Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.25 @ 03:01:30

Player: GipsyDog

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1758)     1758
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 3827

 Bonus
-------
High Alert Combat Kills    124

 Cogmind 
---------
Core Integrity             229/550
Matter                     249/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (-91)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (5) ------
           Cryofiber Web
           Disposable Heat Sink
     Small Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Pulse Rifle
           Assault Cannon
>          --- INVENTORY (6) ----
           Ion Engine
  Improved Heat Sink
  Advanced Signal Interpreter
           Particle Gun
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
           Disposable Heat Sink
     Small Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
           Pulse Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
  Advanced Signal Interpreter
           Beam Rifle
           Pulse Rifle
     Heavy Assault Rifle
           Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             66   | 6   18  23  19  
  Power                    8    | 1   3   3   1   
    Engine                 7    | 1   3   3   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   4   4   6   
    Treads                 .    | .   .   .   .   
    Leg                    12   | .   2   4   6   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   4   7   3   
    Device                 8    | .   2   4   2   
    Storage                2    | 1   .   1   .   
    Processor              4    | .   2   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   7   9   9   
    Energy Gun             8    | .   .   5   3   
    Energy Cannon          6    | .   3   2   1   
    Ballistic Gun          11   | 2   4   2   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   6   4   11  
  Power                    4    | .   2   .   2   
  Propulsion               5    | .   2   .   3   
  Utility                  3    | .   .   2   1   
  Weapon                   9    | .   2   2   5   
  Highest Loss Streak      6    | .   5   1   6   
Average Slot Usage (%)     94   | .   94  96  91  
  Engine                   8    | .   11  11  1   
  Core                     1    | .   .   .   5   
  Leg                      18   | .   9   20  25  
  Wheel                    4    | .   14  .   .   
  Device                   13   | .   8   15  16  
  Storage                  7    | .   13  2   9   
  Processor                14   | .   4   21  14  
  Energy Gun               7    | .   .   13  7   
  Energy Cannon            3    | .   5   2   1   
  Ballistic Gun            10   | .   22  5   4   
  Ballistic Cannon         1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  15  19  21  
  Greatest Support         51   | 20  20  20  51  
  Greatest Overweight (x)  3    | 1   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   5   4   6   
  Most Carried             6    | 3   6   6   6   
  Average Carried          3    | 1   4   3   4   
  Final Capacity           6    | 6   4   6   6   
  Final Carried            6    | 3   4   6   5   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1368 | 260 344 316 448 
  Remotely                 .    | .   .   .   .   
Salvage Created            2279 | .   723 785 771 
  Parts                    134  | .   43  49  42  
Haulers Intercepted        4    | .   2   .   2   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   12  19  14  
  Guns                     30   | .   7   14  9   
  Cannons                  14   | .   5   5   4   
  AOE                      1    | .   .   .   1   
Classes Destroyed          12   | .   6   3   3   
  Worker                   1    | .   .   1   .   
  Tunneler                 2    | .   .   .   2   
  Hauler                   4    | .   2   .   2   
  Recycler                 2    | .   1   .   1   
  Operator                 3    | .   2   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    25   | .   9   8   8   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   4   3   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           6    | .   5   6   4   
  Combat Bots Only         5    | .   5   5   4   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3454 | .    747  933  1774 
  Core                     598  | .    160  117  321  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  36   70   .    
Volleys Fired              206  | .    73   66   67   
  Largest                  2    | .    2    2    2    
  Hottest                  121  | .    80   121  107  
Shots Fired                404  | .    146  127  131  
  Gun                      294  | .    109  103  82   
  Cannon                   105  | .    37   24   44   
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  220  | .    109  35   76   
  Thermal                  142  | .    37   61   44   
  Explosive                5    | .    .    .    5    
  Electromagnetic          37   | .    .    31   6    
  Robot Hit Streak         25   | .    15   25   10   
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        5    | .    2    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           277  | .    97   95   85   
  Core Hits                106  | .    33   33   40   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4467 | .    1194 1384 1889 
  Guns                     2740 | .    733  1048 959  
  Cannons                  1462 | .    457  330  675  
  Explosions               211  | .    .    .    211  
  Melee                    .    | .    .    .    .    
  Ramming                  54   | .    4    6    44   
  Kinetic                  2036 | .    733  264  1039 
  Thermal                  1724 | .    457  739  528  
  Explosive                211  | .    .    .    211  
  Electromagnetic          442  | .    .    375  67   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Message Errors         1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Targeting Errors       1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            65   | .    18   10   37   
  Projectiles              34   | .    18   10   6    
  Explosions               31   | .    .    .    31   
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      107  | .    .    2    105  
  Shots                    4    | .    .    .    4    
  Rammed                   4    | .    1    3    .    
Targets Rammed             12   | .    2    5    5    
  Kicked                   8    | .    1    2    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        552  | .    293  552  197  
  Average Temperature      111  | .    84   161  63   
  Received Heat Transfer   1173 | .    300  288  585  
  Effects                  9    | .    .    9    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           3    | .    .    3    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    1    2    1    
