Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 17:53:45

Player: Elxavo

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (894)      894
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2729

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     266/300
Energy                     148/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
  Improved Light Cannon
           Shock Bomb Launcher
>          --- INVENTORY (15) ---
     Light Treads
  Improved Sensor Array
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
           Hacking Suite
           Assault Rifle
           Assault Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
     Light Armor Plating
>          --- WEAPON -----------
           Particle Cannon
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Terrain Scanner
           Seismic Detector
           Reactive Plating
           Hacking Suite
           Hacking Suite
  Improved Light Cannon
           Assault Cannon
           Shock Bomb Launcher
           Missile Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             31   | 7   4   6   14  
  Power                    6    | 1   .   3   2   
    Engine                 5    | 1   .   3   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   1   6   
    Treads                 6    | 2   1   1   2   
    Leg                    4    | .   .   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   1   2   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   1   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | 2   2   1   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 17   | .   1   .   16  
  Power                    3    | .   .   .   3   
  Propulsion               6    | .   .   .   6   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      14   | .   1   .   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 95  
  Engine                   15   | .   14  22  14  
  Core                     1    | .   .   .   2   
  Treads                   22   | .   27  22  16  
  Leg                      3    | .   .   .   8   
  Device                   11   | .   14  11  8   
  Storage                  11   | .   14  11  9   
  Protection               4    | .   .   11  8   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            24   | .   27  22  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 14  29  40  43  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  12   | .   .   .   12  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          13   | 4   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  9   

