Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 09:36:04 Player: Blaf Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (5717) 5717 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1128) 1128 TOTAL SCORE: 10205 Bonus ------- High Alert Combat Kills 928 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 15/100 System Corruption 5% Temperature Critical (591) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Salvage Targeting Computer > --- WEAPON (5) ------- Improved Spread Laser Faulty Improved Spread Laser Improved Spread Laser > --- INVENTORY (5) ---- Reinforced Deuterium Engine Aluminum Leg Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Salvage Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Armored Treads Authchip [R/Combat] [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 1 . 1 Parts Attached 76 | 6 1 17 15 5 32 Power 12 | 1 . 4 2 1 4 Engine 5 | 1 . 4 . . . Core 7 | . . . 2 1 4 Reactor . | . . . . . . Propulsion 20 | 2 . 3 3 . 12 Treads 8 | . . 2 3 . 3 Leg 10 | 2 . 1 . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 1 1 3 3 1 4 Device 1 | . . . . . 1 Storage 3 | 1 . 1 1 . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 6 | . . 2 2 . 2 Artifact . | . . . . . . Weapon 31 | 2 . 7 7 3 12 Energy Gun 7 | 1 . . 1 1 4 Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 . 4 5 2 4 Ballistic Cannon 5 | . . . 1 . 4 Launcher 3 | . . 3 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 48 | . 1 7 6 5 29 Power 9 | . 1 3 1 . 4 Propulsion 13 | . . 1 1 . 11 Utility 5 | . . . . 1 4 Weapon 21 | . . 3 4 4 10 Highest Loss Streak 14 | . 1 2 3 3 14 To Critical Strikes 1 | . . . . 1 . Average Backups 6 | 1 3 6 7 7 5 Power . | . 1 . . 1 1 Propulsion 2 | . 1 3 1 3 2 Utility 1 | . 1 1 3 2 1 Weapon 1 | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 13 | . . 1 5 3 4 Power 2 | . . . . . 2 Propulsion 3 | . . 1 1 . 1 Utility 7 | . . . 4 2 1 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 93 93 97 99 79 Engine 3 | . 9 8 1 . . Core 5 | . . . 7 9 6 Treads 19 | . . 17 27 27 14 Leg 4 | . 27 4 . . 2 Storage 9 | . 14 11 9 9 5 Processor 9 | . 12 11 9 8 9 Protection 7 | . . 9 9 9 6 Energy Gun 3 | . 14 1 4 1 4 Ballistic Gun 22 | . 14 21 27 32 11 Ballistic Cannon 3 | . . . 2 1 13 Launcher 1 | . . 6 . . . Peak Build Rating 41 | 6 7 18 27 27 41 Average Rating 21 | 4 6 15 24 25 29 On Entrance 13 | . 6 6 17 27 26 Avg Prop Armor Cover (%) 6 | . . . 8 . 6 Naked Turns . | . . . . . . Heaviest Build 51 | 11 11 28 36 36 51 Greatest Support 62 | 20 20 40 62 62 62 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 8 Most Carried 10 | 2 5 8 10 10 10 Average Carried 6 | 1 3 6 7 7 5 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 2 5 6 10 7 3 Class Distribution -------------------- 44% | Gunner 33% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 4143 | 203 97 938 1099 521 1285 Remotely . | . . . . . . Salvage Created 5614 | . 303 1525 2090 597 1099 Parts 329 | . 24 95 115 47 48 Haulers Intercepted 7 | . . 5 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 127 | . 9 34 33 24 27 Guns 93 | . 9 26 27 21 10 Cannons 25 | . . . 5 3 17 AOE 9 | . . 8 1 . . Classes Destroyed 18 | . 4 7 5 1 1 Worker 8 | . 2 1 5 . . Builder 4 | . . 1 2 . 1 Tunneler 3 | . . 2 1 . . Hauler 7 | . . 5 2 . . Recycler 5 | . . 1 3 . 1 Operator 2 | . . . 1 . 1 Watcher 8 | . 3 4 1 . . Swarmer 37 | . 6 10 2 16 3 Cutter 2 | . . . . 2 . Grunt 49 | . 3 14 15 . 17 Brawler 4 | . . . 1 2 1 Duelist 6 | . . 1 2 2 1 Protector 1 | . . 1 . . . Sentry 23 | . . 8 9 2 4 Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Heavy 1 | . . . 1 . . Best Kill Streak 9 | . 4 7 8 9 6 Combat Bots Only 9 | . 4 6 5 9 6 Max Kills in Single Turn 3 | . 1 3 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 816 | . 45 165 137 85 384 Missed 195 | . 10 41 30 24 90 Hits 621 | . 35 124 107 61 294 Melee 10 | . . 3 1 1 5 Projectile 611 | . 35 121 106 60 289 Critical Strikes 20 | . . 4 4 1 11 Damage Taken 8390 | . 377 1639 1742 585 4047 Core 1485 | . 84 196 354 67 784 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . 23 . . . Regen/Repaired (Parts) 294 | . 63 . . . 231 Core Remaining (%) 60 | 100 66 51 . 23 . Volleys Fired 345 | . 35 109 89 41 71 Largest 5 | . 2 3 4 4 5 Hottest 215 | . 70 103 125 125 215 Shots Fired 1053 | . 70 257 331 152 243 Gun 871 | . 70 238 299 141 123 Cannon 163 | . . . 32 11 120 Launcher 19 | . . 19 . . . Special . | . . . . . . Kinetic 917 | . 35 223 304 149 206 Thermal 117 | . 