Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.11 @ 12:36:20 Player: Cyurio Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (213) 1065 Value Destroyed (8086) 8086 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 16719 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-density Centrium Wheel Cooled Antigrav System Antigrav Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Advanced Weight Redist. System 0b10 Alert Chip Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Antimissile System > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Armored Wheel Combat Gravmag System Combat Gravmag System Antigrav Array Antigrav Array Field Propulsion Array Improved Signal Interpreter Advanced Transmission Jammer ECM Suite ECM Suite Layered Light Armor Plating Advanced Focal Shield Advanced Force Field Grenade Launcher [Rating: 121] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Gravmag System Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Array Utility 0b10 Alert Chip Device Graphene Brace Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . . 1 1 . . 1 Utility 8 | . . . . . . . 2 . . 1 1 2 1 1 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 256 | . 11 2 8 . . 4 10 20 21 27 56 35 22 40 Power 23 | . 3 . . . . . 1 3 . 1 1 4 5 5 Engine 8 | . 2 . . . . . 1 2 . . . 3 . . Core 11 | . 1 . . . . . . 1 . 1 1 1 5 1 Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 64 | . 4 . 4 . . . 3 2 1 2 19 11 3 15 Treads 13 | . 2 . 2 . . . 1 . 1 2 . 5 . . Leg 26 | . 2 . 2 . . . . 2 . . 19 1 . . Wheel 3 | . . . . . . . 2 . . . . . . 1 Hover 19 | . . . . . . . . . . . . 5 3 11 Flight 3 | . . . . . . . . . . . . . . 3 Utility 75 | . 1 2 1 . . . 3 4 4 4 11 11 14 20 Device 39 | . . . . . . . . 1 1 4 4 3 13 13 Storage 8 | . . 2 1 . . . . . 1 . 3 1 . . Processor 13 | . 1 . . . . . 2 1 1 . 1 5 . 2 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 14 | . . . . . . . 1 2 1 . 3 1 1 5 Artifact . | . . . . . . . . . . . . . . . Weapon 94 | . 3 . 3 . . 4 3 11 16 20 25 9 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 54 | . 3 . 2 . . 2 . 7 13 11 12 4 . . Ballistic Cannon 3 | . . . . . . . . . 1 2 . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 1 1 1 2 . 1 . . Slashing Weapon 23 | . . . 1 . . 1 2 2 1 3 10 3 . . Piercing Weapon 6 | . . . . . . . . . . 2 3 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 1 . 1 1 . . 2 5 Corrupted Parts 4 | . . . . . . . . 1 1 . 2 . . . System Corruption 30 | . . . . . . . . 1 15 . 14 . . . Parts Lost 77 | . 2 . . . . 2 3 9 4 1 9 18 3 26 Power 12 | . 2 . . . . . . 2 . . . 3 . 5 Propulsion 19 | . . . . . . . 1 2 . 1 5 5 . 5 Utility 29 | . . . . . . . 1 1 2 . 4 5 2 14 Weapon 17 | . . . . . . 2 1 4 2 . . 5 1 2 Highest Loss Streak 7 | . 1 . . . . 2 2 3 3 1 4 4 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 100 99 100 100 99 98 95 95 91 97 86 92 80 Engine 3 | . 5 14 11 11 11 11 9 4 9 . . 2 . . Core 3 | . 7 . . . . . . 4 . 6 5 2 10 4 Treads 8 | . 19 28 21 22 22 22 10 . 3 14 . 7 . . Leg 5 | . 7 . . . . . . 7 11 . 24 3 . . Hover 4 | . . . . . . . . . . . . 2 21 21 Device 8 | . . . . . . . . 3 . 15 11 8 15 17 Storage 7 | . 14 14 11 11 11 11 9 9 9 7 6 5 5 3 Processor 17 | . 7 14 11 11 11 11 19 18 18 15 14 24 24 17 Protection 2 | . . . . . . . 7 4 8 . 5 . . 2 Ballistic Gun 16 | . 