Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 16:26:07 Player: CrossedViper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (293) 1465 Value Destroyed (11262) 11262 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (-1610) -1610 TOTAL SCORE: 19917 Bonus ------- Pacifist 200 High Alert Combat Kills 947 Follower Combat Kills 230 Met Data Miner 300 Met Zhirov 300 Friendly Fire -3587 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 90/100 System Corruption 12% Temperature Cool (0) Movement Walking (200) Ox3 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Coil Gun Power Sword > --- INVENTORY (28) --- Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Improved Armor Integrity Analyzer Layered Medium Armor Plating Makeshift Hacking Suite Deep Network Scanner Makeshift System Shield > --- WEAPON ----------- Heavy Gatling Laser Heavy Neutron Cannon Long-range Phase Cannon Improved KE Penetrator > --- INVENTORY -------- Centrium Heavy Treads Power Amplifier Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Matter Compressor Makeshift Salvage Targeting Computer Experimental Utility Shielding Experimental Utility Shielding Experimental Thermal Shield Experimental Field Recycling Unit Advanced Drone Bay Stealth Drone Bay Heavy Dispersion Rifle Heavy Rocket Launcher Heavy Pick [Rating: 142] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Utility 9 | . . 2 1 . 1 . . . . 1 . . . . . . . . . 2 2 . Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Attached 318 | 4 2 13 12 23 31 1 2 14 7 25 12 10 32 4 14 1 16 12 1 23 8 51 Power 24 | . . 2 . 2 2 . . 1 1 1 . 1 2 . 2 . 3 2 . 2 . 3 Engine 13 | . . 2 . 2 2 . . 1 1 . . 1 1 . . . 3 . . . . . Core 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 . . . . 2 . . 2 . 2 . 3 Propulsion 66 | 2 . . 4 5 7 . 1 2 . 6 1 1 4 . 6 . 3 6 . . . 18 Treads 45 | 2 . . 4 4 7 . 1 2 . 1 . . 4 . 6 . 3 2 . . . 9 Leg 18 | . . . . 1 . . . . . 5 1 1 . . . . . 4 . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 122 | . 2 5 2 8 5 1 . 7 2 8 7 5 20 2 3 . 7 3 . 13 5 17 Device 52 | . . 1 . 5 1 1 . 2 1 2 6 4 8 1 . . 1 1 . 5 4 9 Storage 13 | . 1 . . . 1 . . 1 . . . . 3 . 1 . 2 . . 1 . 3 Processor 11 | . 1 1 . . . . . 1 . . 1 . 3 . . . 1 . . 1 . 2 Hackware 8 | . . . 1 1 1 . . . . 1 . . . . . . . . . 4 . . Protection 38 | . . 3 1 2 2 . . 3 1 5 . 1 6 1 2 . 3 2 . 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 . 6 6 8 17 . 1 4 4 10 4 3 6 2 3 1 3 1 1 8 3 13 Energy Gun 11 | . . . . 1 . . . . . . 2 1 1 . . . . . . 1 1 4 Energy Cannon 17 | . . . . . . . . 1 . 2 . 2 1 1 . . . 1 1 6 1 1 Ballistic Gun 50 | 2 . 4 4 5 12 . 1 2 2 5 1 . 4 . 2 . 2 . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . 2 2 2 5 . . . 2 3 1 . . 1 1 1 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 1 . . . 1 1 3 . . 3 . . . . . . 2 . 9 Parts Lost 73 | . . 1 1 4 1 1 . 3 . 5 1 . 6 . 2 . 8 2 . 3 1 34 Power 11 | . . . . 1 . . . 1 . 1 . . 1 . . . 2 . . . . 5 Propulsion 17 | . . . 1 . 1 . . . . 2 . . 1 . 1 . 1 1 . . . 9 Utility 22 | . . 1 . 3 . 1 . 1 . . . . 1 . 1 . 3 . . 1 . 10 Weapon 23 | . . . . . . . . 1 . 2 1 . 3 . . . 2 1 . 2 1 10 Highest Loss Streak 11 | . . 1 1 2 1 1 . 2 . 4 1 . 2 . 2 . 4 2 . 2 1 11 Average Slot Usage (%) 93 | . 69 94 98 97 97 97 100 96 100 91 92 93 97 100 92 94 87 81 88 92 99 67 Engine 4 | . . 9 9 8 7 7 7 5 7 2 . 3 4 . . . 7 6 . . . . Reactor 2 | . . . . . . . . . . 3 6 2 . . 4 5 . 4 11 10 9 4 Treads 14 | . 28 22 26 26 22 23 23 23 23 10 . . 5 26 21 23 17 12 . . . 7 Leg 7 | . . . . . . . . . . 10 26 26 20 . . . . 5 23 21 19 . Device 7 | . . 8 . 3 14 12 15 11 7 6 6 6 6 12 9 5 2 . 5 9 10 6 Storage 13 | . 7 11 9 9 10 15 15 15 15 13 13 13 15 13 11 11 17 12 11 10 9 9 Processor 8 | . 5 11 9 5 . . . 5 7 6 12 13 13 13 11 11 11 9 5 7 9 13 Hackware 3 | . . . 7 16 10 7 7 1 . 4 . . . . . . . . . 6 14 7 Protection 7 | . . 9 18 8 6 7 7 9 15 12 6 6 7 6 4 5 3 4 5 4 7 3 Energy Cannon 3 | . . . . . . . . . 7 6 5 1 4 2 5 5 5 7 11 13 8 2 Ballistic Gun 13 | . 