Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 20:27:15 Player: GiggleBox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (5059) 5059 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 10506 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 343 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (20) --- Large Battery (200) Matter Compressor (0) Structural Scanner Machine Analyzer Particle Charger Weapon Cycler Transmission Jammer EM Disruption Field Precision Shock Rifle Beam Rifle Improved Medium Laser Pulse Rifle Enhanced Autogun Datajack Peak State ------------ > --- POWER ------------ Multi-FC Engine > --- PROPULSION ------- Light Treads Treaded Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Large Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Accelerated Assault Construct/C Directed Plasma Construct/C Cycling Kinetic Assault Construct/C > --- INVENTORY -------- Light Treads Light Treads Improved Gravmag System Heat Sink Large Battery Matter Compressor Structural Scanner Machine Analyzer Particle Charger Weapon Cycler Transmission Jammer EM Disruption Field Precision Shock Rifle Beam Rifle Improved Medium Laser Pulse Rifle Enhanced Autogun Datajack Heavy Hammer [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . . 4 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 4 | . . . . 3 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 90 | 8 14 . 7 21 24 5 9 2 Power 10 | 1 1 . 1 2 3 . 1 1 Engine 10 | 1 1 . 1 2 3 . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 . 2 5 6 2 3 1 Treads 12 | 2 . . . . 6 2 1 1 Leg 7 | . 1 . 1 5 . . . . Wheel 2 | . 1 . 1 . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 23 | 2 3 . 2 7 3 3 3 . Device 11 | 1 2 . . 3 1 3 1 . Storage 4 | 1 1 . . . . . 2 . Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 3 1 . . . Artifact . | . . . . . . . . . Weapon 34 | 3 8 . 2 7 12 . 2 . Energy Gun 10 | 1 . . 2 2 3 . 2 . Energy Cannon 7 | . 4 . . . 3 . . . Ballistic Gun 9 | 2 1 . . 1 5 . . . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 3 | . 1 . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 10 | . . . . . 7 1 2 . Parts Lost 39 | . 1 . 3 7 5 . 6 17 Power 8 | . . . 1 1 1 . 2 3 Propulsion 13 | . . . 2 2 1 . 1 7 Utility 11 | . 1 . . 1 3 . 2 4 Weapon 7 | . . . . 3 . . 1 3 Highest Loss Streak 15 | . 1 . 2 3 2 . 5 15 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 17 | 3 13 20 19 18 19 17 17 17 Power 1 | . 2 2 1 . 1 1 . . Propulsion 2 | 2 2 4 3 1 1 2 3 2 Utility 7 | . 3 7 7 7 9 6 8 8 Weapon 6 | . 4 6 6 7 7 6 5 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | 2 1 . . 7 7 2 2 9 Power 3 | . 1 . . 2 . . . . Propulsion 6 | 2 . . . 1 2 . 1 . Utility 9 | . . . . 1 1 . . 7 Weapon 12 | . . . . 3 4 2 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 98 98 98 83 73 64 Engine 9 | . 14 14 13 8 8 8 8 5 Treads 13 | . 11 . . . 22 19 8 9 Leg 4 | . 3 14 14 19 4 . . . Wheel 3 | . 13 14 14 7 . . . . Hover 1 | . . . . . . . 5 . Device 16 | . 14 14 13 17 17 17 13 12 Storage 10 | . 14 14 14 9 9 9 10 12 Processor 6 | . . . . 9 9 9 6 6 Protection 4 | . . . . 8 8 3 2 . Energy Gun 3 | . 5 . 10 11 1 1 1 . Energy Cannon 3 | . 3 28 14 . 7 1 1 4 Ballistic Gun 7 | . 17 . . 2 7 8 6 . Ballistic Cannon 1 | . . . . 2 . . 5 10 Peak Build Rating 78 | 7 14 14 14 39 40 47 78 76 Average Rating 39 | 4 9 14 13 29 35 40 66 62 On Entrance 26 | . 