Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 21:16:29 Player: GlasMayne Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2515) 2515 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 5719 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 142/300 System Corruption 1% Temperature Danger (488) Movement Walking (189) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Cooled Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Large Storage Unit Compact Battery (200) Advanced Visual Processing Unit Improved Terrain Scan Processor Target Analyzer Target Analyzer Weapon Cycler Shock Rifle Heavy Particle Gun High-powered Field Laser Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle High-powered Field Laser > --- INVENTORY -------- Cooled Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg Large Storage Unit Large Storage Unit Compact Battery Improved Terrain Scan Processor Target Analyzer Weapon Cycler Shock Rifle Lightning Gun Heavy Particle Gun Heavy Particle Gun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 50] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 89 | 6 7 19 2 30 25 Power 13 | 1 2 4 . 4 2 Engine 10 | 1 2 2 . 4 1 Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 28 | 2 1 8 1 9 7 Treads 2 | . . 1 . 1 . Leg 26 | 2 1 7 1 8 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 2 2 1 7 7 Device 7 | . . 1 1 3 2 Storage 5 | 1 1 1 . . 2 Processor 7 | . 1 . . 3 3 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 28 | 2 2 5 . 10 9 Energy Gun 18 | 2 . 5 . 6 5 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . 2 . . . 1 Ballistic Cannon 6 | . . . . 3 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 Parts Lost 28 | . 5 12 1 7 3 Power 6 | . 2 3 . . 1 Propulsion 10 | . 1 6 . 2 1 Utility 3 | . . . 1 2 . Weapon 9 | . 2 3 . 3 1 Highest Loss Streak 6 | . 5 6 1 3 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 87 92 99 98 96 Engine 9 | . 11 7 11 8 12 Core 1 | . . 2 . . 2 Treads 4 | . . 5 11 3 . Leg 24 | . 26 23 22 23 28 Device 8 | . . 9 10 7 8 Storage 9 | . 14 11 11 9 7 Processor 12 | . 6 11 11 16 12 Energy Gun 15 | . 19 17 22 12 14 Energy Cannon 1 | . . . . 4 . Ballistic Gun 1 | . 7 3 . . 1 Ballistic Cannon 4 | . . . . 9 6 Peak Build Rating 50 | 6 7 19 19 37 50 Average Rating 24 | 5 6 15 18 26 46 On Entrance 14 | . 6 7 19 18 36 Naked Turns . | . . . . . . Heaviest Build 80 | 12 15 37 38 50 80 Greatest Support 62 | 20 20 33 23 36 62 Greatest Overweight (x) 13 | 3 . 3 1 13 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 15 15 15 20 Average Capacity 14 | 7 8 13 15 15 17 Most Carried 20 | 4 8 15 15 15 20 Average Carried 13 | 3 5 12 15 14 16 Final Capacity 20 | 8 10 15 15 15 20 Final Carried 20 | 4 7 15 15 15 20 Class Distribution -------------------- 30% | Mutant 26% | Gunner 22% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1492 | 226 87 215 20 389 555 Remotely . | . . . . . . Salvage Created 3269 | . 192 1412 159 872 634 Parts 178 | . 11 65 2 67 33 Haulers Intercepted 5 | . 1 1 . 3 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 72 | . 4 26 2 27 13 Guns 55 | . 4 25 2 13 11 Cannons 15 | . . . . 14 1 AOE 1 | . . 1 . . . Classes Destroyed 12 | . 3 5 . 1 3 Worker 5 | . . 3 . 2 . Builder 5 | . . . . 4 1 Hauler 5 | . 1 1 . 3 . Recycler 7 | . . 5 1 . 1 Watcher 2 | . . 1 . 1 . Swarmer 27 | . 2 4 . 18 3 Grunt 27 | . 2 15 . 6 4 Brawler 1 | . . 1 . . . Sentry 11 | . . 6 2 3 . Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 3 9 2 5 5 Combat Bots Only 5 | . 3 4 2 5 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 470 | . 59 159 20 114 118 Missed 103 | . 14 43 5 23 18 Damage Taken 5234 | . 592 1499 210 989 1944 Core 1294 | . 162 319 39 63 711 Absorbed by Shields 356 | . . . . 76 280 Ignored by Resistances 8 | . . . . 8 . Core Remaining (%) 58 | 100 35 . 10 88 . Volleys Fired 259 | . 30 89 8 70 62 Largest 3 | . 2 2 2 3 3 Hottest 186 | . 90 121 112 175 186 Shots Fired 538 | . 