Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.30 @ 18:49:35 Player: Velocity Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3649) 3649 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7784 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Titanium Leg Core Shielding Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Target Analyzer Weapon Cycler System Shield > --- WEAPON ----------- Force Rifle Cooled Plasma Cannon Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Cooling System Improved Sensor Array Terrain Scan Processor Recoil Stabilizer Core Shielding Force Rifle Improved EM Pulse Cannon Heavy Ion Cannon Cooled Plasma Cannon Advanced Assault Cannon [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Flight Unit Improved VTOL Module Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Force Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Slots Evolved 9 | . 1 . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . 1 . 1 . . . . Utility 4 | . . . 1 . 2 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 90 | 7 6 3 12 27 17 14 4 Power 19 | 1 2 1 2 6 1 6 . Engine 13 | 1 2 1 2 3 . 4 . Core 6 | . . . . 3 1 2 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 1 4 8 6 1 2 Treads 7 | . . . . 4 1 . 2 Leg 18 | 2 2 1 4 4 4 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 19 | 2 . . 4 6 3 3 1 Device 9 | . . . 1 3 2 2 1 Storage 3 | 1 . . 1 1 . . . Processor 4 | 1 . . . 2 1 . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 1 2 7 7 4 1 Energy Gun 3 | . . . . 2 . 1 . Energy Cannon 7 | . . . 1 1 2 2 1 Ballistic Gun 8 | 2 . 1 . 3 1 1 . Ballistic Cannon 5 | . 2 . 1 . 2 . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 3 1 5 . Parts Lost 15 | . . 5 . . . . 10 Power 1 | . . 1 . . . . . Propulsion 6 | . . 1 . . . . 5 Utility 4 | . . 1 . . . . 3 Weapon 4 | . . 2 . . . . 2 Highest Loss Streak 5 | . . 4 . . . . 5 To Critical Strikes 2 | . . . . . . . 2 Average Backups 13 | . 6 7 9 14 16 18 7 Power 2 | . . 1 1 2 2 2 . Propulsion 2 | . . . . 1 4 5 2 Utility 4 | . 1 3 3 8 6 5 2 Weapon 3 | . 3 3 3 2 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 21 | . 1 . 5 4 1 3 7 Power 3 | . . . 1 1 1 . . Propulsion 7 | . 1 . . 1 . 3 2 Utility 6 | . . . 1 1 . . 4 Weapon 5 | . . . 3 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 99 86 96 99 99 99 54 Engine 7 | . 12 10 9 4 7 5 . Core 4 | . . . . 11 7 6 5 Treads 2 | . . . . 1 10 . 7 Leg 27 | . 36 35 37 31 17 25 5 Device 11 | . . . 6 10 20 18 13 Storage 7 | . 12 12 10 8 7 6 1 Processor 5 | . 12 4 . 4 7 6 5 Hackware 1 | . . . . . . 5 5 Protection 2 | . . . 12 . . . . Energy Gun 2 | . . . . 3 1 5 1 Energy Cannon 4 | . . . 4 11 1 4 5 Ballistic Gun 4 | . 9 6 . 4 6 7 1 Ballistic Cannon 9 | . 15 16 14 4 10 6 1 Peak Build Rating 75 | 7 8 8 16 36 54 75 74 Average Rating 36 | 5 7 6 14 26 50 70 46 On Entrance 24 | . 7 8 2 16 36 54 74 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . Naked Turns 26 | . . . . . . . 26 Heaviest Build 86 | 18 21 21 32 60 72 86 80 Greatest Support 140 | 20 30 30 46 88 94 80 140 Greatest Overweight (x) 23 | 5 1 . 2 1 23 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 15 20 20 20 20 Average Capacity 15 | 9 10 10 11 15 20 20 7 Most Carried 20 | 2 9 8 14 16 19 20 18 Average Carried 13 | . 6 7 10 14 16 18 7 Final Capacity 20 | 10 10 10 15 20 20 20 5 Final Carried 18 | 2 8 7 14 16 17 18 5 Class Distribution -------------------- 43% | Hacker-Gunner 41% | Hacker-Mutant 5% | Hacker-Skirmisher 4% | Scavenger-Gunner 4% | Scientist-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Matter Collected 2964 | 201 313 124 433 482 485 808 118 Remotely . | . . . . . . . . Salvage Created 4424 | . 413 55 633 1115 460 1472 276 Parts 230 | . 18 . 33 71 32 67 9 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 4 | . . . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Combat Hostiles Destroyed 87 | . 8 9 20 24 8 16 2 Guns 25 | . 4 5 . 6 3 7 . Cannons 60 | . 4 4 19 18 5 8 2 Classes Destroyed 15 | . 