Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 18:04:12 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (5808) 5808 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1808) 1808 TOTAL SCORE: 13041 Bonus ------- High Alert Combat Kills 619 Follower Combat Kills 1075 Met Data Miner 300 Friendly Fire -186 Cogmind --------- Core Integrity 333/700 Matter 180/300 Energy 100/100 System Corruption 13% Temperature Cool (13) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Myomer Leg Advanced Myomer Leg EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Precision Assault Rifle Precision Assault Rifle Improved Heavy Machine Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Improved Signal Interpreter Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Precision Assault Rifle Enhanced Coil Gun > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Shield Generator Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Coil Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Array Axe [Rating: 61] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 4 | . . . 1 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 195 | 6 8 2 18 37 31 45 8 7 8 13 2 10 Power 14 | 1 1 . 1 2 2 4 . 1 . 1 . 1 Engine 7 | 1 1 . 1 . 1 1 . 1 . . . 1 Core 6 | . . . . 2 1 2 . . . 1 . . Reactor 1 | . . . . . . 1 . . . . . . Propulsion 47 | 2 2 2 6 11 10 10 . 2 . . . 2 Treads . | . . . . . . . . . . . . . Leg 47 | 2 2 2 6 11 10 10 . 2 . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 1 4 . 5 10 6 19 2 2 4 6 . 3 Device 28 | . 1 . 1 3 1 13 1 . 3 4 . 1 Storage 6 | 1 2 . . 1 . . . 2 . . . . Processor 5 | . 1 . . . . 3 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 23 | . . . 4 6 5 3 1 . 1 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 72 | 2 1 . 6 14 13 12 6 2 4 6 2 4 Energy Gun 4 | . . . . 4 . . . . . . . . Energy Cannon 15 | . . . 2 5 2 2 3 . . . 1 . Ballistic Gun 35 | 2 1 . 3 4 8 5 1 2 2 3 1 3 Ballistic Cannon 2 | . . . . . . 2 . . . . . . Launcher 15 | . . . 1 1 3 2 2 . 2 3 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 2 . 5 1 . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 8 | . . . . . . 8 . . . . . . Parts Lost 27 | . . . . 7 10 4 1 . . 1 . 4 Power 3 | . . . . . 1 1 . . . . . 1 Propulsion 5 | . . . . 1 3 1 . . . . . . Utility 12 | . . . . 4 3 2 . . . 1 . 2 Weapon 7 | . . . . 2 3 . 1 . . . . 1 Highest Loss Streak 5 | . . . . 5 5 2 1 . . 1 . 4 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 98 | . 95 100 100 99 98 98 93 100 100 97 85 99 Engine 6 | . 14 14 11 1 4 3 7 7 7 3 . 4 Core 2 | . . . . 9 4 1 . . . 3 7 2 Leg 30 | . 28 28 33 33 35 29 30 30 30 30 30 30 Device 10 | . 4 . 7 9 9 9 15 18 15 14 15 11 Storage 8 | . 14 14 11 11 9 7 2 4 7 7 7 7 Processor 9 | . 5 14 3 . . 16 15 15 15 12 7 10 Protection 8 | . . . 11 11 17 8 7 7 7 7 15 14 Energy Cannon 5 | . . . 7 9 4 3 7 7 7 7 . 2 Ballistic Gun 11 | . 28 28 14 9 13 8 . 7 6 6 . 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 12 50 49 54 61 66 77 66 35 37 44 44 51 Greatest Support 85 | 20 20 20 30 30 48 82 82 82 74 74 74 85 Greatest Overweight (x) 2 | . 2 2 1 2 1 1 . . . . . . Average Overweight (x) . | . 1 2 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 Average Capacity 15 | 6 15 20 20 20 20 20 10 7 10 10 10 10 Most Carried 20 | 5 16 20 20 20 20 20 20 10 10 10 10 10 Average Carried 14 | 2 10 18 19 18 16 18 10 7 9 9 10 10 Final Capacity 20 | 8 20 20 20 20 20 20 5 10 10 10 10 10 Final Carried 20 | 2 16 20 20 16 12 20 5 9 10 10 10 10 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Matter Collected 4945 | 218 351 151 359 628 786 1067 489 167 185 220 . 324 Remotely . | . . . . . . . . . . . . . Salvage Created 7808 | . 