7 14 14 12 37 33 47 76 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 14 54 54 54 69 67 68 83 79 Greatest Support 104 | 40 40 10 10 60 63 72 104 49 Greatest Overweight (x) 17 | 3 5 5 5 6 3 2 1 17 Average Overweight (x) 1 | . 3 5 4 5 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 19 Average Carried 17 | 3 13 20 19 18 19 17 17 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 19 19 20 19 19 14 Scrap Engine Consumption 77 | . . . . . . 23 53 1 Constructs Created 7 | . . . . . . 3 4 . Constructs Modified 27 | . . . . . . 6 20 1 Class Distribution -------------------- 53% | Mutant 18% | Commander-Mutant 14% | Construct 13% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Matter Collected 2976 | 292 268 16 123 477 873 232 640 55 Remotely . | . . . . . . . . . Salvage Created 4751 | 114 245 16 160 807 1928 111 1259 111 Parts 253 | 9 30 4 6 52 77 2 69 4 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 4 | 1 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 104 | . 9 . 6 25 36 1 24 3 Melee 1 | . . . . . . . . 1 Guns 36 | . 5 . 1 12 9 1 8 . Cannons 33 | . 1 . 2 4 15 . 11 . AOE 29 | . 3 . 3 9 9 . 5 . Classes Destroyed 18 | 2 5 . 1 2 3 1 3 1 Worker 1 | . . . . . . . 1 . Builder 3 | . 1 . . 1 . . 1 . Tunneler 4 | 2 . 1 . 1 . . . . Hauler 2 | . . . . . . . 2 . Recycler 4 | 1 . . . . 2 . 1 . Mechanic 3 | . 1 . . . 2 . . . Operator 1 | . . . . . . . 1 . Watcher 4 | . 1 . . . 1 . 2 . Swarmer 14 | . 6 . . 8 . . . . Grunt 42 | . 3 . . 11 20 . 8 . Brawler 1 | . . . . . 1 . . . Duelist 7 | . . . . . 4 . 2 1 Protector 3 | . . . . . 1 . 2 . Sentry 15 | . . . . 5 8 . 2 . Hunter 9 | . . . . 1 2 . 5 1 Programmer 7 | . . . . . . 1 6 . Behemoth 1 | . . . . . . . . 1 Subdweller 6 | . . . 6 . . . . . Best Kill Streak 11 | 3 4 1 2 9 11 1 7 2 Combat Bots Only 10 | . 3 . 2 9 10 1 5 2 Max Kills in Single Turn 4 | 1 2 1 1 4 3 1 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 1 4 2 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Hostile Shots Fired 792 | . 51 . 31 119 177 . 237 177 Missed 201 | . 15 . 8 31 51 . 69 27 Hits 591 | . 36 . 23 88 126 . 168 150 Melee 7 | . . . . . . . . 7 Projectile 584 | . 36 . 23 88 126 . 168 143 AOE 1 | . . . . . . . 1 . Critical Strikes 14 | . . . 1 2 4 . 4 3 Damage Taken 9487 | . 363 . 476 1308 1997 12 2432 2899 Core 1232 | . 74 . 74 76 140 . 216 652 Absorbed by Shields 391 | . . . . . . 4 387 . Regen/Repaired (Parts) 1012 | . . . . . 180 15 817 . Core Remaining (%) 66 | 100 . . 40 . . 60 . . Volleys Fired 323 | 5 34 2 24 66 102 1 75 14 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 153 | 40 136 136 136 130 136 48 144 153 Shots Fired 634 | 10 59 4 40 124 180 2 178 37 Gun 314 | 10 43 . 12 98 71 2 78 . Cannon 293 | . 14 4 20 22 104 . 92 37 Launcher 27 | . 2 . 8 4 5 . 8 . Special . | . . . . . . . . . Kinetic 278 | 10 36 . . 44 44 2 119 23 Thermal 275 | . 21 4 32 76 104 . 24 14 Explosive 27 | . 2 . 8 4 5 . 8 . Electromagnetic 54 | . . . . . 27 . 27 . Robot Hit Streak 26 | 8 11 2 13 11 24 25 26 12 Robot Miss Streak 5 | . 5 1 1 5 3 . 3 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 483 | 8 30 2 28 85 132 40 116 42 Core Hits 244 | 5 18 . 10 59 73 1 74 4 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 10 | . . . 1 . 1 . 5 3 Burn 1 | . . . 1 . . . . . Destroy 2 | . . . . . 1 . 1 . Blast 6 | . . . . . . . 4 2 Smash 1 | . . . . . . . . 1 Melee Attacks 74 | . 6 . . 1 9 41 3 14 Impact 38 | . 6 . . 1 9 5 3 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 38 | . . . . . 