | Destroyed B-75 Beast 12828 | -5/Proximity Caves | Discovered new exit (range 9) 12852 | -5/Proximity Caves | Learned 4 Factory zone layouts 12878 | -5/Proximity Caves | Identified exit to Factory 12880 | -5/Proximity Caves | Entered Factory 12880 | -5/Factory | Evolved 2 slots: Utility x2 12881 | -5/Factory | Identified exit to Extension 12882 | -5/Factory | Identified exit to Factory 13324 | -5/Factory | Identified exit to Upper Caves 13457 | -5/Factory | Repaired Hyp. Mass Driver 13535 | -5/Factory | Repaired Imp. Heavy Siege Treads 13806 | -5/Factory | Crushed by falling debris 14329 | -5/Factory | Entered Upper Caves 14330 | -5/Upper Caves | Encountered a Warlord checkpoint 14673 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14829 | -5/Upper Caves | Learned location of Armory (-3) 14848 | -5/Upper Caves | Discovered new exit (range 8) 14862 | -5/Upper Caves | Identified exit to Upper Caves 14864 | -5/Upper Caves | Entered another Upper Caves area 14952 | -5/Upper Caves | Learned 4 Factory zone layouts 15273 | -5/Upper Caves | Discovered new exit (range 12) 15287 | -5/Upper Caves | Identified exit to Warlord 15296 | -5/Upper Caves | Entered Warlord 15374 | -5/Warlord | System corruption cleaned by Quarantine Array 15523 | -5/Warlord | Visited the Vortex Lab 15527 | -5/Warlord | Warlord's base attacked by MAIN.C 15537 | -5/Warlord | Found Prototype Energy Gun 15537 | -5/Warlord | Identified Vortex Shotgun 15693 | -5/Warlord | Opened Warlord's prototype stash 15700 | -5/Warlord | Found Prototype Device 15700 | -5/Warlord | Identified Exp. Focal Shield 15708 | -5/Warlord | Found Prototype Device 15708 | -5/Warlord | Identified Exp. Phase Shifter 15732 | -5/Warlord | Found Prototype Hackware 15768 | -5/Warlord | Met Warlord 15877 | -5/Warlord | Warlord forces counterattacked 16202 | -5/Warlord | Warlord base infiltrated, sounded retreat 16203 | -5/Warlord | Enhanced Grunt warped into view 16203 | -5/Warlord | Enhanced Grunt warped into view 16203 | -5/Warlord | Enhanced Grunt warped into view 16203 | -5/Warlord | Enhanced Demolisher warped into view 16203 | -5/Warlord | Enhanced Demolisher warped into view 16203 | -5/Warlord | Enhanced Demolisher warped into view 16204 | -5/Warlord | Build established: Commander-Mutant 16513 | -5/Warlord | Spotted A4-4D5(K) 16515 | -5/Warlord | P-70 Sage assimilated allied JC-LRK(Y) 16517 | -5/Warlord | Allies destroyed A4-4D5(K) 16537 | -5/Warlord | Spotted Striker 16603 | -5/Warlord | Lost 6 allies 16636 | -5/Warlord | Spotted Striker 16641 | -5/Warlord | Spotted Executioner 16645 | -5/Warlord | Allies destroyed Executioner 16681 | -5/Warlord | Discovered new exit (range 12) 16690 | -5/Warlord | Lost 12 allies 16698 | -5/Warlord | Identified exit to Proximity Caves 16709 | -5/Warlord | Entered Proximity Caves 16709 | -4/Proximity Caves | Accompanied by 2 allies 16884 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16943 | -4/Proximity Caves | Build established: Hacker-Mutant 17621 | -4/Proximity Caves | Discovered exit to Factory (range 7) 17632 | -4/Proximity Caves | Entered Factory 17632 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17633 | -4/Factory | Identified exit to Upper Caves 17633 | -4/Factory | Identified exit to Research 18194 | -4/Factory | Entered Upper Caves 18240 | -4/Upper Caves | Lost 3 parts (3n) 18735 | -4/Upper Caves | Encountered a Warlord checkpoint 18866 | -4/Upper Caves | Discovered new exit (range 12) 18932 | -4/Upper Caves | Identified exit to Upper Caves 18996 | -4/Upper Caves | Entered another Upper Caves area 18996 | -4/Upper Caves | Discovered exit to Research (range 15) 19071 | -4/Upper Caves | Learned location of Testing (-2) 19692 | -4/Upper Caves | Discovered new exit (range 16) 19886 | -4/Upper Caves | Identified exit to Zhirov 19993 | -4/Upper Caves | Found Imp. Powered Armor 20107 | -4/Upper Caves | Entered Zhirov 20107 | -4/Zhirov | Discovered new exit (range 3) 20151 | -4/Zhirov | Met Zhirov 20203 | -4/Zhirov | Found Alien Artifact 20203 | -4/Zhirov | Identified Integrated Dissipator 20203 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20259 | -4/Zhirov | Learned location of Quarantine (-3) 20259 | -4/Zhirov | Learned location of Command (-1) 20283 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20426 | -4/Zhirov | Found Alien Artifact 20511 | -4/Zhirov | Identified exit to Proximity Caves 20513 | -4/Zhirov | Entered Proximity Caves 21323 | -3/Proximity Caves | Discovered exit to Research (range 8) 21356 | -3/Proximity Caves | Identified Transdimensional Reconstructor 21356 | -3/Proximity Caves | Warped through subspace 21365 | -3/Proximity Caves | Identified Ghost Barrier 21376 | -3/Proximity Caves | Entered Research 21376 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21377 | -3/Research | Loaded intel: 107 machine locations 21452 | -3/Research | Repaired Lrn. Sensor Array 21533 | -3/Research | Spotted B-86 Titan 21612 | -3/Research | Discovered new exit (range 13) 21617 | -3/Research | Identified exit to Armory 21617 | -3/Research | Identified exit to Quarantine 21643 | -3/Research | Build established: Hacker-Sprinter 21651 | -3/Research | Found Prototype Launcher 21651 | -3/Research | Identified Mni. Smartbomb Launcher 21662 | -3/Research | Garrison activated, responded to threat 21677 | -3/Research | Entered Quarantine 21843 | -3/Quarantine | Identified exit to Research 21855 | -3/Quarantine | Found Alien Artifact 21855 | -3/Quarantine | Identified Core Reset Matrix 21855 | -3/Quarantine | Used Core Reset Matrix 21859 | -3/Quarantine | Detected hypermatrix surge 21859 | -3/Quarantine | Sensed 14 artifacts in vicinity 21895 | -3/Quarantine | Spotted Alpha 7 21916 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 21931 | -3/Quarantine | Discovered exit to Research (range 10) 21949 | -3/Quarantine | Spotted Fortress 21964 | -3/Quarantine | Discovered new exit (range 6) 21964 | -3/Quarantine | Discovered new exit (range 7) 21965 | -3/Quarantine | Identified exit to Section 7 21965 | -3/Quarantine | Entered Section 7 21966 | -3/Section 7 | Detected hypermatrix surge 21966 | -3/Section 7 | Sensed 15 artifacts in vicinity 21975 | -3/Section 7 | Spotted S7 Guard 21997 | -3/Section 7 | Spotted B-86 Titan 22008 | -3/Section 7 | Found Integrated Reactor 22008 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22027 | -3/Section 7 | Discovered exit to Research (range 14) 22086 | -3/Section 7 | Lost 5 parts (2p2n1u) 22180 | -3/Section 7 | Spotted B-99 Colossus 22195 | -3/Section 7 | Found LRC Armor 22195 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 22377 | -3/Section 7 | Spotted Executioner 22379 | -3/Section 7 | Spotted Executioner 22397 | -3/Section 7 | Destroyed Executioner 22399 | -3/Section 7 | Destroyed Executioner 22423 | -3/Section 7 | Integrated with Sigix Exoskeleton 22426 | -3/Section 7 | Lost 7 parts (2p1n2u2w) 22624 | -3/Section 7 | Found Sigix Sheargun 22661 | -3/Section 7 | Build established: Alien-Sigix 22678 | -3/Section 7 | Spotted Executioner 22678 | -3/Section 7 | Spotted Executioner 22684 | -3/Section 7 | Found Prototype Processor 22686 | -3/Section 7 | Found Prototype Processor 22729 | -3/Section 7 | Spotted S7 Guard 22733 | -3/Section 7 | Found Integrated Thermoelectric Network 22733 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 22755 | -3/Section 7 | Found Integrated Reactor 22755 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22808 | -3/Section 7 | Entered Research 22808 | -2/Research | Warlord forces began assault on 0b10 22808 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22813 | -2/Research | Emitted hypermatrix ping 22816 | -2/Research | Identified Exp. Core Analyzer 22818 | -2/Research | Assembled emerged