494 166 582 1522 1928 962 915 252 87 431 . 469 Parts 386 | . 24 11 61 94 97 41 1 15 3 22 . 17 Haulers Intercepted 12 | . 2 . 3 5 . . . 2 . . . . Recyclers Shooed 8 | . 1 . 1 2 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 8 18 . 19 Prevented 9 | . . . . . . . . . 3 2 . 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 145 | . 9 4 12 27 49 16 6 . 2 13 . 7 Guns 71 | . 9 4 5 9 28 8 . . . 4 . 4 Cannons 36 | . . . 4 13 10 7 1 . 1 . . . AOE 36 | . . . 3 5 10 . 5 . 1 9 . 3 Classes Destroyed 16 | . 3 2 2 2 3 3 1 . . . . . Worker 8 | . 1 1 . 3 2 1 . . . . . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 12 | . 2 . 3 5 . . . 2 . . . . Recycler 7 | . . 1 . 1 1 2 . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 3 | . . . . 1 1 . . 1 . . . . Watcher 8 | . . . 3 2 1 2 . . . . . . Swarmer 41 | . . 3 4 6 16 1 . . 1 10 . . Grunt 65 | . 9 1 4 10 24 8 . . 1 2 . 6 Brawler 5 | . . . . 1 1 1 . . . 1 . 1 Sentry 22 | . . . 4 10 8 . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 4 | . . . . . . 4 . . . . . . Compactor 6 | . . . . . . . 6 . . . . . Wasp 1 | . . . . . . . . 1 . . . . Best Kill Streak 14 | . 2 3 4 7 14 4 1 2 1 4 . 3 Combat Bots Only 12 | . 2 3 3 7 12 4 1 . 1 4 . 3 Max Kills in Single Turn 6 | . 1 1 3 4 6 1 1 1 1 4 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 4 4 . 1 . 1 4 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Damage Taken 9099 | . 434 76 383 1596 2831 1847 57 16 227 423 . 1209 Core 862 | . 109 27 39 150 170 140 . . 17 63 . 147 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 272 | . 63 . . 149 60 . . . . . . . Core Remaining (%) 66 | 100 . 45 . 52 69 . . . . . . . Volleys Fired 535 | . 48 12 40 103 132 100 28 16 5 19 . 32 Largest 2 | . 2 2 2 2 2 2 1 2 2 2 . 2 Hottest 116 | . 40 40 91 91 91 116 68 96 107 96 . 66 Shots Fired 989 | . 96 24 77 193 252 190 28 32 9 28 . 60 Gun 670 | . 96 24 53 104 199 112 . 15 2 9 . 56 Cannon 271 | . . . 21 88 47 78 7 17 4 9 . . Launcher 48 | . . . 3 1 6 . 21 . 3 10 . 4 Special . | . . . . . . . . . . . . . Kinetic 664 | . 96 24 53 88 199 122 . 15 2 9 . 56 Thermal 261 | . . . 21 88 47 68 7 17 4 9 . . Explosive 31 | . . . 3 1 6 . 21 . . . . . Electromagnetic 33 | . . . . 16 . . . . 3 10 . 4 Robot Hit Streak 30 | . 7 8 11 22 19 30 9 15 5 4 . 6 Robot Miss Streak 8 | . 3 4 8 4 4 2 6 3 1 2 . 5 Penetration Max 1 | . . . . . . 1 . . . . . 1 Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 653 | . 62 14 40 132 164 146 21 22 4 14 . 34 Core Hits 350 | . 26 7 24 56 106 47 24 11 7 21 . 21 Critical Kills 6 | . . . 1 . 1 1 . . . . . 3 Critical Parts Destroyed 6 | . . . . . . . . . . . . 6 Critical Strikes 12 | . . . 1 . 1 1 . . . . . 9 Meltdown 2 | . . . . . 1 1 . . . . . . Destroy 10 | . . . 1 . . . . . . . . 9 Melee Attacks 6 | . . . . . . 6 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17804 | . 796 170 845 2420 3936 2859 4683 474 327 612 . 682 Guns 6616 | . 796 170 384 1167 2005 1512 . 239 21 141 . 181 Cannons 3884 | . . . 244 1092 702 1347 83 229 62 125 . . Explosions 7293 | . . . 217 161 1224 . 4600 . 244 346 . 501 Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . 5 . . 6 . . . . Kinetic 6601 | . 796 170 384 960 2005 1704 . 239 21 141 . 181 Thermal 3956 | . . . 244 1127 702 1155 83 229 62 208 . 146 Explosive 6167 | . . . 217 126 1224 . 4600 . . . . . Electromagnetic 1069 | . . . . 207 . . . . 244 263 . 355 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 8 3 3 3 3 3 13 Average Corruption 3 | . . . . . . 5 3 3 3 3 3 3 Corruption Purged 10 | . . . . . . 10 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 125 | . . . . . . 42 12 12 22 21 1 15 Message Errors 34 | . . . . . . 