Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.22 @ 12:35:59 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (166) 830 Value Destroyed (7614) 7614 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (2606) 2606 TOTAL SCORE: 18130 Bonus ------- High Alert Combat Kills 1304 Follower Combat Kills 171 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Zhirov 300 Friendly Fire -369 Cogmind --------- Core Integrity 73/1150 Matter 84/300 Energy 170/170 System Corruption 4% Temperature Cool (0) Movement Core (900) Ox17 Location -4/Armory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Advanced Target Analyzer > --- WEAPON (4) ------- Compact Mass Driver > --- INVENTORY (20) --- Antigrav System Matter Compressor (21) Advanced Trap Scanner Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Precision Matter Filter Improved Weapon Cycler Improved Transmission Jammer Improved Phase Shifter > --- WEAPON ----------- Bore Cannon Mass Driver Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Compact Battery High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Transdimensional Reconstructor Coil Gun Heavy Machine Gun Enhanced Gauss Cannon Long-range Missile Launcher Improved Remote Datajack Kinetic Spear [Rating: 118] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Weapon] Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Compact Mass Driver Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . 2 . . . 4 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . . . . Utility 7 | . . . . . . 4 . . 1 . . . . 2 . Weapon 2 | . . . . . . . . 2 . . . . . . . Parts Attached 238 | 7 5 9 5 12 3 12 9 61 21 18 3 8 9 19 37 Power 21 | 1 1 1 . 2 . 1 . 5 1 1 . 1 3 . 4 Engine 10 | 1 1 . . 1 . 1 . 4 1 . . . 1 . . Core 7 | . . 1 . 1 . . . . . 1 . . 1 . 3 Reactor 4 | . . . . . . . . 1 . . . 1 1 . 1 Propulsion 51 | 2 . 4 . 3 . 2 4 10 5 3 . . 3 7 8 Treads 17 | . . 4 . 3 . 2 4 3 . . . . . . 1 Leg 30 | 2 . . . . . . . 7 5 3 . . 3 7 3 Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . . . . 3 Utility 81 | 2 2 2 2 2 2 5 1 18 7 10 2 4 3 8 11 Device 43 | 1 1 1 1 2 . 2 1 9 4 7 1 1 3 4 5 Storage 12 | 1 1 1 . . . 1 . . 1 2 1 . . 2 2 Processor 8 | . . . . . . 1 . 3 . 1 . . . 2 1 Hackware 8 | . . . . . 2 . . 3 1 . . 1 . . 1 Protection 10 | . . . 1 . . 1 . 3 1 . . 2 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 85 | 2 2 2 3 5 1 4 4 28 8 4 1 3 . 4 14 Energy Gun 9 | . 1 . 1 2 . . . 1 . . . . . . 4 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 37 | 2 1 2 1 1 . 3 3 15 5 . . . . 1 3 Ballistic Cannon 20 | . . . . 1 1 1 . 1 1 3 1 1 . 3 7 Launcher 2 | . . . . . . . 1 1 . . . . . . . Special Weapon 6 | . . . . . . . . 4 1 . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 2 . . . . . . . Piercing Weapon 7 | . . . . . . . . 4 1 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 . 1 . . . . 4 1 . . 4 . 1 . Corrupted Parts 4 | . . . . . 2 . . 2 . . . . . . . System Corruption 11 | . . . . . 6 . . 5 . . . . . . . Parts Lost 62 | . 1 . . . . . 2 5 5 5 1 . 3 20 20 Power 6 | . . . . . . . . 1 1 1 . . . 1 2 Propulsion 24 | . . . . . . . 1 . 1 3 . . 2 10 7 Utility 16 | . 1 . . . . . 1 2 . 1 1 . 1 5 4 Weapon 16 | . . . . . . . . 2 3 . . . . 4 7 Highest Loss Streak 17 | . 1 . . . . . 2 2 3 5 1 . 2 17 16 Average Slot Usage (%) 96 | . 93 100 99 100 99 99 98 99 95 95 99 99 99 99 64 Engine 3 | . 14 5 . 2 11 7 7 4 . 3 . . . . . Core 2 | . . 5 11 8 . . . . . 1 5 1 . . 3 Reactor 1 | . . . . . . . . 1 4 . . 3 4 5 . Treads 17 | . . 44 44 44 44 30 30 16 . . . . . . 2 Leg 13 | . 28 . . . . . . 8 29 28 29 29 29 25 5 Device 10 | . 7 11 3 5 3 13 17 13 12 10 11 11 14 21 7 Storage 7 | . 14 11 11 11 11 8 7 6 5 7 9 7 5 6 2 Processor 9 | . . . . . . 7 7 10 11 15 17 17 17 17 18 Hackware 1 | . . . . . 7 7 7 2 1 . . . . . 3 Protection 3 | . . . 6 5 . 7 3 6 4 . . 1 2 . 2 Energy Gun 2 | . . . 4 9 11 . . . . . . . . . 1 Ballistic Gun 12 | . 28 22 17 9 . 7 14 25 22 . . . . 1 6 Ballistic Cannon 6 | . . . . 2 11 7 . . . 