from beneath the floor 22838 | -2/Research | Assembled emerged from beneath the floor 22891 | -2/Research | Assembled emerged from beneath the floor 22918 | -2/Research | Research machine network offline 22975 | -2/Research | Assembled emerged from beneath the floor 22985 | -2/Research | Assembled emerged from beneath the floor 22996 | -2/Research | Attacked by Warlord 22996 | -2/Research | Spotted T3-ACG(K) 22996 | -2/Research | Spotted M0-5JC(K) 23009 | -2/Research | Assembled emerged from beneath the floor 23057 | -2/Research | Lost 5 allies 23064 | -2/Research | Spotted UE-TJA(H) 23084 | -2/Research | Discovered new exit (range 16) 23104 | -2/Research | Borebot progress halted 23128 | -2/Research | Entered Access 23128 | -1/Access | Evolved 2 slots: Utility x2 23129 | -1/Access | Identified Exp. Targeting Computer 23133 | -1/Access | Emitted hypermatrix ping 23138 | -1/Access | Assembled emerged from beneath the floor 23205 | -1/Access | Garrison activated, responded to threat 23217 | -1/Access | Assembled emerged from beneath the floor 23251 | -1/Access | Crushed by falling debris 23251 | -1/Access | Crushed by falling debris 23266 | -1/Access | Assembled emerged from beneath the floor 23282 | -1/Access | Lost 3 parts (3u) 23296 | -1/Access | Assembled emerged from beneath the floor 23346 | -1/Access | Assembled emerged from beneath the floor 23380 | -1/Access | Found Unknown Launcher 23414 | -1/Access | Found Unknown Launcher 23416 | -1/Access | Discovered new exit (range 18) 23419 | -1/Access | Destroyed 9 combat bots 23467 | -1/Access | Assembled emerged from beneath the floor 23508 | -1/Access | Lost 4 allies 23542 | -1/Access | Identified Fusion Bomb Launcher (x2) 23560 | -1/Access | Spotted Executioner 23560 | -1/Access | Spotted Executioner 23560 | -1/Access | Spotted Striker 23574 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 23584 | -1/Access | Destroyed Striker 23597 | -1/Access | Destroyed Executioner 23600 | -1/Access | Destroyed Executioner 23623 | -1/Access | Found Exp. Core Analyzer 23629 | -1/Access | Found Exp. Targeting Computer 23640 | -1/Access | Destroyed 12 combat bots 23698 | -1/Access | Spotted Investigator 23706 | -1/Access | Scanned by Researcher 23713 | -1/Access | Destroyed Investigator 23719 | -1/Access | Spotted Striker 23719 | -1/Access | Spotted Striker 23719 | -1/Access | Spotted Executioner 23719 | -1/Access | Spotted Executioner 23723 | -1/Access | Destroyed Executioner 23727 | -1/Access | Destroyed Executioner 23727 | -1/Access | Destroyed Striker 23738 | -1/Access | Destroyed Striker 23748 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 23762 | -1/Access | Spotted Executioner 23797 | -1/Access | Destroyed 42 combat bots 23856 | -1/Access | Spotted B-99 Colossus 23856 | -1/Access | Spotted B-99 Colossus 23860 | -1/Access | Entered Command 23865 | -1/Command | Emitted hypermatrix ping 23870 | -1/Command | Assembled emerged from beneath the floor 23918 | -1/Command | Found Unknown Device 23921 | -1/Command | Identified Quantum Capacitor 23950 | -1/Command | Assembled emerged from beneath the floor 23972 | -1/Command | Assembled emerged from beneath the floor 23990 | -1/Command | Assembled emerged from beneath the floor 24049 | -1/Command | Spotted Combat Programmer 24063 | -1/Command | High security lockdown imminent 24063 | -1/Command | Destroyed Combat Programmer 24095 | -1/Command | Spotted M Guard 24097 | -1/Command | Spotted M Guard 24099 | -1/Command | Core integrity fell below 50% 24103 | -1/Command | Destroyed M Guard 24118 | -1/Command | Destroyed M Guard 24143 | -1/Command | High security lockdown engaged 24156 | -1/Command | Spotted Combat Programmer 24168 | -1/Command | Destroyed Combat Programmer 24168 | -1/Command | All MAIN.C guards destroyed 24188 | -1/Command | System corruption reached 10% 24197 | -1/Command | Core integrity fell below 20% 24207 | -1/Command | Core destroyed Last Messages --------------- 24198_ Kicked Sealed Barrier. 