28 28 33 33 33 35 16 14 22 28 14 1 . . Impact Weapon 2 | . . . . . . 3 2 8 5 . . . 5 1 Slashing Weapon 6 | . . . 11 11 11 4 17 9 5 . 9 13 5 3 Piercing Weapon 1 | . . . . . . . . . . . 2 4 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 82 | 12 14 18 34 34 34 34 39 46 54 46 81 69 73 82 Greatest Support 140 | 20 46 46 46 46 46 46 46 30 75 103 80 140 65 81 Greatest Overweight (x) 3 | . 3 . 2 . . . 1 2 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | . 8 10 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 16 | . 8 9 13 15 15 15 15 15 15 15 17 20 20 18 Most Carried 20 | . 8 10 15 15 15 15 15 15 15 15 17 20 20 20 Average Carried 15 | . 7 8 11 15 14 14 14 13 14 14 14 17 19 18 Final Capacity 20 | 8 8 10 15 15 15 15 15 15 15 15 20 20 20 5 Final Carried 20 | 6 7 10 15 15 15 15 14 14 14 15 11 20 20 5 Class Distribution -------------------- 61% | Mutant 18% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Matter Collected 4920 | 200 274 35 99 26 . 188 106 374 532 999 822 539 269 457 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10614 | . 554 . 275 34 . 337 574 1279 812 1066 1542 2207 1134 800 Parts 575 | . 46 . 14 3 . 26 10 42 50 79 95 107 55 48 Haulers Intercepted 10 | . 2 . . . . . . . 1 2 . 2 3 . Recyclers Shooed 2 | . . . . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 157 | . 13 . 2 . . 10 11 21 13 20 20 30 8 9 Melee 69 | . . . . . . 1 7 6 . 1 12 25 8 9 Guns 74 | . 13 . 2 . . 9 1 13 10 19 4 3 . . Cannons 2 | . . . . . . . . . 2 . . . . . AOE 3 | . . . . . . . . . . . 3 . . . Classes Destroyed 17 | . 4 . 5 . . 1 . . 3 1 3 . . . Worker 20 | . . . 1 2 . 1 . . 1 1 6 2 6 . Builder 5 | . . . 1 . . 1 . . . . 1 1 1 . Tunneler 4 | . . . 1 . . 1 . . . . 1 . . 1 Hauler 10 | . 2 . . . . . . . 1 2 . 2 3 . Recycler 10 | . . . 1 . . . . . . . 2 3 2 2 Watcher 7 | . 1 . . . . . . . 1 1 . 3 1 . Swarmer 40 | . 3 . . . . 6 . 14 . 4 . 10 3 . Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 46 | . 10 . . . . 3 11 5 2 5 5 4 1 . Brawler 3 | . . . . . . . . . . . 1 2 . . Duelist 3 | . . . . . . . . . 1 . . 2 . . Protector 2 | . . . . . . . . . . . 2 . . . Sentry 13 | . . . 2 . . . . 2 3 2 1 2 1 . Specialist 8 | . . . . . . . . . 6 . 2 . . . Hunter 11 | . . . . . . 1 . . . 3 5 2 . . Programmer 28 | . . . . . . . . . . 6 3 7 3 9 Heavy 2 | . . . . . . . . . 1 . . 1 . . Best Kill Streak 12 | . 5 . 2 2 . 3 6 3 4 4 12 5 5 2 Combat Bots Only 10 | . 5 . 2 . . 3 6 3 4 4 10 5 3 2 Max Kills in Single Turn 4 | . 2 . 1 1 . 1 1 1 2 3 4 1 1 1 Gunslinging 2 | . 1 . . . . . . . . 2 . . . . Exploded 3 | . . . . . . . . . . . 3 . . . Melee 2 | . . . . . . 1 1 1 . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Damage Taken 16359 | . 704 . 190 . . 605 660 1631 885 1120 2009 3808 463 4284 Core 3270 | . 187 . 44 . . 183 73 258 32 131 308 644 96 1314 Absorbed by Shields 844 | . . . . . . . . 77 15 437 155 . 41 119 Reduced by Siege Mode 288 | . . . . . . . . . 53 57 . 178 . . Core Remaining (%) 59 | 100 . 25 . . . 43 . . 34 81 63 35 91 . Volleys Fired 259 | . 48 . 9 . . 25 9 51 30 45 20 22 . . Largest 4 | . 2 . 3 . . 4 2 3 4 4 4 4 . . Hottest 118 | . 40 . 60 . . 83 40 66 116 102 118 116 . . Shots Fired 738 | . 96 . 27 . . 84 18 100 111 181 72 49 . . Gun 734 | . 96 . 27 . . 84 18 99 108 181 72 49 . . Cannon 3 | . . . . . . . . . 3 . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 737 | . 