56 166 16 171 129 Gun 402 | . 56 166 16 74 90 Cannon 136 | . . . . 97 39 Launcher . | . . . . . . Special . | . . . . . . Kinetic 157 | . 8 42 . 67 40 Thermal 328 | . 28 124 16 74 86 Explosive . | . . . . . . Electromagnetic 53 | . 20 . . 30 3 Robot Hit Streak 16 | . 7 16 7 8 11 Robot Miss Streak 5 | . 2 3 1 3 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 333 | . 35 114 14 99 71 Core Hits 180 | . 10 95 5 45 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . 1 2 1 8 7 Burn 17 | . . 2 1 7 7 Blast 1 | . . . . 1 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6495 | . 561 1794 235 2245 1660 Guns 4352 | . 475 1506 235 909 1227 Cannons 1766 | . . . . 1333 433 Explosions 374 | . 86 288 . . . Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 1633 | . 60 222 . 918 433 Thermal 3932 | . 341 1284 235 909 1163 Explosive 288 | . . 288 . . . Electromagnetic 639 | . 160 . . 415 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 16 1 Message Errors 6 | . . . . 6 . Matter Fused 4 | . . . . 3 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 89 | . . 60 . 4 25 Projectiles 29 | . . . . 4 25 Explosions 60 | . . 60 . . . Melee . | . . . . . . Knockbacks 6 | . . . . 5 1 Impact . | . . . . . . Kinetic 5 | . . . . 4 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 93 | . . 93 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 665 | . 282 60 294 430 665 Average Temperature 155 | . 164 13 130 128 251 Received Heat Transfer 1450 | . 216 582 90 285 277 Effects 58 | . 1 . . 7 50 Shutdowns 14 | . . . . 1 13 Energy Bleed 6 | . 1 . . . 5 Interference 10 | . . . . 5 5 Matter Decay 8 | . . . . 1 7 Short Circuit 4 | . . . . . 4 Damage (minor) 9 | . . . . . 9 Damage (major) 4 | . . . . . 4 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 29 | . 1 2 5 9 12 Heat Transferred 8957 | . 840 2567 592 2405 2553 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 532 | . 143 532 257 496 388 Initial 207 | . . 59 207 22 196 Average 221 | . 57 327 165 211 255 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 39 | 100 100 24 41 36 28 Level 1 50 | . . 43 58 57 71 Level 2 9 | . . 32 . 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 . 2 4 Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 2 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . . 5 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 10 53 2 43 26 Peak Tracking Total 7 | . 4 7 2 6 5 Tactical Retreats 12 | . 1 3 . 6 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . 3 . 3 2 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 11 | . 2 1 . 5 3 Terminals 11 | . 2 1 . 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 6 4 . 11 3 Successful 12 | . 3 1 . 6 2 Failed 12 | . 3 3 . 5 1 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 6 4 . 11 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 1 . 6 2 Record 3 | . 1 . . 1 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 2 | . . . . 1 1 Locate Traps 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 . 3 2 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5578 | 248 357 1301 684 2009 979 Spaces Moved 2355 | 120 215 473 344 799 404 Core 25 | 23 . . . 2 . Treads 6 | . . . . 6 . Legs 2324 | 97 215 473 344 791 404 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 180 182 Average Speed 184 | 114 120 206 190 196 184 Slowest Speed 700 | 200 120 330 190 700 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 8 37 32 76 49 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . 3 46 . 14 7 Melee . | . . . . . . Projectile 21 | . . . . 14 7 AOE 49 | . 3 46 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3143 | 227 258 643 360 1118 537 Wait 285 | 98 . 29 . 147 11 Move 2350 | 119 214 472 343 798 404 Hop . | . . . . . . Pick Up 81 | 4 6 22 3 32 14 Fast Attach 34 | 6 3 9 1 11 4 Attach 27 | . 3 7 . 11 6 Detach 8 | . . . . 3 5 Swap 28 | . 1 3 1 8 15 Drop 70 | . 1 12 4 37 16 Fire 259 | . 