Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 23:32:52 Player: Mynzra Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1205) 1205 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4815 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Gravmag System High-powered Shotgun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Maneuvering Thrusters > --- WEAPON ----------- Beam Rifle Electrolaser Gatling Laser Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Carbon-fiber Leg Shock Rifle Heavy Particle Cannon Shock Bomb Launcher Shock Bomb Launcher Axe [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Maneuvering Thrusters Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 3 | . . . 2 . 1 . Parts Attached 62 | 7 3 12 4 25 11 . Power 8 | 1 . 2 . 4 1 . Engine 7 | 1 . 2 . 3 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 . 6 . 5 4 . Treads . | . . . . . . . Leg 14 | 2 . 6 . 5 1 . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . . 1 2 . Device 2 | . . . . . 2 . Storage 4 | 1 2 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 31 | 3 1 4 4 15 4 . Energy Gun 16 | 1 . 2 3 6 4 . Energy Cannon 4 | . . . . 4 . . Ballistic Gun 9 | 2 1 2 . 4 . . Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 39 | . 1 4 . 20 14 . Power 6 | . . 1 . 3 2 . Propulsion 13 | . . 2 . 7 4 . Utility 5 | . . . . 2 3 . Weapon 15 | . 1 1 . 8 5 . Highest Loss Streak 19 | . 1 3 . 19 5 . Average Slot Usage (%) 83 | . 84 93 94 83 62 . Engine 10 | . 14 11 9 11 4 . Core 1 | . . . . . 5 . Leg 27 | . 28 38 36 24 7 . Storage 17 | . 21 22 18 16 5 . Energy Gun 10 | . 11 8 6 9 17 . Energy Cannon 1 | . . . . 3 4 . Ballistic Gun 10 | . 7 12 18 10 3 . Ballistic Cannon 1 | . . . 6 3 . . Naked Turns 9 | . . . . . . 9 Heaviest Build 67 | 13 39 48 54 67 53 . Greatest Support 48 | 20 20 40 40 40 48 20 Greatest Overweight (x) 22 | 1 1 4 1 22 17 . Average Overweight (x) 1 | . . . 1 1 2 . Largest Inventory Capacity 18 | 6 16 16 16 18 10 4 Average Capacity 13 | 5 11 16 16 14 9 4 Most Carried 18 | 2 4 16 16 18 9 4 Average Carried 10 | 1 3 12 15 11 6 4 Final Capacity 16 | 6 16 16 16 10 4 4 Final Carried 16 | 2 4 14 16 5 4 4 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Gunner 15% | Gunner 6% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 1209 | 232 81 208 65 360 263 . Remotely . | . . . . . . . Salvage Created 1571 | . 140 660 116 360 295 . Parts 84 | . 8 39 8 15 14 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 28 | . 3 14 2 5 4 . Guns 25 | . 3 14 2 3 3 . Cannons 3 | . . . . 2 1 . Classes Destroyed 10 | . 3 4 . 2 1 . Builder 2 | . . 1 . 1 . . Recycler 2 | . . . . 1 1 . Mechanic 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Swarmer 1 | . 1 . . . . . Grunt 20 | . 2 12 . 4 2 . Brawler 1 | . . . . 1 . . Duelist 1 | . . 1 . . . . Sentry 3 | . . 1 2 . . . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | . 2 5 2 2 2 . Combat Bots Only 4 | . 2 4 2 2 2 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 4490 | . 211 648 196 1873 1431 131 Core 1692 | . 46 170 42 577 726 131 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 81 57 92 17 . . Volleys Fired 124 | . 15 53 4 38 14 . Largest 5 | . 2 2 4 4 5 . Hottest 324 | . 70 68 143 249 324 . Shots Fired 280 | . 28 86 14 97 55 . Gun 229 | . 28 86 11 59 45 . Cannon 51 | . . . 3 38 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 133 | . 14 59 11 45 4 . Thermal 124 | . 14 9 3 52 46 . Explosive . | . . . . . . . Electromagnetic 23 | . . 18 . . 5 . Robot Hit Streak 17 | . 14 17 12 7 16 . Robot Miss Streak 5 | . 2 2 1 5 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 185 | . 23 65 9 52 36 . Core Hits 75 | . 8 33 4 15 15 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2480 | . 285 761 115 714 605 . Guns 2006 | . 259 755 104 395 493 . Cannons 431 | . . . . 319 112 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 43 | . 26 6 11 . . . Kinetic 858 | . 108 398 75 251 26 . Thermal 1277 | . 151 75 29 463 559 . Explosive . | . . . . . . . Electromagnetic 302 | . . 282 . . 20 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 3 3 Average Corruption 3 | . . . . 3 2 3 Corruption Purged . | . . . . . . . Effects 20 | . . . . 17 3 . Message Errors 8 | . . . . 7 1 . Matter Fused 3 | . . . . 2 1 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Targeting Errors 6 | . . . . 5 1 . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . 5 . . Projectiles 5 | . . . . 5 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . 4 3 5 . . . Shots . | . . . . . . . Rammed 3 | . 1 1 1 . . . Targets Rammed 4 | . 2 1 1 . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 1081 | . 234 127 159 1081 1080 . Average Temperature 318 | . 95 40 64 482 394 . Received Heat Transfer 1200 | . 90 210 54 729 87 30 Effects 147 | . . . . 103 44 . Shutdowns 35 | . . . . 24 11 . Energy Bleed 13 | . . . . 