 Class Distribution 
--------------------
 54% | Mutant
 34% | Scavenger-Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           980  | 346 149 138 347 
  Remotely                 .    | .   .   .   .   
Salvage Created            1289 | 187 388 205 509 
  Parts                    73   | 13  23  12  25  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   6   5   9   
  Guns                     18   | .   6   5   7   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          10   | 3   4   2   1   
  Worker                   2    | 2   .   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   3   .   2   
  Swarmer                  5    | .   2   3   .   
  Grunt                    9    | .   4   .   5   
  Sentry                   5    | .   .   2   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | 3   3   4   4   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   3    | 1   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3267 | .    492  287  2488 
  Core                     726  | .    110  57   559  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   263  | .    139  .    124  
Core Remaining (%)         80   | 100  56   85   .    
Volleys Fired              125  | 19   42   22   42   
  Largest                  3    | 2    2    2    3    
  Hottest                  108  | 40   40   43   108  
Shots Fired                283  | 38   80   44   121  
  Gun                      270  | 38   80   44   108  
  Cannon                   12   | .    .    .    12   
  Launcher                 1    | .    .    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  271  | 38   80   44   109  
  Thermal                  11   | .    .    .    11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         20   | 5    11   7    20   
  Robot Miss Streak        6    | 2    6    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           171  | 21   47   29   74   
  Core Hits                77   | 9    23   11   34   
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    1    .    2    
    Destroy                3    | .    1    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2275 | 211  771  284  1009 
  Guns                     1738 | 211  458  284  785  
  Cannons                  205  | .    .    .    205  
  Explosions               332  | .    313  .    19   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1759 | 211  458  284  806  
  Thermal                  184  | .    .    .    184  
  Explosive                313  | .    313  .    .    
  Electromagnetic          19   | .    .    .    19   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            112  | .    112  .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               112  | .    112  .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      119  | .    112  .    7    
  Shots                    2    | .    1    .    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        453  | .    24   97   453  
  Average Temperature      76   | .    10   33   97   
  Received Heat Transfer   1236 | .    192  81   963  
  Effects                  4    | .    .    .    4    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         333  | .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             232  | 30  180 232 215 
  Initial                  97   | .   19  1   97  
  Average                  67   | 11  55  66  87  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         96   | 100 100 94  93  
  Level 1                  3    | .   .   5   6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   1   6   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   15  9   30  
  Peak Tracking Total      15   | .   3   5   15  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          15   | .   8   2   5   
  Terminals                11   | .   6   2   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                47   | .   21  11  15  
  Successful               33   | .   14  8   11  
  Failed                   14   | .   7   3   4   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                34   | .   14  11  9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   6   .   4   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   8   8   7   
  Record                   9    | .   3   4   2   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           1    | .   .   .   1   
  Locate Traps             3    | .   1   1   1   
  Dispatch Records         1    | .   .   .   1   
  Maintenance Status       3    | .   2   .   1   
  Hauler Manifests         2    | .   2   .   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   5   .   4   
  Scan Component           5    | .   3   .   2   
  Repair                   4    | .   2   .   2   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   5   1   4   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   2   .   2   
  Time                     104  | .   52  .   52  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               2818 | 168  1185 343  1122 
Spaces Moved               1202 | 68   605  157  372  
  Core                     16   | 14   .    .    2    
  Treads                   1169 | 54   605  157  353  
  Legs                     17   | .    .    .    17   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            182  | 137  160  160  237  
  Slowest Speed            650  | 160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    87   15   23   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | .    40   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      40   | .    40   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1606 | 108 754 215 529 
  Wait                     193  | .   87  20  86  
  Move                     1199 | 67  604 156 372 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 15  12  5   9   
  Fast Attach              4    | .   2   .   2   
  Attach                   21   | 7   1   2   11  
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   1   4   1   
  Drop                     16   | .   5   6   5   
  Fire                     125  | 19  42  22  42  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
  169 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 15)
 1093 | -10/Materials | Discovered new exit (range 16)
 1233 | -10/Materials | Discovered new exit (range 16)
 1307 | -10/Materials | Repaired Lgt. Treads
 1335 | -10/Materials | Repaired Lgt. Assault Rifle
 1354 | -10/Materials | Entered another Materials area
 1354 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1620 | -9/Materials  | Discovered new exit (range 12)
 1697 | -9/Materials  | Entered another Materials area
 1697 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1984 | -8/Materials  | Build established: Scavenger-Tank
 2095 | -8/Materials  | Repaired Lgt. Armor Plating
 2122 | -8/Materials  | Repaired Lgt. Treads
 2782 | -8/Materials  | Core integrity fell below 50%
 2800 | -8/Materials  | Core integrity fell below 20%
 2819 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02803_ K-01 Serf collects debris.
02803_ K-01 Serf destroyed.
02805_ Penetrated by Slug.
02805_ K-01 Serf collects debris.
02807_ Identified Cld. Ion Engine.
02807_ K-01 Serf collects debris.
02807_ U-05 Engineer lays Concrete. <x2>
02808_ K-01 Serf collects debris.
02809_ U-05 Engineer lays Concrete.
02809_ W-25 Informer sends out distress signal.
02810_ U-05 Engineer lays Concrete.
02811_ K-01 Serf collects debris.
02812_ U-05 Engineer lays Concrete.
02813_ U-05 Engineer builds a Wall.
02813_ Penetrated by Slug.
02814_ Aluminum Leg destroyed.
02814_ K-01 Serf collects debris.
02816_ M-13 Machinist repairs G-47 Trooper.
02816_ Penetrated by Slug. <x2>
02817_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????  ????????????????????????????? |
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| ???????####  ##  #?# #???????????????????????????? |
| ???????#      %  ### #############???????????????? |
| ???????#     k%H g%g h   @      a    #???????????? |
| ????#??#    r== !x!Y x               #???????????? |
| ???????#   Y uw %m g Y               #???????????? |
| ???????#     # ##### r ###########   #???????????? |
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| #   !     #     ]#?#t  #?????????????????????????? |
| #         # """  #?#   +? ???????????????????????? |
| # """     #="""  #?#   #?????????????????????????? |
| # """    =#%""" !#?#   ##????????????????????????? |
| ? """ " " #  =%  #?#   ##????????????????????????? |
| #     "G" ##%"#####     #????????????????????????? |
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| ????#?#????#   #??????#????#???????????????#?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumSubatomicStick
  Manual?         0
Play Time         00:43:26
  Cumulative      16.6 hours
  Start           2023.03.14 @ 17:10:53
  End             2023.03.14 @ 17:53:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d69ff86-9a64-480c-8882-d774b6df2a4e