Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.05 @ 14:54:28 Player: Michael Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1157) 1157 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2950 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Cooled Ion Engine Light Treads Wheel Improved Assault Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Wheel Structural Scanner Advanced Targeting Computer Dynamic Insulation System Light Assault Rifle Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 45 | 4 14 20 2 2 3 Power 8 | . 4 4 . . . Engine 8 | . 4 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 4 5 2 . 1 Treads 4 | . 1 2 1 . . Leg 4 | 2 2 . . . . Wheel 6 | . 1 3 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 2 . . 1 Device 3 | . 2 1 . . . Storage 1 | 1 . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 1 4 9 . 2 1 Energy Gun 5 | . 3 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 7 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 16 | . 5 8 1 . 2 Power 3 | . 2 1 . . . Propulsion 6 | . 2 2 1 . 1 Utility 1 | . . 1 . . . Weapon 6 | . 1 4 . . 1 Highest Loss Streak 3 | . 3 3 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 80 95 99 100 97 Engine 10 | . 9 10 11 11 11 Treads 9 | . 2 11 11 11 10 Leg 4 | . 22 . . . . Wheel 8 | . 2 10 10 11 11 Device 3 | . 6 7 . . . Storage 11 | . 14 11 11 11 10 Processor 6 | . . 3 11 11 11 Energy Gun 9 | . 7 17 11 6 . Ballistic Gun 26 | . 8 23 33 34 38 Special Weapon 1 | . 5 . . . . Slashing Weapon 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 24 | 7 17 23 23 24 22 Greatest Support 40 | 20 20 40 10 10 10 Greatest Overweight (x) 2 | . 1 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 8 Average Carried 7 | 1 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 8 8 7 8 5 Class Distribution -------------------- 31% | Scavenger-Mutant 29% | Scavenger-Gunner 23% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 953 | 201 199 403 43 26 81 Remotely . | . . . . . . Salvage Created 1594 | . 267 1170 49 . 108 Parts 89 | . 19 64 . . 6 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 8 21 3 . 4 Guns 34 | . 7 20 3 . 4 Classes Destroyed 10 | . 3 6 1 . . Worker 4 | . . 4 . . . Builder 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 3 | . 1 2 . . . Watcher 2 | . 1 1 . . . Swarmer 8 | . . 4 . . 4 Grunt 20 | . 8 12 . . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Assembled 3 | . . . 3 . . Best Kill Streak 5 | . 3 5 3 . 4 Combat Bots Only 5 | . 3 5 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2621 | . 979 1017 167 . 458 Core 638 | . 232 205 43 . 158 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 61 | . . 61 . . . Core Remaining (%) 53 | 100 7 . . . . Volleys Fired 111 | . 37 59 3 2 10 Largest 4 | . 2 4 4 1 4 Hottest 251 | . 130 251 131 23 86 Shots Fired 325 | . 58 213 12 2 40 Gun 311 | . 44 213 12 2 40 Cannon . | . . . . . . Launcher . | . . . . . . Special 14 | . 14 . . . . Kinetic 202 | . 22 129 9 2 40 Thermal 123 | . 36 84 3 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 12 20 20 . 4 Robot Miss Streak 4 | . 3 4 1 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 192 | . 42 120 9 . 21 Core Hits 76 | . 17 46 6 . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 5 . . . Burn 5 | . . 5 . . . Melee Attacks 12 | . . . . 1 11 Impact . | . . . . . . Slashing 12 | . . . . 1 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2646 | . 686 1577 116 . 267 Guns 2439 | . 479 1577 116 . 267 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 15 | . 15 . . . . Kinetic 1212 | . 210 664 71 . 267 Thermal 1419 | . 461 913 45 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 2 | . . 2 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 4 2 1 . Message Errors 2 | . . 1 . 1 . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 1 | . . . 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . 6 . . . . Kicked 6 | . 6 . . . . Crushed . | . . . . . . Highest Temperature 492 | . 226 492 98 . 47 Average Temperature 89 | . 72 109 45 . 25 Received Heat Transfer 1005 | . 594 255 120 . 36 Effects 8 | . . 8 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 6 | . 1 5 . . . Heat Transferred 3656 | . 1029 2516 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 427 | . 140 427 133 . . Initial 133 | . . 59 133 . . Average 146 | . 