18 20 19 23 18 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 28 34 36 39 39 49 46 74 76 74 63 81 81 100 85 Greatest Support 114 | 20 20 92 92 92 86 86 112 114 110 105 105 105 105 100 55 Greatest Overweight (x) 17 | . 1 . . . . . . . . . . . . 1 17 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 19 12 Most Carried 19 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 19 10 Average Carried 13 | 2 8 13 14 14 14 14 14 14 14 13 14 14 14 16 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 20 Final Carried 15 | 5 13 15 15 15 15 15 15 15 14 12 15 15 15 5 4 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Gunner 15% | Gunner 13% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Matter Collected 6018 | 270 96 393 144 384 58 . 254 1679 127 538 452 258 369 568 428 Remotely 128 | 98 30 . . . . . . . . . . . . . . Salvage Created 7439 | 91 218 202 432 879 49 . 359 2611 220 211 207 258 213 795 694 Parts 305 | 3 15 10 17 42 1 . 14 91 19 5 7 3 8 30 40 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . Recyclers Shooed 9 | . 1 1 3 . . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 2 3 3 6 . . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 140 | . 7 5 5 22 . . 9 41 6 2 8 . 7 13 15 Melee 4 | . . . . . . . . 1 2 1 . . . . . Guns 88 | . 7 5 5 22 . . 5 33 2 . . . . 1 8 Cannons 35 | . . . . . . . . . . 1 8 . 7 12 7 AOE 13 | . . . . . . . 4 7 2 . . . . . . Classes Destroyed 19 | 1 2 1 1 1 . . 2 7 1 1 1 . . 1 . Worker 6 | . . . . . . . . 3 1 . . . . 2 . Builder 4 | . . . . . . . . 2 . . . . . 2 . Hauler 2 | . . . 1 . . . 1 . . . . . . . . Recycler 8 | 1 . . 2 . 1 . . 3 . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . 1 . . . . 1 . Swarmer 22 | . 3 . 1 3 . . 4 4 4 . 1 . 2 . . Saboteur 4 | . . . . . . . . 1 . . . . . . 3 Grunt 54 | . 4 3 5 14 . . 2 14 . . 1 . . 10 1 Brawler 3 | . . . . 1 . . . 2 . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 21 | . . 2 1 4 . . . 7 . . 1 . 1 2 3 Specialist 8 | . . . . . . . 3 1 . . . . . . 4 Hunter 10 | . . . . . . . . 3 2 1 . . 2 . 2 Programmer 11 | . . . . . . . . 6 . . . . 2 1 2 Heavy 1 | . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 3 2 3 5 1 . 7 10 6 1 3 . 3 8 5 Combat Bots Only 10 | . 3 2 3 5 . . 6 10 4 1 3 . 3 7 5 Max Kills in Single Turn 5 | 1 1 1 2 2 1 . 4 5 4 1 1 . 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . 1 Exploded 5 | . . . . . . . 4 5 2 . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Damage Taken 13117 | . 303 300 187 689 24 . 652 2869 933 692 698 . 637 2222 2911 Core 1755 | . 76 15 10 90 . . 84 168 46 52 126 . 67 331 690 Absorbed by Shields 47 | . . . . 47 . . . . . . . . . . . Core Remaining (%) 79 | 100 69 . . . 71 . 88 80 . . . . 70 . . Volleys Fired 379 | 2 22 20 16 60 . . 18 89 7 5 27 4 15 32 62 Largest 4 | 2 2 2 2 2 . . 2 4 4 3 3 1 4 4 4 Hottest 246 | 40 40 46 79 112 . . 61 112 119 189 189 40 246 219 194 Shots Fired 958 | 4 44 40 32 110 3 . 36 317 21 15 73 4 53 95 111 Gun 656 | 4 44 40 32 102 1 . 34 309 19 . . . . 13 58 Cannon 288 | . . . . 8 2 . . . 2 15 73 . 53 82 53 Launcher 3 | . . . . . . . 2 1 . . . . . . . Special 11 | . . . . . . . . 7 . . . 4 . . . Kinetic 869 | 4 44 40 24 64 2 . 34 309 21 15 73 . 53 95 91 Thermal 59 | . . . 8 46 1 . . . . . . . . . 4 Explosive 3 | . . . . . . . 2 1 . . . . . . . Electromagnetic 16 | . . . . . . . . . . . . . . . 16 Robot Hit Streak 22 | 2 16 15 7 10 1 . 12 17 7 20 22 3 5 8 10 Robot Miss Streak 6 | 1 4 3 2 3 1 . 5 6 2 . 4 1 4 4 6 Penetration Max 1 | . . . . . . . . 1 . . . . 1 1 1 Secondary Targets 12 | . 1 . . 4 . . . 3 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 1 . . . . . 1 Shots Hit Robots 634 | 2 34 34 22 73 1 . 28 198 18 25 43 5 28 52 71 Core Hits 344 | 1 17 13 14 38 1 . 39 114 8 7 16 2 10 33 31 Critical Kills 10 | 1 . . 1 . . . . 3 . . . . 2 . 3 Critical Parts Destroyed 14 | . . 1 1 1 . . . 4 1 . . . 1 2 3 Critical Strikes 64 | 1 . 1 2 4 . . . 7 1 3 9 . 9 13 14 Burn 3 | . . . . 3 . . . . . . . . . . . Destroy 25 | 1 . 1 2 1 . . . 7 1 . . . 4 2 6 Blast 34 | . . . . . . . . . . 2 9 . 5 11 7 Corrupt 1 | . . . . . . . . . . . . . . . 1 Puncture 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 34 | . . . 