28 20 15 17 22 23 23 18 14 11 10 6 12 13 11 15 10 11 11 2 . 2 Launcher 1 | . . 1 2 . . . . . . . . 4 . 3 . 1 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 228 | 2 34 52 55 56 111 107 107 116 118 125 112 113 141 117 136 131 217 217 184 228 144 149 Greatest Support 150 | 3 40 40 60 60 60 60 68 70 70 86 86 86 112 112 112 102 131 131 112 112 112 150 Greatest Overweight (x) 7 | . . 1 . 1 2 1 1 1 1 1 1 1 4 1 1 1 1 1 1 2 1 7 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 . . . 1 . 1 1 1 1 . Largest Inventory Capacity 48 | 4 12 12 12 12 20 20 20 20 20 20 20 20 28 20 20 20 48 48 32 40 20 28 Average Capacity 22 | 4 7 12 12 12 15 20 20 20 20 20 20 20 23 20 20 20 34 34 32 28 20 19 Most Carried 35 | 4 4 12 12 12 18 19 18 20 20 20 19 20 24 20 20 20 35 35 27 28 20 20 Average Carried 18 | 2 3 9 11 11 13 18 16 16 19 18 17 19 20 20 19 19 24 28 27 24 18 10 Final Capacity 48 | 4 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 48 32 32 20 20 28 Final Carried 35 | 4 4 12 11 12 18 18 16 19 20 17 18 20 20 20 19 20 35 27 27 20 18 1 Class Distribution -------------------- 23% | Scavenger-Gunner 20% | Scavenger-Tank 20% | Scavenger-Mutant 13% | Hauler-Gunner 4% | Hacker-Mutant 4% | Mutant 4% | Hauler-Tank 3% | Scavenger-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 8195 | 210 . 240 473 721 1054 163 150 315 171 566 318 122 982 106 82 97 1077 334 64 269 70 611 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12102 | . . 489 739 1164 1663 210 235 421 231 1205 332 146 793 237 91 90 1346 454 94 535 443 1184 Parts 604 | . . 34 51 50 94 10 13 16 9 55 23 6 52 23 7 5 38 24 1 28 21 44 Haulers Intercepted 7 | . . 1 3 1 1 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 . 1 3 . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . 10 18 . 7 . 20 2 6 19 . 3 10 . 1 . . . Prevented 24 | . . . . . . . . . . . 3 . . . . . 21 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 225 | . . 11 21 24 35 5 5 4 5 19 10 3 4 13 4 3 17 . 1 11 11 19 Melee 8 | . . . . . . . . 1 . . . . . . . . . . . . . 7 Guns 93 | . . 3 5 18 18 5 5 3 . 4 3 3 3 1 1 . 3 . 1 8 3 6 Cannons 23 | . . . . . . . . . 1 2 3 . 1 1 . . 3 . . 3 4 5 AOE 94 | . . 8 16 6 17 . . . 4 13 4 . . 11 3 3 5 . . . 4 . Classes Destroyed 22 | . . 5 4 2 2 . . . . 1 1 1 2 . . . 2 . . 1 . 1 Worker 13 | . . . 2 3 6 . . . . 1 . . . . . . . . . 1 . . Builder 13 | . . 1 5 2 3 . . . . 1 . . . . . . . . . 1 . . Tunneler 3 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . Hauler 7 | . . 1 3 1 1 . . . . 1 . . . . . . . . . . . . Recycler 10 | . . 1 1 2 3 . . . . 2 . . . . . . . . . 1 . . Minesweeper 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 58 | . . . 4 4 7 2 1 . . 4 8 . . 11 3 3 . . . 5 4 2 Grunt 97 | . . 6 13 13 20 2 3 . 4 12 . . . . . . 11 . . . 4 9 Brawler 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . Duelist 8 | . . . . 1 1 . . . 1 . . . . . . . 3 . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 28 | . . 5 3 5 5 1 . . . 2 1 . . . 1 . 2 . . 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . 1 . . . . . . . . . . . . . . 2 . 2 Programmer 11 | . . . . . 1 . . . . 1 . . . 2 . . . . . 3 1 3 Behemoth 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Enhanced Grunt 9 | . . . . . . . . 4 . . . . . . . . . 5 . . . . Zionite 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Thug 4 | . . . . . . . . . . . . 1 . . . 1 2 . . . . . Marauder 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Best Kill Streak 10 | . . 7 10 8 10 5 4 1 3 8 4 2 2 7 4 3 5 . 1 6 7 5 Combat Bots Only 8 | . . 5 7 5 7 5 4 1 3 8 4 2 1 7 4 3 5 . 1 5 6 5 Max Kills in Single Turn 5 | . . 2 5 4 4 1 2 1 2 3 3 1 1 4 2 2 2 1 1 1 4 1 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 2 4 . . . 2 3 3 . . 4 2 2 2 . . . 3 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Data Miner (-7/Data Miner) P1-3CE (-6/Zion) Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Damage Taken 23325 | . 12 422 679 1280 1138 133 137 1042 395 1419 760 208 1336 260 340 180 1563 915 276 1564 835 8431 Core 2682 | . . 