96 . 27 . . 84 18 99 111 181 72 49 . . Thermal . | . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 8 . 9 . . 11 5 10 36 37 27 28 . . Robot Miss Streak 5 | . 3 . 1 . . 3 3 5 1 4 3 1 . . Penetration Max 1 | . . . . . . . . . 1 . 1 1 . . Secondary Targets 15 | . 4 . . . . 3 . 3 . 3 1 1 . . Max Gunslinging Chain 2 | . 1 . . . . 1 . 1 . 2 1 1 . . Shots Hit Robots 872 | . 68 . 23 2 . 55 43 110 98 137 74 155 44 63 Core Hits 368 | . 32 . 7 . . 23 11 37 32 47 89 55 21 14 Critical Kills 4 | . . . . . . . . . . 2 1 1 . . Critical Parts Destroyed 18 | . . . . . . . 1 4 2 2 2 2 1 4 Critical Strikes 52 | . . . . . . 1 5 7 4 4 8 8 7 8 Destroy 9 | . . . . . . . . 1 1 4 3 . . . Blast 1 | . . . . . . . . . 1 . . . . . Smash 13 | . . . . . . . 1 3 1 . . 3 1 4 Sever 20 | . . . . . . 1 4 3 1 . 3 2 2 4 Impale 9 | . . . . . . . . . . . 2 3 4 . Melee Attacks 583 | . . . 7 2 . 9 44 79 19 10 57 149 81 126 Impact 92 | . . . . . . . 6 34 5 . . 18 8 21 Slashing 327 | . . . 7 2 . 9 38 45 14 2 26 52 27 105 Piercing 164 | . . . . . . . . . . 8 31 79 46 . Sneak Attacks 46 | . . . 4 2 . 3 2 . 1 . 7 9 13 5 Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Follow-up Attacks 67 | . . . . . . . 6 13 1 1 11 26 7 2 Damage Inflicted 24130 | . 740 16 454 145 . 820 1364 3336 1489 2163 3033 5398 2250 2922 Guns 7225 | . 740 . 180 . . 511 101 713 1211 1996 810 963 . . Cannons 76 | . . . . . . . . . 76 . . . . . Explosions 801 | . . . . . . . . . . . 801 . . . Melee 15996 | . . . 274 145 . 302 1263 2623 202 158 1422 4435 2250 2922 Ramming 32 | . . 16 . . . 7 . . . 9 . . . . Kinetic 7301 | . 740 . 180 . . 511 101 713 1287 1996 810 963 . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 801 | . . . . . . . . . . . 801 . . . Impact 3078 | . . . . . . . 333 1259 49 . . 698 194 545 Slashing 8377 | . . . 274 145 . 302 930 1364 153 . 644 1574 614 2377 Piercing 4541 | . . . . . . . . . . 158 778 2163 1442 . Highest Corruption 43 | . . . . . . . . 1 16 3 17 17 3 43 Average Corruption 6 | . . . . . . . . 1 6 1 5 8 2 17 Corruption Purged 3 | . . . . . . . . . . 3 . . . . Corruption Blocked 5 | . . . . . . . . . . 5 . . . . Effects 240 | . . . . . . . . 12 33 36 32 46 11 70 Message Errors 63 | . . . . . . . . 3 11 13 3 12 2 19 Matter Fused 52 | . . . . . . . . 1 8 5 6 10 2 20 Heat Flow Errors 29 | . . . . . . . . 3 2 5 8 4 2 5 Energy Discharges 21 | . . . . . . . . . 3 3 4 4 1 6 Parts Rejected 3 | . . . . . . . . . . . 2 1 . . Data Loss (minor) 35 | . . . . . . . . 3 1 6 6 9 4 6 Data Loss (major) 13 | . . . . . . . . 1 1 . 3 6 . 2 Misfires 6 | . . . . . . . . 1 2 3 . . . . Alerts 5 | . . . . . . . . . 2 1 . . . 2 Misdirections 10 | . . . . . . . . . . . . . . 10 Weapon Failures 3 | . . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2460 | . . . 73 65 . 80 157 479 69 . 220 425 385 507 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 2460 | . . . 73 65 . 80 157 479 69 . 220 425 385 507 Knockbacks 19 | . . . . . . . 3 2 1 . . 4 1 8 Impact 12 | . . . . . . . 2 2 . . . 3 1 4 Kinetic 1 | . . . . . . . . . 1 . . . . . Secondary 6 | . . . . . . . 1 . . . . 1 . 4 Self-Inflicted Damage 118 | . . . . . . . . 79 . . 39 . . . Shots 3 | . . . . . . . . 1 . . 2 . . . Rammed 9 | . . 4 . . . 1 . . . 4 . . . . Targets Rammed 10 | . . 4 . . . 2 . . . 4 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 371 | . 