14 2 2 5 7 . 4 Matter Fused 30 | . . . . . . 5 6 7 7 2 . 3 Heat Flow Errors 13 | . . . . . . 2 2 . 4 3 1 1 Energy Discharges 12 | . . . . . . 4 1 1 3 2 . 1 Parts Rejected 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 17 | . . . . . . 6 . . 1 6 . 4 Data Loss (major) 6 | . . . . . . 4 . . 1 1 . . Misfires 7 | . . . . . . 5 . 1 1 . . . Alerts 2 | . . . . . . 1 . . . . . 1 Weapon Failures 2 | . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 51 | . . . 7 . 23 13 . . . 8 . . Projectiles 20 | . . . 7 . . 13 . . . . . . Explosions 31 | . . . . . 23 . . . . 8 . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . 46 . 43 . . . . . . . Shots 3 | . . . 1 . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . 1 . . . . Kicked 2 | . . . . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 390 | . 28 . 20 222 355 333 170 8 184 220 143 390 Average Temperature 72 | . 9 . 5 44 104 65 90 4 62 87 81 124 Received Heat Transfer 3393 | . 285 . 120 651 1467 480 . 9 90 36 . 255 Effects 6 | . . . . . 5 . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Interference 5 | . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . Parts Melted 7 | . . 1 . 2 2 2 . . . . . . Heat Transferred 6613 | . . . 444 2011 1258 1762 148 407 111 322 . 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Peak Influence 1587 | . 275 94 305 663 1006 478 207 1587 . . . . Initial 446 | . . . . 98 247 446 100 9 . . . . Average 330 | . 72 38 134 398 582 317 98 906 . . . . Maximum Alert Level 4 | . 1 . 1 2 3 2 1 4 . . . . Low Security (%) 35 | 100 94 100 67 18 . . 95 16 . . . . Level 1 36 | . 5 . 32 34 17 84 4 15 . . . . Level 2 19 | . . . . 47 52 14 . 3 . . . . Level 3 5 | . . . . . 29 . . 21 . . . . Level 4 3 | . . . . . . . . 43 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 2 4 10 5 . 5 . . . 1 Investigation 2 | . . . . . 1 . . 1 . . . . Extermination 4 | . . . . . . 3 . 1 . . . . Reinforcement 11 | . 2 . 2 . 4 2 . 1 . . . . Assault 4 | . . . . 1 1 . . 1 . . . 1 Garrison 8 | . . . . 3 4 . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Distress Signals 15 | . 2 . 3 4 4 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 249 | . 23 7 20 34 69 30 6 21 11 13 . 15 Peak Tracking Total 8 | . 5 3 4 5 8 5 2 4 7 4 . 8 Tactical Retreats 11 | . 2 . 1 3 . . 1 . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Traps Triggered 6 | . . . . . 2 4 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Disabled 25 | . 1 . . 3 4 1 . 16 . . . . Max in Single Turn 2 | . 1 . . 1 2 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Accessed 50 | . 7 . 6 11 4 11 . 5 1 1 4 . Terminals 31 | . 6 . 5 9 2 6 . 3 . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . 1 . 1 1 1 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . . . Total Hacks 136 | . 19 . 15 27 8 23 . 13 1 1 29 . Successful 93 | . 11 . 11 18 6 14 . 2 1 1 29 . Failed 43 | . 8 . 4 9 2 9 . 11 . . . . Catastrophic 8 | . . . . 1 1 3 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 4 . 7 1 2 11 . 4 . . . . Terminals 75 | . 16 . 13 20 4 14 . 8 . . . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 17 | . 3 . 2 5 2 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 2 . 3 . . . . Garrison Access 6 | . . . . 2 2 . . 2 . . . . Terminal Hacks 66 | . 6 . 6 14 3 4 . 2 1 1 29 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 11 | . . . . 1 . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 4 | . . . 1 1 1 . . 1 . . . . Prototype ID Bank 7 | . . . 1 2 . 1 . . . . 3 . Open Door 5 | . . . . 3 . . . . 1 1 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Alert Level 3 | . . . 1 . 1 . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 5 | . 