25 46 83 101 21 30 142 34 23 44 12 175 56 24 26 186 32 33 274 66 1249 Absorbed by Shields 675 | . . . . . 368 37 . . . . . . . . . . . . . 165 105 . Reduced by Siege Mode 380 | . . . . . . . . . . . . . . . . . . . . . . 380 Core Remaining (%) 78 | 100 100 93 . 76 . . . . 53 . . . . 63 . . . . 69 76 . . Volleys Fired 601 | . . 33 34 66 67 7 10 17 10 47 17 10 76 10 11 6 47 22 6 38 19 48 Largest 4 | . . 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 3 4 Hottest 430 | . . 40 48 53 84 84 84 84 146 151 203 198 153 153 153 153 158 158 248 430 320 350 Shots Fired 1324 | . . 52 50 119 162 21 30 46 23 98 46 20 185 20 23 12 114 51 23 96 46 87 Gun 998 | . . 38 33 114 145 21 30 46 13 58 29 15 182 10 13 6 67 41 12 43 17 65 Cannon 223 | . . . . . . . . . 7 26 15 4 3 5 6 4 32 10 11 53 27 20 Launcher 103 | . . 14 17 5 17 . . . 3 14 2 1 . 5 4 2 15 . . . 2 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 891 | . . 38 33 114 145 21 30 46 13 58 25 8 158 10 13 6 67 41 12 10 . 43 Thermal 321 | . . . . . . . . . 7 26 19 11 27 5 6 4 32 4 9 86 44 41 Explosive 87 | . . 14 17 5 17 . . . 3 14 . . . 5 4 2 4 . . . 2 . Electromagnetic 25 | . . . . . . . . . . . 2 1 . . . . 11 6 2 . . 3 Robot Hit Streak 19 | . . 15 18 13 16 5 6 12 18 13 7 8 10 5 5 7 19 7 8 12 13 15 Robot Miss Streak 6 | . . 1 3 3 5 4 5 2 2 2 2 3 6 1 6 1 1 2 2 4 3 2 Penetration Max 1 | . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 Secondary Targets 17 | . . . 1 5 4 3 2 . . . . . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . . . . 1 . . . . . . . . 1 Shots Hit Robots 966 | . . 37 30 77 109 14 23 48 14 63 28 19 133 12 10 8 81 33 18 71 37 101 Core Hits 702 | . . 30 60 59 116 10 14 43 13 53 16 14 54 17 8 5 50 23 5 34 33 45 Critical Hits 31 | . . . . 1 5 . . 1 1 1 3 . 6 . 1 . 1 3 1 5 . 2 Critical Kills 11 | . . . . 1 1 . . . . . 1 . 1 . 1 . 1 1 . 2 . 2 Critical Parts Destroyed 17 | . . . . . 4 . . 1 1 1 . . 4 . . . . 2 1 3 . . Melee Attacks 57 | . . . . . . . . 23 . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . . . . . . . . . . 33 Piercing 24 | . . . . . . . . 23 . . . . . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35871 | . . 1139 2916 3326 5143 218 437 1176 806 3005 716 387 2952 1096 614 353 3295 769 454 2349 1586 3134 Guns 16232 | . . 242 352 1714 2461 218 437 858 218 888 313 305 2894 222 127 80 874 647 230 1042 604 1506 Cannons 4716 | . . . . . . . . . 220 511 286 55 58 105 55 52 741 122 224 1230 579 478 Explosions 13488 | . . 897 2559 1588 2631 . . . 368 1606 117 27 . 769 432 221 1672 . . . 403 198 Melee 1253 | . . . . . . . . 318 . . . . . . . . . . . . . 935 Ramming 182 | . . . 5 24 51 . . . . . . . . . . . 8 . . 77 . 17 Kinetic 13764 | . . 242 352 1714 2461 218 437 858 218 888 230 151 2712 222 127 80 874 647 230 165 . 938 Thermal 7075 | . . . . . . . . . 220 511 369 209 240 105 55 52 741 58 179 2107 1183 1046 Explosive 11950 | . . 897 2559 1588 2631 . . . 368 1606 . . . 769 432 221 476 . . . 403 . Electromagnetic 1647 | . . . . . . . . . . . 117 27 . . . . 1196 64 45 . . 198 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 909 | . . . . . . . . . . . . . . . . . . . . . . 909 Piercing 344 | . . . . . . . . 318 . . . . . . . . . . . . . 26 Highest Corruption 12 | . . . . 1 1 1 . . . 3 3 4 2 3 . . 1 6 6 2 3 12 Average Corruption 2 | . . . . 1 1 1 . . . 2 2 3 1 2 . . 1 5 6 1 2 5 Corruption Purged 6 | . . . . . . 1 . . . . 3 2 . . . . . . . . . . Effects 90 | . . . . 4 8 . . . . 3 2 2 4 2 . . 5 16 9 2 3 30 Message Errors 23 | . . . . 2 2 . . . . 1 1 1 2 1 . . 1 3 5 1 . 3 Matter Fused 13 | . . . . . . . . . . . . . . 1 . . . 5 2 . 1 4 Heat Flow Errors 8 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 5 Energy Discharges 8 | . . . . . 2 . . . . . . . 1 . . . 1 . . 1 . 3 Data Loss (minor) 13 | . . . . . 2 . . . . 1 1 . 1 . . . 1 2 . . . 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 16 | . . . . 1 2 . . . . 1 . . . . . . 2 3 . . 1 6 Weapon Failures 5 | . . . . 