1 . . . . 9 5 17 . 2 . . . Impact 1 | . . . 1 . . . . . . . . . . . . Slashing 2 | . . . . . . . . 2 . . . . . . . Piercing 31 | . . . . . . . . 7 5 17 . 2 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20483 | 15 295 572 455 1223 45 . 977 6545 781 1194 1583 209 1039 3329 2221 Guns 9390 | 15 285 572 389 1223 . . 672 4759 243 . . . . 200 1032 Cannons 6591 | . . . . . 28 . . . . 479 1583 . 1039 2273 1189 Explosions 2756 | . . . . . . . 305 1399 319 . . . . 733 . Melee 1367 | . . . . . . . . 224 219 715 . 209 . . . Ramming 379 | . 10 . 66 . 17 . . 163 . . . . . 123 . Kinetic 15065 | 15 285 572 264 755 28 . 672 4759 243 479 1583 . 1039 2473 1898 Thermal 1840 | . . . 125 468 . . . 400 319 . . . . 458 70 Explosive 1510 | . . . . . . . 305 930 . . . . . 275 . Electromagnetic 322 | . . . . . . . . 69 . . . . . . 253 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1367 | . . . . . . . . 224 219 715 . 209 . . . Highest Corruption 13 | . . . . . 7 . . 13 . . . . 1 3 4 Average Corruption 7 | . . . . . 6 . . 10 . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 116 | . . . . . 24 . . 75 . . . . 1 . 16 Message Errors 23 | . . . . . 8 . . 12 . . . . . . 3 Matter Fused 24 | . . . . . 3 . . 16 . . . . . . 5 Heat Flow Errors 15 | . . . . . 4 . . 8 . . . . . . 3 Energy Discharges 13 | . . . . . 1 . . 10 . . . . 1 . 1 Parts Rejected 3 | . . . . . 1 . . 2 . . . . . . . Data Loss (minor) 17 | . . . . . 4 . . 10 . . . . . . 3 Data Loss (major) 6 | . . . . . . . . 6 . . . . . . . Misfires 5 | . . . . . 3 . . 2 . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . Misdirections 5 | . . . . . . . . 5 . . . . . . . Weapon Failures 4 | . . . . . . . . 3 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 608 | . . . 6 . . . 10 68 113 82 62 . 40 226 1 Projectiles 175 | . . . . . . . . . . 22 62 . 40 50 1 Explosions 323 | . . . . . . . 10 37 113 . . . . 163 . Melee 110 | . . . 6 . . . . 31 . 60 . . . 13 . Knockbacks 45 | . . . . . 1 . . 1 . . 17 . 3 13 10 Impact 3 | . . . . . 1 . . 1 . . . . . 1 . Kinetic 40 | . . . . . . . . . . . 17 . 3 11 9 Secondary 2 | . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 268 | . . . . . . . 37 . 179 . . . . 52 . Shots 4 | . . . . . . . 1 . 2 . . . . 1 . Rammed 17 | . . . 8 . 3 . . 6 . . . . . . . Targets Rammed 34 | . 3 . 9 . 3 . . 13 . . . . . 6 . Kicked 16 | . 3 . . . . . . 7 . . . . . 6 . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 435 | . 18 3 156 59 255 . 435 361 48 308 198 32 198 193 173 Average Temperature 85 | . 9 2 91 21 91 . 166 98 21 154 114 20 106 80 65 Received Heat Transfer 2065 | . 141 114 72 307 . . 90 432 117 . 105 . 27 450 210 Effects 2 | . . . . . . . 2 . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . Impact Corruptions 5 | . . . 1 . . . . 3 . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 4 . . . . . . . . . . . Heat Transferred 2478 | . . . 259 1221 . . . 300 250 . . . . 300 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Peak Influence 1337 | 5 165 239 298 968 529 1083 982 1337 691 . . . . 618 420 Initial 1083 | . 3 39 16 118 435 1083 760 515 649 . . . . . 219 Average 455 | 1 58 72 175 693 408 1083 892 537 599 . . . . 198 291 Maximum Alert Level 4 | . . 1 1 3 2 3 3 4 2 . . . . 2 2 Low Security (%) 22 | 100 100 97 60 6 . . . 5 . . . . . 71 3 Level 1 26 | . . 2 39 7 37 . . 41 . . . . . 6 72 Level 2 30 | . . . . 33 62 . . 25 100 . . . . 22 24 Level 3 18 | . . . . 53 . 100 100 20 . . . . . . . Level 4 2 | . . . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . Squads Dispatched 37 | . 1 1 4 . . . 2 17 2 . . . . 7 3 Investigation 4 | . . 1 . . . . . 1 1 . . . . . 1 Extermination 8 | . . . . . . . . 5 . . . . . 1 2 Reinforcement 14 | . 1 . 3 . . . 2 5 . . . . . 3 . Assault 3 | . . . . . . . . 2 1 . . . . . . Garrison 8 | . . . 1 . . . . 4 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Distress Signals 8 | . 1 . 1 1 . . . 1 1 . . . . . 3 Communications Jammed 20 | . . . . . . . . . . . . . . 20 . Distress Signals 19 | . . . . . . . . . . . . . . 19 . Times Spotted 251 | . 