Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 22:03:40 Player: Welles Greysong Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1478) 1478 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6506 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Melee Analysis Suite Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Heat Sink Advanced Heat Sink Cooling System Medium Storage Unit Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Cooled Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Melee Analysis Suite Arc Projector Heavy Assault Rifle [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 8 | . . . 1 1 2 1 2 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 87 | 6 4 17 20 9 3 6 2 20 Power 11 | 1 . 2 2 . . 2 . 4 Engine 6 | 1 . 1 1 . . 2 . 1 Core 5 | . . 1 1 . . . . 3 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 3 2 . 1 2 3 Treads . | . . . . . . . . . Leg 17 | 2 . 4 3 2 . 1 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 3 7 4 2 1 . 3 Device 11 | . 1 2 3 1 1 1 . 2 Storage 3 | 1 1 1 . . . . . . Processor 6 | . . . 4 . 1 . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . 3 . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 2 8 8 3 1 2 . 10 Energy Gun 14 | 2 1 2 5 . . . . 4 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 13 | . 1 4 2 1 . 2 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . 3 Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 43 | . 1 7 7 . 1 . . 27 Power 4 | . . . . . . . . 4 Propulsion 7 | . . 2 . . . . . 5 Utility 11 | . . . 2 . . . . 9 Weapon 21 | . 1 5 5 . 1 . . 9 Highest Loss Streak 26 | . 1 6 3 . 1 . . 26 Average Slot Usage (%) 91 | . 87 95 93 90 99 95 88 77 Engine 5 | . 14 1 . 9 7 13 11 4 Core 5 | . . 12 10 . . . . 4 Leg 22 | . 28 25 22 27 23 20 17 12 Device 16 | . 2 16 9 17 23 22 23 22 Storage 9 | . 14 11 11 9 7 6 5 4 Processor 4 | . . . 10 1 6 6 5 6 Protection 2 | . . . . 7 7 6 5 3 Energy Gun 9 | . 24 15 17 . . . . 2 Energy Cannon 3 | . . . . 17 14 1 . . Ballistic Gun 5 | . 3 5 6 1 3 10 11 8 Impact Weapon 1 | . . . . . 3 6 5 5 Slashing Weapon 1 | . . 3 4 . . . . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 47 | 12 16 19 23 37 37 44 44 47 Greatest Support 53 | 20 20 20 26 39 39 43 53 53 Greatest Overweight (x) 6 | 1 . 1 1 . . 1 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 7 Most Carried 8 | 6 7 8 8 8 8 8 8 8 Average Carried 6 | 2 4 6 7 7 7 7 6 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 1 7 8 7 8 8 8 7 2 Class Distribution -------------------- 50% | Scavenger-Mutant 37% | Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1181 | 94 111 326 258 106 36 59 . 191 Remotely . | . . . . . . . . . Salvage Created 2089 | . 212 338 577 372 176 59 . 355 Parts 102 | . 9 18 37 19 2 3 . 14 Haulers Intercepted 4 | . 1 . 2 . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 46 | . 6 10 15 8 . 1 . 6 Melee 4 | . . 1 . . . 1 . 2 Guns 29 | . 6 5 15 . . . . 3 Cannons 8 | . . . . 8 . . . . AOE 4 | . . 4 . . . . . . Classes Destroyed 8 | . 3 2 2 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 4 | . 1 . 2 . 1 . . . Recycler 3 | . 1 . . . 2 . . . Watcher 1 | . . . 1 . . . . . Swarmer 20 | . 6 3 6 2 . . . 3 Grunt 19 | . . 7 7 2 . . . 3 Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 2 3 . 1 . . Best Kill Streak 5 | . 3 3 5 3 3 1 . 3 Combat Bots Only 5 | . 3 3 5 3 . 1 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 6184 | . 272 688 943 343 206 502 91 3139 Core 1732 | . 32 134 179 39 55 71 67 1155 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 33 55 92 92 91 93 . Volleys Fired 173 | . 17 40 72 14 5 5 . 20 Largest 3 | . 2 2 3 3 3 2 . 3 Hottest 168 | . 90 96 168 149 149 53 . 157 Shots Fired 323 | . 33 58 138 30 12 10 . 42 Gun 280 | . 33 53 138 2 2 10 . 42 Cannon 38 | . . . . 28 10 . . . Launcher 5 | . . 5 . . . . . . Special . | . . . . . . . . . Kinetic 112 | . 2 28 46 2 2 10 . 22 Thermal 154 | . 