1 . . . . . . . . . . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . 16 114 96 77 . . . 13 37 . . . 44 5 23 72 . . 96 39 19 Projectiles 200 | . . . . . . . . . . 10 . . . 21 . . 40 . . 79 39 11 Explosions 426 | . . 16 114 96 77 . . . 13 27 . . . 23 5 23 32 . . . . . Melee 25 | . . . . . . . . . . . . . . . . . . . . 17 . 8 Knockbacks 4 | . . . . 1 1 . . . . . . . . . . . . . . 2 . . Impact 4 | . . . . 1 1 . . . . . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 542 | . . 13 101 50 . . . . 60 61 . 12 . 30 . 21 164 . . 10 . 20 Shots 20 | . . 1 3 1 . . . . 2 2 . 1 . 1 . 1 7 . . . . 1 Rammed 17 | . . . 1 3 8 . . . . . . . . . . . 1 . . 1 . 3 Targets Rammed 19 | . . . 1 4 8 . . . . . . . . . . . 1 . . 2 . 3 Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 628 | . . 1 42 94 4 . 8 3 81 131 361 384 363 12 45 12 286 364 298 628 396 226 Average Temperature 94 | . . 1 11 27 4 . 8 3 34 51 139 164 110 5 19 8 65 111 160 170 134 56 Received Heat Transfer 3451 | . 6 168 270 558 339 30 45 138 105 384 84 18 162 . 36 . 297 18 18 40 129 606 Effects 16 | . . . . . . . . . . . 1 1 1 . . . . 3 1 7 2 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . 1 . 2 1 . Energy Bleed 5 | . . . . . . . . . . . 1 . 1 . . . . 1 1 . 1 . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 6 | . . . . . . . . . . . . . . . . . 2 . . . . 4 Total Turns 96 | . . . . . . . . . . . . . . . . . 11 . . . . 85 Longest Duration 36 | . . . . . . . . . . . . . . . . . 6 . . . . 36 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . . . 10 1 . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 14 | . . . . . . . . . . . 3 1 . 1 . . . . . 2 1 6 Heat Transferred 8471 | . . . . . . . . . 150 629 545 424 388 111 74 74 963 111 210 2124 1300 1368 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Peak Influence 1075 | . 36 401 712 586 1075 . . . . 624 . . . . 193 . . . . 269 434 487 Initial 300 | . . 14 84 300 249 . . . . . . . . . 56 . . . . 18 65 227 Average 299 | . 9 185 336 449 536 . . . . 163 . . . . 85 . . . . 121 152 284 Maximum Alert Level 3 | . . 2 3 2 3 . . . . 2 . . . . . . . . . 1 2 2 Low Security (%) 35 | 100 100 44 33 . . . . . . 74 . . . . 100 . . . . 75 66 . Level 1 32 | . . 48 27 36 23 . . . . 8 . . . . . . . . . 24 24 92 Level 2 25 | . . 6 38 63 46 . . . . 17 . . . . . . . . . . 9 7 Level 3 6 | . . . . . 30 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 1 4 9 . . . . 7 . . . . 1 . 1 . . 2 2 2 Investigation 8 | . 1 . . . 4 . . . . 1 . . . . . . . . . . 1 1 Extermination 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 Reinforcement 14 | . . 1 1 2 4 . . . . 5 . . . . . . . . . 1 . . Assault 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 9 | . . 1 2 1 2 . . . . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 325 | . 1 14 34 41 43 5 8 4 6 34 7 3 16 11 3 4 21 3 1 16 12 38 Peak Tracking Total 12 | . 1 4 9 9 5 5 4 1 3 6 4 2 3 7 4 4 6 3 1 5 6 12 Tactical Retreats 21 | . . . 2 1 . . . . 1 7 . . 6 . . . . . . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 6 | . . . . 1 1 . . . . . . . . . 3 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 30 | . . 3 3 6 5 . . 1 . 4 . 1 3 . . . 1 . . 3 . . Max in Single Turn 4 | . . 3 1 2 4 . . 1 . 1 . 1 1 . . . 1 . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 46 | . 2 3 4 7 7 . . 4 1 5 1 . . . . 2 . . . 5 4 1 Terminals 28 | . 1 2 3 7 5 . . . 1 4 . . . . . . . . . 3 2 . Fabricators 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Total Hacks 148 | . 3 14 8 19 16 . . 27 2 10 1 . . . . 4 . . . 29 11 4 Successful 95 | . 2 4 7 8 8 . . 27 2 4 1 . . . . 4 . . . 20 5 3 Failed 53 | . 1 10 1 11 8 . . . . 6 . . . . . . . . . 9 6 1 Catastrophic 7 | . . . . 2 1 . . . . 4 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 14 5 15 6 . . . . 4 . . . . . . . . . 21 2 1 Terminals 87 | . 2 11 7 19 12 . . . 2 8 . . . . . . . . . 21 5 . Fabricators 15 | . . . . . 3 . . . . . . . . . . . . . . 8 . 4 Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units 5 | . 