3 1 3 1 3 2 2 Worker 4 | . . . . . 1 3 . Builder 4 | . . . . . 1 3 . Hauler 2 | . . . . . . 2 . Recycler 2 | . 1 . . . . 1 . Operator 3 | . . . . 1 1 1 . Watcher 18 | . 3 . 4 4 4 3 . Swarmer 18 | . . . 6 7 3 2 . Cutter 1 | . . . . . . . 1 Grunt 28 | . 8 . 7 7 . 6 . Duelist 1 | . . . 1 . . . . Sentry 22 | . . . 6 10 2 4 . Hunter 1 | . . . . . . 1 . Programmer 6 | . . . . . 3 3 . Compactor 1 | . . . . . . . 1 Assembled 9 | . . 9 . . . . . Best Kill Streak 7 | . 4 7 3 4 5 5 1 Combat Bots Only 7 | . 2 7 3 3 3 3 1 Max Kills in Single Turn 3 | . 2 1 1 2 2 3 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Hostile Shots Fired 406 | . 60 42 64 74 27 77 62 Missed 103 | . 17 1 27 17 11 27 3 Hits 303 | . 43 41 37 57 16 50 59 Melee 71 | . . 12 . . . . 59 Projectile 232 | . 43 29 37 57 16 50 . AOE 17 | . . 17 . . . . . Critical Strikes 39 | . . . 1 2 . 1 35 Actively Blocked 1 | . . . 1 . . . . Damage Taken 3873 | . 319 753 267 486 125 336 1587 Core 1157 | . 60 145 29 64 7 25 827 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 14 | . . . 14 . . . . Ignored by Resistances 2311 | . 204 436 172 302 79 222 896 Core Remaining (%) 79 | 100 . 18 92 88 99 . . Volleys Fired 234 | . 33 21 53 57 19 43 8 Largest 4 | . 2 2 2 3 3 4 4 Hottest 170 | . 60 60 90 158 133 170 170 Shots Fired 618 | . 66 42 90 167 57 172 24 Gun 237 | . 40 15 . 51 19 101 11 Cannon 381 | . 26 27 90 116 38 71 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 404 | . 66 42 66 68 50 101 11 Thermal 214 | . . . 24 99 7 71 13 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 27 19 29 26 36 31 10 Robot Miss Streak 2 | . 2 2 1 2 1 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 439 | . 54 32 76 116 35 108 18 Core Hits 186 | . 18 17 31 50 19 46 5 Critical Kills 8 | . . . 1 . 1 6 . Critical Parts Destroyed 8 | . 2 . . . 2 4 . Critical Strikes 38 | . 4 . 4 3 7 18 2 Burn 1 | . . . . 1 . . . Meltdown 2 | . . . 1 . . 1 . Destroy 16 | . 2 . . . 3 10 1 Blast 19 | . 2 . 3 2 4 7 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9000 | . 723 498 1312 2087 953 2928 499 Guns 3242 | . 365 153 . 683 263 1592 186 Cannons 5688 | . 341 345 1312 1404 690 1292 304 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 70 | . 17 . . . . 44 9 Kinetic 5206 | . 706 498 932 690 788 1408 184 Thermal 3724 | . . . 380 1397 165 1476 306 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . 1 . . . . 20 Average Corruption 7 | . . 1 . . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 1 . . . . 19 Message Errors 2 | . . . . . . . 2 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . 7 . 5 17 52 . Projectiles 81 | . . 7 . 5 17 52 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 27 | . 4 4 8 4 2 5 . Impact . | . . . . . . . . Kinetic 27 | . 4 4 8 4 2 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 5 | . 1 . . . . 1 3 Kicked 2 | . 1 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 446 | . 42 100 162 446 148 311 145 Average Temperature 87 | . 15 61 39 120 39 106 55 Received Heat Transfer 982 | . 288 100 123 279 48 144 . Effects 5 | . . . . 5 . . . Shutdowns 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Melted 17 | . . . 6 6 . 5 . Heat Transferred 6652 | . . . 814 2886 222 2245 485 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 127 | . 51 . 70 127 81 69 21 Initial 8 | . . . . . 8 . . Average 16 | . 9 . 15 45 11 12 . Influence Increases 2404 | . 230 . 586 730 309 527 22 Destroy 0b10 Robot/C 1540 | . 160 . 400 480 160 320 20 Destroy 0b10 Robot/NC 165 | . 20 . 20 25 35 65 . Destroy Leader 510 | . 36 . 128 168 68 110 . Successful Hack 53 | . 13 . 6 17 17 . . Disable Machine 40 | . . . . 8 20 12 . Destroy Structure 36 | . 1 . 2 2 9 20 2 Lose Combat Pursuer 60 | . . . 30 30 . . . Influence Decreases 2404 | . 230 . 586 703 336 527 22 Entered New Map 19 | . . . . . 19 . . Time Decay 2384 | . 230 . 586 703 317 527 21 Lost Part 1 | . . . . . . . 1 Squads Dispatched 15 | . 1 . 1 4 5 4 . Investigation 3 | . 