Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 15:45:21 Player: Olga Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2608) 2608 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5538 Bonus ------- None Cogmind --------- Core Integrity 521/700 Matter 253/300 Energy 265/280 System Corruption 2% Temperature Cool (31) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon Plasma Cannon > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Light Treads Improved Treads Wheel Advanced Heat Sink Coolant Injector Improved Sensor Array Improved Terrain Scanner Particle Charger Light Armor Plating Shield Generator Shield Generator Improved Medium Laser Pulse Rifle Improved EM Pulse Cannon High-powered Shotgun High-powered Shotgun Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Treads Improved Treads Wheel Advanced Heat Sink Cooling System Improved Sensor Array Improved Terrain Scanner Particle Charger Light Armor Plating Shield Generator Shield Generator Improved Medium Laser Pulse Rifle Improved EM Pulse Cannon High-powered Shotgun High-powered Shotgun Rocket Launcher Axe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 . 2 Weapon . | . . . . . . Parts Attached 78 | 2 7 24 14 13 18 Power 6 | . 1 2 1 . 2 Engine 6 | . 1 2 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 . 6 6 7 1 Treads 15 | 2 . 1 4 7 1 Leg . | . . . . . . Wheel 7 | . . 5 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 2 9 5 3 7 Device 12 | . . 5 3 . 4 Storage 2 | . 2 . . . . Processor 5 | . . . 1 1 3 Hackware . | . . . . . . Protection 7 | . . 4 1 2 . Artifact . | . . . . . . Weapon 24 | . 4 7 2 3 8 Energy Gun 3 | . . 2 . . 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 16 | . 4 5 2 3 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 22 | . . 9 7 1 5 Power 2 | . . 1 1 . . Propulsion 9 | . . 4 2 . 3 Utility 5 | . . 2 2 . 1 Weapon 6 | . . 2 2 1 1 Highest Loss Streak 5 | . . 4 5 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 85 77 78 98 99 Engine 9 | . 14 10 8 9 6 Treads 23 | . 28 11 14 34 29 Wheel 3 | . . 10 5 . . Device 5 | . . 7 9 3 6 Storage 9 | . 14 11 9 9 7 Processor 9 | . . . 8 14 23 Protection 6 | . . 5 7 8 7 Energy Gun 2 | . . 4 6 . 2 Energy Cannon 1 | . . . . . 6 Ballistic Gun 14 | . 27 17 10 18 4 Naked Turns . | . . . . . . Heaviest Build 71 | 12 54 60 59 63 71 Greatest Support 96 | 40 40 40 40 92 96 Greatest Overweight (x) 17 | . 1 17 2 1 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 Most Carried 20 | 6 16 20 20 20 20 Average Carried 18 | 6 12 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 16 20 18 20 19 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 2093 | 200 145 588 223 710 227 Remotely 151 | . . 151 . . . Salvage Created 3436 | . 178 1061 350 1221 626 Parts 169 | . 10 53 14 66 26 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 65 | . 6 22 7 19 11 Guns 57 | . 6 22 7 19 3 Cannons 8 | . . . . . 8 Classes Destroyed 10 | . 2 3 1 3 1 Worker 2 | . . . . 1 1 Hauler 3 | . . . . 3 . Recycler 6 | . . 4 . 1 1 Watcher 2 | . . . . 1 1 Swarmer 13 | . 3 7 . . 3 Grunt 37 | . 3 9 5 14 6 Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 . 1 Sentry 11 | . . 5 1 5 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 4 7 5 7 5 Combat Bots Only 7 | . 4 6 5 7 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 4815 | . 326 1206 1051 923 1309 Core 718 | . 50 153 265 71 179 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 317 | . . . . 317 . Core Remaining (%) 69 | 100 80 61 . 38 . Volleys Fired 242 | . 18 66 36 73 49 Largest 2 | . 2 2 2 2 2 Hottest 155 | . 46 88 79 50 155 Shots Fired 450 | . 36 128 64 146 76 Gun 403 | . 36 128 64 146 29 Cannon 43 | . . . . . 43 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 337 | . 36 102 37 146 16 Thermal 109 | . . 26 27 . 56 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 10 9 15 17 23 Robot Miss Streak 7 | . 