1 3 . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 69 | . 1 3 3 7 4 . . 27 2 2 1 . . . . 4 . . . 13 2 . Record 16 | . . . . . . . . 11 2 . . . . . . 3 . . . . . . Part Schematic 14 | . . 1 . . . . . 7 . 1 . . . . . . . . . 5 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . 3 . . . . . . . . . . . 6 . . Open Door 4 | . . . . 2 . . . . . . 1 . . . . 1 . . . . . . Branch Access Points 5 | . . 1 1 . 1 . . . . . . . . . . . . . . 1 1 . Terminal Index 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . Alert Level 4 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . Unreport Threat 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 2 . . . . . . . . . . . . . . 5 . 2 Load Schematic 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 Build 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . 1 Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 1 3 1 2 . . . . . . . . . . . . . . 2 1 1 Terminals 6 | . . 1 3 1 1 . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 33 | . 1 3 3 6 6 . . . . 5 . . . . . . . . . 5 3 1 Full Trace Events 7 | . . 1 . . 3 . . . . 1 . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . 7 . 1 . . . . . . . . . 5 . . Parts Built 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . 1 Matter 805 | . . . . . 102 . . . . . . . . . . . . . . 528 . 175 Time 260 | . . . . . 25 . . . . . . . . . . . . . . 177 . 58 Total Part Build Rating 19 | . . . . . 1 . . . . . . . . . . . . . . 11 . 7 Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . . 1 1 . . . . Highest-Rated Group 62 | . . . . 62 31 . . . . . . . . . . . 30 30 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . 30 30 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . 28 21 . . . . . . . . . . . 1 . . . . . Total Damage 797 | . . . . 404 361 . . . . . . . . . . . 32 . . . . . Kills 7 | . . . . 5 2 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 . . . 1 1 1 . . 2 1 . 2 . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 16672 | 35 82 609 573 783 1405 673 540 685 404 718 866 530 2286 473 278 750 2338 429 306 850 340 719 Spaces Moved 8075 | 46 99 278 286 346 652 361 281 223 207 333 420 320 1221 243 113 386 1169 180 185 353 142 231 Core 169 | 46 76 . . . . . . . . . . . . . . . . . . . . 47 Treads 5227 | . 23 278 286 346 652 361 281 223 207 154 . . 218 243 113 386 1169 124 . . . 163 Legs 2663 | . . . . . . . . . . 179 420 320 1003 . . . . 56 185 353 142 5 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 180 180 175 175 150 150 150 120 160 160 190 160 150 150 150 150 50 Average Speed 166 | 50 75 177 160 161 172 180 180 178 175 161 150 150 154 181 197 190 182 176 150 150 150 161 Slowest Speed 480 | 50 160 180 160 180 200 180 180 180 175 175 150 150 320 200 200 190 193 200 150 180 150 480 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 24 27 43 60 22 60 52 81 39 12 70 52 82 45 5 57 94 81 34 16 6 12 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 9 | . 1 . . . 1 . . 1 . . . . 4 . . 1 . . 1 . . . Known Exits Taken 9 | . 1 1 1 . 1 . . . . 1 1 1 . . . . . . . 1 1 . Unknown Exits Taken 13 | 1 . . . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 . . . Scrap Searched 18 | . . . . . . 2 1 . 1 . 1 3 4 1 . 1 4 . . . . . Spaces Dug 58 | . . . 23 . . . . 1 8 1 . . . 9 . 16 . . . . . . Terrain Destroyed 735 | . . 94 97 37 67 . . 6 34 89 17 . 6 49 26 16 94 48 2 14 30 9 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Projectile 153 | . . . . . . . . 5 1 10 17 . 6 . 3 1 27 48 2 14 10 9 AOE 581 | . . 94 97 37 67 . . . 33 79 . . . 49 23 15 67 . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Total 10155 | 57 106 354 355 482 796 369 294 440 226 436 617 352 1470 256 146 393 1283 254 198 594 229 448 Wait 706 | . 2 3 5 7 3 . . 145 . . 161 . 97 . 2 . 15 . 7 157 57 45 Move 8053 | 45 98 277 285 345 651 360 280 222 206 332 419 319 1220 242 112 385 1168 179 184 352 141 231 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 8 2 18 9 14 18 1 . 10 2 11 4 7 17 . 