27 . 37 . . 182 12 304 361 371 270 245 288 238 Average Temperature 67 | . 8 . 17 . . 71 5 84 102 58 71 79 156 41 Received Heat Transfer 2829 | . 321 . 54 . . 216 405 674 126 214 357 360 42 60 Effects 7 | . . . . . . . . 4 2 . . . 1 . Energy Bleed 4 | . . . . . . . . 2 1 . . . 1 . Interference 2 | . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Siege Activations 12 | . . . . . . . . . 4 6 . 2 . . Total Turns 277 | . . . . . . . . . 94 120 . 63 . . Longest Duration 40 | . . . . . . . . . 40 39 . 32 . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 24 | . . . . . . . 3 6 1 . 9 5 . . Impact Corruptions 38 | . . . . . . . 5 14 2 . . 4 4 9 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Peak Influence 727 | . 338 115 65 25 . 140 126 727 378 325 451 286 303 278 Initial 354 | . . 115 . 15 . . 4 62 354 101 158 175 140 139 Average 133 | . 200 67 17 22 . 42 35 325 228 96 202 103 189 67 Maximum Alert Level 3 | . 1 . . . . . . 3 1 1 2 1 1 1 Low Security (%) 77 | . 36 100 100 100 . 100 100 41 38 88 65 86 55 97 Level 1 18 | . 63 . . . . . . 22 61 11 18 13 44 2 Level 2 4 | . . . . . . . . 33 . . 16 . . . Level 3 . | . . . . . . . . 2 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 1 . . . . 1 . 4 10 5 7 3 7 Investigation 8 | . 2 1 . . . . 1 . . 1 1 1 . 1 Extermination 15 | . . . . . . . . . . 5 2 3 1 4 Reinforcement 16 | . 1 . . . . . . . 4 4 2 2 1 2 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Distress Signals 9 | . . . . . . . 1 . . 1 . 1 3 3 Communications Jammed 2 | . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . 2 . . Times Spotted 259 | . 21 1 2 . . 10 11 26 14 30 24 43 24 53 Peak Tracking Total 19 | . 5 1 2 . . 3 4 5 2 7 12 5 5 19 Tactical Retreats 25 | . 1 . . . . . . 5 2 1 . 2 5 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Traps Triggered 16 | . 3 . . . . . 1 2 1 . 3 2 1 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 4 . . . . . . Triggered 6 | . . . . . . . . 4 . 2 . . . . Most Traps Carried 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Machines Disabled 31 | . . . . . . . . 6 . 4 21 . . . Max in Single Turn 10 | . . . . . . . . 1 . 1 10 . . . Garrison Access 4 | . . . . . . . . . 1 . 1 2 . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Machines Accessed 44 | . 5 1 4 . 2 . 4 2 3 2 6 6 4 5 Terminals 33 | . 4 . 4 . . . 3 2 2 2 4 4 4 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 2 . 1 Total Hacks 84 | . 8 1 9 . 2 . 7 4 5 7 12 12 8 9 Successful 42 | . 6 1 5 . 2 . 6 1 2 1 6 4 5 3 Failed 42 | . 2 . 4 . . . 1 3 3 6 6 8 3 6 Catastrophic 10 | . 1 . . . . . 1 . 1 2 1 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 6 . 7 . 1 . 5 . 3 7 8 6 7 2 Terminals 67 | . 7 . 9 . . . 6 4 3 7 8 8 8 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 1 . 2 . 2 4 . 2 Terminal Hacks 13 | . 2 1 2 . 2 . 1 1 . . 1 . 1 2 Record 2 | . . . . . 1 . . . . . . . . 1 Robot Analysis 4 | . 1 . 1 . . . . . . . 1 . 1 . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 2 . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . . . 1 . 1 2 . . Unauthorized Hacks 23 | . 4 . 3 . . . 4 . 1 1 3 2 4 1 Terminals 21 | . 3 . 3 . . . 4 . 1 1 2 2 4 1 Assimilate 3 | . . . . . . . 2 . . . . . 1 . Botnet 18 | . 3 . 3 . . . 2 . 1 1 2 2 3 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Tunnel 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . 