Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 19:49:54 Player: Hunter104 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (789) 789 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2939 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 379/550 Matter 131/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Small Storage Unit Medium Storage Unit Core Analyzer Energy Filter Medium Reactive Plating EM Pulse Gun Medium Laser Advanced Beam Cannon EMP Blaster Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Medium Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink Small Storage Unit Medium Storage Unit Core Analyzer EM Pulse Gun Medium Laser Advanced Beam Cannon Advanced Beam Cannon EMP Blaster [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher EMP Blaster Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 36 | 7 8 6 3 12 Power 6 | 1 . . 1 4 Engine 2 | 1 . . 1 . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 11 | 3 2 1 1 4 Treads 4 | . . 1 1 2 Leg 6 | 2 2 . . 2 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 1 1 2 Device 1 | . 1 . . . Storage 4 | 1 2 . . 1 Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 10 | 2 2 4 . 2 Energy Gun 3 | 2 1 . . . Energy Cannon 4 | . . 3 . 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 15 | . . . . 15 Power 6 | . . . . 6 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 11 | 5 9 12 11 12 Power . | 1 1 1 . . Propulsion 3 | 3 4 4 3 2 Utility 3 | . 1 3 2 3 Weapon 3 | . 1 3 6 5 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 98 83 96 85 Engine 8 | . 14 11 18 2 Core 3 | . . . . 10 Treads 11 | . . 2 16 28 Leg 20 | . 28 31 18 3 Device 1 | . 6 . 5 . Storage 12 | . 14 11 9 14 Protection 6 | . 6 5 7 6 Energy Gun 7 | . 20 8 . . Energy Cannon 8 | . . 8 18 13 Launcher 3 | . 7 5 . 1 Impact Weapon 1 | . . . . 3 Peak Build Rating 26 | 6 8 12 18 26 Average Rating 13 | 3 7 10 16 20 On Entrance 8 | . 6 8 12 18 Naked Turns . | . . . . . Heaviest Build 59 | 14 30 34 40 59 Greatest Support 80 | 20 20 40 20 80 Greatest Overweight (x) 9 | . 1 3 1 9 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 8 12 15 14 15 Average Carried 11 | 5 9 12 11 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 15 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 684 | 206 129 184 . 165 Remotely . | . . . . . Salvage Created 897 | . 153 197 . 547 Parts 58 | . 10 15 . 33 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 22 | . 3 3 . 16 Guns 2 | . 1 1 . . Cannons 6 | . . 1 . 5 AOE 13 | . 2 1 . 10 Classes Destroyed 8 | . 2 3 . 3 Builder 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 7 | . . . . 7 Grunt 8 | . 3 . . 5 Brawler 1 | . . . . 1 Sentry 5 | . . 3 . 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 3 2 . 8 Combat Bots Only 8 | . 2 2 . 8 Max Kills in Single Turn 2 | . 2 1 . 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 161 | . 9 10 . 142 Missed 36 | . 2 2 . 32 Hits 125 | . 7 8 . 110 Projectile 125 | . 7 8 . 110 Critical Strikes 6 | . . . . 6 Actively Blocked 2 | . . . . 2 Damage Taken 2006 | . 95 157 . 1754 Core 212 | . 12 29 . 171 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . 10 4 . 37 Ignored by Resistances 114 | . . . . 114 Core Remaining (%) 95 | 100 95 92 . . Volleys Fired 50 | . 12 8 2 28 Largest 2 | . 2 2 2 2 Hottest 136 | . 90 108 136 136 Shots Fired 96 | . 24 16 4 52 Gun 34 | . 23 8 . 3 Cannon 43 | . . 4 4 35 Launcher 19 | . 1 4 . 14 Special . | . . . . . Kinetic . | . . . . . Thermal 68 | . 18 8 4 38 Explosive 6 | . 1 1 . 4 Electromagnetic 22 | . 5 7 . 10 Robot Hit Streak 12 | . 4 5 8 12 Robot Miss Streak 4 | . 4 1 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . 9 12 3 32 Core Hits 41 | . 8 10 1 22 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Smash 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1753 | . 214 299 61 1179 Guns 221 | . 129 67 . 25 Cannons 579 | . . 87 61 431 Explosions 884 | . 85 127 . 672 Melee 51 | . . . . 51 Ramming 18 | . . 18 . . Kinetic . | . . . . . Thermal 879 | . 72 117 61 629 Explosive 308 | . 85 42 . 181 Electromagnetic 497 | . 57 122 . 318 Impact 51 | . . . . 51 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 82 | . . . 6 76 Projectiles 6 | . . . 6 . Explosions 25 | . . . . 25 Melee 51 | . . . . 51 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 124 | . 5 39 . 80 Shots 7 | . 1 1 . 5 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 639 | . 42 87 84 639 Average Temperature 197 | . 17 35 46 266 Received Heat Transfer 750 | . 48 45 . 657 Effects 14 | . . . . 