24199_ Broken Exp. Reaction Control System destroyed. 24199_ System corrupted by crushing effect (+1). 24199_ Destabilizing: Core damaged (-55). 24200_ Kicked Sealed Barrier. 24200_ Destabilizing: Core damaged (-18). 24201_ Kicked Sealed Barrier. 24202_ Broken Exp. Targeting Computer destroyed. 24203_ Kicked Sealed Barrier. 24203_ Destabilizing: Core damaged (-37). 24203_ Destabilizing: Core damaged (-18). 24204_ Kicked Sealed Barrier. 24204_ Destabilizing: System corrupted (+1). 24205_ Kicked Sealed Barrier. 24205_ Destabilizing: Core damaged (-37). 24206_ Kicked Sealed Barrier. 24206_ Destabilizing: System corrupted (+1). 24206_ Destabilizing: System corrupted (+2). 24207_ Kicked Sealed Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????########## ??????????????????? | | ?????????????????############# #??????#??#??#??? | | ????????????????############## ################# | | ??????????????################ ################# | | ?????????????################# ################# | | ????????????################## ################# | | ???????????################### ################# | | ???????????################### ################# | | ??????????#################### ################# | | ?????????##################### ######## ######## | | ?????????##################### ####### ######### | | ????????? #### ###### ########## | | ???????? #### ##### ########### | | ???????? #### #### ############ | | ????????###############"""#### ### ############# | | ????????###############"""# ## ## ############## | | ????????###############"""######## ############### | | ???????################ XT### "## ### ### | | ????????###############///#### ### "## ### | | ???????################ | | ???????################ | | ????????############### | | ????????############### =%! | | ????????############### *%! | | ????????############### |#;# "## ### ### | | ????????#####################; ### ### ### | | ?????????######################################### | | ?????????##################### ################# | | ?????????##################### ################# | | ?????????##################### ################# | | ??????????#################### ################# | | ??????????#################### ################# | | ??????????#################### ################# | | ???????????################### ################# | | ????????????################## ################# | | ????????????################## ################# | | ?????????????################# ################# | | ??????????????################ ################# | | ???????????????############### ################# | | ?????????????????############# ################# | | ??????????????????############ ################# | | ?????????????????????######### ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 81 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 2600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 103 Targeting Accuracy 16 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 7 Offensive Hacking 31 Defensive Hacking 34 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 69% | -6/Factory Hyp. Mass Driver | 30% | -5/Factory Imp. Heavy Siege Treads | 7% | -5/Factory Lrn. Sensor Array | 18% | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor LRC Armor Sigix Exoskeleton Sigix Sheargun Integrated Thermoelectric Network Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseStrikeEdition Manual? 0 Play Time 03:21:17 Cumulative 320.6 hours Start 2025.05.27 @ 06:07:07 End 2025.05.27 @ 11:06:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 91 Adventurer 16 Explorer 47 Win Type - Total 41 Types 23/5/6/1/0/1/2/1/1/1 Lore% 92 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7e9a2d2-2c84-4711-b64b-1a54cfbdb808