30 89 8 70 62 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 483 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Lost 5 parts (2p1n2w) 571 | -10/Materials | Discovered new exit (range 11) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 902 | -9/Materials | Lost 6 parts (1p2n3w) 927 | -9/Materials | Discovered new exit (range 16) 1023 | -9/Materials | Build established: Scavenger-Mutant 1039 | -9/Materials | Core integrity fell below 50% 1059 | -9/Materials | Discovered new exit (range 15) 1713 | -9/Materials | Discovered new exit (range 12) 1907 | -9/Materials | Entered Mines 1993 | -9/Mines | Core integrity fell below 20% 2198 | -9/Mines | Learned location of 1 exit from Materials 2252 | -9/Mines | Received a Mining Laser from a helpful Derelict 2316 | -9/Mines | Build established: Mutant 2427 | -9/Mines | Discovered new exit (range 7) 2591 | -9/Mines | Entered Materials 2591 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2592 | -8/Materials | Identified exit to Factory 2964 | -8/Materials | Build established: Gunner 3025 | -8/Materials | Lost 3 parts (2n1w) 3596 | -8/Materials | Build established: Scavenger-Gunner 3888 | -8/Materials | Discovered exit to Factory (range 11) 4549 | -8/Materials | Build established: Gunner 4600 | -8/Materials | Entered Factory 4600 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5155 | -7/Factory | Core integrity fell below 50% 5165 | -7/Factory | Core integrity fell below 20% 5407 | -7/Factory | Discovered new exit (range 19) 5407 | -7/Factory | Discovered new exit (range 9) 5579 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05478_ Acquired 2 matter. 05492_ M-28 Smith fits Backup Propulsion III on W-25 Informer. 05494_ M-28 Smith repairs Imp. Sensor Array. 05495_ Acquired 43 matter. 05496_ M-28 Smith repairs Imp. Hover Unit. 05500_ Acquired 8 matter. 05508_ Acquired Target Analyzer. 05550_ Power failure, Lgt. Angular Momentum Engine shutdown. 05557_ U-05 Engineer destroyed. 05563_ Acquired 22 matter. 05564_ Overheating: Energy bleed (-70). 05569_ Lgt. Angular Momentum Engine destroyed. 05570_ G-47 Trooper destroyed. 05571_ Lightning Gun destroyed. 05573_ Power failure, Enh. Nuclear Core shutdown. 05573_ Slug penetrates Wall. 05574_ K-01 Serf collects debris. 05575_ G-47 Trooper misfires. 05578_ K-01 Serf collects debris. 05579_ Critical hit (Burn: +28). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????####????????????????????????? | | ?????? % ^ ###""#########????????????????? | | ??????< ^ < [% #????????????????? | | ?????? % % ###"##g #????????????????? | | ????????????????????????# gH #####????????????? | | ????##########?????????## +????????????? | | ????# #?????????#;= ##????????????? | | ????# ==""" #?????????##@* #?????????????? | | ????# = """ #?????????##!%k #?????????????? | | ????# """ #??????????# ##### #?????????????? | | ????# #??????????# #???? #?????????????? | | ????# """ #??????????# #?????#????? ??????? | | ????# """ #??????????# #?????????? ???????? | | ????# * """ #??????????# [ #?????##### ???????? | | ????# #???########+##+##??? ????????? | | #########+####???# | = #??? ????????? | | #????# #??? ?????????? | | ######[ #??? ?????????? | | [*+ "" "" #??? """"?????????? | | ###### = """ """ #### """"?????????? | | #### #????#= """ """ # """"?????????? | | ## #????# [ "" "" # """" ""??????? | | ""## #????# "! "" # """" """?????? | | ""## #????#=[ % # """" """"????? | | T"## ####### + """" """" #?? | | ""## = / [ # #?? | | ""## # ! # = #?? | | ## ############## ##### ###??? | | + #??## ##?????????? | | ! # #??# #?????????? | | ### """"""" #??# #?????????? | | """"""" #??# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed PhysicsNetworkPurifier Manual? 0 Play Time 00:51:01 Cumulative 10.9 hours Start 2024.08.17 @ 20:23:14 End 2024.08.17 @ 21:16:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bd969d5-d81b-435f-a542-f2f6da8127a7