3 1 19 13 . 8 1 8 Fast Attach 113 | . 2 5 1 10 8 . . 2 . 10 . 1 12 . 10 . 8 1 . 4 2 37 Attach 114 | 4 . 3 6 6 6 1 1 7 . 12 4 5 12 . 3 . 5 11 . 10 4 14 Detach 18 | . . . . 1 . . . 2 . 4 2 1 1 . 1 . 1 1 . . . 4 Swap 91 | . . 5 5 7 17 . 1 5 7 3 8 4 8 4 1 1 3 . 1 9 2 . Drop 192 | . 2 10 9 22 18 . 2 7 1 17 2 5 27 . 3 . 7 19 . 14 3 24 Fire 601 | . . 33 34 66 67 7 10 17 10 47 17 10 76 10 11 6 47 22 6 38 19 48 Melee 57 | . . . . . . . . 23 . . . . . . . . . . . . . 34 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Crush 17 | . . . 1 4 8 . . . . . . . . . . . 1 . . . . 3 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Rewire 9 | . . . . . . . . . . . . . . . . . 9 . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 14) 92 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Utility x2 148 | -9/Materials | Identified exit to Mines 318 | -9/Materials | Build established: Mutant 438 | -9/Materials | Discovered new exit (range 5) 726 | -9/Materials | Identified exit to Materials 727 | -9/Materials | Entered another Materials area 727 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 834 | -8/Materials | Identified exit to Storage 1187 | -8/Materials | Destroyed 7 combat bots 1300 | -8/Materials | Entered Storage 1676 | -8/Storage | Found Prototype Launcher 1716 | -8/Storage | Build established: Hacker-Mutant 1839 | -8/Storage | Discovered new exit (range 14) 1960 | -8/Storage | Met a pair of Derelict thieves 2083 | -8/Storage | Entered Factory 2083 | -7/Factory | Accompanied by 1 ally 2083 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2399 | -7/Factory | Build established: Hacker-Gunner 2814 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2885 | -7/Factory | Build established: Scavenger-Tank 2928 | -7/Factory | Identified exit to Lower Caves 3255 | -7/Factory | Destroyed 7 combat bots 3488 | -7/Factory | Entered Lower Caves 3699 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4118 | -7/Lower Caves | Discovered new exit (range 8) 4161 | -7/Lower Caves | Entered another Lower Caves area 4162 | -7/Lower Caves | Encountered a Warlord checkpoint 4211 | -7/Lower Caves | Discovered new exit (range 16) 4620 | -7/Lower Caves | Learned 4 Factory zone layouts 4674 | -7/Lower Caves | Discovered new exit (range 12) 4701 | -7/Lower Caves | Entered Data Miner 4701 | -7/Data Miner | Discovered new exit (range 6) 4736 | -7/Data Miner | Met Data Miner 4784 | -7/Data Miner | Learned location of Section 7 (-2) 4784 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4802 | -7/Data Miner | Received God Mode back door access code from Data Miner 4820 | -7/Data Miner | Destroyed Data Miner 4823 | -7/Data Miner | Data Conduit disabled 5298 | -7/Data Miner | Found Prototype Device 5309 | -7/Data Miner | Found Prototype Device 5339 | -7/Data Miner | Found Prototype Hackware 5386 | -7/Data Miner | Entered Proximity Caves 5641 | -6/Proximity Caves | Identified Exp. Thermal Shield 5742 | -6/Proximity Caves | Build established: Hauler-Tank 5765 | -6/Proximity Caves | Discovered new exit (range 13) 5790 | -6/Proximity Caves | Entered Factory 5790 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5791 | -6/Factory | Identified exit to Lower Caves 5840 | -6/Factory | Identified Deep Network Scanner 5840 | -6/Factory | Identified Gui. Missile Launcher 6145 | -6/Factory | Lost 4 parts (1p2n1w) 6423 | -6/Factory | Destroyed 8 combat bots 6508 | -6/Factory | Entered Lower Caves 6999 | -6/Lower Caves | Spotted B-75 Beast 7030 | -6/Lower Caves | Destroyed B-75 Beast 7064 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7139 | -6/Lower Caves | Identified exit to Lower Caves 7374 | -6/Lower Caves | Entered another Lower Caves area 7561 | -6/Lower Caves | Ambushed by wild Derelicts 7607 | -6/Lower Caves | Build established: Scavenger-Mutant 7670 | -6/Lower Caves | Learned Factory stockpile data 7773 | -6/Lower Caves | Discovered new exit (range 15) 7791 | -6/Lower Caves | Identified exit to