13 5 17 30 26 . 9 57 17 2 9 . 7 40 19 Peak Tracking Total 12 | . 3 2 5 9 3 . 4 12 7 1 4 . 3 11 4 Tactical Retreats 13 | . 1 . . 7 . . . . 1 . 1 . . 3 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 6 | . . . . 1 . . . 3 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 35 | . . . 1 2 2 . . 16 3 1 . . . 9 1 Max in Single Turn 4 | . . . 1 1 . . . 3 2 1 . . . 4 1 Garrison Access 5 | . . . . . . 1 . 3 1 . . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 60 | . 5 2 3 . 11 3 . 18 5 1 1 6 1 1 3 Terminals 28 | . 4 1 1 . 6 2 . 7 3 . 1 . 1 . 2 Fabricators 3 | . . . . . . . . 2 . . . . . . 1 Repair Stations 3 | . . . 1 . . . . 2 . . . . . . . Recycling Units 11 | . 1 . . . 5 . . 3 1 . . . . 1 . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access 6 | . . . 1 . . 1 . 3 1 . . . . . . Total Hacks 163 | . 13 9 4 . 32 5 . 59 11 1 1 19 1 1 7 Successful 106 | . 10 7 4 . 13 4 . 38 4 1 1 19 1 . 4 Failed 57 | . 3 2 . . 19 1 . 21 7 . . . . 1 3 Catastrophic 12 | . 1 1 . . 3 . . 5 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 43 | . 4 4 . . 16 2 . 10 4 . 1 . . . 2 Terminals 77 | . 12 4 1 . 22 3 . 21 6 . 1 . 1 . 6 Fabricators 7 | . . . . . . . . 6 . . . . . . 1 Repair Stations 7 | . . . 2 . . . . 5 . . . . . . . Recycling Units 24 | . 1 . . . 10 . . 9 3 . . . . 1 . Scanalyzers 17 | . . 5 . . . . . 12 . . . . . . . Garrison Access 11 | . . . 1 . . 2 . 6 2 . . . . . . Terminal Hacks 52 | . 9 2 1 . 5 1 . 8 1 1 1 19 1 . 3 Record 11 | . 1 . . . 1 . . . . . 1 7 1 . . Part Schematic 13 | . 1 1 . . 3 . . 4 . . . 4 . . . Robot Analysis 6 | . 2 . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 5 | . 2 . 1 . . . . 1 . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . . . . 2 . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 6 . . . . . . . Load Schematic 3 | . . . . . . . . 3 . . . . . . . Build 3 | . . . . . . . . 3 . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . 3 . . . . . . . Scan Component 3 | . . . 1 . . . . 2 . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 10 | . 1 . . . 4 . . 4 1 . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . Report Inventory 8 | . 1 . . . 3 . . 3 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 14 | . . 4 . . . . . 10 . . . . . . . Insert Component 7 | . . 2 . . . . . 5 . . . . . . . Analyze 7 | . . 2 . . . . . 5 . . . . . . . Garrison Access Hacks 10 | . . . 1 . . 2 . 5 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 5 | . . . . . . 1 . 3 1 . . . . . . Coupler Status 4 | . . . . . . 1 . 2 1 . . . . . . Unauthorized Hacks 9 | . . 1 . . 4 1 . 2 . . . . . . 1 Terminals 3 | . . . . . . 1 . 1 . . . . . . 1 Track 1 | . . . . . . . . . . . . . . . 1 Botnet 2 | . . . . . . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . Extract 2 | . . 1 . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 2 2 . 7 2 . 14 4 . 1 . 1 1 3 Full Trace Events 8 | . . . . . 6 . . . 1 . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 1 8 . . 3 . . 11 . . . 4 . . . Parts Built 5 | . . . . . . . . 5 . . . . . . . Authchips 2 | . . . . . . . . 2 . . . . . . . Time 145 | . . . . . . . . 145 . . . . . . . Total Part Build Rating 19 | . . . . . . . . 19 . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . Time 93 | . . . 32 . . . . 61 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . 25 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . Parts Scanalyzed 7 | . . 2 . . . . . 5 . . . . . . . Part Schematics Acquired 7 | . . 2 . . . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 3 . . . 3 . . . Non-combat 3 | . . . . . . . . 3 . . . . . . . Combat 3 | . . . . . . . . . . . . 3 . . . Robot Hacks Applied 7 | . . . . . . . . 4 . . . 3 . . . parse_system 3 | . . . . . . . . . . . . 3 . . . find_fabricator 1 | . . . . . . . . 1 . . . . . . . purge_threat 1 | . . . . . . . . 1 . . . . . . . block_reporting 1 | . . . . . . . . 1 . . . . . . . streamctrl_low 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . . . . . . . . . Machine Destruction 6 | . . . . 6 . . . . . . . . . . . Attached 1 | . . . . . . . . 