10 3 . Interference 27 | . . . . 21 6 . Matter Decay 11 | . . . . 9 2 . Short Circuit 13 | . . . . 6 7 . Damage (minor) 9 | . . . . 5 4 . Damage (major) 31 | . . . . 24 7 . Damage (core) 8 | . . . . 4 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . . . 5 . Heat Transferred 2598 | . 444 175 74 802 1103 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 160 | . 137 160 156 101 95 24 Initial 70 | . . 57 3 70 19 9 Average 61 | . 68 74 78 49 52 17 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 3 . 3 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . 1 3 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 9 19 6 7 9 5 Peak Tracking Total 6 | . 3 6 4 4 4 5 Tactical Retreats 5 | . 2 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 14 | . 4 7 . 1 2 . Terminals 12 | . 4 7 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 15 21 . 1 4 . Successful 14 | . 6 6 . . 2 . Failed 27 | . 9 15 . 1 2 . Catastrophic 4 | . . 2 . 1 1 . Database Lockouts . | . . . . . . . Manual 36 | . 13 21 . 1 1 . Terminals 37 | . 15 21 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 3 | . 1 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 10 | . 5 4 . . 1 . Terminals 9 | . 5 4 . . . . Assimilate 2 | . . 2 . . . . Botnet 4 | . 3 1 . . . . Operators 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Reject 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 7 . 1 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 2632 | 58 312 837 232 757 425 11 Spaces Moved 1365 | 35 191 424 133 350 213 19 Core 89 | 4 . . . 4 63 18 Treads . | . . . . . . . Legs 1201 | 31 191 424 133 346 75 1 Wheels 75 | . . . . . 75 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 50 50 Average Speed 151 | 116 134 147 150 168 161 53 Slowest Speed 1150 | 150 150 240 150 1150 900 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 57 37 18 13 7 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 2 1 . . Melee . | . . . . . . . Projectile 3 | . . . 2 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 1703 | 49 218 559 160 441 255 21 Wait 93 | 7 6 51 5 14 10 . Move 1359 | 34 190 423 132 349 212 19 Hop . | . . . . . . . Pick Up 38 | 1 2 16 8 5 6 . Fast Attach 16 | 6 1 1 . 2 6 . Attach 29 | . 1 7 2 16 3 . Detach . | . . . . . . . Swap 17 | 1 1 4 2 7 2 . Drop 13 | . . 3 6 . 2 2 Fire 124 | . 15 53 4 38 14 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 2 1 1 . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 9) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 1132 | -9/Materials | Lost 3 parts (2n1w) 1157 | -9/Materials | Discovered new exit (range 13) 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Weapon x2 1434 | -8/Materials | Discovered new exit (range 5) 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1576 | -7/Factory | Build established: Scavenger-Gunner 1888 | -7/Factory | Core integrity fell below 50% 1907 | -7/Factory | Core integrity fell below 20% 1967 | -7/Factory | Lost 19 parts (3p6n2u8w) 2143 | -7/Factory | Discovered new exit (range 15) 2197 | -7/Factory | Entered another Factory area 2197 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2218 | -6/Factory | Build established: Gunner 2494 | -6/Factory | Core integrity fell below 50% 2508 | -6/Factory | Spotted B-75 Beast 2545 | -6/Factory | Lost 5 parts (1p2n2w) 2595 | -6/Factory | Lost 5 parts (1n1u3w) 2618 | -6/Factory | Core integrity fell below 20% 2621 | -6/Factory | Identified exit to Garrison 2622 | -6/Factory | Entered Garrison 2633 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02576_ R-10 Processor collects Sml. Matter Pod. 02579_ R-10 Processor collects Rnf. Ion Engine. 02579_ R-10 Processor collects Lgt. Ion Engine. 02590_ U-05 Engineer builds a Wall. 02596_ Lgt. Nuclear Core destroyed. 02603_ Broken Imp. Maneuvering Thrusters destroyed. 02604_ K-01 Serf cleans the Matter Pump. 02605_ Imp. Sensor Array destroyed. 02615_ Acquired Flexi-carbon Leg. 02621_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02621_ EXIT=UNLOCKED: GARRISON 02621_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 02621_ Garrison Access under remote control. LOCATION=GARRISON GOAL=ESCAPE 02624_ Dropped Flexi-carbon Leg. 02624_ Dropped Broken Com. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#####??? | | ??????????????????????????????????????????# #??? | | ?????????????????# ########################== #??? | | ?????????? s @ #??? | | ??????????s s #??? | | ?????????? s Y #??? | | ???????????####### ############### ############??? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeHeavyMantle Manual? 0 Play Time 00:31:44 Cumulative 5.3 hours Start 2020.11.05 @ 22:56:26 End 2020.11.05 @ 23:32:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 9 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f33f7f1d-d5d5-41be-86e8-cabe17558c4c