4 33 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13768 | 83 574 41 733 2222 4391 236 4275 1213 Guns 4012 | 83 318 . 170 1186 1136 22 1097 . Cannons 4676 | . 147 41 269 378 1541 . 1519 781 Explosions 3871 | . 109 . 294 648 1290 . 1530 . Melee 1187 | . . . . . 416 214 126 431 Ramming 22 | . . . . 10 8 . 3 1 Kinetic 3989 | 83 251 . . 751 569 22 1888 425 Thermal 3975 | . 214 41 439 813 1749 . 363 356 Explosive 3663 | . 109 . 294 648 1082 . 1530 . Electromagnetic 932 | . . . . . 567 . 365 . Impact 1187 | . . . . . 416 214 126 431 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . 11 3 Message Errors 2 | . . . . . . . 1 1 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 4 | . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 499 | . . 11 . 99 59 76 184 70 Projectiles 102 | . . 11 . . . 36 55 . Explosions 179 | . . . . 99 23 . 57 . Melee 218 | . . . . . 36 40 72 70 Knockbacks 37 | . . . . 12 2 2 17 4 Impact 5 | . . . . . 2 1 . 2 Kinetic 30 | . . . . 12 . . 16 2 Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage 322 | . . . . . 142 . 180 . Shots 6 | . . . . . 3 . 3 . Rammed 6 | . . . . . 4 . 1 1 Targets Rammed 8 | . . . . 2 4 . 1 1 Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 441 | . 191 150 75 198 333 2 221 441 Average Temperature 77 | . 80 78 24 76 87 1 37 131 Received Heat Transfer 2929 | . 117 . 60 603 909 . 280 960 Effects 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . . . . 4 2 . 2 Combat Hostiles 6 | . . . . . 3 1 . 2 Parts Fried 7 | . . . . . 6 . . 1 Impact Corruptions 12 | . . . . . 3 4 1 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 1 4 5 . 2 . Heat Transferred 7394 | . 409 74 962 1888 2876 . 585 600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Maximum Alert Level 2 | . . . . 1 2 1 2 1 Low Security (%) 78 | 100 100 100 . 79 59 97 62 . Level 1 12 | . . . . 20 3 2 31 100 Level 2 8 | . . . . . 37 . 6 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 649 | 10 146 19 . 287 649 246 443 366 Initial 310 | . . 19 . . 37 246 300 310 Average 119 | 1 62 2 . 84 236 26 196 322 Influence Increases 4088 | 15 407 5 . 734 1255 265 1241 166 Destroy 0b10 Robot/C 2000 | . 180 . . 500 720 60 480 60 Destroy 0b10 Robot/NC 135 | 15 15 5 . 10 30 10 50 . Destroy Leader 512 | . 52 . . 100 192 . 138 30 Allied During Kill 26 | . . . . . 3 8 15 . Successful Hack 120 | . 37 . . 20 30 5 28 . Select Force Hacks 180 | . . . . . . 180 . . Disable Machine 225 | . 45 . . 15 45 . 120 . Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 170 | . 18 . . 29 40 2 80 1 Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 270 | . 60 . . 60 45 . 30 75 Influence Decreases 3782 | 15 355 57 . 645 713 896 798 303 Entered New Map 603 | . . 33 . . 52 385 . 133 Time Decay 2212 | 15 335 24 . 358 421 431 628 . Lost Part 356 | . 10 . . 66 50 . 60 170 Lost Ally 240 | . 10 . . . 40 80 110 . Purge Threat 371 | . . . . 221 150 . . . Squads Dispatched 24 | . 3 . . 4 9 . 8 . Investigation 2 | . . . . 1 1 . . . Extermination 4 | . . . . . . . 4 . Reinforcement 11 | . 3 . . 3 1 . 4 . Assault 5 | . . . . . 5 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Distress Signals 12 | . 2 . . 5 2 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 16 . 8 40 47 4 33 10 Peak Tracking Total 10 | . 5 . 2 6 10 2 10 6 Tactical Retreats 14 | . 2 . . 3 3 . 2 4 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Traps Triggered 4 | . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 26 | . . . . . 