31 25 92 . . . . 6 Explosive 5 | . . 5 . . . . . . Electromagnetic 52 | . . . . 28 10 . . 14 Robot Hit Streak 13 | . 9 11 13 10 2 4 . 8 Robot Miss Streak 5 | . 2 2 5 2 3 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 1 4 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 231 | . 21 41 90 19 7 12 . 41 Core Hits 106 | . 10 24 26 11 3 3 . 29 Critical Hits 1 | . . . . 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 43 | . . 3 . . 4 12 4 20 Impact 40 | . . . . . 4 12 4 20 Slashing 3 | . . 3 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 4496 | . 236 701 1367 488 477 242 . 985 Guns 2477 | . 236 384 1367 . . 111 . 379 Cannons 662 | . . . . 488 174 . . . Explosions 266 | . . 266 . . . . . . Melee 986 | . . 51 . . 303 131 . 501 Ramming 105 | . . . . . . . . 105 Kinetic 755 | . 10 150 324 . . 111 . 160 Thermal 1624 | . 226 234 1043 . . . . 121 Explosive 266 | . . 266 . . . . . . Electromagnetic 760 | . . . . 488 174 . . 98 Impact 935 | . . . . . 303 131 . 501 Slashing 51 | . . 51 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 198 | . . . . 3 156 . . 39 Projectiles 3 | . . . . 3 . . . . Explosions . | . . . . . . . . . Melee 195 | . . . . . 156 . . 39 Knockbacks 8 | . . . . . 1 . . 7 Impact 8 | . . . . . 1 . . 7 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . 56 23 . . . . . 41 Shots 2 | . 1 1 . . . . . . Rammed 37 | . . . . . . . . 37 Targets Rammed 38 | . . . . . . . . 38 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 485 | . 90 102 485 27 2 10 . 163 Average Temperature 103 | . 38 57 155 18 2 6 . 91 Received Heat Transfer 1797 | . . 369 276 72 81 174 18 807 Effects 2 | . . . 2 . . . . . Energy Bleed 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . 3 2 . . 1 Impact Corruptions 7 | . . . . . 5 . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 2 1 4 . . . . 2 Heat Transferred 3614 | . 619 536 2274 . . . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 275 | . 220 191 227 275 85 101 94 123 Initial 95 | . . 85 27 95 67 36 49 45 Average 96 | . 136 67 130 164 72 51 75 71 Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 92 | 100 67 100 94 70 100 100 100 100 Level 1 7 | . 32 . 5 29 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 1 1 . 2 Investigation 2 | . 1 . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . 1 1 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 14 12 30 11 7 4 2 14 Peak Tracking Total 7 | . 5 3 7 3 3 3 2 7 Tactical Retreats 11 | . 1 . 4 1 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 7 | . 3 . 2 . . . 1 1 Terminals 6 | . 3 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 8 . 8 . . . 2 3 Successful 11 | . 3 . 5 . . . 2 1 Failed 10 | . 5 . 3 . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 8 . 6 . . . 1 . Terminals 18 | . 8 . 8 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . 3 . . . 1 . Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . . . 1 . Terminals 5 | . 2 . 2 . . . 1 . Track 1 | . . . 1 . . . . . Botnet 4 | . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 2 . . . 1 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 63 | . . 63 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 4011 | 50 343 1040 790 485 282 330 166 525 Spaces Moved 2305 | 32 220 738 342 276 164 202 123 208 Core 34 | 16 . 3 . . . . . 15 Treads . | . . . . . . . . . Legs 2271 | 16 220 735 342 276 164 202 123 193 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 120 123 50 Average Speed 122 | 108 120 120 131 120 120 124 123 120 Slowest Speed 350 | 120 120 150 150 120 120 153 123 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 42 90 25 19 6 5 3 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 24 | . . 11 . . 1 5 4 3 Terrain Destroyed 91 | . 31 47 . . 1 5 4 3 Melee 13 | . . . . . 1 5 4 3 Projectile . | . . . . . . . . . AOE 78 | . 31 47 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 3148 | 47 265 834 567 402 232 255 131 415 Wait 407 | 3 17 12 103 93 53 23 . 