Zion 7805 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7904 | -6/Lower Caves | Entered Zion 8006 | -6/Zion | System corruption cleaned by Quarantine Array 8110 | -6/Zion | Given the Hacking Drone Bay 8263 | -6/Zion | Learned location of Quarantine (-3) 8622 | -6/Zion | Learned Factory stockpile data 8628 | -6/Zion | Build established: Hauler-Gunner 8643 | -6/Zion | Found Prototype Device 8746 | -6/Zion | Learned location of Armory (-3) 9221 | -6/Zion | Discovered new exit (range 9) 9355 | -6/Zion | Attacked by Zionites 9415 | -6/Zion | P1-3CE came to Zion's defense 9482 | -6/Zion | Destroyed P1-3CE 9499 | -6/Zion | Found Prototype Hackware 9503 | -6/Zion | Found Prototype Processor 9548 | -6/Zion | Spotted F2-XP2(B) 9597 | -6/Zion | Destroyed F2-XP2(B) 9611 | -6/Zion | Spotted QA-IUM(B) 9706 | -6/Zion | Destroyed QA-IUM(B) 9843 | -6/Zion | Found Exp. Targeting Computer 9847 | -6/Zion | Identified Exp. Core Analyzer 10028 | -6/Zion | Destroyed Imprinter 10041 | -6/Zion | Extracted access codes from Imprinter's data core 10079 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10190 | -6/Zion | Entered Proximity Caves 10353 | -5/Proximity Caves | Destroyed 7 combat bots 10645 | -5/Proximity Caves | Discovered new exit (range 8) 10663 | -5/Proximity Caves | Entered Factory 10663 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10856 | -5/Factory | Discovered new exit (range 12) 10867 | -5/Factory | Garrison activated, responded to threat 10941 | -5/Factory | Build established: Scavenger-Gunner 10941 | -5/Factory | Entered Upper Caves 10998 | -5/Upper Caves | Encountered a Warlord checkpoint 11408 | -5/Upper Caves | Learned Factory trap positions 11488 | -5/Upper Caves | Learned location of 1 exit from Factory 11489 | -5/Upper Caves | Learned Armory stockpile data 11489 | -5/Upper Caves | Learned Armory security intel 11564 | -5/Upper Caves | Discovered new exit (range 9) 11691 | -5/Upper Caves | Entered another Upper Caves area 11768 | -5/Upper Caves | Encountered a Warlord checkpoint 12053 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12104 | -5/Upper Caves | Lost 4 parts (1p1n2u) 12371 | -5/Upper Caves | Build established: Scavenger-Tank 12433 | -5/Upper Caves | Learned Factory stockpile data 12504 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12855 | -5/Upper Caves | Discovered new exit (range 14) 12869 | -5/Upper Caves | Build established: Scavenger-Gunner 13116 | -5/Upper Caves | Spotted B-75 Beast 13177 | -5/Upper Caves | Build established: Hauler-Gunner 13334 | -5/Upper Caves | Discovered new exit (range 11) 14029 | -5/Upper Caves | Entered Zhirov 14029 | -5/Zhirov | Accompanied by 1 ally 14029 | -5/Zhirov | Discovered new exit (range 3) 14064 | -5/Zhirov | Met Zhirov 14097 | -5/Zhirov | Attacked by Zhirov 14104 | -5/Zhirov | Zhirov warped through subspace 14110 | -5/Zhirov | Zhirov detonated his lab 14110 | -5/Zhirov | Cloak Generator disabled 14458 | -5/Zhirov | Entered Proximity Caves 14584 | -4/Proximity Caves | Spotted B-86 Titan 14587 | -4/Proximity Caves | Build established: Scavenger-Gunner 14648 | -4/Proximity Caves | Destroyed B-86 Titan 14685 | -4/Proximity Caves | Learned Research emergency access door positions 14757 | -4/Proximity Caves | Discovered new exit (range 5) 14764 | -4/Proximity Caves | Entered Factory 14764 | -4/Factory | Evolved 2 slots: Utility x2 14765 | -4/Factory | Identified exit to Research 14766 | -4/Factory | Loaded intel: 95 trap records 14836 | -4/Factory | Spotted B-86 Titan 15150 | -4/Factory | Identified Exp. Hacking Suite 15177 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 15242 | -4/Factory | Identified exit to Upper Caves 15498 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 15579 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 15614 | -4/Factory | Entered Research 15614 | -3/Research | Evolved 2 slots: Utility x2 15693 | -3/Research | Repaired Hvy. Gatling Laser 15854 | -3/Research | Identified exit to Armory 15854 | -3/Research | Identified exit to Quarantine 15954 | -3/Research | Entered Armory 16067 | -3/Armory | Found Prototype Processor 16067 | -3/Armory | Identified Exp. Signal Interpreter 16073 | -3/Armory | Fabricated Adv. Transmission Jammer? 