1 . . 1 1 . . Extermination 6 | . . . . . 3 3 . Reinforcement 3 | . . . 1 . 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Distress Signals 11 | . . 1 4 4 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 11 12 29 36 14 21 6 Peak Tracking Total 7 | . 2 7 4 4 3 3 5 Tactical Retreats 3 | . . 1 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Traps Triggered 5 | . 2 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Disabled 10 | . . . . 2 5 3 . Max in Single Turn 2 | . . . . 1 2 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Accessed 28 | . 6 . 9 8 4 1 . Terminals 24 | . 6 . 8 6 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 70 | . 10 . 19 27 10 4 . Successful 59 | . 8 . 16 24 9 2 . Failed 11 | . 2 . 3 3 1 2 . Catastrophic 5 | . 1 . 2 2 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 54 | . 10 . 16 17 7 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 14 | . . . 3 8 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 44 | . 8 . 13 15 6 2 . Record 23 | . 5 . 9 6 3 . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 3 | . . . . 2 1 . . Emergency Access Points 3 | . . . 2 1 . . . Alert Level 3 | . 1 . . 1 1 . . Locate Traps 2 | . . . . 2 . . . Dispatch Records 2 | . 1 . . 1 . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Assault Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Recall Assault 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . . 3 8 3 . . Retrieve Study 14 | . . . 3 8 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 13 | . 2 . 5 3 2 1 . Full Trace Events 4 | . 1 . . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 14 | . . . 3 8 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Active Infowar (turns) 3732 | . . . 798 399 1077 1369 89 Sensors 2535 | . . . . . 1077 1369 89 Traps 1197 | . . . 798 399 . . . Robot Analysis Total 3 | . . . . 2 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Turns Passed 6086 | 80 655 175 1240 1040 1078 1369 449 Spaces Moved 3834 | 50 433 90 854 664 717 827 199 Core 18 | 11 . . . . 1 . 6 Treads 409 | . . . . 23 233 . 153 Legs 3407 | 39 433 90 854 641 483 827 40 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 115 115 116 Average Speed 127 | 136 120 120 112 110 136 142 170 Slowest Speed 1200 | 300 190 120 260 225 1200 186 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 77 36 72 62 22 23 66 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 26 | . . . . . 7 16 3 Melee . | . . . . . . . . Projectile 26 | . . . . . 7 16 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total 4583 | 58 504 114 1043 848 785 938 293 Wait 255 | . 14 . 95 54 . 16 76 Move 3828 | 49 432 89 853 663 716 827 199 Hop . | . . . . . . . . Pick Up 70 | 2 11 . 18 16 11 12 . Fast Attach 52 | 7 3 . 7 11 10 7 7 Attach 18 | . 3 . 4 4 4 3 . Detach 1 | . . . . . 1 . . Swap 41 | . 1 3 2 16 7 12 . Drop 79 | . 6 1 11 27 17 17 . Fire 234 | . 33 21 53 57 19 43 8 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 2 | . 1 . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Propulsion x1 303 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Discovered exit to Materials (range 9) 519 | -10/Materials | Discovered exit to Materials (range 16) 727 | -10/Materials | Identified exit to Mines 727 | -10/Materials | Discovered exit to Mines (range 7) 736 | -10/Materials | Entered Mines 737 | -10/Mines | Assembled infested the area 831 | -10/Mines | Core integrity fell below 50% 856 | -10/Mines | Destroyed 7 combat bots 898 | -10/Mines | Discovered exit to Materials (range 12) 909 | -10/Mines | Core integrity fell below 20% 911 | -10/Mines | Entered Materials 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Lost 4 parts (1p1n2w) 1339 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Discovered exit to Mines (range 15) 1610 | -9/Materials | Identified exit to Materials 1610 | -9/Materials | Discovered exit to Materials (range 3) 1791 | -9/Materials | Discovered exit to Mines (range 16) 1918 | -9/Materials | Discovered exit to Materials (range 10) 2151 | -9/Materials | Entered another Materials area 2151 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2153 | -8/Materials | Identified exit to Storage 2153 | -8/Materials | Discovered exit to Storage (range 14) 2436 | -8/Materials | Garrison activated, responded to threat 2497 | -8/Materials | Build established: Hacker-Skirmisher 2954 | -8/Materials | Discovered exit to Storage (range 11) 3125 | -8/Materials | Identified exit to Factory 3125 | -8/Materials | Discovered exit to Factory (range 5) 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Utility x2 3450 | -7/Factory | Build established: Hacker-Gunner 3988 | -7/Factory | Identified exit to Factory 3988 | -7/Factory | Discovered exit to Factory (range 6) 4138 | -7/Factory | Discovered exit to Factory (range 16) 4269 | -7/Factory | Entered another Factory area 4269 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5638 | -6/Factory | Sucked down chute 5638 | -6/Factory | Entered Waste 5653 | -6/Waste | EMP discharged 5699 | -6/Waste | Spotted C-40 Crusher 5709 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5716 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5721 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5727 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5730 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5734 | -6/Waste | Destroyed C-40 Crusher 5746 | -6/Waste | Spotted C-40 Crusher 5753 | -6/Waste | EMP discharged 5761 | -6/Waste | Lost 5 parts (3n1u1w) 5771 | -6/Waste | Spotted C-40 Crusher 5785 | -6/Waste | Crushed by Compactor (1 part destroyed) 5853 | -6/Waste | EMP discharged 5853 | -6/Waste | System corruption reached 10% 5883 | -6/Waste | Spotted C-40 Crusher 5887 | -6/Waste | Spotted C-40 Crusher 5890 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5896 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5926 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5927 | -6/Waste | Spotted C-40 Crusher 5953 | -6/Waste | EMP discharged 6000 | -6/Waste | Build established: Hacker-Mutant 6053 | -6/Waste | EMP discharged 6058 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6061 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6064 | -6/Waste | Core integrity fell below 50% 6079 | -6/Waste | Core integrity fell below 20% 6087 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted (+3). System corrupted: Energy discharge (-9). System corrupted: Matter fused (-9). System corrupted: Energy discharge (-2). System corrupted: Heat flow error (+154). Critical hit (Destroy). Hvy. Treads destroyed. System corrupted: Heat flow error (+109). ALERT: Foreign system detected. Charging EMP. System corrupted: Component data lost. System corrupted (+4). Weapon Cycler crushed. Critical hit (Destroy). Hvy. Treads destroyed. System corrupted: Matter fused (-6). Target Analyzer crushed. System Shield crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####???????#####??????######????????????????????? | | #??????# #??????# @CC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????# CC#????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ##?????# #??????# #????????????????????? | | "####### #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | ######## #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## ######## #????????? | | #??????# ???????? | | #??????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flail | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Autogun | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key I Survived The Infestation Item+ That Tickles Challenges ------------ None Game ------ Seed DecoderDecoderTendrils Manual? 0 Play Time 01:46:41 Cumulative 4.7 hours Start 2025.10.30 @ 16:52:27 End 2025.10.30 @ 18:49:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 3 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef5940bf-f693-4660-a62f-3b5f03c06a93