  Heat Transferred         3811 | .    962  1702 1147 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             524  | .   206 464 524 
  Initial                  156  | .   .   86  156 
  Average                  254  | .   96  330 315 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         38   | 100 93  9   23  
  Level 1                  40   | .   6   61  46  
  Level 2                  20   | .   .   29  29  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   3   3   
  Investigation            4    | .   .   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              79   | .   23  28  28  
  Peak Tracking Total      8    | .   5   4   8   
  Tactical Retreats        7    | .   1   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   3   6   3   
  Terminals                9    | .   3   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   9   17  8   
  Successful               14   | .   2   10  2   
  Failed                   20   | .   7   7   6   
    Catastrophic           5    | .   3   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   8   7   5   
  Terminals                25   | .   9   8   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   8   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   3   2   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   3   5   3   
  Full Trace Events        3    | .   .   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     78   | .   .   78  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2756 | 43   781  1137 795  
Spaces Moved               1533 | 39   500  580  414  
  Core                     3    | 2    1    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1158 | .    164  580  414  
  Wheels                   350  | 37   313  .    .    
  Hover                    22   | .    22   .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   120  120  
  Average Speed            111  | 80   93   120  123  
  Slowest Speed            200  | 90   200  150  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 3    77   51   29   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          54   | .    .    .    54   
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    .    6    
  AOE                      48   | .    .    .    48   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      2183 | 47  678 894 564 
  Wait                     303  | .   67  189 47  
  Move                     1530 | 38  499 579 414 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 3   7   15  7   
  Fast Attach              26   | 6   8   6   6   
  Attach                   18   | .   5   6   7   
  Detach                   7    | .   4   3   .   
  Swap                     22   | .   5   11  6   
  Drop                     27   | .   8   14  5   
  Fire                     206  | .   73  66  67  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     11   | .   1   5   5   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 12)
  491 | -10/Materials | Core integrity fell below 50%
  573 | -10/Materials | Lost 5 parts (1p2n2w)
  780 | -10/Materials | Discovered new exit (range 15)
  821 | -10/Materials | Identified exit to Materials
  825 | -10/Materials | Entered another Materials area
  825 | -9/Materials  | Evolved 2 slots: Utility x2
 1018 | -9/Materials  | Repaired Aluminum Leg?
 1109 | -9/Materials  | Discovered new exit (range 12)
 1342 | -9/Materials  | Repaired Aluminum Leg
 1369 | -9/Materials  | Repaired Sensor Array
 1425 | -9/Materials  | Discovered new exit (range 10)
 1547 | -9/Materials  | Identified exit to Materials
 1679 | -9/Materials  | Build established: Scavenger-Mutant
 1900 | -9/Materials  | Discovered exit to Materials (range 9)
 1962 | -9/Materials  | Entered another Materials area
 1962 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2157 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2531 | -8/Materials  | Build established: Mutant
 2740 | -8/Materials  | Core integrity fell below 50%
 2757 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02686_ Acquired Particle Gun.
02686_ K-01 Serf collects debris. <x2>
02699_ W-25 Informer sends out distress signal.
02700_ U-05 Engineer builds a Wall. <x2>
02708_ Kicked K-01 Serf out of the way.
02709_ Titanium Leg destroyed.
02712_ T-07 Excavator destroyed.
02713_ Acquired 3 matter.
02723_ Destroyed Imp. Signal Interpreter.
02723_ W-25 Informer knocked back.
02724_ Hvy. Assault Rifle destroyed.
02727_ Nuclear Core destroyed.
02728_ Y-45 Defender destroyed.
02732_ K-01 Serf collects debris. <x3>
02740_ G-47 Trooper destroyed.
02741_ K-01 Serf collects debris. <x2>
02745_ Kicked K-01 Serf out of the way.
02750_ U-05 Engineer destroyed.
02751_ K-01 Serf collects debris. <x2>
02756_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#[[       # ##### #????         |
| ???????????????????#[[    !  # #???# #????         |
| ????????????????????[        # #???#%#????         |
| ??????????????????????     ??# #???# #????         |
| ????????????????????#+##/##### #???# #????         |
| ????????????????????#          #??## ##???         |
| ????????????????????#    ##+##/#??#   #???         |
| ???????????????????##    #      ??#   #???         |
| ?       ???????????#     +   !  ??#   #???         |
| ?               ####   ### |    ??## ##???         |
| ??????????#            #?# !     #?# #????         |
| ??????????#########    #?# *     #?# #????         |
| ??????????????????#    ###########?# #????         |
| ??????????????????#    ##      ##### #????         |
| ??????????????????#    ## =    +     #????         |
| ??????????????????#    ##   "" #######????         |
| ??????????????????#    ##   Y" #??????????         |
| ??????????????????#    ##   "" #??????????         |
| ??????????????????# g  ##      #??????????         |
| ?????????????????##    #####+###??????????         |
| ?????????????????## = gk     #?##########?         |
| ???##?????????????#=%!       #?#        #?         |
| ####|  ???????????# !      *=###        #?         |
|     %*   ##########  %     !% %#        #?         |
|     /%   *%! u      %      ! = +        #?         |
|          ##########      @     #        #?         |
| ####   ???????????#            #        #?         |
| ???##?????????????##############        #?         |
| ???????????????????????????????#        #?         |
| ???????????????????????????????#        #?         |
| ???????????????????????????????##"#######?         |
| ?????????????????????????????????##???????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                53
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockIntegratedImmobilizer
  Manual?         0
Play Time         01:09:57
  Cumulative      59.8 hours
  Start           2021.09.25 @ 01:49:37
  End             2021.09.25 @ 03:01:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           18
  Adventurer      10
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b2672ec-acfa-432e-b5ca-b33db9e18d13