4 . . . 2 1 2 2 5 5 4 4 Full Trace Events 4 | . . . . . . . . 1 . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . . . . . 1 . . . . . 1 . Highest-Rated Group 10 | . . . . . . . 10 . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . 10 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Robot Analysis Total 4 | . 1 . 1 . . . . . . . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Turns Passed 18043 | . 750 683 693 54 346 1064 570 1306 1479 2926 1915 2944 1008 2305 Spaces Moved 10004 | 1 371 418 383 31 216 482 260 638 495 1374 1091 1363 965 1916 Core 62 | . 1 . . . . . . . . . . . . 61 Treads 4218 | . 263 418 374 31 216 482 133 . 202 1374 8 717 . . Legs 2003 | 1 107 . 9 . . . . 182 293 . 1083 328 . . Wheels 583 | . . . . . . . 127 456 . . . . . . Hover 2847 | . . . . . . . . . . . . 318 965 1564 Flight 291 | . . . . . . . . . . . . . . 291 Fastest Speed 34 | 120 120 160 160 160 160 160 110 110 160 160 120 68 68 34 Average Speed 125 | 120 148 160 161 160 160 160 138 134 177 160 129 132 69 68 Slowest Speed 290 | 120 200 160 260 160 160 160 250 190 190 240 190 186 138 290 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 83 88 29 6 60 76 30 40 32 42 24 32 32 51 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . 1 . . . . . 1 . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 4 | 1 . . . . . . . . 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . Spaces Dug 114 | . . . 2 . . 2 4 4 12 1 12 11 19 47 Terrain Destroyed 201 | . . . 2 . . 2 4 80 15 3 17 12 19 47 Melee 113 | . . . 2 . . 2 4 4 12 1 11 11 19 47 Projectile 11 | . . . . . . . . . 3 1 6 1 . . AOE 76 | . . . . . . . . 76 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Total 14211 | . 486 430 430 32 217 710 392 898 1012 1974 1468 2284 1197 2681 Wait 2933 | . 40 . 9 . . 182 66 97 427 479 220 721 109 583 Move 9960 | . 370 417 382 30 215 481 260 637 494 1373 1090 1362 964 1885 Hop 15 | . . . . . . . . . . . . . . 15 Pick Up 139 | . 6 4 8 . 1 4 7 10 8 15 15 28 17 16 Fast Attach 73 | . 7 . 2 . . . . 4 6 7 5 9 9 24 Attach 73 | . 2 . 2 . . 2 5 8 5 1 15 19 4 10 Detach 20 | . . . 2 . . . . 3 1 1 1 5 1 6 Swap 111 | . 2 2 4 . . 2 5 8 10 19 36 7 9 7 Drop 140 | . 11 3 5 . 1 3 5 8 15 21 15 9 22 22 Fire 259 | . 48 . 9 . . 25 9 51 30 45 20 22 . . Melee 457 | . . . 7 2 . 9 35 61 16 9 41 102 62 113 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 10 | . . 4 . . . 2 . . . 4 . . . . Escape Stasis 17 | . . . . . . . . 7 . . 10 . . . Rewire . | . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Core integrity fell below 50% 332 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Discovered new exit (range 15) 750 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Entered Mines 813 | -10/Mines | Met a Derelict bent on vengeance 937 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 940 | -10/Mines | Found Prototype Device 1169 | -10/Mines | Learned Materials interactive machine intel 1351 | -10/Mines | Discovered new exit (range 11) 1366 | -10/Mines | Identified exit to Materials 1389 | -10/Mines | Met a Derelict shopkeep closing up shop 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Evolved 2 slots: Weapon x2 1435 | -9/Materials | Loaded intel: 18 interactive machine locations 1886 | -9/Materials | Identified