14 Shutdowns 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1770 | . 260 298 111 1101 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 1 . 5 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 84 Level 1 5 | . . . . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 279 | . 64 50 . 279 Initial 9 | . . 9 . . Average 49 | . 21 12 . 124 Influence Increases 604 | . 101 144 . 359 Destroy 0b10 Robot/C 440 | . 60 60 . 320 Destroy 0b10 Robot/NC 20 | . 10 10 . . Destroy Leader 54 | . 24 30 . . Destroy Structure 45 | . 7 14 . 24 Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 365 | . 77 168 . 120 Entered New Map 15 | . . 15 . . Time Decay 230 | . 77 153 . . Lost Part 120 | . . . . 120 Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 6 6 1 23 Peak Tracking Total 11 | . 3 2 1 11 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . . 3 . 5 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1278 | 60 219 524 60 415 Spaces Moved 619 | 43 98 294 24 160 Core 13 | 8 . . . 5 Treads 182 | . . 46 . 136 Legs 407 | 18 98 248 24 19 Wheels 17 | 17 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 160 Average Speed 160 | 99 165 157 190 175 Slowest Speed 500 | 120 190 330 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 27 29 3 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . 7 12 . 24 Melee . | . . . . . Projectile . | . . . . . AOE 43 | . 7 12 . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 791 | 58 127 336 34 236 Wait 31 | . . 13 3 15 Move 615 | 42 97 293 23 160 Hop . | . . . . . Pick Up 37 | 9 7 8 1 12 Fast Attach 4 | 3 . 1 . . Attach 23 | 3 1 5 4 10 Detach . | . . . . . Swap 26 | 1 10 6 1 8 Drop 2 | . . . . 2 Fire 50 | . 12 8 2 28 Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 4) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 775 | -9/Materials | Discovered new exit (range 13) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 858 | -8/Materials | Identified exit to Garrison 864 | -8/Materials | Entered Garrison 963 | -8/Garrison | Lost 7 parts (2p2n2u1w) 1204 | -8/Garrison | Triggered checkpoint 1243 | -8/Garrison | Destroyed 8 combat bots 1260 | -8/Garrison | Lost 3 parts (2p1n) 1279 | -8/Garrison | Self-destructed Last Messages --------------- Overheating: Lgt. Nuclear Core damaged (-14). G-50 Soldier misfires. Overheating: Core damaged (-60). Destroyed Hvy. Laser. Lgt. Nuclear Core broken. Overheating: Short circuit. Overheating: Matter decay (-52). Med. Laser broken. Overheating: Short circuit. Overheating: System interference. Adv. Beam Cannon temporarily disabled. Overheating: Matter decay (-32). G-47 Trooper IFF system glitched. Lgt. Nuclear Core destroyed. G-47 Trooper destroyed. Broken Lgt. Treads destroyed. Com. Battery destroyed. Broken Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Broken Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????## ###?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ####????## #?????????????????????????????????? | | + ###?????????????????????????????????? | | ####?????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ????###### #???????????????????????????????????? | | ???## # # #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ##### #???????????????????????????????????? | | #???????????????????????????????????? | | #### # #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???### ### #????????????????????#??????????????? | | ?????##### #?????????????####?? #??????????????? | | ?????????# #?????????????Y #? #??????????????? | | ?????????# ############# ## ##?????????????? | | ?????????# Y #?????????????? | | ?????????# ^ ????????????? | | ?????????# ^ ????????????? | | ?????????############ ## #??? #?????????????? | | ??????????????????### ## ## ###???????????? | | ??????????????????#% = #???????????? | | ??????????????????#%[ %[[ #???????????? | | ??????????????????#%[ @ % #???????????? | | ??????????????????#*%= =%[ #???????????? | | ??????????????????### # ## %###???????????? | | ????????????????????# ## #??? #?????????????? | | ??????????????????? ? ????????????????? | | ?????????????????? ? ??????????????? | | ?????????????????#### ? ?????????????? | | ????????????????????## ##?g #######????????????? | | ?????????????????????# #?? gg#??????????????????? | | ?????????????????????# #??####??????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAmuletCharger Manual? 0 Play Time 00:14:24 Cumulative 8.5 hours Start 2025.06.20 @ 19:34:42 End 2025.06.20 @ 19:49:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48eb1864-52ad-4d69-88a9-82a0138396a9