103 Move 2297 | 31 219 737 341 275 163 201 122 208 Hop . | . . . . . . . . . Pick Up 65 | 7 8 13 16 5 3 4 1 8 Fast Attach 16 | . . 5 4 4 . 2 . 1 Attach 37 | 6 2 6 6 1 2 2 . 12 Detach . | . . . . . . . . . Swap 34 | . 2 6 10 4 1 2 2 7 Drop 42 | . . 12 15 6 1 4 2 2 Fire 173 | . 17 40 72 14 5 5 . 20 Melee 39 | . . 3 . . 4 12 4 16 Ram 31 | . . . . . . . . 31 Kick 7 | . . . . . . . . 7 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 9) 394 | -10/Materials | Entered Mines 447 | -10/Mines | Core integrity fell below 50% 467 | -10/Mines | Lost 6 parts (2n4w) 476 | -10/Mines | Met a Derelict bent on vengeance 587 | -10/Mines | Received a Mining Laser from a helpful Derelict 642 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 812 | -10/Mines | Build established: Scavenger-Mutant 1424 | -10/Mines | Discovered new exit (range 5) 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2068 | -9/Materials | Lost 3 parts (3w) 2212 | -9/Materials | Discovered new exit (range 8) 2222 | -9/Materials | Identified exit to Materials 2224 | -9/Materials | Entered another Materials area 2224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -8/Materials | Build established: Mutant 2672 | -8/Materials | Discovered new exit (range 16) 2709 | -8/Materials | Entered Factory 2709 | -7/Factory | Evolved 2 slots: Utility x2 2980 | -7/Factory | Discovered new exit (range 10) 2989 | -7/Factory | Identified exit to Factory 2991 | -7/Factory | Entered another Factory area 2991 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3256 | -6/Factory | Discovered new exit (range 8) 3290 | -6/Factory | Build established: Scavenger-Mutant 3320 | -6/Factory | Identified exit to Factory 3321 | -6/Factory | Entered another Factory area 3321 | -5/Factory | Evolved 2 slots: Utility x2 3381 | -5/Factory | Discovered new exit (range 16) 3485 | -5/Factory | Identified exit to Factory 3487 | -5/Factory | Entered another Factory area 3487 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3956 | -4/Factory | Core integrity fell below 50% 3986 | -4/Factory | Core integrity fell below 20% 4012 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04001_ R-10 Processor collects Wheel. 04001_ K-01 Serf collects debris. 04002_ Slammed into G-67 Veteran. 04002_ G-67 Veteran knocked back. 04003_ Slammed into G-67 Veteran. 04003_ Imp. Signal Interpreter destroyed. 04004_ Slammed into G-67 Veteran. 04005_ Destabilizing: System corrupted (+1). 04006_ Slammed into G-67 Veteran. 04006_ G-67 Veteran knocked back. 04007_ Slammed into G-67 Veteran. 04007_ K-01 Serf collects debris. 04008_ Slammed into G-67 Veteran. [Achievement: Achiever] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????" ??? #??????????????????????? | | ?????????????????" ??" #??????????????????????? | | ???????????????? ?? #??????????????????????? | | ?????????????" """ ??" #??????????????????????? | | ????????? ???" 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""" ?# %% #????# | | ???????????? # %%%% #????# | | ??????????????" + %%%% ###### | | ??????????????????#!%% | | ??????????????????#! %% | | ??????????????????#%%%%% | | ??????????????????##### %% | | ??????????????????????# %% | | ??????????????????????# g % | | ??????????????????????# @% ################# | | ?????????????????????## % # ?????? | | ?????????????????????#; + """""?????????? | | ?????????????????????## # ?????? | | ??????????????????????############??"""""""" ???? | | ?????????????????????????????????????? ???????? | | ????????????????????????????????????????##???????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Challenges ------------ None Game ------ Seed FlightGravitySink Manual? 0 Play Time 00:41:29 Cumulative 12.4 hours Start 2020.09.27 @ 00:05:24 End 2020.09.27 @ 22:03:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ce4c344-e1de-4ac5-a858-1033b15fecef