2 7 2 2 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 2 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 334 | . 26 98 52 103 55 Core Hits 168 | . 9 58 18 47 36 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 3 1 . Burn 3 | . . . 3 . . Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6090 | . 376 1445 787 1806 1676 Guns 4879 | . 371 1445 787 1806 470 Cannons 702 | . . . . . 702 Explosions 504 | . . . . . 504 Melee . | . . . . . . Ramming 5 | . 5 . . . . Kinetic 4002 | . 371 1090 470 1806 265 Thermal 1579 | . . 355 317 . 907 Explosive 504 | . . . . . 504 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . . Average Corruption 5 | . . 5 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 5 . . . Message Errors 2 | . . 2 . . . Matter Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 12 81 333 82 108 Average Temperature 55 | . 3 15 179 22 26 Received Heat Transfer 1839 | . 126 411 576 504 222 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 . 4 Heat Transferred 2987 | . . 435 1036 . 1516 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 395 | . 190 250 160 395 304 Initial 179 | . . . 105 48 179 Average 145 | . 50 96 99 226 206 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 68 | 100 100 83 100 39 41 Level 1 31 | . . 16 . 60 58 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 1 3 2 Investigation 3 | . 1 . . 2 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 2 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 10 28 8 30 33 Peak Tracking Total 14 | . 6 6 6 5 14 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 3 | . 1 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 21 | . 4 5 2 7 3 Terminals 13 | . 3 4 2 3 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 49 | . 11 10 2 21 5 Successful 32 | . 6 7 1 15 3 Failed 16 | . 4 3 1 6 2 Catastrophic 3 | . 1 . 1 1 . Database Lockouts 1 | . 1 . . . . Manual 29 | . 10 9 . 7 3 Terminals 30 | . 10 9 2 8 1 Fabricators 3 | . . . . . 3 Repair Stations 9 | . . . . 9 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 4 | . . . . 3 1 Terminal Hacks 10 | . 3 3 1 2 1 Robot Analysis 3 | . 1 1 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 . 1 . Unreport Threat 2 | . 1 . . . 1 Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . 8 . Scan Component 4 | . . . . 4 . Repair 4 | . . . . 4 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 9 | . 2 3 . 3 1 Terminals 8 | . 2 3 . 3 . Track 1 | . . . . 1 . Botnet 7 | . 2 3 . 2 . Fabricators 1 | . . . . . 1 Report 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 3 2 5 2 Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . . 4 . Time 140 | . . . . 140 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 4170 | 3 551 1093 639 993 891 Spaces Moved 1765 | 1 268 472 174 397 453 Core 5 | . . 5 . . . Treads 1262 | 1 268 121 60 359 453 Legs . | . . . . . . Wheels 498 | . . 346 114 38 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 160 160 105 115 115 156 Average Speed 160 | 160 175 163 159 153 156 Slowest Speed 900 | 160 240 900 320 160 156 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 50 34 20 73 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 21 | . . . . . 21 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 20 | . . . . . 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 2699 | 2 319 660 473 679 566 Wait 499 | . 6 80 238 151 24 Move 1760 | . 267 471 173 396 453 Hop . | . . . . . . Pick Up 59 | . 12 11 6 20 10 Fast Attach 34 | . 3 16 6 6 3 Attach 17 | . . 4 8 1 4 Detach 3 | . . . 2 1 . Swap 27 | 2 4 4 . 6 11 Drop 57 | . 8 8 4 25 12 Fire 242 | . 