2 . . 3 . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . Zone Layout 6 | . 2 . 1 2 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 11 | . 2 . 1 4 2 2 . . . . . . Scan Component 7 | . 1 . 1 2 1 2 . . . . . . Repair 4 | . 1 . . 2 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 4 . 1 5 . . . . . . Terminals 12 | . 3 . 4 . 1 4 . . . . . . Track 2 | . 1 . . . . 1 . . . . . . Botnet 10 | . 2 . 4 . 1 3 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Report 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 6 . 5 6 3 7 . 5 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 1 . 1 . . . . 10 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . 2 1 . . . . . . . Time 166 | . 26 . . 102 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . 1 . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Total Allies 25 | . . 5 . . . . 19 . . . . 1 Largest Group 19 | . . 3 1 . . . 19 17 2 . . 1 Highest-Rated Group 465 | . . 48 16 . . . 465 425 57 . . 96 Highest-Rated Ally 96 | . . 31 16 . . . 35 35 31 . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 207 | . . 25 9 . . . . 137 15 . . 21 Total Damage 6231 | . . 371 129 . . . . 4784 232 . . 715 Kills 58 | . . 1 1 . . . . 49 4 . . 3 Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 4 | . . . 1 1 1 . . 1 . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Turns Passed 13681 | 47 1298 598 1026 1762 1458 2847 697 764 1190 1108 121 765 Spaces Moved 6578 | 36 513 175 408 635 488 1455 467 539 563 712 91 496 Core 12 | 12 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6566 | 24 513 175 408 635 488 1455 467 539 563 712 91 496 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 190 190 190 125 127 127 130 130 130 125 Average Speed 157 | 96 190 260 190 190 190 156 127 127 130 130 130 127 Slowest Speed 260 | 120 260 260 190 260 190 196 127 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 94 52 51 91 59 33 88 18 69 74 68 54 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 1 1 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . . . 4 1 . 1 Spaces Dug 5 | . . . . . . 5 . . . . . . Terrain Destroyed 395 | . . . 40 15 51 6 269 . . 6 . 8 Melee 4 | . . . . . . 4 . . . . . . Projectile 4 | . . . . . . 2 2 . . . . . AOE 382 | . . . 40 15 51 . 267 . . 6 . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Total 8899 | 46 742 297 587 997 763 1824 525 587 1011 862 94 564 Wait 1342 | . 151 101 93 183 85 145 15 10 428 111 . 20 Move 6567 | 35 512 174 407 634 487 1455 466 538 562 711 90 496 Hop . | . . . . . . . . . . . . . Pick Up 123 | 5 17 5 12 16 16 36 3 8 4 1 . . Fast Attach 38 | 3 2 . . 4 2 8 5 1 . 6 2 5 Attach 44 | 3 2 . 3 8 12 13 1 1 1 . . . Detach . | . . . . . . . . . . . . . Swap 113 | . 4 2 15 25 17 24 2 5 7 7 . 5 Drop 124 | . 6 3 17 24 11 32 5 7 4 7 2 6 Fire 535 | . 48 12 40 103 132 100 28 16 5 19 . 32 Melee 6 | . . . . . . 6 . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . 1 . . 1 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 8) 1110 | -10/Materials | Discovered new exit (range 4) 1139 | -10/Materials | Discovered new exit (range 16) 1308 | -10/Materials | Repaired Aluminum Leg 1346 | -10/Materials | Entered Mines 1347 | -10/Mines | Assembled infested the area 1372 | -10/Mines | Learned Materials terminal intel 1441 | -10/Mines | Core integrity fell below 50% 1627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1900 | -10/Mines | Discovered new exit (range 16) 1944 | -10/Mines | Entered Materials 1944 | -9/Materials | Accompanied by 1 ally 1944 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -9/Materials | Loaded intel: 12 terminal locations 2313 | -9/Materials | Discovered new exit (range 16) 2348 | -9/Materials | Discovered new exit (range 8) 2410 | -9/Materials | Discovered new exit (range 11) 2526 | -9/Materials | Identified exit to Mines 2526 | -9/Materials | Identified exit to Storage 2528 | -9/Materials | Build established: Scavenger-Mutant 2651 | -9/Materials | Discovered new exit (range 4) 2970 | -9/Materials | Entered Storage 3667 | -9/Storage | Garrison activated, responded to threat 3755 | -9/Storage | Discovered new exit (range 16) 4170 | -9/Storage | First assault squad dispatched 4282 | -9/Storage | Destroyed 7 combat bots 4285 | -9/Storage | Lost 5 parts (3u2w) 4427 | -9/Storage | Repaired Imp. Assault Rifle 4479 | -9/Storage | Repaired Adv. Beam Cannon 4732 | -9/Storage | Entered Materials 4732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5023 | -8/Materials | Destroyed 12 combat bots 5147 | -8/Materials | Repaired Nuclear Core 5527 | -8/Materials | Lost 5 parts (1p2n2u) 5630 | -8/Materials | Garrison activated, responded to threat 5756 | -8/Materials | Build established: Mutant 5931 | -8/Materials | Discovered new exit (range 8) 5932 | -8/Materials | First assault squad dispatched 6062 | -8/Materials | Garrison activated, responded to threat 6190 | -8/Materials | Entered Factory 6190 | -7/Factory | Evolved 2 slots: Utility x2 6732 | -7/Factory | Found Prototype Launcher 6779 | -7/Factory | Identified Rocket Array 6822 | -7/Factory | Build established: Scavenger-Mutant 6839 | -7/Factory | Discovered new exit (range 17) 6908 | -7/Factory | Identified exit to Factory 7175 | -7/Factory | Cargo convoy interrupted 7396 | -7/Factory | Found Prototype Launcher 7397 | -7/Factory | Identified Scatter Rocket Array 7746 | -7/Factory | Identified exit to Lower Caves 9037 | -7/Factory | Sucked down chute 9037 | -7/Factory | Entered Waste 9073 | -7/Waste | Spotted C-40 Crusher 9073 | -7/Waste | Destroyed C-40 Crusher 9121 | -7/Waste | Spotted C-40 Crusher 9133 | -7/Waste | Destroyed C-40 Crusher 9154 | -7/Waste | Spotted C-40 Crusher 9157 | -7/Waste | Spotted C-40 Crusher 9187 | -7/Waste | Destroyed C-40 Crusher 9210 | -7/Waste | Destroyed C-40 Crusher 9236 | -7/Waste | Spotted C-40 Crusher 9246 | -7/Waste | Spotted C-40 Crusher 9293 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9351 | -7/Waste | Destroyed C-40 Crusher 9530 | -7/Waste | Destroyed C-40 Crusher 9623 | -7/Waste | Discovered new exit (range 11) 9667 | -7/Waste | Warlord forces began an assault 9726 | -7/Waste | Identified exit to Factory 9734 | -7/Waste | Entered Factory 9734 | -7/Factory | Accompanied by 17 allies 10278 | -7/Factory | Discovered exit to Lower Caves (range 9) 10498 | -7/Factory | Entered Lower Caves 10498 | -7/Lower Caves | Accompanied by 2 allies 10499 | -7/Lower Caves | Encountered a Warlord checkpoint 11345 | -7/Lower Caves | Build established: Mutant 11642 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11656 | -7/Lower Caves | Learned location of Zion (-6) 11677 | -7/Lower Caves | Discovered new exit (range 8) 11685 | -7/Lower Caves | Identified exit to Lower Caves 11688 | -7/Lower Caves | Entered another Lower Caves area 11802 | -7/Lower Caves | Build established: Scavenger-Mutant 11816 | -7/Lower Caves | Encountered a Warlord checkpoint 12589 | -7/Lower Caves | Discovered new exit (range 5) 12593 | -7/Lower Caves | Identified exit to Data Miner 12796 | -7/Lower Caves | Entered Data Miner 12796 | -7/Data Miner | Discovered new exit (range 6) 12802 | -7/Data Miner | Identified exit to Proximity Caves 12822 | -7/Data Miner | Met Data Miner 12864 | -7/Data Miner | Learned location of Section 7 (-3) 12864 