9 . 17 . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . 2 . 1 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Machines Disabled 16 | . 3 . . 1 4 . 8 . Max in Single Turn 2 | . 1 . . 1 1 . 2 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Machines Accessed 46 | . 6 . 2 6 13 12 7 . Terminals 29 | . 5 . . 6 10 5 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 10 | . 1 . . . 2 6 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 127 | . 23 . 2 14 53 24 11 . Successful 67 | . 15 . 2 7 27 13 3 . Failed 59 | . 8 . . 6 26 11 8 . Catastrophic 11 | . 1 . . . 4 2 4 . Database Lockouts 1 | . . . . 1 . . . . Manual 69 | . 19 . . 6 23 16 5 . Terminals 94 | . 21 . . 14 39 13 7 . Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . . . . . 4 . . . Recycling Units 21 | . 2 . . . 10 8 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 26 | . 4 . 2 6 7 7 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . . 1 1 . . Open Door 3 | . . . 1 . 2 . . . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . Alert Level 3 | . . . . 1 1 1 . . Unreport Threat 3 | . . . . 2 1 . . . Locate Traps 4 | . 2 . . 1 1 . . . Zone Layout 1 | . . . . . . 1 . . Release Object 3 | . . . 1 . . 2 . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 7 | . 1 . . . 6 . . . Process 2 | . . . . . 2 . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Matter 2 | . . . . . 2 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 28 | . 10 . . 1 10 6 1 . Terminals 20 | . 9 . . 1 9 . 1 . Assimilate 2 | . 2 . . . . . . . Botnet 7 | . 3 . . . 3 . 1 . Operators 2 | . 1 . . 1 . . . . Skim 9 | . 3 . . . 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 1 . . . 1 6 . . Recyclers 2 | . 1 . . . 1 . . . Tunnel 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 29 | . 6 . . 5 9 4 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 76 | . . . . . 76 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 19 | . . . . . 19 . . . Retrieved Matter 19 | . . . . . 19 . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 14 | . . . . . . 14 . . Allies Hacked 5 | . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Total Allies 20 | . 1 3 . . 2 14 . . Largest Group 9 | . 1 3 3 . 2 9 9 . Highest-Rated Group 160 | . 10 40 40 . 62 160 160 . Highest-Rated Ally 31 | . 10 16 16 . 31 27 27 . Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 98 | . . . 26 . 22 36 14 . Total Damage 1533 | . . . 290 . 358 685 200 . Kills 10 | . . . 2 . 1 5 2 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Active Infowar (turns) 7249 | 12 845 . . 1184 2054 3154 . . Sensors 6392 | . . . . 1184 2054 3154 . . Structural 509 | . 509 . . . . . . . Seismic 348 | 12 336 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Turns Passed 11388 | 96 884 224 728 1186 2054 3691 2247 278 Spaces Moved 5005 | 41 490 108 416 508 598 1631 1136 77 Core 19 | 15 . . . . . . . 4 Treads 2545 | 26 17 . . . 496 1407 527 72 Legs 166 | . . . . 64 102 . . . Wheels 1441 | . 473 108 416 444 . . . . Hover 834 | . . . . . . 224 609 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 140 155 140 155 166 166 100 195 Average Speed 189 | 152 142 155 154 171 236 214 171 234 Slowest Speed 900 | 200 160 155 155 200 410 320 258 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 78 29 32 52 90 99 26 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . . . . . 1 6 . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . 2 . . . . 2 . . Terrain Destroyed 244 | . 17 . 20 27 66 2 111 1 Melee 4 | . 2 . . . . 2 . . Projectile 12 | . . . . 1 1 . 9 1 AOE 228 | . 15 . 20 26 65 . 102 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Gar Total 6271 | 63 600 161 460 704 1048 1804 1307 124 Wait 488 | 2 19 52 3 61 243 63 37 8 Move 4997 | 40 489 107 415 507 597 1630 1135 77 Hop . | . . . . . . . . . Pick Up 92 | 6 22 . 4 20 21 10 9 . Fast Attach 18 | 7 1 . 1 . 5 1 . 3 Attach 41 | . 1 . 3 11 6 5 10 5 Detach 13 | . 1 . . . 1 7 4 . Swap 100 | 1 19 . 7 20 32 12 9 . Drop 69 | 2 8 . 3 16 17 16 7 . Fire 323 | 5 34 2 24 66 102 1 75 14 Melee 74 | . 6 . . 1 9 41 3 14 Ram . | . . . . . . . . . Kick 2 | . . . . 2 . . . . Crush 6 | . . . . . 4 . 1 1 Escape Stasis 4 | . . . . . 2 . . 2 Rewire 18 | . . . . . . 18 . . Trap 26 | . . . . . 9 . 17 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 7) 291 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 706 | -10/Materials | Identified exit to Mines 851 | -10/Materials | Discovered new exit (range 14) 981 | -10/Materials | Entered Mines 1014 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1137 | -10/Mines | Learned 2 Materials zone layouts 1198 | -10/Mines | Discovered new exit (range 5) 1205 | -10/Mines | Entered Subcaves 1205 | -10/Subcaves | Accompanied by 3 allies 1206 | -10/Subcaves | Approached by a straggling Scientist 1703 | -10/Subcaves | Core integrity fell below 50% 1862 | -10/Subcaves | Discovered new exit (range 9) 1932 | -10/Subcaves | Identified exit to Materials 1933 | -10/Subcaves | Entered Materials 1933 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1934 | -8/Materials | Identified exit to Storage 2468 | -8/Materials | Destroyed 9 combat bots 2587 | -8/Materials | Discovered new exit (range 16) 2664 | -8/Materials | Identified exit to Factory 2680 | -8/Materials | Lost 3 parts (1p2w) 2733 | -8/Materials | Central database locked down 3117 | -8/Materials | Discovered exit to Factory (range 16) 3119 | -8/Materials | Entered Storage 3695 | -8/Storage | Repaired Hrd. Medium Armor Plating 3735 | -8/Storage | Repaired Deuterium Engine 4302 | -8/Storage | Garrison activated, responded to threat 4398 | -8/Storage | Discovered exit to Factory (range 15) 4451 | -8/Storage | Destroyed 10 combat bots 4735 | -8/Storage | Met a pair of Derelict thieves 4875 | -8/Storage | Learned 8 Factory zone layouts 4937 | -8/Storage | Learned location of 1 exit from Lower Caves 5025 | -8/Storage | Learned location of Zion (-6) 5054 | -8/Storage | Learned location of 1 exit from Recycling 5091 | -8/Storage | Learned Factory trap positions 5119 | -8/Storage | First assault squad dispatched 5136 | -8/Storage | Learned 2 Storage zone layouts 5163 | -8/Storage | Used back door to open Recycling access 5163 | -8/Storage | Discovered new exit (range 5) 5173 | -8/Storage | Entered Recycling 5174 | -8/Recycling | Identified exit to Factory 5514 | -8/Recycling | Build established: Commander-Mutant 6141 | -8/Recycling | Build established: Mutant 6664 | -8/Recycling | Entered Scraplab 6675 | -8/Recycling | Found Prototype Device 6675 | -8/Recycling | Identified Scrap Engine 6833 | -8/Recycling | Build established: Commander-Mutant 7647 | -8/Recycling | Build established: Commander-Construct 8864 | -8/Recycling | Entered Factory 8864 | -6/Factory | Accompanied by 9 allies 8864 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8866 | -6/Factory | Loaded