18 66 36 73 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 374 | -10/Materials | Central database locked down 545 | -10/Materials | Discovered new exit (range 4) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Identified exit to Mines 1295 | -9/Materials | Lost 4 parts (1p3n) 1609 | -9/Materials | Discovered new exit (range 15) 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -8/Materials | Build established: Scavenger-Mutant 2131 | -8/Materials | Lost 5 parts (1p2n2w) 2143 | -8/Materials | Discovered new exit (range 18) 2287 | -8/Materials | Entered Storage 2526 | -8/Storage | Core integrity fell below 50% 2649 | -8/Storage | Build established: Mutant 2740 | -8/Storage | Destroyed 7 combat bots 2803 | -8/Storage | Repaired Imp. Treads 2842 | -8/Storage | Repaired Adv. Targeting Computer 3185 | -8/Storage | Repaired Imp. Treads 3225 | -8/Storage | Repaired Hrd. Medium Armor Plating 3271 | -8/Storage | Discovered new exit (range 7) 3280 | -8/Storage | Entered Factory 3280 | -7/Factory | Evolved 2 slots: Utility x2 3781 | -7/Factory | Discovered new exit (range 19) 3960 | -7/Factory | Identified exit to Factory 4163 | -7/Factory | Cargo convoy interrupted 4171 | -7/Factory | Self-destructed Last Messages --------------- 04162_ H-55 Commando unfolds itself. 04162_ P-60 Hacker unfolds itself. 04162_ X-67 Chaingunner unfolds itself. 04162_ I-36 Angel unfolds itself. 04162_ Penetrated by Slug. 04163_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04163_ U-05 Engineer lays Concrete. 04164_ Penetrated by Slug. 04165_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04165_ Imp. Treads destroyed. 04166_ Rocket Launcher destroyed. 04167_ The unstable cave ceiling collapses. 04167_ Penetrated by Slug. 04168_ Imp. Treads destroyed. 04168_ Slug penetrates X-67 Chaingunner. 04169_ Penetrated by Slug. 04170_ Adv. Treads destroyed. 04170_ Hrd. Medium Armor Plating destroyed. 04171_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? """??""?????????????? | | ??????????????????????????? """??"""????????????? | | ??????????????????????????? """???F"????????????? | | ?????#+##+#???????????????? """??"""????????????? | | ?????# #???????????????# ???"" ????????????? | | ?????# #???????????????# """ ?????????????? | | ?????# #???????????????# """ ?????????????? | | ?????# #???????????????# """ ?????????????? | | ?????# #??????? ???????# """ ??????????????? | | ?????# #??#### i ##### ??????????????? | | ?????# #??# x """"" # """ """?????????????? | | ????## #??#[ " "%h T"" # """ """ ????????????? | | ##### ####%%" "ix # """ """ ????????????? | | + " " h # """ #?????????? | | ###### " "px hak # #?????????? | | #????# "h" u A """ """ #?????????T | | #????# " " # """ """ ? #?????????? | | # #????# " " g# """ """?????????????? | | # #????# " " # w""" """?????????????? | | # ???+% " " ; ???????????????? | | # ###??# ; ???????????????? | | #########????# @# ??????????????? | | ?????????????############;# ??????????????? | | ????????????????????????### ?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ####?????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????? ?? ???????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #?? ????????????????????? | | ????????????????????? #? ?????????????????????? | | ????????????????????? # ?????????????????????? | | ????????????????????? + """???????????????????? | | ???????????????????? #?"""???????????????????? | | ???????????????????? #?"""???????????????????? | | ????????????######## #???????????????????????? | | ????????????# #?"""?"""???????????????? | | ????????????# #?"""?"""???????????????? | | ????????????# #?"""?"""???????????????? | | ????????????# ????????????????????????? | | ????????????# ???????????????????????????? | | ????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveDirtyThruster Manual? 0 Play Time 00:45:18 Cumulative 238.3 hours Start 2022.05.10 @ 13:16:08 End 2022.05.10 @ 15:45:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 331 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b952bdab-0cc0-49ff-85c6-5e82ebbc9223