35 15 27 3 37 Explosive 19 | . . 19 . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 9 13 16 13 19 Robot Miss Streak 10 | . 3 10 3 6 6 Penetration Max . | . . . . . . Secondary Targets 17 | . . 4 5 8 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 620 | . 44 154 202 70 150 Core Hits 308 | . 22 75 92 32 87 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 11 | . 1 . 2 2 6 Burn 2 | . 1 . . . 1 Destroy 4 | . . . 2 2 . Blast 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11494 | . 491 2901 3425 1125 3552 Guns 7958 | . 491 2061 2810 1004 1592 Cannons 2504 | . . . 426 121 1957 Explosions 1019 | . . 831 188 . . Melee . | . . . . . . Ramming 13 | . . 9 1 . 3 Kinetic 9174 | . 232 1974 3003 1125 2840 Thermal 1288 | . 259 87 233 . 709 Explosive 1019 | . . 831 188 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . 2 2 5 Average Corruption 2 | . 2 . 1 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 1 . 11 11 6 Message Errors 5 | . . . 3 1 1 Matter Fused 3 | . . . 1 1 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . 1 . 2 3 . Data Loss (minor) 6 | . . . 2 3 1 Data Loss (major) 3 | . . . . 2 1 Misfires 2 | . . . . 1 1 Alerts 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 102 | . . 64 . . 38 Projectiles 38 | . . . . . 38 Explosions 64 | . . 64 . . . Melee . | . . . . . . Knockbacks 11 | . . . 4 . 7 Impact . | . . . . . . Kinetic 11 | . . . 4 . 7 Secondary . | . . . . . . Self-Inflicted Damage 97 | . . 97 . . . Shots 4 | . . 4 . . . Rammed 6 | . . 1 1 . 4 Targets Rammed 8 | . . 1 1 . 6 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 592 | . 179 135 518 187 592 Average Temperature 134 | . 47 25 152 50 220 Received Heat Transfer 3075 | . 150 465 702 45 1713 Effects 46 | . . . 12 . 34 Shutdowns 10 | . . . 4 . 6 Energy Bleed 6 | . . . 3 . 3 Interference 5 | . . . 1 . 4 Matter Decay 6 | . . . . . 6 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . 1 . 4 Damage (major) 10 | . . . 3 . 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 . 1 . 4 Heat Transferred 2608 | . 851 259 592 . 906 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Maximum Alert Level 4 | . . 2 2 4 3 Low Security (%) 19 | 100 100 32 . . . Level 1 26 | . . 32 71 . . Level 2 30 | . . 34 28 20 60 Level 3 21 | . . . . 70 39 Level 4 1 | . . . . 8 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1295 | . 121 642 690 1295 828 Initial 679 | . . 28 267 445 679 Average 486 | . 67 298 367 931 686 Influence Increases 4075 | . 303 1155 1005 900 712 Destroy 0b10 Robot/C 2520 | . 180 660 660 480 540 Destroy 0b10 Robot/NC 190 | . 25 75 75 . 15 Destroy Leader 570 | . 36 198 196 20 120 Successful Hack 35 | . 16 12 4 . 3 Disable Machine 60 | . . 30 30 . . Anti-Garrison Action 400 | . . . . 400 . Destroy Structure 180 | . 1 135 25 . 19 Lose Combat Pursuer 120 | . 45 45 15 . 15 Influence Decreases 3378 | . 235 589 953 291 1310 Entered New Map 1264 | . . 40 367 241 616 Time Decay 1644 | . 225 489 526 . 404 Lost Part 470 | . 10 60 60 50 290 Squads Dispatched 30 | . 1 7 11 . 11 Investigation 3 | . . 1 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 11 | . 1 5 4 . 1 Assault 4 | . . 1 . . 3 Garrison 11 | . . . 6 . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 11 | . 2 5 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 18 54 39 24 38 Peak Tracking Total 8 | . 4 8 5 5 7 Tactical Retreats 7 | . 2 3 1 . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 6 | . 1 . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 9 | . . 2 2 5 . Max in Single Turn 2 | . . 1 2 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 10 | . 3 1 3 1 2 Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . 1 . 1 Total Hacks 28 | . 9 3 7 2 7 Successful 14 | . 6 1 4 . 3 Failed 14 | . 3 2 3 2 4 Catastrophic 3 | . . 1 . 1 1 Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 5 | . 3 . . 2 . Fabricators . | . . . . . . Repair Stations 12 | . 6 . 2 . 4 Recycling Units . | . . . . . . Scanalyzers 6 | . . 3 3 . . Garrison Access 5 | . . . 2 . 3 Terminal Hacks 2 | . 2 . . . . Repair Station Index 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 . 1 . 2 Scan Component 5 | . 3 . 1 . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 1 2 . . Insert Component 1 | . . 1 . . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 2 1 2 Full Trace Events 4 | . . 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 2 | . 1 . . . 1 Time 64 | . 26 . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 23 | . . . . 23 . Machine Destruction 23 | . . . . 23 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 6 | . . . . . 6 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 5863 | 80 585 1519 1471 1246 962 Spaces Moved 2894 | 62 368 731 688 678 367 Core 25 | 7 . . . . 18 Treads 2170 | . . 537 688 678 267 Legs 668 | 55 368 194 . . 51 Wheels . | . . . . . . Hover . | . . . . . . Flight 31 | . . . . . 31 Fastest Speed 50 | 50 120 120 161 161 50 Average Speed 154 | 112 120 156 162 161 167 Slowest Speed 435 | 120 120 170 170 161 435 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 49 53 42 59 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 188 | . . 146 25 . 17 Melee . | . . . . . . Projectile 22 | . . . 5 . 17 AOE 166 | . . 146 20 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 3534 | 69 447 889 831 740 558 Wait 86 | . 40 4 . 4 38 Move 2889 | 61 367 730 687 677 367 Hop . | . . . . . . Pick Up 59 | 2 3 13 21 4 16 Fast Attach 43 | 6 2 6 3 3 23 Attach 43 | . . 11 11 4 17 Detach 21 | . . 5 6 2 8 Swap 3 | . . 1 1 . 1 Drop 37 | . . 9 12 5 11 Fire 345 | . 35 109 89 41 71 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 2 | . . . . . 2 Crush 3 | . . 1 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 633 | -10/Materials | Repaired Aluminum Leg 644 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1229 | -9/Materials | Discovered new exit (range 15) 1458 | -9/Materials | Build established: Gunner 1866 | -9/Materials | First assault squad dispatched 2160 | -9/Materials | Discovered new exit (range 9) 2185 | -9/Materials | Entered another Materials area 2185 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3114 | -8/Materials | Garrison activated, responded to threat 3234 | -8/Materials | Lost 3 parts (1p2w) 3501 | -8/Materials | Garrison activated, responded to threat 3507 | -8/Materials | Core integrity fell below 50% 3654 | -8/Materials | Identified exit to Garrison 3656 | -8/Materials | Entered Garrison 3696 | -8/Garrison | Triggered checkpoint 3784 | -8/Garrison | Garrison Relay disabled 3850 | -8/Garrison | Triggered checkpoint 3914 | -8/Garrison | Garrison Relay disabled 4012 | -8/Garrison | Triggered checkpoint 4036 | -8/Garrison | Triggered checkpoint 4077 | -8/Garrison | Destroyed 9 combat bots 4131 | -8/Garrison | Discovered new exit (range 10) 4165 | -8/Garrison | Build established: Scavenger-Gunner 4254 | -8/Garrison | Garrison Relay disabled 4676 | -8/Garrison | Discovered new exit (range 14) 4728 | -8/Garrison | Triggered checkpoint 4776 | -8/Garrison | Lost 3 parts (1u2w) 4791 | -8/Garrison | Garrison Relay disabled 4838 | -8/Garrison | Garrison Relay disabled 4902 | -8/Garrison | Entered Factory 4902 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4914 | -7/Factory | Discovered new exit (range 6) 5125 | -7/Factory | Repaired Hrd. Medium Armor Plating 5149 | -7/Factory | Garrison activated, responded to threat 5302 | -7/Factory | First assault squad dispatched 5450 | -7/Factory | Garrison activated, responded to threat 5636 | -7/Factory | Core integrity fell below 50% 5694 | -7/Factory | Lost 14 parts (1p5n3u5w) 5701 | -7/Factory | Core integrity fell below 20% 5737 | -7/Factory | Lost 5 parts (2p3n) 5865 | -7/Factory | Core melted Last Messages --------------- 05840_ Dropped Unknown Engine. 05842_ K-01 Serf collects debris. 05845_ C-45 Heavy ARC bursts open, deploying its payload. 05845_ G-50 Soldier unfolds itself. 05845_ L-41 Fighter unfolds itself. 05845_ G-47 Trooper unfolds itself. 05845_ M-28 Smith unfolds itself. 05846_ Particle Gun destroyed. 05847_ Lgt. Nuclear Core destroyed. 05849_ K-01 Serf collects debris. 05856_ System corrupted: Matter fused (-9). 05856_ G-50 Soldier destroyed. 05858_ Aluminum Leg destroyed. 05859_ L-41 Fighter destroyed. 05862_ G-47 Trooper destroyed. 05862_ Critical hit (Burn: +37). 05863_ Overheating: System interference. 05863_ Imp. Spread Laser temporarily disabled. 05865_ Overheating: Core damaged (-119). 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""" #!!! #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 30% | -10/Materials Hrd. Medium Armor Plating | 3% | -7/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CarbideSingularitySink Manual? 0 Play Time 00:53:07 Cumulative 24.2 hours Start 2026.07.18 @ 08:44:42 End 2026.07.18 @ 09:36:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60bc31b0-fb0a-443e-97b4-aee2906c4c7a