47 236 131 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 73 | 100 100 44 100 . . Level 1 23 | . . 47 . . . Level 2 3 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 12 26 8 . 7 Peak Tracking Total 7 | . 5 7 6 . 4 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 8 7 . . . Successful 10 | . 4 6 . . . Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 8 2 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3212 | 58 658 859 208 979 450 Spaces Moved 2203 | 43 311 461 152 879 357 Core 10 | 4 . . . . 6 Treads 66 | . . 66 . . . Legs 270 | 39 231 . . . . Wheels 1857 | . 80 395 152 879 351 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 80 110 110 50 Average Speed 111 | 113 113 115 110 110 107 Slowest Speed 240 | 120 120 240 110 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 51 48 26 82 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . . 3 1 Spaces Dug 11 | . . . . . 11 Terrain Destroyed 15 | . 4 . . . 11 Melee 11 | . . . . . 11 Projectile 4 | . 4 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2705 | 50 526 667 185 887 390 Wait 282 | 1 145 106 29 . 1 Move 2198 | 42 310 460 151 878 357 Hop . | . . . . . . Pick Up 23 | 3 8 10 . 2 . Fast Attach 20 | 4 6 9 . 1 . Attach 10 | . 3 5 1 . 1 Detach 3 | . 1 . . . 2 Swap 15 | . 5 6 1 1 2 Drop 25 | . 5 12 . 2 6 Fire 111 | . 37 59 3 2 10 Melee 12 | . . . . 1 11 Ram . | . . . . . . Kick 6 | . 6 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 484 | -10/Materials | Core integrity fell below 50% 518 | -10/Materials | Lost 3 parts (2p1w) 557 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Core integrity fell below 20% 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Weapon x2 718 | -9/Materials | Discovered new exit (range 7) 909 | -9/Materials | Lost 3 parts (1p2w) 997 | -9/Materials | Discovered new exit (range 3) 1120 | -9/Materials | Lost 3 parts (1n1u1w) 1380 | -9/Materials | Repaired Imp. Ion Engine 1401 | -9/Materials | Build established: Scavenger-Gunner 1460 | -9/Materials | Discovered new exit (range 9) 1467 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Core integrity fell below 50% 1576 | -9/Materials | Entered Mines 1577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1585 | -9/Mines | Met a Derelict bent on vengeance 1619 | -9/Mines | Assembled infested the area 1624 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1682 | -9/Mines | Identified exit to Zion 1784 | -9/Mines | Entered Zion 1801 | -7/Zion | Learned Factory stockpile data 1822 | -7/Zion | Learned Factory terminal intel 1849 | -7/Zion | Discovered new exit (range 16) 1865 | -7/Zion | Identified exit to Proximity Caves 1906 | -7/Zion | System corruption cleaned by Quarantine Array 2078 | -7/Zion | Given the Hacking Drone Bay 2128 | -7/Zion | Given A8's code to call for help 2209 | -7/Zion | Build established: Scavenger-Mutant 2311 | -7/Zion | Learned location of Armory (-4) 2763 | -7/Zion | Entered Proximity Caves 3039 | -6/Proximity Caves | Spotted B-75 Beast 3164 | -6/Proximity Caves | Core integrity fell below 20% 3213 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02807_ Autogun fries itself beyond repair. 02808_ Acquired 25 matter. 02812_ S-27 Virus destroyed. 02813_ Acquired 28 matter. 02815_ Acquired 27 matter. 02816_ VTOL Module fries itself beyond repair. 02998_ Searching scrap... 02998_ Found Com. Battery. 02998_ Found Power Maul. 02998_ Found 26 Matter. 03163_ Hvy. Assault Rifle destroyed. 03164_ Acquired 1 matter. 03191_ Dropped Dynamic Insulation System. 03191_ Dropped Hvy. Assault Rifle. 03192_ Dropped Structural Scanner. 03192_ Dropped Imp. Ion Engine. 03193_ Dropped Sml. Storage Unit. 03210_ Wheel destroyed. 03210_ Knocked back. 03210_ Dropped Cld. Ion Engine. 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"""" #????????????????????#### | | """" """" #???????????????????????## ## ### | | """" """" #????????????????????????########?? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ################?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockAssembledInverter Manual? 0 Play Time 00:27:06 Cumulative 800.1 hours Start 2023.09.05 @ 14:27:11 End 2023.09.05 @ 14:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 208 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d9c30c6-a563-4f31-aa92-2b51e9c12cb7