exit to Mines 1886 | -9/Materials | Identified exit to Storage 2024 | -9/Materials | Discovered new exit (range 16) 2084 | -9/Materials | Identified exit to Materials 2117 | -9/Materials | Build established: Gunner 2127 | -9/Materials | Entered Mines 2175 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2175 | -9/Mines | Discovered new exit (range 5) 2179 | -9/Mines | Identified exit to Exiles 2181 | -9/Mines | Entered Exiles 2205 | -9/Exiles | Discovered new exit (range 15) 2221 | -9/Exiles | Met 8R-AWN 2247 | -9/Exiles | Met EX-HEX 2290 | -9/Exiles | Met EX-BIN 2314 | -9/Exiles | Aligned with FarCom system 2316 | -9/Exiles | Given EX-Vault access code 2353 | -9/Exiles | Opened EX-Vault 2364 | -9/Exiles | Found 0b10 Alert Chip 2399 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2449 | -9/Exiles | Met EX-DEC 2455 | -9/Exiles | Learned location of Zion (-7) 2509 | -9/Exiles | Discovered new exit (range 12) 2524 | -9/Exiles | Identified exit to Mines 2527 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2527 | -9/Exiles | Entered Mines 2873 | -8/Mines | Build established: Scavenger-Skirmisher 3229 | -8/Mines | Core integrity fell below 50% 3508 | -8/Mines | Build established: Mutant 3548 | -8/Mines | Discovered exit to Materials (range 5) 3591 | -8/Mines | Entered Materials 3591 | -8/Materials | Evolved 2 slots: Utility x2 4161 | -8/Materials | Identified exit to Garrison 4161 | -8/Materials | Entered Garrison 4188 | -8/Garrison | Triggered checkpoint 4512 | -8/Garrison | Triggered checkpoint 4657 | -8/Garrison | Triggered checkpoint 4811 | -8/Garrison | Triggered checkpoint 4884 | -8/Garrison | Triggered checkpoint 5038 | -8/Garrison | Phase Generator disabled 5075 | -8/Garrison | Core integrity fell below 50% 5117 | -8/Garrison | Lost 3 parts (1u2w) 5358 | -8/Garrison | Discovered new exit (range 10) 5467 | -8/Garrison | Entered Materials 6420 | -8/Materials | System corruption reached 10% 6881 | -8/Materials | Discovered new exit (range 7) 6935 | -8/Materials | Lost 3 parts (2u1w) 6946 | -8/Materials | Entered Factory 6946 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7384 | -7/Factory | Build established: Scavenger-Skirmisher 8450 | -7/Factory | Cargo convoy interrupted 9730 | -7/Factory | Discovered new exit (range 15) 9872 | -7/Factory | Entered another Factory area 9872 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11122 | -6/Factory | Cargo convoy interrupted 11183 | -6/Factory | Destroyed 10 combat bots 11407 | -6/Factory | System corruption reached 10% 11413 | -6/Factory | Lost 3 parts (1n2u) 11640 | -6/Factory | Build established: Scavenger-Mutant 11758 | -6/Factory | Discovered new exit (range 4) 11787 | -6/Factory | Entered another Factory area 11787 | -5/Factory | Evolved 2 slots: Utility x2 11807 | -5/Factory | Lost 4 parts (3n1u) 12353 | -5/Factory | Discovered new exit (range 5) 12586 | -5/Factory | Build established: Mutant 12790 | -5/Factory | Lost 4 parts (1p1u2w) 13917 | -5/Factory | Core integrity fell below 50% 14199 | -5/Factory | Garrison activated, responded to threat 14226 | -5/Factory | System corruption reached 10% 14256 | -5/Factory | Lost 3 parts (2u1w) 14665 | -5/Factory | Discovered new exit (range 11) 14671 | -5/Factory | Identified exit to Factory 14731 | -5/Factory | Entered another