intel: 81 trap records 9197 | -6/Factory | Build established: Commander-Mutant 9323 | -6/Factory | P-60 Hacker assimilated allied Defender 3c 9348 | -6/Factory | Lost 3 allies 9726 | -6/Factory | Cargo convoy interrupted 9821 | -6/Factory | Lost 5 parts (1p1n2u1w) 9944 | -6/Factory | Build established: Construct 11108 | -6/Factory | Identified exit to Garrison 11111 | -6/Factory | Entered Garrison 11242 | -6/Garrison | Spotted B-75 Beast 11329 | -6/Garrison | Destroyed B-75 Beast 11332 | -6/Garrison | Core integrity fell below 50% 11367 | -6/Garrison | Core integrity fell below 20% 11389 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11352_ Arm. Scrap Engine damaged due to network destabilization (-9). 11353_ Imp. Gravmag System destroyed. 11355_ Penetrated by Slug. 11355_ Multi-FC Engine destroyed. 11355_ Arm. Scrap Engine damaged due to network destabilization (-7). 11361_ Penetrated by Slug. 11367_ Slug penetrates Wall. 11367_ Penetrated by Slug. 11367_ Heat Sink destroyed. 11370_ Acquired Imp. Deuterium Engine. 11373_ Penetrated by Slug. 11377_ System corrupted: Matter fused (-7). 11377_ Arm. Scrap Engine destroyed. 11377_ Scrap Engine core remains intact and functional. 11377_ Destroyed Targeting Computer. 11377_ H-66 Slayer system corrupted by crushing effect. 11377_ Slug penetrates Wall. 11377_ Imp. Deuterium Engine destroyed. 11378_ H-66 Slayer system terminally corrupted. 11378_ Targeting Computer fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????######??? | | ?????????????????????????????????? ??????# #??? | | ?????????????????????????????????" #?????# #??? | | ?????????????????????????????????" #?????# #??? | | ?????????????????????????????????# #?????# ###??? | | ?????????????????????#???????????# #?????# #????? | | ?????????????????????# ??????????# #?????# #????? | | ?????????????????????# ??????????# #?????# #????? | | ?????????????????????# ??????????# #####?# #????? | | ?????????????????????# ??????????# # ### #????? | | ?????????????????????# ??????????# ## ## #????? | | ?????????????????????# ??????????# # ## #????? | | ?????????????????????# ??????????# # ## #????? | | ?????????????????????# ########### ### ### #????? | | ?????????????????????# ] % #????? | | ?????????????????????# %% #????? | | ?????????????????????# ""##/#### ##########????? | | ?????????????????????# ###[%#### #?????????????? | | ?????????????????????# %g@ = ## #?????????????? | | ?????????????????????# ;##### ## #?????????????? | | ?????????????????????# #??????## #?????????????? | | ?????????????????????# #???????# #?????????????? | | ?????????????????????#%"#???????# #?????????????? | | ????????????????????? " ######## #?????????????? | | ?????????????????? #?????????????? | | ?????????????????? #?????????????? | | ?????????????????? ## #"#########?????????????? | | ????????????????? ?# ????????????????????????? | | ???????????????? ?? ????????????????????????? | | ??????????????? ?? ????????????????????????? | | ???????????????? ??? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 38 Energy Capacity 1549 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 46% | -8/Storage Deuterium Engine | 32% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicBlanketConstruct Manual? 0 Play Time 01:25:52 Cumulative 119.1 hours Start 2025.05.30 @ 18:54:30 End 2025.05.30 @ 20:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d6ced6e-e214-4062-955f-2b540227f4e3