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12882 | -7/Data Miner | Received God Mode back door access code from Data Miner 12917 | -7/Data Miner | Entered Proximity Caves 12994 | -6/Proximity Caves | Learned Factory interactive machine intel 13036 | -6/Proximity Caves | Learned Factory stockpile data 13178 | -6/Proximity Caves | Escorted by Enhanced Grunt 13478 | -6/Proximity Caves | Spotted B-75 Beast 13638 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13656 | -6/Proximity Caves | Core integrity fell below 50% 13673 | -6/Proximity Caves | System corruption reached 10% 13682 | -6/Proximity Caves | Self-destructed Last Messages --------------- 13670_ Unknown Engine self-destruct mechanism malfunctions. 13670_ HV Slug penetrates B-48 Gladiator. 13670_ B-48 Gladiator suffers critical hit (Destroy). 13670_ Destroyed Lgt. Treads. 13670_ HV Slug penetrates Wall. 13670_ HV Slug penetrates B-48 Gladiator. 13670_ HV Slug penetrates Y-64 Sentinel. 13670_ Penetrated by Slug. 13671_ System corrupted: Hrd. Light Armor Plating rejected. 13672_ Imp. Sensor Array destroyed. 13672_ System corrupted by crushing effect (+5). 13672_ Lyr. Medium Armor Plating severed. 13673_ Penetrated by Slug. 13674_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 13676_ HV Slug penetrates Wall. 13676_ HV Slug penetrates B-48 Gladiator. 13676_ HV Slug penetrates Wall. 13680_ Rnf. Deuterium Engine destroyed. 13680_ System corrupted by crushing effect (+1). 13682_ Hyp. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????? ##????????????????????????????????????? | | ####### ###??????????????????????????????????? | | ??????????????????????????????????? | | ##?????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ?????????????? ????#?????????????????????????????? | | ?????????????# #### ????????????????????????????? | | ??????????#/## ???? ##?##??????????????????? | | ??????????# ??? ## ?????????????????? | | ??????????? ??? #?????????????????? | | ?????????### ???? ??????????????????? | | ?????????? #???? #??????????????????? | | ???????????# #???? #??????????????????? | | #????????# = #??? ###????????????????? | | ###?????#" %= #?? #????????????????? | | ##???# %[ % ##?# #????????????????? | | #??## * ### #????????????????? | | #??# #?????????????????? | | #???# #??????????????????? | | #???# #????????????????????? | | #???# ## #????????????????????? | | #???# ####### ! #????????????????????? | | ##?# #?????## ! #????????????????????? | | ### #??????### #????????????????????? | | #?# ## #?????####b #????????????????????? | | ##?# #?????# @l #????????????????????? | | ### ##????# ####????????????????????? | | !## ##??? ????????????????????????? | | %### ##?# ?????????????????????????? | | ! ### #??# ?????????????????????????? | | # ## #??# ??????????????????????????? | | # #??# ## ??????????????????????????? | | # ### #??# ?#???????????????????????????? | | # ######?# #??# ??????????????????????????????? | | ####??????# #??# ???????????????????????????????? | | ?????????? ??#????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ????????? #?????????????????????????????????? | | ????????? #?????????????????????????????????? | | ????????? #?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ???????? #?????????????????????????????????? | | ????????##### #?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Adv. Myomer Leg | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverCorruptionSource Manual? 0 Play Time 01:53:00 Cumulative 895.5 hours Start 2022.05.14 @ 15:50:41 End 2022.05.14 @ 18:04:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 13b435e2-9f79-470e-8c53-567669ab9d2f