Factory area 14731 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15353 | -4/Factory | Garrison activated, responded to threat 15713 | -4/Factory | Discovered new exit (range 7) 15716 | -4/Factory | Identified exit to Research 15739 | -4/Factory | Entered Research 15739 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15821 | -3/Research | Found Prototype Processor 15821 | -3/Research | Identified Exp. Targeting Computer 16839 | -3/Research | System corruption reached 10% 16917 | -3/Research | Lost 7 parts (2p4u1w) 17088 | -3/Research | Found Unknown Device 17088 | -3/Research | Identified Antimissile System 17564 | -3/Research | Lost 3 parts (1p2u) 17880 | -3/Research | System corruption reached 30% 17938 | -3/Research | Lost 7 parts (1p2n3u1w) 17978 | -3/Research | Core integrity fell below 50% 18017 | -3/Research | Core integrity fell below 20% 18044 | -3/Research | Lost 7 parts (1p3n3u) 18044 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 17999_ Slug penetrates K-01 Serf. 17999_ K-01 Serf destroyed. 17999_ Slug penetrates Wall. 17999_ Acquired 15 matter. 18000_ Penetrated by Slug. 18000_ Slug penetrates W-44 Eye. 18010_ Terminal disabled. 18011_ System corrupted: Heat flow error (+242). 18011_ Imp. Cloaking Device destroyed. 18013_ Field Propulsion Array destroyed. 18014_ Triggered Blade Trap. 18014_ Massive razor-sharp blades shoot up from within the floor. 18014_ 0b10 Alert Chip severed. 18014_ Graphene Brace severed. 18017_ P-80 Master resets G-67 Veteran, system corruption cleaned. 18018_ P-80 Master resets P-80 Master, system corruption cleaned. 18020_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 18021_ U-05 Engineer lays Concrete. 18022_ P-80 Master resets P-80 Master, system corruption cleaned. 18032_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# +?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????##@ #############?????????? | | ?????????????????# ????# g ????????? | | ?????????????????# ??# ????????? | | ?????????????????# # g ????????? | | ?????????????????# + R A ????????? | | ?????????????????# # ########### ?????????? | | ?????????????????# ??# #????????????????????? | | ????????????????######## ########?????????????? | | ????????????w #?????????????? | | ???????????? #?????????????? | | ????????????? #????????##???? | | ????????????? #?????? #???? | | ??????????????###/############# #???? #???? | | ??????????????? ?????????????# #?? #???? | | ?????????????? ???????????????# # #???? | | ??????????????????????????????# + #???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# #?? #???? | | ?????????????????????? ??????# #???? #???? | | ?????????????????????# "T????# #??????####???? | | ?????????????????????# "" ??# #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# + +?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# ??# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 44 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 22 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Gunslinger It Was An Accident, I Swear Challenges ------------ None Game ------ Seed AssemblyImpulseGreatsword Manual? 0 Play Time 02:25:55 Cumulative 79.4 hours Start 2022.07.11 @ 10:01:21 End 2022.07.11 @ 12:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99aea93a-2a2c-48b2-b0dd-e1664fcc4ced