16319 | -3/Armory | Lost 7 parts (1p1n1u4w) 16343 | -3/Armory | Core integrity fell below 50% 16430 | -3/Armory | Lost 11 parts (1p4n5u1w) 16519 | -3/Armory | System corruption reached 10% 16531 | -3/Armory | Core integrity fell below 20% 16586 | -3/Armory | Lost 7 parts (2p2n1u2w) 16673 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16629_ H-77 Assassin destroyed. 16631_ Acquired 64 matter. 16633_ Slug penetrates Wall. 16638_ Penetrated by Slug. 16638_ Adv. Heat Sink destroyed. 16638_ Penetrated by Slug. 16640_ System corrupted: Power Sword targeting data glitched. 16644_ Penetrated by Slug. 16650_ Imp. Antigrav System destroyed. 16654_ Acquired Biometal Leg. 16655_ System corrupted: Substantial component data lost. 16655_ Penetrated by Slug. 16656_ System corrupted: Power Sword targeting data glitched. 16661_ Slug penetrates Wall. 16661_ Penetrated by Slug. 16663_ H-77 Assassin destroyed. 16664_ Acquired 57 matter. 16664_ Stealth Drone Bay destroyed. 16664_ >> Lost connection to Stealth Drone. 16670_ Acquired Coil Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????#"########??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ???????????????????????????### = #??????????? | | ???????????????????????????? # % #??????????? | | ?????????????????????????????+ #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# "???????????????? | | ???????????????????#?????????# "???????????????? | | ???????????????????# ??####### "???????????????? | | ???????????????????# ??#*! %!# "???????????????? | | ???????????????????# ?#n@n!%+ ! "???????????????? | | ???????????????????# ?#s"s!s# #??????????? | | ???????????????????# # %"" # #??????????? | | ???????????????????# #*%R" # #??????????? | | ???????????????????# !*=""" ##########??????????? | | ???????????????????# !#/! #???????????????????? | | ???????????????????# ####;##???????????????????? | | ??????????????????# ???#=! ########????????????? | | ??????????????????# ???# = # """" #???????###### | | ??????????????????# ????# # """" #??????? | | ??????????????????# ????#! %"!"""" #??????" """" | | ??????????????????# ???# =# " ""%#?????"" """" | | ??????????????????### ???#! # =[ [#????""" """" | | ????????????????????# ???# # % #???"""" """" | | ????????????????????# #####"#####+##### | | ????????????????????# ^ != =! + """" """" | | ?????????????????#### ^ ! %########## """" """" | | ?????????????????# ^ % #????## """" """" | | ????????????###### =^= ##### # """" """" | | ????????????+ ^=!^ # | | ????????????###### = ! ## # ## | | ?????????????????# ## ###=# #####+##### | | ?????????????????# ## # ## #??# # | | ??????????????? =% = != #??# # | | ??????????????# ##""#### /=] #??# #! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 38 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Core Shielding 30 Utility Shielding 90 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Force Boost 3 Salvage Targeting 1 Offensive Hacking 36 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Lrn. Proton Cannon | -6/Factory | Hacked Powered Armor | -4/Factory | Hacked Lrn. Sensor Array | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Hvy. Reactive Plating | -4/Factory | Hacked Adv. Transmission Jammer | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Adv. Transmission Jammer | x1 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilRegenerativeBattery Manual? 0 Play Time 02:01:01 Cumulative 439.2 hours Start 2021.06.09 @ 21:16:11 End 2021.06.10 @ 16:26:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 327 Adventurer 0 Explorer 7 Win Type - Total 20 Types 8/2/9/1/0/0/0/0/0 Lore% 81 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56ae72be-7b1e-4773-804b-4d1376a22293