1 . . . . . . . Robots Rewired 7 | . . . . 7 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Total Allies 18 | . . . 10 7 . . . 1 . . . . . . . Largest Group 10 | . . . 10 7 7 1 1 1 . . . . . . . Highest-Rated Group 138 | . . . 88 138 138 24 24 21 . . . . . . . Highest-Rated Ally 24 | . . . 16 24 24 24 24 21 . . . . . . . Total Orders 7 | . . . . . . . . 1 4 2 . . . . . ROAM 2 | . . . . . . . . . 2 . . . . . . AID 1 | . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . 2 1 . . . . . Ally Attacks 223 | . . . 54 1 165 . 3 . . . . . . . . Total Damage 2304 | . . . 498 14 1694 . 98 . . . . . . . . Kills 55 | . . . 9 1 45 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Robot Analysis Total 6 | . 2 . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . Drone Launches 3 | . . . . . . . . . 2 1 . . . . . Drone Recoveries 3 | . . . . . . . . . 2 1 . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . 12 7 Traps 8 | . . . . . . . . . . . . . . 7 1 Emergency Access 10 | . . . . . . . . . . . . . . 4 6 Garrisons 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Turns Passed 13283 | 86 617 528 533 1389 1149 289 269 3336 762 952 753 356 726 712 826 Spaces Moved 7636 | 57 397 268 264 660 698 163 120 1664 563 713 553 272 520 424 300 Core 154 | 4 . . . . . . . . . . . . . 7 143 Treads 3299 | . . 268 264 660 698 163 120 1047 . . . . . . 79 Legs 4181 | 53 397 . . . . . . 617 563 713 553 272 520 417 76 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 Fastest Speed 34 | 50 120 160 160 160 160 156 156 120 120 120 120 120 120 50 34 Average Speed 138 | 115 131 160 160 160 160 159 156 145 120 120 120 120 120 120 158 Slowest Speed 900 | 120 190 160 160 160 160 160 160 160 120 120 120 120 120 190 900 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 5 61 20 46 75 96 9 93 47 18 85 63 62 57 14 10 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . . . 1 . 3 . . . . . . 3 . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 . . 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . . 3 3 . 1 . . Spaces Dug 11 | . . . . . . . . 3 2 . . . . 6 . Terrain Destroyed 320 | . . . . . . . 12 72 23 3 28 . 36 118 28 Melee 3 | . . . . . . . . 3 . . . . . . . Projectile 151 | . . . . . . . . 10 2 3 28 . 36 44 28 AOE 165 | . . . . . . . 12 58 21 . . . . 74 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Total 9555 | 70 462 333 338 891 730 195 168 2367 629 773 605 298 592 555 549 Wait 792 | . 4 10 33 20 19 . 7 460 13 7 11 . 34 60 114 Move 7621 | 56 396 267 264 658 697 162 119 1663 562 712 552 271 519 423 300 Hop . | . . . . . . . . . . . . . . . . Pick Up 160 | 5 18 14 4 13 3 10 6 29 6 7 7 4 7 9 18 Fast Attach 79 | 7 3 1 2 2 3 3 2 14 9 4 1 5 4 4 15 Attach 77 | . 1 4 1 1 . 4 2 13 6 8 1 1 4 11 20 Detach 25 | . 2 . 1 . . 1 . 6 3 1 1 . . 2 8 Swap 84 | . 1 4 2 9 . 5 5 34 6 6 1 3 1 5 2 Drop 158 | . 12 13 5 16 5 10 9 37 12 6 4 8 8 3 10 Fire 379 | 2 22 20 16 60 . . 18 89 7 5 27 4 15 32 62 Melee 34 | . . . 1 . . . . 9 5 17 . 2 . . . Ram . | . . . . . . . . . . . . . . . . Kick 16 | . 3 . . . . . . 7 . . . . . 6 . Crush 18 | . . . 9 . 3 . . 6 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 112 | . . . . 112 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 3) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Propulsion x2 1046 | -9/Materials | Discovered new exit (range 5) 1232 | -9/Materials | Entered Storage 1260 | -9/Storage | Learned location of Armory (-4) 1282 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1365 | -9/Storage | Repaired Reclamation Unit 1389 | -9/Storage | Garrison activated, responded to threat 1765 | -9/Storage | Identified exit to Garrison 1765 | -9/Storage | Entered Garrison 2016 | -9/Garrison | Discovered new exit (range 9) 2076 | -9/Garrison | Triggered checkpoint 2158 | -9/Garrison | Discovered new exit (range 13) 2224 | -9/Garrison | Triggered checkpoint 2301 | -9/Garrison | Discovered new exit (range 9) 2325 | -9/Garrison | Installed Relay Interface Framework 2388 | -9/Garrison | Triggered checkpoint 2415 | -9/Garrison | Garrison Relay disabled 2628 | -9/Garrison | Triggered checkpoint 2945 | -9/Garrison | Garrison Relay disabled 3154 | -9/Garrison | Entered Recycling 3154 | -9/Recycling | Accompanied by 7 allies 3230 | -9/Recycling | Spotter reported a threat 3254 | -9/Recycling | Spotter reported a threat 3264 | -9/Recycling | Spotter reported a threat 3271 | -9/Recycling | Spotter reported a threat 3281 | -9/Recycling | Spotter reported a threat 3284 | -9/Recycling | Spotter reported a threat 3284 | -9/Recycling | Spotter reported a threat 3286 | -9/Recycling | Spotter reported a threat 3313 | -9/Recycling | Build established: Commander-Mutant 3330 | -9/Recycling | Spotter reported a threat 3331 | -9/Recycling | Spotter reported a threat 3383 | -9/Recycling | Spotter reported a threat 3383 | -9/Recycling | Spotter reported a threat 3384 | -9/Recycling | Spotter reported a threat 3387 | -9/Recycling | Spotter reported a threat 3436 | -9/Recycling | Spotter reported a threat 3436 | -9/Recycling | Spotter reported a threat 3440 | -9/Recycling | Spotter reported a threat 3489 | -9/Recycling | Spotter reported a threat 3493 | -9/Recycling | Spotter reported a threat 3529 | -9/Recycling | Spotter reported a threat 3532 | -9/Recycling | Spotter reported a threat 3533 | -9/Recycling | Spotter reported a threat 3541 | -9/Recycling | Spotter reported a threat 3594 | -9/Recycling | Spotter reported a threat 3605 | -9/Recycling | Spotter reported a threat 3606 | -9/Recycling | Spotter reported a threat 3632 | -9/Recycling | Spotter reported a threat 3633 | -9/Recycling | Spotter reported a threat 3633 | -9/Recycling | Spotter reported a threat 3673 | -9/Recycling | Spotter reported a threat 3673 | -9/Recycling | Spotter reported a threat 3686 | -9/Recycling | Spotter reported a threat 3723 | -9/Recycling | Spotter reported a threat 3726 | -9/Recycling | Spotter reported a threat 3738 | -9/Recycling | Spotter reported a threat 3747 | -9/Recycling | Spotter reported a threat 3776 | -9/Recycling | Spotter reported a threat 3779 | -9/Recycling | Spotter reported a threat 3785 | -9/Recycling | Spotter reported a threat 3800 | -9/Recycling | Spotter reported a threat 3818 | -9/Recycling | Build established: Mutant 3829 | -9/Recycling | Spotter reported a threat 3838 | -9/Recycling | Spotter reported a threat 3853 | -9/Recycling | Spotter reported a threat 3867 | -9/Recycling | Spotter reported a threat 3904 | -9/Recycling | Spotter reported a threat 3906 | -9/Recycling | Spotter reported a threat 3930 | -9/Recycling | Spotter reported a threat 3933 | -9/Recycling | Spotter reported a threat 3934 | -9/Recycling | Spotter reported a threat 3951 | -9/Recycling | Discovered new exit (range 8) 3979 | -9/Recycling | Spotter reported a threat 3979 | -9/Recycling | Spotter reported a threat 3979 | -9/Recycling | Spotter reported a threat 3987 | -9/Recycling | Spotter reported a threat 4040 | -9/Recycling | Spotter reported a threat 4046 | -9/Recycling | Spotter reported a threat 4053 | -9/Recycling | Spotter reported a threat 4056 | -9/Recycling | Spotter reported a threat 4100 | -9/Recycling | Spotter reported a threat 4129 | -9/Recycling | Spotter reported a threat 4131 | -9/Recycling | Spotter reported a threat 4131 | -9/Recycling | Spotter reported a threat 4153 | -9/Recycling | Spotter reported a threat 4184 | -9/Recycling | Spotter reported a threat 4199 | -9/Recycling | Spotter reported a threat 4206 | -9/Recycling | Spotter reported a threat 4211 | -9/Recycling | Spotter reported a threat 4244 | -9/Recycling | Spotter reported a threat 4245 | -9/Recycling | Spotter reported a threat 4253 | -9/Recycling | Spotter reported a threat 4298 | -9/Recycling | Spotter reported a threat 4303 | -9/Recycling | Entered Factory 4303 | -7/Factory | Accompanied by 1 ally 4303 | -7/Factory | Evolved 4 slots: Utility x4 4592 | -7/Factory | Identified exit to DSF 4592 | -7/Factory | Entered DSF 4592 | -7/DSF | Accompanied by 1 ally 4609 | -7/DSF | Additional patrols routed to DSF 4732 | -7/DSF | Sterilization system engaged 4752 | -7/DSF | Ambient heat levels rising (+10) 4767 | -7/DSF | Ambient heat levels rising (+10) 4782 | -7/DSF | Ambient heat levels rising (+10) 4797 | -7/DSF | Ambient heat levels rising (+10) 4812 | -7/DSF | Ambient heat levels rising (+10) 4827 | -7/DSF | Ambient heat levels rising (+10) 4830 | -7/DSF | Discovered new exit (range 15) 4842 | -7/DSF | Ambient heat levels rising (+10) 4857 | -7/DSF | Ambient heat levels rising (+10) 4861 | -7/DSF | Entered Factory 4861 | -6/Factory | Evolved 2 slots: Weapon x2 5077 | -6/Factory | Discovered new exit (range 7) 5253 | -6/Factory | Repaired Broken Med. Treads 5280 | -6/Factory | Build established: Tank 5614 | -6/Factory | Build established: Gunner 6457 | -6/Factory | Cargo convoy interrupted 6491 | -6/Factory | Garrison activated, responded to threat 6519 | -6/Factory | Fabricated Myomer Leg (x2) 6560 | -6/Factory | Fabricated Adv. Targeting Computer (x1) 6801 | -6/Factory | System corruption reached 10% 6896 | -6/Factory | Garrison activated, responded to threat 7208 | -6/Factory | Found Prototype Processor 7208 | -6/Factory | Identified Exp. Terrain Scan Processor 7467 | -6/Factory | Fabricated Hcp. Matter Pod (x2) 7494 | -6/Factory | Build established: Scavenger-Tank 8011 | -6/Factory | First assault squad dispatched 8078 | -6/Factory | Destroyed 10 combat bots 8174 | -6/Factory | Discovered new exit (range 6) 8197 | -6/Factory | Entered another Factory area 8197 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8749 | -5/Factory | Build established: Scavenger-Gunner 8766 | -5/Factory | Identified exit to Upper Caves 8797 | -5/Factory | First assault squad dispatched 8957 | -5/Factory | Lost 3 parts (1p1n1w) 8959 | -5/Factory | Entered Upper Caves 9257 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9554 | -5/Upper Caves | Learned Factory non-interactive machine intel 9632 | -5/Upper Caves | Lost 5 parts (1p3n1u) 9847 | -5/Upper Caves | Build established: Scavenger-Mutant 9887 | -5/Upper Caves | Discovered new exit (range 6) 9911 | -5/Upper Caves | Entered another Upper Caves area 9912 | -5/Upper Caves | Encountered a Warlord checkpoint 10165 | -5/Upper Caves | Ambushed by wild Derelicts 10294 | -5/Upper Caves | Build established: Scavenger-Gunner 10336 | -5/Upper Caves | Learned 8 Factory zone layouts 10367 | -5/Upper Caves | Spotted B-75 Beast 10448 | -5/Upper Caves | Destroyed B-75 Beast 10596 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10649 | -5/Upper Caves | Discovered new exit (range 11) 10664 | -5/Upper Caves | Entered Zhirov 10664 | -5/Zhirov | Discovered new exit (range 3) 10686 | -5/Zhirov | Met Zhirov 10743 | -5/Zhirov | Learned location of Quarantine (-3) 10743 | -5/Zhirov | Learned location of Testing (-2) 10743 | -5/Zhirov | Learned location of Command (-1) 10751 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10911 | -5/Zhirov | Found Alien Artifact 10911 | -5/Zhirov | Identified Integrated Dissipator 10911 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10930 | -5/Zhirov | Found Alien Artifact 11020 | -5/Zhirov | Entered Proximity Caves 11036 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11459 | -4/Proximity Caves | Discovered new exit (range 14) 11746 | -4/Proximity Caves | Entered Factory 11746 | -4/Factory | Evolved 2 slots: Utility x2 11747 | -4/Factory | Identified exit to Upper Caves 11749 | -4/Factory | Loaded intel: 214 non-interactive machine locations 11904 | -4/Factory | Spotted B-86 Titan 12155 | -4/Factory | Garrison activated, responded to threat 12334 | -4/Factory | Destroyed 7 combat bots 12374 | -4/Factory | Discovered new exit (range 20) 12384 | -4/Factory | Identified Transdimensional Reconstructor 12384 | -4/Factory | Warped through subspace 12458 | -4/Factory | Entered Armory 12486 | -4/Armory | Lost 17 parts (1p10n4u2w) 12599 | -4/Armory | Found Unknown Device 12599 | -4/Armory | Identified Quantum Capacitor 13025 | -4/Armory | Build established: Scavenger-Mutant 13066 | -4/Armory | Core integrity fell below 50% 13253 | -4/Armory | Lost 16 parts (2p5n3u6w) 13278 | -4/Armory | Core integrity fell below 20% 13284 | -4/Armory | Self-destructed Last Messages --------------- 13205_ KE Penetrator destroyed. 13207_ Lgt. Antimatter Reactor destroyed. 13207_ Knocked back. 13208_ ALERT: Rogue bot located, Programmers report to Armory Zone 7S. 13208_ Tesla Rifle destroyed. 13211_ Slug penetrates Wall. 13214_ Imp. VSS Leg destroyed. 13214_ X-82 Rainmaker knocked back. 13214_ Slug penetrates X-82 Rainmaker. 13214_ X-82 Rainmaker destroyed. 13217_ X-82 Rainmaker knocked back. 13218_ Electrolaser destroyed. 13220_ X-82 Rainmaker knocked back. 13222_ Adv. System Shield destroyed. 13223_ System corrupted: Heat flow error (+138). 13230_ Slug penetrates X-82 Rainmaker. 13234_ X-82 Rainmaker Adv. Cooling System blasted off. 13236_ Destroyed Lgt. Particle Reactor. 13240_ X-82 Rainmaker destroyed. 13280_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ??????????????????????+????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????? ?###########+#########????? | | ?????????????? #????? | | ?????????????? #????? | | ??????????????? ????###########+####"##???? | | ??????????????# ?????????# #???? | | ??????????????# #????????# #???? | | ??????????????# #??????+?+ ##??? | | ??????????????# #????????# "???? | | ??????????????# #????????# """""" #???? | | ??????????????# /????????# !""!" #???? | | ??????????????# #????????# "!""!" % ##??? | | ??????????????# #????????# "!!!! % "#??? | | ??????????????# #????????# """"""! % "#??? | | ??????????????# #????????# %% #???? | | ??????????????# #?#####??# ! ###?? | | ??????????????# #?# ??# ! " #?? | | ??????????????# ###;;!;#########""""#+###?? | | ??????????????# #* %]!% [ #?# " "# #???? | | ??????????????# # !!%p/==%[ #?##" "# #???? | | ???????######## +===]"%[%[%[ #??#"="# #???? | | ???????# # !% ![[*! #??#" "# #???? | | ???????# # " @ #?###+## #???? | | ???????#T ### # p ###! ! # #???? | | ???????#""""#?# # ## ""# #???? | | ??????????????# # ###[ F"# #???? | | ??????????????# # !! #?# "# #???? | | ??????????????# ; ! ] #?#[ ""# #???? | | ??????????????# # #?# # #???? | | ??????????????# # ^ #?#] # #???? | | ??????????????#/ #####;####+#####![ + #???? | | ???????????#### # #[[ # #???? | | ???????????# # "T" ###### #???? | | ???????????# # " """ ## # #???? | | ???????????# # " " """ + # #???? | | ???????????##### # """ """ ## # #???? | | ???????????????# # ### #???? | | ???????????????# ########+#####+#?# #???? | | ?????????#####?# #????# ### ### #???? | | ?????????# ### ###### #???? | | ?????????# #######???? | | ?????????# ########## #?????????? | | ???????####+####??????# ###+##########?? | | ???????# #??????####### #?? | | ???????# #????????????# #?? | | ???????# #????????????# #?? | | ???????# #????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 80 Energy Generation 25 Energy Capacity 540 Matter Stores 450 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 30 Resistance: TH 15 Power Shielding 90 Reclamation Efficiency 10 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 19 Authchip Count 4 Item Schematics ----------------- Datajack | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Recoil Stabilizer | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Flail | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Remote Datajack | -9/Recycling | Hacked Particle Charger | -9/Recycling | Hacked Imp. Aluminum Leg | -9/Recycling | Hacked Adv. Targeting Computer | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Imp. Titanium Leg | -6/Factory | Extracted Imp. Thermal Converter | -6/Factory | Extracted Myomer Leg | -6/Factory | Hacked Adv. Drone Bay | -6/Factory | Hacked Rnf. Antimatter Reactor | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -6/Factory | Authchip Adv. Targeting Computer | x1 | -6/Factory | Authchip Hcp. Matter Pod | x2 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagPhasingBoosters Manual? 0 Play Time 03:34:39 Cumulative 282.7 hours Start 2021.10.21 @ 18:54:13 End 2021.10.22 @ 12:35:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37535fbd-7924-4aab-af8a-67f65cb2359f